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AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort


Thanks for posting this, it looks amazing.




DrProsek posted:

Seriously, the gradient borders were basically the only thing that was holding me back from using it in other games. I always want to play with terrain mode in CK2 but then I jump over to political mode for a second and suddenly notice my neighbor has been in a 20 way civil war for the past decade I'm only just now finding out about. If that kind of terrain map mode could make it into CK2 and EUIV, I'd at the very least try to use it as my standard mapmode.

It will be in EU5 and CK3 :v:

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AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

The French did have a feeeew issues like having one radio per 5 tanks or whatever, planning on the war being more WWI-esque with trenches, and the Germans were using superior czechnology built tanks.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

StashAugustine posted:

e: also a) there's a reaction to weirdo wehraboos shouting about SUPERIOR KRUPP STEEL and b) it's funny to laugh at some of this poo poo, seriously the Maus was such a terrible, terrible idea

Our big, heavy tanks arent working. So lets build a bigger and heavier tank. That will surely fix the problem!

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

DStecks posted:

I remember reading (something linked in this thread, I'm pretty sure) that it was pretty late in the war before German industry was totally committed to total war. Which is pretty loving hilarious, since you'd think the advantage of autocracy is the entirety of a country's potential united under a single will, but the democratic USA did a much better job of directing all effort towards the war.

Hitler was arrogant and didnt think they needed to Total War. Or complete researching Jet engines/rockets/whatever. Its pretty hilarious in hindsight.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Hopping on the Civ5 is The Worst Game bandwagon. I think its expansions made it worse as time went on, but I stopped throwing money and effort away after Brave New World or whatever it was. Is there a Civ5 thread? I dont know if I have seen one but I havent surfed the games thread list in a while.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

StashAugustine posted:

civ 5 is both fun and bad

e: Seriously, it's fun because it has a lot of good ideas (minor power diplomacy, unique faction bonuses, less micromanagement, more involved combat, better UI) but also bad because it's broken as poo poo and the AI is atrocious

Hex-based combat is awesome; Civ5's Hex-based combat is loving awful and whoever thought of it needs to be shot. Combat needs to A.) not be annihilation based and B.) not be "tactical" on a "strategic" map.

I'm going to stop talking about it unless it is in comparison to a Paradox title though because this is a Paradox thread and Paradox is awesome and makes fun games, unlike Firaxis.

AAAAA! Real Muenster fucked around with this message at 19:14 on Jan 28, 2015

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Dibujante posted:

Combat has always been bad in Civ. Part of the problem is time scale. One of the concepts of Civ's design is that every action takes place in the same time scale - contrast this with a bunch of games I played when I was young in between dinosaur hunts titles like Lords of the Realm, or Lords of Magic, or Heroes of Might and Magic, etc. - all turn-based games that used a different time scale for battles.

I think that keeping everything on the same scale is admirable. It is elegant. But when it's mishandled, you get a lot of problems, like every war lasting centuries. Civ 5 becomes a frustrating game about turtling primarily because the time scale involved is really incompatible with its combat system.

I don't know how Civ can change that metaphor to make it click better with the rest of the game (which is pretty solid, in my opinion. Its tech/resource management/city-building are generally pretty fun), but until they do, combat will be the worst part of the game. I prefer to play peaceful civ games if only to avoid the grinding morass that is combat of any sort.

In contrast, wars in EU4 are super fun... although EU4 definitely does less on the economic/industrial/technological game front. They still take unusually long, though. Too many non-naval wars still end in the complete annihilation of both sides' manpower in a two-decade struggle.

I agree with you completely. I like that EU4, and pretty much all of the Paradox games, offer different solutions to problems you face when at war. You can siege a province by simply sitting on it, you can assault it, and you can even ignore it without too much consequence. In Civ5 you cannot "siege" a city, you can simply run up to it and assault it, likely losing units that take decades to produce and move to the front in the process. The big problem here is that Cities have a ranged attack. Cities having a ranged attack is possibly the stupidest mechanic I have ever seen in a videogame or boardgame and is completely unforgivable. There is no equivalent in a Paradox game and that is part of what makes them so good, and part of why I wish there was a random map generator that also generated random countries in Paradox games of all flavors. I want this so I can play a Civ-style game without needing to play Civ loving 5, because the concept is cool but the implementation in Civ5 is so incredibly bad.

end rant

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

ArchRanger posted:

So, CK2+. Is it actually possible to reform the Norse religion in this mod? It seems to have done away with any of the CBs that'd be required to take any of the holy sites needed.

