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Three-Phase posted:Kings Quest V bizzaro audio swap glitch Just got through this entire fabulous thread and it's hard to pick a single best but this might be it. That mouse is just incredible.
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# ¿ Sep 6, 2014 23:05 |
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# ¿ Apr 28, 2024 23:08 |
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CzarChasm posted:*Super Mario Pipe Noise* Thank you for turning this decent gif into an utterly amazing gif.
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# ¿ Oct 16, 2014 22:04 |
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+Yeah!
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# ¿ Nov 24, 2014 11:45 |
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Oh my loving god dedede's face. Look at that face
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# ¿ Nov 24, 2014 12:36 |
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I always hang around and wait for the spectacle when I see a lot of NPCs walking toward each other on those narrow walkways in the citadel. Inevitably it's just a matter of time before they run into each other and at least half of them implode (they even leave their ammo boxes on the ground). There's even a flashy lightning-looking effect when it happens, because bugs are features in E.Y.E.
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# ¿ Dec 4, 2014 08:09 |
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https://www.youtube.com/watch?v=SB9Cpjd7PxI Not really a glitch but god this game does not have the hardware to support itself. mmaaaaAAAAAAAA--==-AA-=--
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# ¿ Dec 10, 2014 12:19 |
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Techno Remix posted:For whatever reason I fired up Skyrim last night on the 360 and started a new game. After the logo fade, instead of enjoying a nice carriage ride to Helgen everyone was just stood in place outside of it. The guards were still on horseback but standing still. Myself, Ralof, Jarl Ulfric, and the horse thief were just standing there. I could move freely but couldn't do anything because my hands were still tied. And this being Skyrim, everyone had their eyes locked on me the entire time and followed me as I moved like one of those creepy paintings. No one talked, no one moved, they all just kind of stood there. I felt like I was backstage before a play or something and everyone was just waiting for the cue to go on. You just know that one of these bugs (this or the one where the carriage just rockets into the aether never to return) has happened to some player somewhere, the first time they ever turned on the game, having never played any other bethesda games before.
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# ¿ Dec 19, 2014 17:26 |
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I don't know where we're going...BUT SOVNGARDE AWAITS *blastoff*
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# ¿ Dec 20, 2014 07:47 |
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That's actually part of the normal procedure to spawn the end boss, the Bethesdite. You'll know you're on the right track when there are 3 turpentines in its inventory.
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# ¿ Dec 27, 2014 08:33 |
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Yes it's from battlefield hardline. Here's the source. https://www.youtube.com/watch?v=X69dh2VeuYE Burn all video games.
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# ¿ Jan 3, 2015 04:15 |
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Breaking Madden continues to be one of the best things you can ever read.
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# ¿ Jan 8, 2015 21:29 |
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https://www.youtube.com/watch?v=62vYW8fNFDk
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# ¿ Jan 19, 2015 00:09 |
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RatHat posted:Unfortunately it also makes mimics(and other ambush enemies) completely obvious. It is not a mod you're meant to use if you're still new enough to dark souls that you don't know there's mimics in the game.
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# ¿ Jan 26, 2015 01:42 |
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Lizard Wizard posted:I think I need a link to this. http://www.insanedifficulty.com/board/index.php?/files/file/70-dark-souls-aggressive-mod/ There's also this, which involuntarily switches your weapon to some other random weapon every 7 seconds. I haven't tried it out but I might. http://www.reddit.com/r/darksouls/comments/1r8p37/new_weapon_every_7_seconds_random_weapon_script/
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# ¿ Jan 26, 2015 08:18 |
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Well this was a good page in the glitch thread while it lasted, see yall in the next one.
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# ¿ Jan 27, 2015 05:31 |
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This writer is incredible. quote:After a little over 30 minutes, he was still standing there, refusing to play. This is what I choose to perceive as the consequence of setting players' Awareness ratings to 99. Their awareness extends beyond football. They have achieved sentience. They know that they are little artificial intelligences, incubating in a plastic box. They know what is happening, and they know it is bad. They understand what the oblivious Seahawks do not.
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# ¿ Jan 28, 2015 08:34 |
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NotAnArtist posted:I'm almost inclined to buy Hardline from the footage I've seen from the Beta. I'm not into FPS games, but if you're just rolling around in murdertrucks it wouldn't be so bad. Don't. Its one redeeming mode is Hotwire which has a lot of driving sometimes but it's being increasingly ruined by an unlock that lets anyone get a rocket launcher out of a vehicle's trunk, so instead of movie car chase shootouts, anytime you pass another car one of you will instantly blow up, and the survivor gets 5 seconds of relief before probably getting blown up again. This is not unlike the rest of the gameplay, which is now just about shooting people in the back until someone shoots you in the back. Head-on fights amount to somebody popping up in front of you for a tenth of a second, then one of you falls over dead. Repeat ad infinitum. They got rid of almost all the environmental destructibility and the large vehicles like tanks, boats, APCs and jets. Overall they just threw away a lot of battlefield's good qualities for nothing.
