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Planetary tithes paid entirely in pigeons.goatface posted:I thought Terra was meant to have a completely dead biosphere outside of the Imperial palace. Too many arcologies, not enough trees. Shipping them in for dramatic effect seems sensible though.
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# ¿ Aug 30, 2016 19:27 |
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# ¿ May 16, 2024 13:05 |
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DOWN JACKET FETISH posted:Remove The Planet Entirely, There Was Never A Planet Here, Citizen That might even be a decent premise for a DH game: an inquisitorial squad hunting down the last copy of some crappy little "20 Worlds in Segmentum Solar You Need to Make a Pilgrimage to Before You Die"-style pamphlet because it erroneously mentions a planet that does not and never did exist. There's nothing heretical about the pamphlet; it just mentions an unplanet, which
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# ¿ Sep 20, 2016 18:26 |
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What I mostly find strange is that the Warrior role can't buy Weapon Training any more easily than most other roles, which for an archetype that's pretty much supposed to be about using ALL the weapons seems kind of strange. Even if, yes, in practice the added XP cost may or may not matter all that much. Well, and then there's the whole Ace thing.
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# ¿ Oct 4, 2016 16:46 |
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Levels of get-hosed duly measured and concocted by chem-savants in the Ordo's laboratoriums while chanting the Hymn of Blessed Admeasurement precisely 2.17 times a minute.
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# ¿ Oct 19, 2016 20:59 |
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Dachshundofdoom posted:Do you think the Imperium actually thinks about the names given to new Space Hulks, or is there just a department of the Administratum that throws darts at a wall of spooky words until they get a combination that makes sense? Unless they're semi-sentient, eternally wrathful machine entities, I suppose. But still.
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# ¿ Nov 7, 2016 21:46 |
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Tibbeh posted:Does anyone have a good name for a planet thats solely filled with orphans? I need one for Reasons
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# ¿ Dec 31, 2016 00:42 |
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The conspicuously absent single * is part of a sub-plot, right? Please tell me it's part of a sub-plot, preferably involving inquisitorial shenanigans.
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# ¿ Mar 14, 2017 05:01 |
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Having never played Deathwatch (or any of the first edition 40k RPGs), I'm considering a Salamanders apothecary for a one-shot campaign involving a Tyranid invasion. Is there anything I should keep in mind? I've already discovered that the rules don't support learning Charm right away in my case, so I guess my dude won't get to be as chummy as I'd like with any ordinary humans he'll encounter.
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# ¿ Mar 23, 2017 00:54 |
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In DH 2E, how viable is a character who more or less smashes everything into submission via Devastating Assault? I'm making a Ministorum Hierophant who is essentially meant to be a warrior-priest, wielding a big hammer and being pretty chummy/inspiring when he's not crushing heretics into a thin paste, but I have next to no experience with the system and don't know how much emphasis ought to be placed on defence. The character has none of the aptitudes needed for Dodge/Parry (All-Out Attack won't let him use them anyway) and his 3k XP budget is more or less accounted for, so he'd need to either count on armour/Toughness to soak up damage, or perhaps drop Devastating Assault and go for a more measured approach, I suppose? Measured is boring, especially in a setting where ridiculously oversized weapons are par for the course, but I don't want to come up with a character who's a liability or ineffective either.
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# ¿ May 31, 2017 06:16 |
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Trouble is that my base Agility is an average 32 and I've got none of the relevant aptitudes, so buying up anything related to it is expensive as hell (500 XP for +5 Ag, 300 XP for Dodge +0). Base Toughness and Weapon Skill are about the same, but at least in the case of Toughness/Parry I've got one aptitude for each, which helps keep the costs down. At that point I probably should consider forgoing Devastating Assault and putting the XP in an Evasion skill, of course.
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# ¿ May 31, 2017 07:31 |
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Werix posted:If it is a one shot, then double down on the gimmick melee character, not like you need to worry about longevity. I'm really not going for a glass cannon per se; I just imagine the character to be someone who soaks up damage through sheer durability (armour/Toughness, high Wounds, etc.) while laying the smack down at close range with a big ol' warhammer. Which I suppose does make for a suboptimal build all things considered, but as the Imperial dictum goes: prayer cleanses the soul, pain cleanses the body. Skellybones posted:taking critical injuries just means getting cybernetics faster.
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# ¿ Jun 1, 2017 05:02 |
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goatface posted:Shameful lack of basic astronomy by everyone involved.
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# ¿ Jun 7, 2017 22:24 |
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DOWN JACKET FETISH posted:yo what are the rules for moving while Prone? Errata posted:Question: What kind of movement (page 245) penalties or benefits should be applied to a character who wishes to stay on the ground but also carefully move forward, such as when advancing slowly under heavy fire?
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# ¿ Aug 9, 2017 01:17 |
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Let's hope it'll be less complicated than the Dark Eye system Ulisses also publish. I haven't looked at its latest edition admittedly, but I own the 4th edition core rules and that poo poo just makes me go cross-eyed.
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# ¿ Aug 11, 2017 20:52 |
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I don’t particularly dislike what I’ve read about Wrath & Glory so far, but man they could’ve hardly picked a more forgettable name for the system.
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# ¿ Feb 23, 2018 08:10 |
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MonsterEnvy posted:The guardsman appears to have an 8 for his skill with his gun.
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# ¿ Feb 27, 2018 23:51 |
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W&G is coming out in August, with a quickstart kit supposedly to be made available on Free RPG Day in June. Even so I don't know if it's going to allow for full-fledged Astartes to be played alongside lesser characters.