To my knowledge, CKII+ is generally designed to make conquest a much bigger challenge. You could probably ask about it in the CKII thread (http://forums.somethingawful.com/showthread.php?threadid=3551718&pagenumber=1), I know one of the guys who has done development work on the newest version posts there and I am sure others would have advice.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

ArchRanger posted:

Christ, I Ctrl-F'd through eight pages of Games and didn't find it so I assumed it didn't have it's own thread anymore. Thanks.

Edit: And there it is right on the first page of Games now. I'm blind.

hahaha it is a super popular game and the thread moves quick so I guess it probably resides on the front page :v:.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

vyelkin posted:

Darkest Hour is very much just a really polished Paradox phase one game, and all the other ones you mention are Paradox phase two games, including HOI3 and EU3, they just came early in the new phase and so are less polished. Darkest Hour is designed for people who played a lot of HOI2 and loved it and then tried HOI3 and hated it and wanted to go back to HOI2 but better.

This explains why I have been so confused about why people like DH/dont like HoI3....I never played HoI2 or DH. I love the poo poo out of HoI3. I mean, just look at this pocket: http://i.imgur.com/ICGXB.jpg and this submarine blockade: http://i.imgur.com/z59Vm.jpg . I enjoyed the poo poo out of setting all of those pockets and submarine raiding zones and blah blah so I never saw what the problem was. The problem is that I never tried HoI2 :v:.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

GrossMurpel posted:

Cool, I didn't know the submarine mapmode was actually useful.

It is very useful if you are trying to make sure your subs are in the right spots. I got Donitz up to 9 skill once!

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Counters 4 lyfe.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Sharzak posted:

I'm playing a game of HOI3 with all the dlcs for the first time in a long time and I'm having tons of fun. It's nowhere near as bad as people make it out to be.

It really is a good game but I understand that a ton of mod work went into HoI2 and people love it to death, and that is fine. But HoI3 really is a good game.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Fintilgin posted:

Johan said ahead of time on the forums that none of the three code name projects would be announced at pdxcon.

We'll have to wait a little longer for Diplomacy 2.

Ohgod if Paradox made a (good) videogame version of the old Diplomacy boardgame I would jizz my pants for an hour.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I Love You! posted:

Has anyone had problems with CK2 crashing repeatedly at random on Mac? I have only played the windows version before now but I'm getting mad crashes today when I try to do anything on a macbook.
I would ask this in the CKII thread itself: http://forums.somethingawful.com/showthread.php?threadid=3551718&pagenumber=1

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Disco Infiva posted:

Here's portrait of Stalin, enjoy!



I have no idea why I am laughing so hard at this.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Re: generalchat in PDox games-
In EU4 I would really like in if the General and Admiral system would get an overhaul and you would always have a general in charge of an army (except 1 stacks, or any army that is over size X, or has over half of your combat width of infantry and cavalry, or something). Depending on your army/navy tradition and ideas, the generals would start with better stats. These generals and admirals could improve over time and gain traits like they can in CKII and HoI. Because of the time period, these generals could have traits that make them more liable to rebel or do other "internal management" esque things. The Mil/Dip point cost could then be associated with firing generals or admirals with bad traits instead of hiring them.
One thing I am not a huge fan of is investing 50mil or 50 dip points in a general or admiral only for them to be dogshit awful, and I dont even play Ironman so I really could fix the issue with the console if I wanted. I just think it would be great if every army and navy had a 'captain' or something and you could promote them to a full time general/admiral for a few MPs, and it would cost MPs to fire bad generals/admirals.

