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Wouldn't all of this require literally everyone that isn't in the inquisition to simultaneously decide that the inquisition is bad? I mean, the Sisters could go off and say the inquisition is a bunch of wankers all they like, but if the Astartes (and all of them at that) don't follow suit, the Sisters get branded agents of Chaos and are wiped out.
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# ¿ Jun 26, 2014 19:31 |
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# ¿ May 15, 2024 04:14 |
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Esser-Z posted:So, are there any 40k RPG supplements that let me play a Tau? And is it possible to get my hands on a Crisis suit, if so? Rogue Trader just added Tau. As for Crisis suits, I don't know
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# ¿ Jul 9, 2014 21:01 |
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PantsOptional posted:There's the Tau Character Guide which, according to their ad copy, includes rules for the XV8 Crisis Battlesuit. Yeah, was just gonna post that. Someone has the whole text up on google docs atm and I saw it there. Size "Hulking"
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# ¿ Jul 9, 2014 21:04 |
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PantsOptional posted:Pretty sure the stuff up on Google Docs is homebrew, as it doesn't seem to match the preview text from DriveThru. Wouldn't surprise me. being the third Google hit for "Rogue Trader Tau" seems like an unlikely thing to last very long
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# ¿ Jul 9, 2014 21:18 |
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OB_Juan posted:Edit: Isn't DH2.0 coming out soonish? At Gencon
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# ¿ Jul 27, 2014 07:33 |
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Anyone heard anything about when we can expect an official Dark Heresy 2nd Edition PDF release?
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# ¿ Aug 28, 2014 20:08 |
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FireSight posted:Give it six months, thats how long it usually takes. that should be like a 5 minute process. Sad that will beat them to "File->Save as PDF"
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# ¿ Aug 28, 2014 20:14 |
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FireSight posted:It's not that MAKING it takes that long (although it is FAR more complex than that. The file used for printing is NOT the same as one you would use to make a PDF, speaking as somebody who has family doing the layout job for textbooks). Yeah, but they were exporting PDFs of the beta constantly so they obviously have the whole process set up. Guess I'm just used to Pathfinder where the PDFs are available same day (or earlier) than the print books.
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# ¿ Aug 28, 2014 20:21 |
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For anyone that's been waiting for the PDF of DH 2.0 it's been released on drivethroughstuff for $30: http://rpg.drivethrustuff.com/product/135019/Dark-Heresy-Second-Edition-Core-Rulebook edit: It's 300mb Azhais fucked around with this message at 19:55 on Sep 4, 2014 |
# ¿ Sep 4, 2014 19:41 |
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Werix posted:That might be a thing with the PDFs. The actual physical copy of the book is beautiful to look at and behold. They did an especially fine job in the armory section, the small drawings of the weapons are the best out of all the books, I think especially since they colored them in for a change. The yellowed parchment doesn't bother me, and I find the charts easier to read. So how's your book holding up? My buddy that bought it is reporting that his is falling apart to the point that he's concerned its going to start losing pages after a week and building 5 characters for campaign he's working on.
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# ¿ Sep 8, 2014 22:25 |
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Pharmaskittle posted:2E aside since I'm not familiar enough with it, Only War is the cleanest, best version of the system. Fun-wise, it doesn't really matter where you start, so go for Rogue Trader if it's the game style that interests you. The ideal would probably be to use OW rules with RT setting and gear, but that'd require some familiarity with the game and having both books, so I'd just grab RT and let it rip. DH 2E is basically just the OW system
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# ¿ Sep 15, 2014 22:51 |
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If any of you have ever had the burning desire to create Dark Heresy 2.0 characters with a program called "Whiplash450's ToonGen", your long wait is over! http://heresycreator.96.lt/ Seems to work decently, other than the unfortunate ToonGen naming.