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# ¿ Feb 9, 2015 03:17 |
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Croccers posted:How is this different from BF 3/4's gunplay apart from you get to turn around and see who shoots you before you die? Or you duke it out face to face for three tenths of a second instead unless you pro-headshot them? Or you start to shoot someone and you get poo poo on by a tank/heli instead? Tell me about BF 3/4's meta gunplay because everyone is saying this but I played Hardline the same way I play 4 and ran good scores still. Where did I mention BF3 or BF4. BF3 frustrated me enough to leave the series after 25 hours. I hated how much more like call of duty they made the game with the extremely reduced amounts of health, when bad company 2 was already there with a much better example of how to keep some of the battlefield feel while making it smaller-scale and more focused. Then BF4 was bad and now hardline is bad. R.I.P. Battlefield. Re: Glitches I am at least looking forward to seeing hardline's inevitable silly battlefield glitches on release. Pretty much every game has had at least one hilarious bug when they come out but they always get patched out in a month or two so I've never gotten to see them. https://www.youtube.com/watch?v=1-FP-rVIvHM Like this one. After a skyscraper collapsed you could still find the buttons for its elevators buried in the rubble, and the buttons still worked hooked up to nothing at all, so they would teleport you and anything near you up to where the roof of the skyscraper used to be. Owl Inspector has a new favorite as of 09:49 on Feb 9, 2015 |
# ¿ Feb 9, 2015 09:35 |
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Angry Diplomat posted:Battlefield 2142 had some extraordinary glitches and goofy physics too, until it got patched to hell and back and sanitized down to a shadow of what it could have been. I'll never understand why features like Titan movement and guided ejection pods were outright removed. You could always control where your pod flew when you launched yourself out of an APC or a titan, although maybe the physics for it were changed early on to stop pod surfing*, I dunno. Maybe it was outright removed in the one patch that happened after I stopped playing, but titan movement was already disabled on almost every single server I played on because it was bad. It completely lagged the servers and made fighting on the titans themselves even more laggy and janky. You think rubberbanding is fun, you have to experience it when your entire battlefield is in motion so everything is rubberbanding or randomly falling through the floor. And while it increased the spectacle of titan games because you had these 2 flying turbo carriers in the middle of the map raining fire on their missile silos to protect them, it also made them kind of unfun to play if you actually wanted to play the objective and capture missile silos instead of just chilling on your titan clicking on the ground. Keeping titans from moving also worked just fine for game balance, because there was always that tradeoff between just holding onto missile silos to win a slow but steady victory or going in for the kill by destroying the titan itself. When the enemy titan would only ever be above their base, you had to go a long distance from the missile silos and your own titan, risking losing the silos or having your own titan get destroyed. Titan mode was glitchy but it's the only thing battlefield's ever done that beats Conquest mode. Great use of 2142's setting too. *If it hasn't been posted about yet, battlefield 2142 had these little pods you could launch yourself in as an infantry. If you spawned from a beacon you would drop in from space(?) on one of these kickass space pods, and you could launch yourself out of APCs in these pods to get around the map, get on top of buildings, land on a titan (a giant flying aircraft carrier thing), etc. When the game launched there was a bug where you could actually move around in just the right way to make the pod fly in any direction while in midair, instead of following a parabolic arc. People used this to fly all over the entire maps as infantry and generally do things they were never meant to do. So these little pods would just zipping around in the air, slamming into gunships to destroy them and generally breaking the game. It was patched before I started playing so it's another one of those great Battlefield Bugs I never got to experience, but the stories about it were wonderful.
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# ¿ Feb 9, 2015 19:52 |
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There could be a different glitch (for I'd readily believe it) but the one in the video is actually what happens when an APC lands in the water, which makes it bounce around for no explainable reason. Here it's actually used to launch a vehicle from the ground to the top of a skyscraper. https://www.youtube.com/watch?v=nyjxCP_eOko
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# ¿ Feb 24, 2015 23:06 |
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Evil Badman posted:This looks to be a side effect of someone changing the car properties on the PC edition by removing the friction. Could be lies but the description says it's a few minutes into a fresh installed game.
