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Randarkman
Jul 18, 2011

I've been playing a game starting as Prussia in HoD, the year is 1879 and it's been going fairly well, despite some difficult hurdles with Austria allying with France and refusing to allow me to gain their spheres by influence forcing me to go through an early two-front war to get cultural hegemony, there also was the problem of Bavaria temporarily gaining GP status, as Turkey declined but that solved itself in time as they were overtaken by the Netherlands who had annexed Belgium some time earlier.

I've mostly completely avoided rebels by giving in to the desired reforms of the most militant movements, and often simply co-opting them. I also got a few events that led me to institute the next highest levels of minimum wage and schooling instantly, all these reforms eventually caused my tag to shift from German Empire to Germany. I also seized on the decline of the Ottomans and sphered them, and in the process also sphered Egypt which gave me the opportuntity to build the Suez Canal, which I did, setting up my first colonial state.

There's been another war with France (and Russia, they've been allies ever since France ditched Austria) which ended with me seizing North Madagascar from them, I used this and Suez as a springboard to establish German colonies in East Africa once I got colonial negotiations.

Most of the world has been going pretty much as one would expect, Japan is entering the world stage having been in and out of GP status once, but now they seem to hold it. Spain has annexed parts of Arabia. But North America is pretty interesting as the US lost the civil war, it looks like the CSA occupied Washington soon after the war started and managed to destroy most of their military, ending the war with a white peace by 1863 (started late 1860), two years later the US saw a revolution and became a "bourgeois dictatorship" under the Radical Party, they did not manage to do very well in rebuilding the military and the CSA took West Virginia from them and a few years after that democracy was restored in the US, they've now fought the CSA (they tried to take Missouri, almost succeeding) to a standstill and have some military superiority now. Also interesting in this situation is that Mexico still controls the entire Southwest and West Coast, making America split between three roughly equal secondary powers (though only the US has an actual industrial base, the CSA has zilch, though they have abolished slavery)

I'm wondering what my next steps should be. Should I continue expanding German East Africa, should I focus on the Middle East (Persia has westernized, and I've been thinking of sphering them and investing heavily in Persian industry) setting up a German controlled "prosperity-sphere", I could also add issuing the Balfour declaration though I fear that might just end with Israel sphered by France and Russia who always go against me in these crises (and they can now also add Italy to their GP anti-Germany club), there also is the possiblity of sphering USCA and building the Panama canal, as the US is no longer a great power and won't interfere here. In any case I will need a larger navy, at the moment I seem to be vastly outclassed by both the UK and Russia on that scene, though it seems I can easily beat Russia on land, at the moment I have a standing army of some 600,000 men.

EDIT: Socialists are seeing pretty decent growth in Germany, making up some 25% of the electorate now, though I am at the moment loathe to relinquish the Conservative party from government, I've had stints where Liberals won the election, but their crining at taxes, tariffs and spending wasn't for me, not to mention that my industry rating dropped some 50 points and I got thousands of unemployed workers from not being able to subsidize factories having a hard time. Those upstarts got ousted pretty quick.

ANOTHER EDIT: I also have a free national focus after having just gotten Revolution and Counter-revolution, all my other ones are currently encouraging craftsmen. Is there anyone of them that are particularly useful for colonies? If so I might consider doing something in East Africa, otherwise I'm just gonna encourage more craftsmen, possibly soldiers (but more soldiers isn't critical right now, though having a million man army before 1900 would be a cool goal)

