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anatomi
Jan 31, 2015

Other games showcased at E3 that year: Half-Life and Ocarina of Time. Just for comparison when watching that turd of a trailer.

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anatomi
Jan 31, 2015

I downloaded Mark V since it supposedly has better co-op features, but I'm getting terrible performance. FPS dips into the 20's and mouse control is unresponsive and sluggish as hell. I'm launching Mark V with QSL (engine: mark_v).

I'm sure it has to do with my laptop graphics being an Intel HD 515... However, QuakeSpasm works perfectly fine.

Anyone else experienced lovely performance with Mark V and know how to fix it?

EDIT: Switched to dx 9, runs smooth now!

anatomi fucked around with this message at 10:55 on Feb 11, 2018

anatomi
Jan 31, 2015

Yeah, that was a really good read. Carmack mentioning that his wife has filed off most of his rough edges made me happy for some reason.

anatomi
Jan 31, 2015

Ha ha, nice. Ha ha, I've got a present for you.

Looks kinda good, I think?

anatomi
Jan 31, 2015

What are some good coop maps for Quake? We've played through all the campaigns and most of the AD stuff.

anatomi
Jan 31, 2015

We've been getting back into Quake quite a bit lately, mostly co-op stuff. But lag and packet losses are bumming us out. We're all using Quakespasm or Mark V. Is there a magical engine or solution that'll fix multiplayer issues when playing stuff like AD? We're using Tunngle to set up a virtual LAN, but maybe it's worth it to sort out port forwarding?

anatomi
Jan 31, 2015

c0burn posted:

Please don't use Tunngle. Although this likely isn't causing your problems it's just unnecessary if you set it up correctly.

In AD, all of the individual particle effects and shotgun pellets are entities. Entities are things like players, and monsters. These are not ran client side and are all networked. Quake was never ever designed to network that much crap, but it's ok in single player. AD lets you turn a lot of that stuff off in multiplayer, please read the AD readme and make sure you do this first!

Quakespasm and MarkV are both "Netquake" engines. Netquake, aka the original quake release in 1996, was only ever designed to be played over LANs smoothly. It does not have clientside prediction or clever delta networking.
Quakeworld was released to combat this. However, stock QW doesn't have coop, and AD is also a Netquake, not QW, mod.

Luckily, we are in the land of many modern sourceports.

FTE is a modern Quake engine, that supports both QW + NQ in one engine. It can run NQ mods with its own enhanced network protocol that should be much smoother. This is my first suggestion.
http://fte.triptohell.info/

There is also http://fte.triptohell.info/moodles/qss/, which is Quakespasm-Spiked, Quakespasm modified by the developer of FTE with some additional features ported over from FTE, including better networking.

Rocket Pan posted:

This can be where part your problem is. Tunngle tries whatever it can to establish a connection, and this includes using relays. You are not guaranteed to have a direct connection to the host, and this can create way too much overhead.

Edit: c0burn beat me to it. I should have clicked next page. :downs:
Interesting! Gonna ditch Tunngle and give FTE/Spiked a go. Thanks a plenty.

anatomi
Jan 31, 2015

c0burn posted:

Let me know how it goes!
Well, I installed AfterQuake. Felt like a bad idea as soon as I started it. I now understand that AQ is set up to showcase features of FTE and streamline distribution and installation of community created packages. Wasn't really expecting new menus, textures, models and all sort of poo poo. Installed the standalone FTE client instead. However, both versions automatically set the resolution weirdly high like 5437x3288 and changes to this just wouldn't take. Restarting the client crashed the renderer and choosing a different one via the command line didn't work...

So I tried QuakeSpasm Spiked instead, which was a lot more in line with my taste and seemed fairly stable.

Couldn't configure port forwarding, so gave Zerotier and Evolve a try. Couldn't get Zerotier to work (we managed to create a network but couldn't find each others' games), but I'm gonna give it another go at some point. Evolve didn't work at all. So we're back to using Tunngle for now. Using QSS helped a lot, but games (especially AD) are still pretty laggy.

anatomi
Jan 31, 2015

Managed to get ZeroTier working. Sort of. We can't find local games, but we can connect directly to each others' managed IP addresses (using the default ZT port 9993). It's incredibly nice to get away from Tunngle's lovely interface and annoying ads.

And the connection is awesome! I've used my lovely old HTPC (only wired computer in the household) as a dedicated server and we (usually 4-5 players) have been knocking down AD maps with great abandon, with hardly any hiccups.

anatomi
Jan 31, 2015

How do you fellas feel about head-bobbing? Weapon-bobbing? For some reason the latter makes me feel a bit quesy, but not the former.

anatomi
Jan 31, 2015

My brothers and I were diehard users of RFDG, but it became too much of a hassle when games started shipping without the ability to remap keys (defaulting to WASD), or when the implementation was half-assed (GUI not reflecting the changes, QTE events using the default mapping, etc).

Edit: I'm old and slow, and sometimes my hand will slip back into the RFDG position.

anatomi
Jan 31, 2015

Is that because of rights issues or something?

anatomi
Jan 31, 2015

So if Valce outsourced Episode 3/HL 3 development, which studio would you prefer take the reins?

anatomi
Jan 31, 2015

Doom is one of those games, I guess? I find it hilarious that anyone's self-esteem would be so fragile that a tongue in cheek riffing (and suitable given the context) would them feel the sads.

