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Orgophlax posted:I do hope they bridge the gap between classic and X with this one though. Or at least start to. There's a short appearance of an under-construction Zero in the arcade game Megaman: The Power Fighters.
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# ¿ Dec 13, 2009 04:35 |
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# ¿ May 21, 2024 14:40 |
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fivegears4reverse posted:Since this thread is about general Mega Man discussion, I thought I should direct you all to these. That's our very own Violen. He is amazing.
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# ¿ Dec 13, 2009 08:49 |
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Gammatron 64 posted:They did fight in X5, but it was hardly epic. It would have been okay if X5 was the last game, or even if they kept doing them and left out Zero, but nope, he's back in X6 with no explanation. X5 was supposed to be the last X game, but they made X6 behind the creators back. From The MMKB quote:It should be noted that series creator Keiji Inafune originally intended for this to be the last title in the Mega Man X series, with Zero dying and resurrecting later in the Mega Man Zero series, but Capcom later decided to green-light Mega Man X6 against his wishes, changing his plans.
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# ¿ Dec 13, 2009 22:56 |
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Schwarzwald posted:There's no part in X1 where you need the dash in order to progress, even in the Sigma stages. The same is true for X2. Also X3, but you need to be very clever.
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# ¿ Apr 23, 2011 08:52 |
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LemonLimeTime posted:Link? I googled this, went onto Capcom Unity and everything and didn't see a shread of new Darkstalkers anything. http://shoryuken.com/2011/07/21/darkstalkers-are-not-dead-new-game-announced/
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# ¿ Jul 22, 2011 00:28 |
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Agnostic watermelon posted:Megaman Legends 3 canceled We know friend, we know.
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# ¿ Jul 22, 2011 15:22 |
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Judge Ito Boxing posted:When's that fan game going to get hit with a C&D, anyway? If Capcom is anything like Sega, they'll wait a week after it's released.
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# ¿ Dec 7, 2011 01:52 |
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Shindragon posted:OH what the hell. That looks like crap. It almost looks like a proto version of the 2xsai filter. Closest thing to that is using a password to skip to Sigmas fortress without the boots. Not sure if there's anything you can do about the buster upgrade though.
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# ¿ Dec 9, 2011 22:18 |
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I poo poo you not this is the very first thing that came to mind upon watching that. https://www.youtube.com/watch?v=iDZ3hzwfAic
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# ¿ Dec 21, 2011 11:42 |
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Chibs posted:enough of this fakeass fangame stuff, let's talk about the REAL poo poo YEAH I flagged the video for "Suicide and Self Injury".
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# ¿ Sep 21, 2012 01:07 |
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Haruharuharuko posted:O great Capcom is cock teasing us with more Megaman info. My expectations are loving zero so at least I can't be disappointed.
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# ¿ Nov 16, 2012 01:30 |
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Gammatron 64 posted:I mean honestly, Capcom has completely pissed all over every popular franchise they have. Like, the only great Capcom game series that hasn't been anally raped lately is Darkstalkers, and that's because they haven't made a new one in a decade and a half. It's probably best to keep it that way. Give them time.
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# ¿ Dec 1, 2012 00:50 |
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Why is it that I can only get to the options when I'm already in the game?! EDIT: Framerate is shot to hell, anyone else having this problem? Lord Chumley fucked around with this message at 10:18 on Dec 17, 2012 |
# ¿ Dec 17, 2012 10:13 |
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deepshock posted:Personally, I just don't think this game is finished. Well at least it lives up to the "Street Fighter X ______" legacy.
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# ¿ Dec 17, 2012 22:21 |
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TechnoSyndrome posted:This isn't even true. I wish ALL of SfxT wasn't true.
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# ¿ Dec 19, 2012 23:36 |
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Electromax posted:They are could go wild with it and make a juggle/combo mode so you could use Air Tornado to hit them out of the air, then Laser Trident to nail them to the wall, then Crash Bomb finisher. Rapid switching in MM10 made that so much more fun. Custom reactions to some of the arsenal, or invulnerability to some of them, could make a load out selection pretty interesting. But yeah, six pages of weapons sounds dumb now. Devil May Cry with Megaman weapons.
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# ¿ Jan 18, 2013 01:39 |
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jivjov posted:I'm getting ridiculous slowdown when trying to play SFxMM, even on the smallest windowed setting. Anyone else having that issue? I get bad framerate with one of my game pads, and if I use my TE stick the game doesn't know what to do with it and Megaman moves to the left all the time. This is both version 1 and 2.
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# ¿ Jan 19, 2013 04:06 |
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LemonLimeTime posted:The music. Except Gravity Beetle.
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# ¿ Jun 6, 2013 23:03 |
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TaurusOxford posted:CAPCOM IS MAKING A NEW MEGAMAN GAME!!! Enough with the remakes, please.
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# ¿ Sep 25, 2013 05:12 |
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AHungryRobot posted:Where are you getting this information? http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/
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# ¿ Oct 2, 2013 03:23 |
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Gammatron 64 posted:Now, don't get me wrong, Capcom really hosed up when they announced a bunch of games and cancelled them in rapid succession. People have wanted Legends 3 badly for years, and wagging it in our faces as suddenly taking it away was a big slap in the face, whether Capcom intended it or not. I think it could be the fans' fault too. It totally was.