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# ¿ Mar 9, 2015 07:06 |
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A different sense of humor than me, therefore bad writer.
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# ¿ May 1, 2015 20:12 |
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Haruharuharuko posted:More Witcher 3 schenanigans. Just want to point out the woman in the back in the last few seconds in case anyone was distracted by other things. This is a content-rich gif.
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# ¿ May 26, 2015 03:40 |
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Burn all video games.
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# ¿ May 27, 2015 05:01 |
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On paper it would make more sense but depending on the implementation it might not be easier to code that way. It's something that only the designers could really answer. If the game was implemented well then that option probably would have been easier (not implying that it wasn't implemented well, just that you can't really tell).
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# ¿ Jul 8, 2015 22:24 |
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President Ark posted:It's also possible - under rare circumstances - for a large explosion or something right after the cart starts dropping into the hole but before it actually hits the explosion trigger point to knock the cart away, at which point it becomes a contest for both teams to try to physics it back into/away from the hole. TF2 rocket league sounds way more fun than 90% of payload rounds so I would count that as a feature.
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# ¿ Jul 9, 2015 00:14 |
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Captain Lavender posted:Is it normal for enemies to die this way? Is it an Elven Armor thing? If a standing person turns into a ragdoll with no force applied to them, then they often fall down in a really weird way. Ice attacks in oblivion and skyrim tend to do that.
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# ¿ Jul 12, 2015 23:04 |
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Bloodborne had a memory glitch where if you left the game running for over 12 hours or so, bosses became incapable of choosing an attack and so they would just repeatedly do the same thing over and over again, making them trivial to predict. Evidently the game would slowly memory leak if you just left it sitting for hours. It was patched out but it's an example that modern games are definitely not free from tech related glitches. Not that you could use that specific one for a speedrun though, and you're a sad baby who is bad if you ever had to use that earnestly; real gamers beat their faces against the cursed watchdog for three hours, and also don't have jobs.
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# ¿ Aug 7, 2015 06:26 |
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Sights from my journey through witcherworld https://www.youtube.com/watch?v=84XIRrzcJzc https://www.youtube.com/watch?v=GJkPLe9fDU8
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# ¿ Aug 18, 2015 09:04 |
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neogeo0823 posted:Now someone play Yakety Sax over it. We can do better than yakety sax.
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# ¿ Sep 4, 2015 19:33 |
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7:45 to see it in action https://www.youtube.com/watch?v=9QdUktT8loE
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# ¿ Sep 9, 2015 02:03 |
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If that gets patched out I'm not buying the game.
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# ¿ Sep 12, 2015 12:15 |
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I don't even own the game and that offends me. At least bethesda actually knows when glitches need to stay in the game.
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# ¿ Oct 11, 2015 19:08 |
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Cleretic posted:Actually, even Bethesda usually removes game-breaking bugs like that one. Stuff like Oblivion's arrow-duplication glitch usually gets removed, because it trivializes the difficulty and devalues the game experience. The bugs they specifically intend to keep are things like the Giant Space Program in Skyrim, where the result doesn't actually hurt the gameplay since whatever got killed is already dead. Don't ask me how the Enchanting-Alchemy Loop stayed, though, that poo poo's egregious given how the rest of the game was designed. Technically not a bug, though. I forgot that MGS has the FOBs which was why I was complaining, if you can take broken weapons into multiplayer then it definitely makes sense to fix it. But I mentioned bethesda because of the giant space program and the ability to steal things by putting a pot on someone's head.
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# ¿ Oct 12, 2015 14:01 |
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Payday 2 updated today.Psion posted:http://gfycat.com/PlaintiveBrightJackal
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# ¿ Oct 16, 2015 04:12 |
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Bloodborne has randomly generated dungeons. They can get very janky. https://www.youtube.com/watch?v=gR3tO1Lbudc
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# ¿ Oct 24, 2015 11:44 |
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Oh my god bethesda this is worse than in dark souls 2
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# ¿ Nov 11, 2015 18:30 |
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Dark souls 2 didn't speed up across the board. The frame rate only affected durability and a few other specific cases which were important but not nearly as important as the entire game speed.
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# ¿ Nov 11, 2015 22:57 |
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If you play the game to look at a barren shelf that might explain why you have different priorities than those of us who like to play the game and shoot things.
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# ¿ Nov 12, 2015 00:05 |
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# ¿ Apr 28, 2024 23:08 |
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https://www.youtube.com/watch?v=zdA8mV8AnbA
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# ¿ Nov 28, 2015 07:57 |