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# ¿ Mar 6, 2018 00:47 |
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Yeah, you're right. Source, if anybody else is curious. It'll be interesting to see how that plays out in practice, then. Seems like it'd be a balancing nightmare.
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# ¿ Mar 6, 2018 01:31 |
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PantsOptional posted:getting thrown out of the supermarket and owing big bucks to Harmon Kardon for a set of car speakers when they don't even have a car On an unrelated note, I've been vaguely considering running a Deathwatch game. Is there anything I should particularly watch out for? I'm already aware that the Smite psychic power can be a problem, and that I should use what little errata there are.
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# ¿ Mar 20, 2018 21:35 |
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Sounds pretty cool all around, although I don't think I agree with the notion that going mapless in 5E is a good idea. W&G might shake out differently in mechanical terms, of course. I wonder what the fourth core race will be. Tau maybe? Off the top of my head I can't really think of any other races that are notable enough to warrant inclusion in the core book and are at least somewhat suited to existing in a party alongside humans and whatnot.
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# ¿ Mar 24, 2018 02:41 |
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Pharmaskittle posted:I mean you might not consider space marines "human" if you're thinking races and not factions. Scrunts would be hilarious though.
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# ¿ Mar 24, 2018 03:08 |
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PantsOptional posted:Races: The 4th race was confirmed to be Space Marine, bringing us up to Ork, Eldar, Human, and Space Marine.
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# ¿ Apr 4, 2018 19:16 |
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While I don't have a strong opinion on the new artwork either way, it does look rather clean and generic compared to most of the Dark Heresy art in particular. Leave it to the Internet to blow it all way out of proportion, of course.
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# ¿ Apr 20, 2018 22:29 |
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susan posted:We're talking Rogue Traders.
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# ¿ Apr 20, 2018 23:17 |
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I want to say I read at some point that knowing/not knowing things pretty much comes down to which keywords the character possesses, but don't quote me on that.
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# ¿ May 10, 2018 23:27 |
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(Dark Tides is "an anthology containing five linked adventures".) Oh yeah, pre-order bundles. quote:Player Bundle – $100 MMAgCh fucked around with this message at 04:43 on May 25, 2018 |
# ¿ May 25, 2018 04:41 |
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Well, that certainly is…yeah.
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# ¿ Jun 26, 2018 22:02 |
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Werix posted:2. I've always played that you can take starting talents even if you don't meet the prerequisites, but taking a quick look at the rules this morning I can't find anything that specifically says that, so check with your GM on his or her ruling I guess. Clanpot Shake posted:Am I a grognard for just wanting Dark Heresy-style Inquisition shenanigans in W&G's system? I don't need ork/marine/space elf buddy cop silliness in my game I just want to investigate cult horrorshows until the abyss stares back. MMAgCh fucked around with this message at 20:01 on Sep 5, 2018 |
# ¿ Sep 5, 2018 19:55 |
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Tunicate posted:Crossposting from the procedural generation thread, this is an attempt by the newest state-of-the-art AI to try to write a warhammer 40k wiki article.
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# ¿ Feb 26, 2019 22:50 |
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Indeed. Indeed.
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# ¿ Feb 27, 2019 04:40 |
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The OP of the Book Barn BL thread has a list of which HH books are worth/required reading and which ones can be skipped.
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# ¿ Mar 6, 2019 23:02 |
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I dare you to read Battle for the Abyss and say that again.
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# ¿ Mar 7, 2019 02:03 |
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I may be playing in a Black Crusade game soon. Is it viable to make a heretek who is decent at combat? I know that if any CSMs end up in the party they will almost invariably end up outshining me, but I'd like for her to be able to hold her own at least. Melee would be preferable because it's objectively more badass compared to just shooting things like some plebeian. I don't know yet where the GM stands on issues like "any two Good Craftsmanship cybernetics" ignoring availability (personally I'd consider a Servo-Arm to be a bit too far in the realm of cheese), or letting me grab four Mechanicus Assimilations as one of my freebie acquisitions.
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# ¿ Mar 12, 2019 22:42 |
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Thus proving yet again that righteous flame is the most blessed means of purging mankind’s innumerate foes.
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# ¿ Jul 28, 2020 08:06 |
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EverettLO posted:they dropped the terrible spaceship rules
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# ¿ Mar 25, 2021 02:50 |
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goatface posted:Kiss some absolutely terrified babies.
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# ¿ Sep 10, 2021 22:26 |
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Oh drat, determining whom the party works for and what they can bring to the table in terms of their influence and resources is a whole thing now. It looks pretty enticing, honestly, but I only do play-by-post and therefore am a stranger to campaigns that do not die in a matter of months at best.
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# ¿ Mar 24, 2023 04:21 |
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Dawgstar posted:Could have used another pass or two on proofreading. Like in the Duty section, some of the pre-mades have advances and/or gear which their faction doesn't give them. Also, at this point I am convinced that no 40k RPG is ever going to get the auger/augur thing right.
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# ¿ Mar 28, 2023 18:25 |
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W&G was originally developed by Ulisses North America. They are a subsidiary of German publisher Ulisses Spiele, best known for the fairly crunchy fantasy tabletop RPG The Dark Eye.
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# ¿ Dec 30, 2023 02:18 |
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# ¿ May 16, 2024 13:05 |
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Elukka posted:I wonder if they'll address the question of what exactly it is that Eldar corsairs steal if you're going to be playing as them
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# ¿ Jan 5, 2024 19:17 |