Randarkman fucked around with this message at 11:06 on Apr 26, 2013

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Randarkman
Jul 18, 2011

So... I've been playing the Pop Demand Mod for Heart of Darkness recently as the USA. I did most things pretty much close to history, Manifest Destiny to grab the Western states from Mexico, opened Japan in the 1850's, the Republicans were elected in 1859 and I fought and won the civil war from 1862-1864. After that the Republicans won every election due to First Past the Post and general liberal bent of the population. Laissez Faire even worked pretty well opening lots of factories and building lots of railroads and Protectionism allowed me to rake in money, despite low taxes. I got some unemployment and there were movements for social reform, which I obliged at times. Then it seems something boiled over, by 1880 it seems that unemployment had gotten somewhat out of hand and about 10% of the population had turned communist, and it seems that pretty much all of them had joined the Communist rebels who then rose up completely overwhelming my armies within a few months (actually it was three uprisings in short successions, each absolutely massive). Now I'm the People's Republic of America. After a massive reorganization effort to make the transition from Laissez Faire to Planned Economy where I went through each state and closed, built and expanded factories where necessary, I am now getting tons of immigrants still, I have almost no unemployment (the only exception is about 200 craftsmen in Alaska, where there is no factory yet) I am almost unable to not make thousands of gold per day and at the start of the third 5 year plan I am only about 50 points from overtaking Britain in industrial score. It really seems as though Communist America is the best America.



Other interesting things about this world is that Austria beat Prussia in a hegemony war and Prussia has not been able to form even the North German Confederation (it's possible they might in a few years though), Russia is horribly backwards (their literacy is lower than Turkey's and they spent a good while being a secondary rather than a great power), and the Ottoman Empire tagswitched to Turkey in the 1870's after two successive Jacobin revolutions, both Lebanon and Iraq have broken away and at the moment Kurdish and Syrian nationalists are controlling most of their respective cores.

Randarkman
Jul 18, 2011

Well that's only 10 years after the revolution, and things might change very soon. I was thinking of trying to wrest Canada from Britain and aquiring a few states in the North East. However I might have to put that on hold as I've started getting a number of events about people being dissatisfied with the totalitarian government, mass protests, people calling themselves the Sons of Liberty talking about seceding that sort of stuff. Also 75% of all people in the People's Republic desire the return of democracy (which I can't give them through reform), the movement to bring about this is 3.26 million people strong and the Jacobin Rebels have 5.68 million people (or is it POPs? Because I have 13.4 million POPs total and this would represent about 75% of them). I have activated the decision "Purge the Traitors!" which reduces militancy and consciousness but also population growth and leadership. Population growth is now a quarter of what it was before and Canada receives more immigrants than me. On the plus side I have overtaken Britain in industrial score and I have every technology possible (the year is 1893, I have to wait 'till 1900 for the next researchable one). The American People have it too good, they have excellent pensions, healthcare, a good mimimum wage, and factories are subject to thorough safety and anti-pollution measures, and there is no unemployment. And still they protest and complain.

EDIT: The Jacobins are now have 200 brigades ready to join the uprising (out of a possible 2161) and rising rapidly, the revolt risk is 8.9%, also rising rapidly.

EDIT2: The uprising is here! It's now in the hands of whatever the People's Republic of America would call their army.

EDIT3: Population has fallen from 13.38 million adult males to 13.17 since the start of the uprising, and just now when it was looking like I might have it under control Illinois, Missouri, Michigan, Iowa, Wisconsin and Minnesota have seceded to form the New American Alliance. Bourgeois scum.




A few months following this, California secedes as well and Iowa joins the New American Alliance. The death toll so far in the popular uprising against the communist government now totals about 600,000 men.


A few days later Arizona and New Mexico secede to form the Pueblo Republic.


During the past few weeks increasing numbers of rebels have laid siege to Washington D.C. where the Revolutionar Guards have barricaded themselves and have inflicted grievous casualties using .. poison gas :stonk: This can only last for so long though, they are going to be completely overrun very soon, a relief force of about 70 000 men are coming, but they probably won't be enough.


Next to jump on the seccessionist wagon are Mormons of Utah and Nevada. All available forces are relocated to Washington, to hopefully relieve the siege and save the Party leadership.


Next up is New England. I'd say that the Union is now irreparably broken, anything that remains of the USA/PRA will have a real hard time reuniting the nation.