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# ¿ Oct 3, 2013 01:46 |
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Blackheart posted:Don't kill me for saying this but after seeing Kid Icarus I think Sakurai could make fun, content-filled Megaman and Metroid games. if Sakurai ever makes this game I SWEAR TO GOD....
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# ¿ Oct 3, 2013 02:43 |
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Pollyanna posted:Which is that? It's been a while since I played. Play the game for yourself and give us a report. MMX has the best tutorial stage ever made.
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# ¿ Jan 3, 2014 00:13 |
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Zaphod42 posted:Obligatory "why is MMX so great?": https://www.youtube.com/watch?v=8FpigqfcvlM The best part is there are many more things about the Intro Stage that the video doesn't cover, such as the very first pit in the game is VERY difficult to fall into without grabbing the edge. Spoiled because I want to see new players reactions.
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# ¿ Jan 3, 2014 00:21 |
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Dabir posted:So yeah I think a lot of MMX3's music would have worked really well on the Genesis. SNES, not so much, and some of it really is just outright horrible. And sorry, but I don't think Tunnel Rhino is good at all. it doesn't work https://www.youtube.com/watch?v=2YAZrFw2E8s
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# ¿ Sep 5, 2014 20:58 |
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Shindragon posted:Also Protoman was one snobby rear end prick. https://www.youtube.com/watch?v=dI8RPO87vSc
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# ¿ Sep 22, 2014 19:23 |
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Star Man posted:But is Magma Dragoon in a ride armor too? NOPE. Magma Dragoon is Akuma, he doesn't need some pussy-rear end ride armor.
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# ¿ Oct 6, 2014 03:50 |
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Azubah posted:Wasn't it a sequel or prequel or something like that to the one that was on Sega? Prequel. One of the playable characteristics is the villian from the Genesis game.
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# ¿ Nov 2, 2014 00:05 |
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Captain Invictus posted:I wish they'd pull a Valve and buy it when it's basically finished. Buy it from him for like half a million dollars + maybe a cut of each sale, throw it up on absolutely everything for fifteen bucks, have a new Megaman 9 on their hands. An updated X1-3 styled Megaman game with way way more depth, a gigantic world to explore, far more indepth weapon mechanics, and like a ton of other poo poo? It looks to be extremely polished on the gameplay front, especially if that recent video's any indication, which is an issue that Capcom games have had for a while now! Capcom will just c&d it the day it comes out like Sega did with Streets of Rage Remake.
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# ¿ Jan 27, 2015 21:27 |
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Dabir posted:
Explanation on why.
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# ¿ Apr 8, 2015 22:34 |
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Acne Rain posted:The phrasing of that statement implies he knows exactly what combination of mechanics led to the black armor being both in the game but impossible to obtain. No poo poo. I linked that for everyone else.
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# ¿ Apr 8, 2015 23:44 |
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Simply Simon posted:I also had a Looney Toons game for SNES which was actually pretty good, and ran on a password system, which I also thought baffling because the SNES CAN save after all, why would they not implement that? Then after finishing it on easy I tried the normal mode, and it didn't give me any passwords because the game equated passwords with easiness, apparently. But only on Normal and above did you have bossfights and one entire extra stage (of 6). To this date, this is one of the dumbest decisions I have ever seen and I would have played the game countless times more if not for that insanity. That was 1995 and onwards. Talking about the serious necessity of extra lives 20 years later is absurd to me. That game is from 92 actually.
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# ¿ Apr 22, 2015 20:32 |
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Dabir posted:So it seems like you charge slower in X1 than in the other two. As someone who wants to make a game that borrows from X1, I am glad this page exists.
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# ¿ May 10, 2015 19:50 |
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Captain Invictus posted:Overdrive Ostrich, Magna Centipede, Wheel Gator, and Flame Stag had good designs, the other four were pretty poo poo though, with Wire Sponge being one of the worst designs in the entire franchise
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# ¿ Jul 1, 2015 22:32 |
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JustJeff88 posted:It physically pains me to type or even think this, but I'm with Screaming Idiot in that I think that this looks absolutely grand, but I am afraid that they will abandon the project. It's not being abandoned, they post consistent updates.
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# ¿ Aug 20, 2015 21:52 |
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Hexmage-SA posted:If they ever make a new X game I hope they use and expand upon the character switching mechanic. I wouldn't mind seeing tag assists like in Marvel vs Capcom. Good news, competitive Marvel 3 IS a Megaman X game!
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# ¿ Aug 24, 2015 13:06 |
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Blackheart posted:The big 3 flaws for me (and many others, it seems) are the music (although it feels more like the instruments or whatever), the excess of boss patterns that just dash wall to wall, and above all else, the loving horrible X-Buster upgrade I hate that drat thing. Should have been a Genesis game. https://www.youtube.com/watch?v=XnAh_x79Vok
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# ¿ Aug 24, 2015 18:58 |
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Phantasium posted:When I "played" it the only thing that would load up was a single background layer and some text, no sprites or enemies. good to see the 32X is still getting games
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# ¿ Aug 29, 2015 16:31 |
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rj54x posted:It always seemed like most levels just assumed you had it already, No, the levels are designed so that you don't have to use it, but you can if you want.
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# ¿ Sep 17, 2015 18:27 |
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# ¿ May 21, 2024 14:40 |
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Dabir posted:The vast majority of upgrades, including the rest of the armour, also need the dash. You need the dash for all of them. Dash to get the helmet and armor, helmet for the buster. Edit: You just said exactly that!
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# ¿ Sep 17, 2015 19:10 |