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# ¿ Sep 29, 2014 21:37 |
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zeal posted:30k Astartes bike squads rode jetbikes too; a general increase in anti-grav wouldn't be beyond the plae Hover-Baneblades. The new 40k will be a lot like Hammer's Slammers
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# ¿ Oct 12, 2014 23:40 |
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S.J. posted:I genuinely don't see the problem with this. Yeah, that's how it used to be done. You'd get a bunch of idiots in a whaling boat and send em out with pointy sticks. This is you, only more grimdark.
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# ¿ Oct 13, 2014 19:16 |
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Halloween Jack posted:I don't see any point in playing Dark Heresy without making a Daemonette harem one of your career goals.
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# ¿ Oct 20, 2014 19:52 |
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Shadow Isaac posted:Roll20 and not paying attention to player bar. Literally Roman Polanski
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# ¿ Oct 20, 2014 22:10 |
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Cythereal posted:IIRC Rogue Trader has options in various books for playing a Ranger, a Kabalite, and a Wych, but that's probably not what you mean. He doesn't want to play no darkies
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# ¿ Oct 21, 2014 04:30 |
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Mechafunkzilla posted:So make the boss resist the power? You're the DM, the players can't see your rolls, you don't have to follow the rules. Untouchables everywhere!
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# ¿ Oct 21, 2014 07:51 |
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frajaq posted:Granted some of the Tomes DO encourage the players to be dicks to each other, which doesn't help much Every evil campaign in any system turns into party backstabbing at some point
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# ¿ Oct 21, 2014 08:32 |
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Ronwayne posted:From what I've seen, a lot more of the basic human enemies in 2.0 have body armor. also cover and whatnot matters more. Whereas in DH, basic goons and starting acolytes had 0-2 armor, now it seems goons have 2-4, and mid level troops have 4-6. This is compensated for by the fact that now EVERY starting PC can get a set of guard flak, if they want to, at chargen. And the very first guys that you could find to fight in the "how to play" module at the end of the book have handcannons with manstopper bullets, thus negating any armor any of your guys have. Also, everyone can start with a full set of enforcer carapace armor if they're so inclined with the Arbites background.
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# ¿ Oct 30, 2014 05:33 |
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Some standardizing of the rules would help too. Like on the insanity front: Cortex implants in RT give 1d10 insanity, in OW the cerebral implants (which do the same thing) do not. So even the few cybernetics that have penalties aren't consistent about it.
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# ¿ Nov 5, 2014 21:52 |
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Doodmons posted:What's weird about 6 foot Alpha Legion is that I distinctly remember that in Gaunt's Ghosts, the average imperial guardsman is like 2 metres tall. I got the impression that was pretty normal in the Imperium and I chalked it up to 40 thousand years of natural selection in the grimdark universe, and a whole Dark Age of Technology's worth of widespread genetic engineering meaning that pretty much everyone in the Imperium was a 7 foot bodybuilder. The average guard being 2 meters seems high. The DW book says that the average Space Marine is 2.1 meters tall in their armor (with very little variation marine to marine).
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# ¿ Nov 11, 2014 19:27 |
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Maybe the rest of humanity is just manlets. You can always tell which people are Inquisitorial agents because they're over 5'4"
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# ¿ Nov 11, 2014 21:14 |
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Could also look at a Terracotta Army style for your Chinese legion. Pull out a Samurai themed one, curved power swords, custom helmets (granted, disguising themselves as demons has a distinctly negative connotation in WH40k). Are there any published Legions based on the more South American cultures? Bring out the Aztec Shorn Ones.
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# ¿ Nov 17, 2014 00:44 |
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Night10194 posted:Why did you do either of these things? Did you forget you weren't in Black Crusade, or were you just going for irony? He wanted to see how quickly he could get the rest of the inquisitional squad to kill him for being a chaos worshipper
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# ¿ Nov 26, 2014 07:28 |
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Night10194 posted:Power fists are ridiculously powerful, yes, with the whole x2 SB thing. But then, 40kRP is basically Rocket Tag: The Game the second you get out of the flak and lasgun phase. What amuses me the most is people running around with chainfists, which are specifically a mounted weapon and only usable on terminator armor.