Randarkman fucked around with this message at 18:48 on Oct 14, 2013

Randarkman
Jul 18, 2011

So things qucikly escalated completely out of control. By November 4 the victory of the rebels is complete, I'd guess the Communists were torn to pieces by angry mobs. I stopped keeping count, but I'd say it's possible that something short of 2 million men died in the civil war.


Though the Communists ruled well in economic matters, their disregard for democracy have completely destroyed any hope of a united North America. And slavery has been reintroduced in the new CSA and the Texan Republic (Not shown is Alaska, which also seceded, the Panama Canal, Hawaii and Sulu remain in the hands of the new Washington government). The USA now has 66% Revanchism... hello Fascist revolution about 10 years or so down the line


EDIT: God damned Capitalists! hope I get a party with Interventionism in this election, Laissez Faire is driving unemplotment through the roof, I need to subsidize the industry!

Randarkman fucked around with this message at 19:35 on Oct 14, 2013

Randarkman
Jul 18, 2011

ThomasPaine posted:

This is actually beautiful. As Rincewind said, I love how weirdly plausible it is and (even after the union has been torn apart) the borders are still fairly pretty. I've played V2 a few times, but I've never had anything so crazy off the rails happen. That's probably because I don't have a clue what I'm doing really and don't have the patience to micromanage factories etc/work out which factories to build based on resources and market values.

Yeah it looks pretty nice. Played a few years before I called quits for today, the New American Alliance declared war on the Confederacy and took Arkansas and Kentucky, due to having been developed by the communists as a hotbed for new industries and getting quite a large army off the bat (they received alot of my old soldier pops) they are now a secondary power ranked 12. New England is also doing fairly well, receving quite a lot of immigrants and having a very robust industrial economy, they are also allied with the NAA. Deseret is gone, it was DOWed by California and Dakota who grabbed Nevada and Utah respectively. USA is looking somewhat good, receiving alot of immigrants again (I kept all the social reforms introduced by the People's Republic), though the Republican electoral victory now means that unemployment is rampant due to capitalists not being willing to pay workers their good minimum wages and Laissez Faire not allowing me to subsidize the factories :argh: I'm going to attempt to bring back the Democrats using the events for next election, in the meantime I'll build support for the socialist party. I think I'll settle for being an industrial powerhouse and attempt to sphere the other American states, one by one, creating a more loose Union for the future. Unless Fascists take over, in which case the Union shall be restored using extreme measures.

Also worth noting is that both Mexico and Cuba have had Communist revolutions, Mexico is actually now ranked 12th on industrial score.

Randarkman fucked around with this message at 20:27 on Oct 14, 2013

Randarkman
Jul 18, 2011

synertia posted:

Sorry about the drop from #2 to #5 but this map is loving rad.

Yeah it's pretty nice. I soon dropped down to #7 after that though, due to Laissez faire causing quite a few factories to be closed and alot of workers to be fired.

I am kind of bummed out about the People's Republic falling apart though. It was going so well. Even with all the social reforms at max and tweaking the file to allow low taxes for Planned Economy (I kept taxes at 100% for the rich POPs though) and keeping tariffs relatively low I was swimming in cash and I was subsidizing every factory and bilding new ones and expanding others all the freaking time. I kind of want to try to go back some time and see if it is at all possible for me to keep it together, I guess if I can find some way to stave off the Jacobin rebels I might be able to bring all the seccesionist republics in using force, the problem is that they get soldier POPs who are from the states that join them, hence they also get the units these are the basis for.

As for the Liberty Bell, who knows, maybe the Communists kind of hated on Philadelphia as it incidentally happened to be where I stationed my largest army up until the revolution.

Randarkman
Jul 18, 2011

Wolfgang Pauli posted:

It's interesting to think what a legit Marxist-Leninist vanguard regime would do to the monuments of the American bourgeois revolution. There's a somewhat well-known alternate history that names DC after Eugene Debs. Phil Chase, on the other hand, was a stone's throw from #FULLCOMMUNISM and idolized FDR and Lincoln.