AAAAA! Real Muenster fucked around with this message at 19:52 on Feb 23, 2015

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I am really REALLY hoping that HoI4 gets an El Dorado treatment where you can randomize the world, turning off all railroading and letting the world shape itself.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Darkrenown posted:

HoI3 had 3 gameplay expansions. I mean, I understand you don't mean literally 50, but 3 doesn't seem a large enough number to require any level of hyperbole :confused:

A lot of people have an irrational dislike of HoI3 and I cant figure out why.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

There are some sore butts in this thread. I did say "a lot"; not "all". Some people do have very good reasoning.

I thought HoI2 was a bad game at release and never got into it, but I dont kneejerk shitpost it every time someone brings it up. I'm going to drop it, though.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Enjoy posted:

Well, at least you got the last word in.

I mean...we could start a derail if you'd like but its pretty much semantics at this point. I'm not saying others cant post about it.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Sharzak posted:

It is! Welcome to Darkest Hour! It's really funny that a lot of discussion in this thread is devoted to various balancing issues in DH and assorted bugs in KR and yet to suggest that someone play unmodded HOI3 complete which at least has most of its events fire, doesn't randomly drown you in rebels, and favors fleet and army compositions that make sense gets you laughed out of the thread.

The tactics you described trying to use upthread (heavy emphasis on mobile infantry, using tanks as breakthrough units as well as having them be invaluable on the front lines due to their combined arms bonus) is basically the optimum way to play Germany in HOI3. Basic infantry in that game are, much like in WW2, warm bodies that you use to hold the line and avoid getting encircled. Their capabilities are greatly enhanced by adding brigades to the standard triangle division composition and enhanced even further by giving them some armor to fight alongside. For all of its problems HOI3 does a much better job at making the world make sense.

And I don't know how the hell anyone can stand looking at that ugly rear end map anyhow

This is why I genuinely like HoI3 - my armies have to actually make sense BUT you can do different things with different brigade additions to really spice things up. I understand that people do not like it because it was poo poo on release and handling division commanders and HQs -especially as a large power- is a huge pain in the rear end, and all the other stuff that has been mentioned. However the concepts behind all of it makes sense and, to me, did not require gamey tactics to be competent in war - normal things worked, like infantry being bodies to occupy space so specialists like tanks can do their thing. The production, research, and industry sliders (adjust sliders to optimum alignment for victory!) all just feel right to me. And the map is fantastic.

This fukkin pocket. It felt SO GOOD.


edit: and there are definitely a few other things I would nitpick about HoI3, but I just love the tactics and strategy in it.

AAAAA! Real Muenster fucked around with this message at 00:25 on Mar 4, 2015

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Drone posted:

Is that multiplayer with you as Germany and someone else as Italy? Okay, I can admit that something like that is probably fairly fun in HoI3.

Yup. I was Germany :heil: and a friend was Italy. He had taken over all of the Balkans himself while I sat there nodding approvingly. Then I lend-leased him a corps of Light Tanks and he conquered all of Africa Afrika, including Egypt, then invaded Turkey so he could get his fleet into the Black Sea and we went nuts on the Soviets. The USSR surrendered in '41, we invaded England in '42 (because Donitz went to town on the English once we had Morocco and Brest for him to base out of). It was pretty great.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

WMain00 posted:

HoI3 was brutally difficult and drat near impossible to play. I think I just stared at the screen and thought "What the gently caress am I supposed to do here?" when I played it.

I might take a look at LP's on YouTube and see if anyone can shed any light on this situation.

I didnt think it was that bad once I figured it out, but I played EVE: Online, a bad internet spaceship game, for years so my concept of bad UI and unplayability is probably skewed. Gort is correct though - just wait for HoI4. Even with patches and expansions HoI3 has a flaws that HoI4 will be fixing.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Fintilgin posted:

I can't even begin to tell you how sad it makes that apparently Paradox tried to bid on the Master of Orion license but were outbid by some company that makes multiplayer free-to-play tank games. God knows what they'll do to MOO. :smith:

Wait WHAT?!?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Rincewind posted:

NATO counters, obviously.

This would make me unironically very happy.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Jeoh posted:

Dynamic and historically accurate borders in the Balkan.