How dare this game shame me!!!

anatomi
Jan 31, 2015

In the future, difficulty selection menus will scan your mind and hit you with your deepest secrets and weaknesses.

anatomi
Jan 31, 2015

Keiya posted:

I don't mind Doom's names. They're amusing and not mean. Heck, even baby bonnet BJ is pretty funny. But there are games where on anything less than the highest difficulty the end is cut off, instead giving you a "you suck play the REAL game" screen, and those can gently caress right off.

That's fair! The distinction is definitely important.

anatomi
Jan 31, 2015

'Wor' is a bit stupid, but I like it.

anatomi
Jan 31, 2015

Which version of the Quake engine is Wrath using? Looks like it has colored lighting/lightmaps.

anatomi
Jan 31, 2015

This is gonna out me as a horribly shallow person, but I find Dusk so aesthetically unappealing I've yet to give it a shot

anatomi
Jan 31, 2015

Overwatch Porn posted:

i thought it looked garbage in every screenshot i saw (those weapon models lmao) but actually playing it for myself, it really comes together and works out as a genuinely great and creepy aesthetic
Well, alright—that tips me over the edge!

anatomi
Jan 31, 2015

Rupert Buttermilk posted:

A Bioshock movie could absolutely be made, and I'm kind of surprised it hasn't happened. I'm not saying it's the best story every or anything, but it lends itself to the format pretty well. It's like they had an idea for a film anyway, and decided to adapt it to be a first-person shooter.

I believe that Gore Verbinski was at one point set to make an adaption. Good fit, I think. Shame nothing came of it.

anatomi
Jan 31, 2015

Hadn't the player character lived in the US for a good while?

Man, I loved Undying. Totally deserving of a remaster.

anatomi
Jan 31, 2015

I don't understand what they won.

anatomi
Jan 31, 2015

haveblue posted:

A bunch of IPs and a bunch of staff
Rune and what else?

Happy that some of the staff found a new home.

anatomi
Jan 31, 2015

Ignoring play guides, isn't there a lock (or two) that's impossible to figure out unless you've replayed the game?

anatomi
Jan 31, 2015

What's up with NOLF? Who owns it nowadays?

anatomi
Jan 31, 2015

I believe so. At least the engine it uses has controller support.

anatomi
Jan 31, 2015

Any of you played the Halloween Jam 2 recently? There's a Quad Damage in Candles of the Damned I can't figure out how to reach and it's driving me nuts!

And I just booted up the start for this year's Christmas Jam and it's simply magnificent.

anatomi
Jan 31, 2015

treat posted:

The same way you get the quad in the map it's a remix of.

JFC. That's embarrassing. Thanks.

Edit: and it's a beautiful remix. Enjoyed the (unreachable) verticality and increased underwater exploration. Good poo poo.

anatomi
Jan 31, 2015

Copper Quake made some good changes to enemy behaviour, like decreasing the insane turn rate of vorr projectiles. I really hope it becomes the base for future mods/updates.

anatomi
Jan 31, 2015

Man, the Coldwind Castle map in the Xmas Jam really tickles a nostalgic itch. Just a perfectly contained little adventure.

anatomi
Jan 31, 2015

I'm adding an animal companion to ~~my retro FPS~~, but it's a cat not a dog. It won't follow you or listen to your commands. When you pet it there's a 50% risk it'll bite you and drain your health and ammo. Also, it'll give you toxoplasmosis in real life.

anatomi
Jan 31, 2015

It could have been bad in an entertaining fashion, but no — it's just this completely joyless experience (like my posting).

anatomi
Jan 31, 2015

ETPC posted:

i want a intense character study/military cosmic horror sci-fi of what constant teleportation through countless nightmarish realms does to someone tbqh

Isn't the Ranger in Quake Champions described as having lost his mind due to constantly slipgating through hosed up places? He's become a transdimensional and murderous vagrant.

anatomi
Jan 31, 2015

The hosed up thing about getting locked in that room with Hayden is that they let you shoot him, but he doesn't react. Don't build me up as as this unstoppable force of destruction, and then I can't even put a dent in talky tinman over here? gently caress that. He should've been a hologram or something.

anatomi
Jan 31, 2015

Hayden must have access to some amazing rabbit resurrection technology for Doomguy to put up with his bullshit.

anatomi
Jan 31, 2015

What would AAA entail in this context?

anatomi
Jan 31, 2015

The Kins posted:

January Jump Jam brings you ten new Quake 1 maps with an emphasis on going HUHH a lot.
A really fun jam! The map by Smilescythe is spectacular.

anatomi
Jan 31, 2015

There's a frankly ridiculous amount of excellent single player content for Quake.

A few campaign-ish picks (sorry for not providing links):

Contract Revoked
Rubicon 2
Quoth (2)
Honey
Copper Quake is a mod that makes some general improvements to a bunch of things, but also comes with a new and pretty good episode.
I haven't played Quake 1.5, but some people love it.

Most of the Map Jams are structured like mini campaigns — they usually have a theme and a central hub. Really can't go wrong with the Jams.

Download the Quake Injector and go wild.

anatomi fucked around with this message at 04:43 on Feb 9, 2020

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anatomi
Jan 31, 2015

Convex posted:

Is there a good Quake launcher similar to ZDL for Doom please?

I don't know what ZDL is, but the Injector will give you a list of pretty much every single map ever made, keep track of the ones you've installed and automatically ensure you have all required dependencies.

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