It's kinda sad that you have to play with POP Demand's bullshit to get it to begin with. Tragic, even.

It shouldn't really be that much of a hassle to just grab the events and insert them into vanilla, I think. At least not the American ones, they really don't seem to be dependent on any conditions or otherwise that only exists in that mod.

Randarkman
Jul 18, 2011

Noreaus posted:

Isn't New Nations Mod specifically meant to be "all of the new nation stuff from PDM, without PDM's bullshit"?

Well, there are some other cool events too, but... What this is a thing?! There have been quite a few things that have bothred me actually, the insubordinate/subordinate ideologies, the social liberals making it far too easy to pass social reforms if want to just put it to the max and splitting up infantry into two units, and the changes to the guard unit and so on. I also have a nagging suspicion that the crisis AI has been somewhat severly affected, I've only seen white peaces as settlements (the ones who stand to lose never give in it seems, and the guys on the other side are far too timid about pressing their claim in a war).

DrProsek posted:

I believe the second ACW events are actually in the NNM already. I know I've seen most of the nations in Randarkman's game in my "Oh God How Do I USA" game, and I only run NNM.

As for the "what would a M-L USA think of the revolution", on the one hand it would kinda make for a good narrative of the USA having a tradition of revolutions to free its peoples from oppression, first from monarchy, now from capitalism, but on the other, it exemplifies something a more idealistic socialist would be most disgusted by; a popular revolution that promised freedom, but just put the people under another oppression under a different name. It's kinda cool to think about, how some countries would start viewing their own traditions and defining historical moments after a communist revolution. Like would armed communist revolution in Canada keep the Queen the head of state to keep some consistency and legitimacy if the Queen recognizes the new Canadian government, or would they denounce her as a tyrant? I'd actually pay good (see: :10bux:) money for DLC that just adds events for like when communists/fascists/republicans/monarchs take power in a nation, how the new government treats things like that.

Heh, after having listended to lots of typical civil war music and such when I played up to, during and after the American Civil War (which went very much according to OTL in my game) I listened to this and tried to find other socialist versions of typically American songs (seeing as in this timeline America was the first country to go socialist I imagined that socialism would have a lot more of an American feel to it than it actually does)

Another cool thing would be more flavor events and decisions for countries that have gone through revolutions, such as maybe an alternative election/communist party politics/politburo stuff/trade union congress stuff for proletarian dictatorships, maybe unfree elections for presidential dictatorships or events to represents intrigues and coups common to such regimes. This would all be cool.

Randarkman fucked around with this message at 23:27 on Oct 15, 2013

Randarkman
Jul 18, 2011

Thumbs Up Dude posted:

Why did file hashes match for versions of the game patched from GG and ones from steam then?


They did match, yes. However me and a friend tried to do MP, he had steam i had GG, we could not get it to work

Randarkman
Jul 18, 2011

Charlz Guybon posted:

Is there a good Let's Play for Victoria II: Heart of Darkness, I haven't played this in a good three years (before House Divided) and I've forgot how complicated it was. I need to figure out how to manage the economy.

http://forums.somethingawful.com/showthread.php?threadid=3595089&userid=0&perpage=40&pagenumber=1

This one might do

Randarkman
Jul 18, 2011

DStecks posted:

You can form Germany and Italy in EU4. Where exactly is the ahistorical nation-state line drawn?

Germany and Italy weren't tribal societies though, but a decision, if your primary culture is Kurdish (which doesn't exist in EUIV right now. has it been shown in AOW?), to form the Kurdistan tag if you have sufficient admin tech or something might make sense.

It should probably be kept in mind though that alot of what is today Turkish Kurdistan should probably be Armenian culture and not Kurdish (they were the largest single ethnic group in much of the area, though Turks+Kurds outnumbered them combined in many cases, until the Turks and Kurds genocided them), though the fact that at the moment Kurdish culture simply does not exist is kind of stupid (I mean it exists in CK2).

