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WrightOfWay
Jul 24, 2010


I imagine if the anime does well they may consider making P4P but who knows.

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WrightOfWay
Jul 24, 2010


Strange Matter posted:

I'm in the last month of the game, and there's no way I'm going to be able to max out the following S.Links:

Star
Moon
Temperence
Lovers
Empress

Are there any endgame Personae that I'm going to miss out due to not getting the Max S.Link personae from those links?

The max Empress persona, Alilat, has a great heart item accessory that halves all magic damage. Other than that and Helel you're not missing anything special.

WrightOfWay
Jul 24, 2010


redreader posted:

Apart from the Chinese diner, what's the best way to raise attributes? Making cranes for understanding is not paying off too well, nor is studying at the desk. It seems that reading books for courage is 'significantly' good though? do I have to finish the first book before I can start another? also, is the hospital job worth doing?

Reading books is the fastest way to raise stats. Different books raise different stats.

WrightOfWay
Jul 24, 2010


Fooley posted:

Is there ever a way to regain MP during a battle in Devil Survivor?

Divine demons can use their racial ability to sacrifice health to recover MP for the whole team. Tyrant demons gain HP and MP after every engagement. I think those are the only ways.

Edit: both beaten and wrong.

WrightOfWay
Jul 24, 2010


Midnight Channel Ultimate Arena makes more sense.

WrightOfWay
Jul 24, 2010


Authorman posted:

http://tinyurl.com/cdyof8n

The two sports guys have higher billings than kanji, rise, naoto or teddie.

What.

Nagase And Ichijo Are Dead.

WrightOfWay
Jul 24, 2010


You get Pierce by finishing the Amala Labyrinth. Just remember that this locks you onto the True Demon Ending.

WrightOfWay
Jul 24, 2010


Xlyfindel posted:

If there is one thing I've learned from all things Japanese, its that there is no such thing as too over-the-top. Especially when it comes to anime/games.
Btw how many characters are left to be revealed? I was hoping they would represent all arcanas up front, but there is already some repetition so I don't know what to think anymore.

There aren't any Persona Users for almost half of the arcana so unless they start making new characters that won't really be possible.

WrightOfWay
Jul 24, 2010


What is the Arcana that all of the Velvet Room people are under? It's labeled XX but that's not the same design as the other Judgement card.

WrightOfWay
Jul 24, 2010


Speaking of Devil Summoner, whatever happened to the fan translation of Soul Hackers? Is that still happening or did it get abandoned?

WrightOfWay
Jul 24, 2010


Authorman posted:

Or you could just skip the secret ending as it is dumb jrpg garbage polluting a fine anime scooby doo mystery. Honestly you could just stop playing at finding out the who the murderer is, as the game goes rapidly downhill in quality from there.

I guess you could do that if you like plot holes and ignoring the main theme of the game.

WrightOfWay
Jul 24, 2010


Catalina posted:

Incidentally, what exactly does the agility stat do? Does it affect turn order and hit/evasion?

Definitely turn order but if it affects hit rate it's not to a very noticeable degree. I think you only need around 25 or so agility to always go first so it's probably better to put points in Vitality beyond that.

WrightOfWay
Jul 24, 2010


Other than the Amala Labyrinth and Amala Temple, the dungeons in Nocturne are relatively straight forward and probably the best in the series. I've been replaying DDS2 recently and all of the dungeons have so much backtracking that I never really noticed the first time through.

WrightOfWay
Jul 24, 2010


Does Atlus USA even go to E3?

WrightOfWay
Jul 24, 2010


Momomo posted:

So I'm on day 2 of Devil Survivor 2, is going as a Physical MC viable? People said avoid it like the plague in the first one, but I did it there too and didn't have very much trouble. Right now, it seems really good that I can one-shot some of the weaker demons, but will this come back to bite me?

Physical builds were kind of bad in the first game because about half of the teams you faced in the late game had at least one demon that reflected physical (loving Murmurs) but that is a lot less common in 2.

There is still only enough skills to field one physical character at a time (St or Null phys are nearly ubiquitous on the last two days so pierce is required) but you have so many characters that you'll have plenty of options. I highly recommend you get your agility into the low to mid 20's even if that means delaying 40 strength. Multi-Strike with high agility does way more damage than Hassohappa and the multiple hits are good for cutting through Tetrakarns and Wall as long as you have Reflect Phys set.

WrightOfWay
Jul 24, 2010


ImpAtom posted:

This isn't entirely true, actually. In addition to Pierce, you can also get access to Pierce+ (A team skill that gives everyone Pierce) and Almighty Hit (physical attack with an Almighty property) and Piercing Hit (Physical attack that pierces defenses.) You can actually field multiple physical characters without suffering a large loss. A character with Pierce + 2 demons with Pierce + Rage Soul is a pretty hilarious combination

Oh ok, I didn't know that. I never ran into Almighty Hit or Pierce+ when I did Ronaldo's ending.