MY SERBIA.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Orange Devil posted:

Why can't you westernize off of a trading company anyway? I mean presumably said company would engage in uhh trade, which seems like a thing that could lead to the adoption of technology, techniques, ideas, doctrines and practices by the trading partner.
From what I understand, it would be because historically there are no examples of any Asian or African country Westernizing (in the sense of EU4s "being Western") based on the influence of a trade company. Japan eventually Industrialized and westernized, but that happens outside of the scope of EU4.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Tipu is a great example of a French Protectorate. He didnt westernize (in EU4 terms) because the British trade companies - he had French trained armies because the French helped him so he would be a headache for the British. He was organized, tried new things like Rockets, and reformed his government, but I wouldnt say he successfully Westernized his state.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

It felt so good finally being powerful and rich enough as my custom Malaya to invade Iberia and skullfuck the Spanish and Portuguese.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

FreudianSlippers posted:

I'm thinking about giving EU4 another try someday. I hosed around a bit as Thailand and colonized Australia and made some failed attempts to reach the west coast of America. Then I gave up because it felt a bit dull and impersonal compared to CK2. When the enemy leader is just a name with some base stats and doesn't have a name or personality it becomes a bit harder for me to care. But a lot of the expansions sound really neat so maybe I should give it another try but play it more like a Total War game.

My original plan was to play as some country that ended up being colonized by a western power and to work towards conquering that power. Sort of like reverse colonialism.

It has definitely changed quite a bit with some of the recent expansions. If you are thinking of getting back into it but are not in a hurry to do so, I would wait for the next expansion - it is likely a ways off but looks like it will be fundamentally changing how warfare works, for the better.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

FreudianSlippers posted:

The random New World thing one of the expansions has sounds really neat. Since it actually makes the new world new and you can't really use your preexisting knowledge of America to your advantage.

Maybe my mistake was in not playing a European nation.

I hate to be that guy, but the random new world is one of the worst aspects of the game. It produces just plain awful "continents".

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Agean90 posted:

Yeah the next expansion will probably get me to start playing agian.

The problem with EU4 is that the only thing to really do is expand, prepare, then expand again. Its fun at first, but after 100 hours it gets dull since combat remains more or less unchanged and goes what feels like too long since you can wind up getting hosed by the RNG, leading to a 3 year siege of some backwater province.The only thing to really do in the mean time is to sit back, tech up, and maybe build a few buildings. theres diplomacy, but since the more interesting options are either situational or locked behind idea groups theres not much to do once you maxed out you diplomatic relations count.
Yup, I'm likely taking a break till it is out. I do not know how people play games through to 1820....I just get tired of the micromanagement. I have a couple great games going but I just tire of the ever increasing amount of micro that is needed to manage a large empire. I am by no means complaining because building those empires was fun, I just think my enjoyment of lots of micro has waned, so when fighting wars on three continents will make my country grow faster, meticulously fabricating claims plus moving armies and navies around plus everything else just gets so tiresome. Then the AI detects I left a transport fleet floating around in the Indian and sinks it before I notice.


Agean90 posted:

The new system looks like it will have fewer, bigger sieges that decide the course of the war and the ability to actually have your provinces grow so your not hosed if your in a poor region (AMERICAS) and can actually focus on developing your land instead of All Imperialism All the Time.
Indeed. It is the whole "tall vs wide" thing....EU4 only lets you really do wide. And wars have to be meticulous 100% sieges while being omnipresent about the enemy recruiting mercenaries like crazy so they can then instagib your little siege stacks and just be annoying rather than a threat, so as the game goes on and as countries get bigger, the wars get more tedious. It looks like the proposed changes will definitely alter this state of things.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Drone posted:

I get to 1820 fairly regularly in EU4, but I've never once made it to the end of CK2, and I have like 350 hours in that game. I keep starting ironman games with the intent of going all the way through and getting those drat achievements for doing the entire grand campaign, but it always fizzles out after 200-300 years.
Yeah I have a couple hundred hours of CKII as well and I never make it past a couple hundred years.