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# ¿ Nov 27, 2014 01:51 |
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Night10194 posted:Why would you want a PC Navigator, anyway? The Navigator in the last RT game I played ended up begging us to switch campaigns because she found the class so insanely boring. It's just 'roll some dice to do a thing that's kinda important for random encounters sorta' and then a crappy cutrate psyker. I've asked the same question. I also wish that RT's psyker class was just a sanction psyker vs the astropath which I just can't stop thinking of as some sort of glorified phone sanitizer.
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# ¿ Nov 27, 2014 02:13 |
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kingcom posted:This is un-ironically how hereteks come to be. They start trying to figure this stuff out and actually understand the technology and it drives them to heresy. Innovation is literally tech heresy
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# ¿ Dec 1, 2014 05:02 |
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All of the martial artists were killed by robutts during the age of strife
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# ¿ Dec 1, 2014 20:53 |
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Esser-Z posted:Dude, clearly you need to STEAL THE TOMB WORLD and somehow get the Necrons to work for you. You hack the gibson
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# ¿ Dec 3, 2014 17:51 |
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synirc
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# ¿ Dec 3, 2014 23:54 |
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Kaizer88 posted:Can I be a male Sister of Battle? In a manner of speaking
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# ¿ Dec 4, 2014 04:13 |
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Kaizer88 posted:FEMALE SPACE MARINES
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# ¿ Jan 18, 2015 21:00 |
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Beer4TheBeerGod posted:Yeah that would be pretty cool. A land where chainfists involve literal chains, held in fists.
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# ¿ Mar 18, 2015 19:23 |
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John Dyne posted:Using Deathwatch is a reaaaaally bad example, because I don't think many Deathwatch games here make it very far past the first handful of pages, because people get bored of playing/running them. Hell, there's not many Deathwatch games ever running simply because, as a consensus, it's boring as sin because the characters typically aren't very deep. Someone just needs to do a wholescale XP revamping on Deathwatch. The characters are so boring because everything costs so drat much
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# ¿ May 4, 2015 18:34 |
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Tias posted:Yeah, but as I said, the only thing the Imperium does not tolerate is secession. Even potential sedition is (according to the book of judgment) punishable by having yourself and three layers of family executed. As I interpret it, I doubt even a space marine would be allowed to suddenly start a colonization project outside the purview of the Adeptas Ministorum and Administratum without conflict brewing. I dunno, some space marine chapter deciding to dump a bunch of colonists on a death world to see if it results in a better recruitment source seems like a Thing That Would Happen.
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# ¿ May 8, 2015 23:32 |
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DOWN JACKET FETISH posted:a campaign, in "everyone is psychic" world, where the players must oversee the administratum moving the Golden Throne there because it's cheaper than scouring the galaxy with black ships for this unimaginably rare resource In the tragic fallout of this, your version of the Imperium Secundus has TWO eyes of terror
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# ¿ May 8, 2015 23:37 |
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goatface posted:Just think of all the fun you could have with a bunch of murder-hobo/billionaire autists rampaging through the webway with a "borrowed" crude webway map. They already made that movie
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# ¿ May 9, 2015 03:38 |
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LuiCypher posted:Crack open your Black Crusade books and start again! Everything going batshit because psykers is the norm for that kind of game anyway. Plus, everyone can
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# ¿ May 13, 2015 19:53 |
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# ¿ May 15, 2024 04:14 |
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FireSight posted:The webway is a structure that exists inside the warp, so I'd assume the same property of time fuckery applies. I thought it existed outside of the warp. Like the layer between realspace and the warp. Basically the eldar are from *above* and the demons are from *below*. Nurgle confirmed to be Orz.
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# ¿ Jun 9, 2015 06:40 |