WrightOfWay
Jul 24, 2010


Alteisen posted:

You know the biggest thing I'm noticing in DS2 is that the enemies seem buffed.

I mean unless they changed something, everything seems to take a lot less damage, like enemies with a low ma stat taking little damage from magic even though in DS1 it could practically one shot them.

In a similar manner, even with a high ma stat every spell seems weaker.

I'm pretty sure that Vitality applies to both physical and magic defense rather than it being split between Vitality and Magic like the first game. Other than that I haven't really noticed a difference in damage.

WrightOfWay
Jul 24, 2010


Use Tyrant demons and never run out of MP ever again :c00l:

(Except for ghosts possessing you, that sucks if you don't have prayer or a Megami demon.)

WrightOfWay
Jul 24, 2010


The PSP version is faster than the original but it's still so goddamn slow and there's random encounters every five steps and the final dungeon is just goes on forever and it's not difficult at all and...

I love the plot and characters of P2 to death but I really dislike the gameplay. Nocturne for life.

WrightOfWay
Jul 24, 2010


Azure_Horizon posted:

That's the only thing P3 and 4 have over P2 is the gameplay. Everything else, though? A different level entirely.

Sure, but the majority of the time spent in P2 is pretty poorly done dungeon crawling. It's enough that I would consider 3 and especially 4 better games overall.

WrightOfWay
Jul 24, 2010


Kraven Moorhed posted:

Edit: For content, I just NG+ed on DS2. Brought a Dual Shadow/Megidoalan Loki over to populate my fusion pool, though right now I'm having some fun doing 3k+ damage to Kobolds. What's the easiest goal to go for in my second playthrough? I befriended almost everyone (save for Io, Anguished One, and Ronaldo) last time and went for Yamato's rear end in a top hat utopia ending. I'd like to net in a shitton of points so I can make my third playthrough really interesting.

No free battles is pretty easy to do as long as you removed scaling experience. Keep an eye out for optional fights that are labeled things like "The Necromancer" or "Lord of the Flies" as those are worth decent amounts of points but they're pretty difficult. Other than that, max fate with anyone you didn't on the last playthrough an get a different ending.

WrightOfWay
Jul 24, 2010


KataraniSword posted:

I'm not sure if that includes the optional bonus boss battles, but I'm not willing to take the chance, myself.


It doesn't. My second playthrough I beat a ton of optional bosses but still got the no free battles title.

WrightOfWay
Jul 24, 2010


^^Jungo is a great Rage Soul, Attack All and Ultimate Hit user but you kind of have to build his entire team around that and Hinako will still outdamage him with Multi-Strike against enemies that don't reflect Physical.

Probably the biggest change between DS1 and 2 was the removal of the speed stat. In DS1 all demon led teams had a speed of 35-45 while the slowest leaders you could use had a speed of 50. That's why enemies in 2 take so many more turns. It certainly makes the game harder and honestly, I'll take the possibility of a character getting locked down over escort missions.

WrightOfWay
Jul 24, 2010


Teddie has the two most useful buffs and gets Mediarama and Mediarahan at lower levels than Yukiko. He's pretty good.

WrightOfWay
Jul 24, 2010


KataraniSword posted:

The slowdown isn't as much the issue - the fact that Chaos Wave reduces your movement range by 1 is more the reason that Dragons are typically better than Viles.

In DS1, viles are probably better since they have better stats and higher level demons for the end game and the same adjusted range (3 move plus 3 range vs move plus 2 range). In 2, Evil Flow is just plain better than Chaos Breath so dragons are the better option.

WrightOfWay
Jul 24, 2010


Sniping team leaders is a waste of experience when you can just multi-strike to kill the whole team.

WrightOfWay
Jul 24, 2010


LightningKimba posted:

Kanji has Power Charge, Renegerate, and Masukunda.


Chie is officially completely redundant.

WrightOfWay
Jul 24, 2010


Nate RFB posted:

Sadly Yosuke is one of the best all-around characters for combat. Has good physical and magical stats, fastest character, a decent party-wide buff, and even a good single-person heal spell.

On the other hand, he has some of the lowest damage output in the game, the worst buff, and Diarama is worse than just using items for single-target healing.

WrightOfWay
Jul 24, 2010


Nate RFB posted:

Lowest? Outside of the MC and Yukiko, I don't think anyone hits harder spell-wise than Yosuke (he even gets a nice Physical too, albeit with no Power Charge). There's basically no reason to not clean up every random battle with Magarudyne if no one is immune to Wind, and most endgame enemies weren't.