V for Vegas posted:

The challenge of getting a small power to middle/large power status is my favourite part of the game and that's usually done by 1600. I've never gone past 1750 either, but I just hit 1700 in my westernized Qing game and there's still a lot to do so I'm pretty confident this will go the distance.
I really enjoy this too. I have a couple games where I've gotten to the point that I can take on the next two largest world powers on my own, but then I run out of goals or get tired of the massive amount of micro I have to do. Again, not complaining, just saying that I find the initial challenge more fun so when there is more micro to do and less rewarding objectives I tend to lose interest.


Panzeh posted:

It'll be really cool when the location of forts actually mean something, too. France's belt of forts on the Lorraine frontier was a serious obstacle for any invader but in EU4 they'd just get walked by.

One thing I will say is that EU3 had some issues where the Platonic Ideal of a state was the German OPM with a center of trade in it, and while wide was still better than tall after a point, it's probably for the better that EU4 made mid-sized to large countries a bit more efficient.
I think this upcoming patch/expansion will be attempting to make forts a more strategic consideration. We are waiting for more info but the general changes as indicated so far make it seem like fort placement will be very important because they will cost upkeep and protect nearby provinces.


YF-23 posted:

Finishing an EU4 game isn't that tough; it largely depends on how aggressive you've been in the rest of the game and how much you've grown, but as long as there's still AI lucky nations like France of the Ottomans you will still have countries that can make things interesting for you if you aren't allied. Setting out to accomplish a goal like dissolving the HRE is also something that can be a long-term project depending on how European alliances have coincided and can easily take you to the 1800s.
I've gotten pretty far into games with varying degrees of aggressiveness, but my personal problem is that dealing with the big blobs is a pain in the rear end mid-late game, because they have infinite money and mercenaries so you cant just beat their army, siege the wargoal, and end the war. You need to crush a new army every 6 months, watch for the AI to be dropping/sneaking armies around you to siege provinces on the other end of your empire (e.g. Augsburg sieging Baghdad when they are at war with the Ottomans as an ally of Austria), and carpet siege them to 100% to get any peace deal.
If there was more national development I could do, such as spending admin to upgrade provinces I own (other than building buildings), then I would not feel the need to conquer more land (in my game as the Ottomans I have to keep going to war so I can spend my admin points on something other than stability). I dont like conquering endlessly because the tediousness of doing so. If I could I would conquer more slowly but upgrade my country as I go so the land I do own is more valuable; I would have fewer unaccepted cultures, provinces to convert, ect.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Mr.Morgenstern posted:

As long as we can play as the Assassins, I'll be happy. Come to think of it, since CKII is all about playing a dynasty, do you think there will be an election mechanic for theocracies to make sure your dynasty stays in control?
Dynasties are based on a family bloodline....I thought most theocracies were lead by religious figures that were, for one reason or another, not leading a family ruling over a country but simply the designated or elected head of a church community?

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Mr.Morgenstern posted:

Exactly. If theocracies are going to be playable, then there needs to be some way for dynasties to become involved. Merchant Republics are playable because it's five dynasties competing for the top via election. Thus there needs to be something similar for theocracies in order to work with CKII's system.
But for Merchant Republics that is what happened - influential families vied for power. Historical theocracies did not do that, I do not think. I am sure they are creative enough to come up with something though.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Drone posted:

Yep, that's what I meant. Nice to see theocracies getting a bit of attention in EU4 though, since as it stands I see pretty much no reason to play them. No ability to Royal Marriage takes away a LOT.
And they had no Legitimacy/Repub Trad, which conveyed bonuses unless they got low.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Vivian Darkbloom posted:

Devs have mentioned that the parliament system isn't appropriate for PLC :(
Pre-order cancelled.

Wait, wrong game.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Funky Valentine posted:

I like the incomprehensible Welsh names for everything in Great Britain.

In fact, they motivate me to do more Welsh games.
My man :c00l::respek::clint: Invading India as a Welsh Norsemen is so much fun (if there isnt a big megablob there that instantly crushes me).

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AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

The real question is if I will still be able to influence Portugal and/or South Africa Afrika into the Axis as Germany...

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