There's also really no such thing as a "bad" buff.

Against trash, damage dealt with spells barely matters since most enemies will go down with an all out attack. Against bosses, Yosuke is only a little bit better than Naoto and Teddie damage-wise and significantly worse than Kanji, Chie and Yukiko.

Masukukaja is probably a waste of a turn to cast. This isn't Nocturne, where bosses have 2-4 actions, a miss removes 3 of them and it lasts until the boss uses Dekaja. Boosting accuracy/evasion relies way to heavily on being lucky and even in the best case scenario you might gain a turn or two by not needing to heal over the course of the entire fight.

WrightOfWay
Jul 24, 2010


DeathBySpoon posted:

Man, that ending. Just finished P3P again, on Hard for the first time. Going to do a NG+ run- how hard is it to max every S-Link on a second cycle without a guide? I figure not having to grind up my social stats will make it a lot easier. Should I still follow one or will I have more than enough time to figure it out on my own?

If you have maxed social stats and make sure to use a matching persona it's not too difficult to do.

WrightOfWay
Jul 24, 2010


Samurai Sanders posted:

I don't know if anyone in here has played Soul Hackers, but there are two things I don't understand.

- My whole party randomly takes shock damage in dungeons, apparently all dungeons. It just comes and goes and doesn't seem to be related to my location or to combat. Invisible traps on the floor? Some equipment or something I have on me that causes it?

- I bleed magnite with every step I take, is that normal?

I've never played Soul Hackers but in SMT1 and 2 you would lose MAG whenever you had demons summoned, I wouldn't be surprised if that was the same situation here.

WrightOfWay
Jul 24, 2010


Azure_Horizon posted:

It's more that Kaneko is definitively the father of SMT art design. Having a mainline game NOT done by him, and instead worked on by... Kamen Rider-type artists... just blows.

I, too, get really upset when games don't have the exact same staff for each sequel.

WrightOfWay
Jul 24, 2010


kirbysuperstar posted:

I miss the cold eyes look that Nocturne, DDS, Raidou etc characters have. I really like Kaneko's art.

While I really like some of his character design he really phoned in Strange Journey, there was absolutely nothing in that game that even approached his work on Nocturne or Persona 2.

WrightOfWay
Jul 24, 2010


Cake Attack posted:

Alright, I've been putting most of my points into strength, guess I'll just stick with that. I doubt luck is worth much, but is it worth having many points in agility?

You'll need some agility for accuracy but it should still be a pretty distant 3rd best stat after your primary offensive stat and vitality.

WrightOfWay
Jul 24, 2010


Alteisen posted:

What does luck do in Nocturne anyway...

It affects item drop rates (main character's stat only) and ailment resistance.

WrightOfWay
Jul 24, 2010


Gwyrgyn Blood posted:

I know people always say to do that since it's a pretty low effort thing to do, but it seriously is the absolute worst reward you could expect to get from a game-long quest. It's pretty much completely worthless by the time you get it.

Unless you REALLY loving love Pixie I guess.

How is a free level 80 demon with straight 30 stats and a good skillset completely worthless? Sure, it has no real resistances but no weaknesses either, and most of the later bosses spam almighty attacks anyway so resistances are less valuable late game.

WrightOfWay
Jul 24, 2010


Ibram Gaunt posted:

Not to mention unlike, say P4 the stuff that happened in FATE events actually had a minor (and sometimes major) impact on other scenes.

I've played the game several times and I have never seen Fate events even get mentioned outside of the end of day emails and the joining scenes on the last day. I don't think characters that aren't guaranteed even have important lines on the last game ending paths.

WrightOfWay
Jul 24, 2010


Dorroile posted:

Welp, that's it. That's the sentence which made me stop wanting to ever play DS:O.

A messianic figure leading people to redemption? What is this horseshit?

WrightOfWay
Jul 24, 2010


King of Solomon posted:

Let me tell you about the final form of the final boss. See, the final boss has three sections: the core that you need to kill to win and its arms. Its left arm (on the right side of the map) summons demons. Its left arm can hit you from any panel on the map with Multi-Strike and has Pierce. If you don't repel phys or have an absolute shitload of HP, you are dead. This is the most extreme form of the thing every major boss in the game has.

You can expand your range, and the game expects you to, because bosses have that range by DEFAULT.

The physical arm doesn't have pierce. Only the core has pierce and the core can be blitzed down in two actions with awakened holy dances or multi-strikers or any number of things. As long as you have one or two teams immune to physical you'll be fine.

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WrightOfWay
Jul 24, 2010


Hopefully it ends up being less RNG dependent than Strange Journey.

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