Randarkman fucked around with this message at 08:24 on Oct 1, 2014

Randarkman
Jul 18, 2011

Tomn posted:

Has anyone on the Paradox forums agitated for a Northern Italy tag yet?

They should also rename the "Sicilian" culture to "Africani" while they are at it.

Randarkman
Jul 18, 2011

A Buttery Pastry posted:

The entire area would probably need a bunch of much smaller provinces to make for a more accurate ethnic representation, given that many of the province cultures might represent only a plurality. Need to have at least 50 provinces stretching from Aleppo to Dagestan.

They haven't done a Western Asia dev diary yet, I would expect that region as well to receive a makeover for Art of War.

Randarkman fucked around with this message at 05:51 on Oct 1, 2014

Randarkman
Jul 18, 2011

DStecks posted:

This is why EU4 could really use a system for cultural and religious minorities in provinces, rather than the current all-or-nothing paradigm.

You could possibly introduce a very stripped down version of Victoria's POP system. Base it on Base Tax as I believe that is what is used as an abstract representation of population in EUIV. For each full Base Tax a province has it gets one POP which has a culture and a religion. Something like that and then you could do stuff with it, such as accepted cultures and tolerated religions contributing less towards unrest, missionaries and cultural conversion only converting one POP at a time and stuff like that.

Don't know how difficult that would be (possibly quite a chore as the game is already made), but as long as you don't do stuff like track their needs, issues and wealth and allow them to move around it shouldn't be that complicated.

Randarkman
Jul 18, 2011

PleasingFungus posted:

I'm honestly curious: do the cultural-conversion complainers really do very much cultural conversion? I certainly don't: it's too expensive, and for too little gain!

The AI does a lot of cultural conversion though, even on provinces with accepted cultures.

Randarkman
Jul 18, 2011

NEED TOILET PAPER posted:

What I meant to say is that if the Carlists weren't willing to give up the ghost for at least a century, it follows that the other Bourbon lines would also be that irritating to deal with.

Really? Carlism was an actual mass movement, built up over time, whose supporters were from all over the social hierarchy though the greatest of their numbers came from peasants and workers, especially those from the Catholic trade unions, and their cause was more than just placing Don Carlos and his line on the throne but had a whole tradionalist and regionalist thing to it as well.
There probably would have been some hardcore supporters of whoever the Carlists would have deposed if they had won out, but such such large scale popular mobilization as the Carlists managed would not at all be a given and is not simply something that could be co-opted by the losers in such a scenario.

e: They also had some very good paramilitay forces at their disposal, their militias were basically the only forces on the nationalist side in the civil war apart from the African soldiers and foreign soldiers who weren't completely loving terrible.

Randarkman fucked around with this message at 21:34 on Oct 7, 2014

Randarkman
Jul 18, 2011

I got an itching for platying Kaiserreich again and was kind of wondering if anybody had any suggestions as to which country could make for a fun game. Two memorable games I did before were as a feminist UoB where I aided France in attacking Germany by launching an amphibious invasion of Denmark (supported by airborne drops) and as a super opportunistic Japan where I basically grabbed everything that wasn't nailed down when the big war started and the other great powers were too pre-occupied to do anything to stop me.

Randarkman
Jul 18, 2011

Drone posted:

-Austria and either re-unite the empire or form the Danubian Federation (warning: this makes you incredibly powerful and, while the wars to form a reunited Austria are really fun, it instantly turns you into a superpower).

-Russia, but go full-on democratic. The Kaiserreich world is generally pretty bleak and un-democratic to begin with, so you can take up the torch of liberty against the forces of syndicalism and Germanic militarism!

-I've heard good things about Syndicalist USA. Less so about Canada, but it's at least something of a challenge and will promise you some absolutely fantastic naval battles against the Union of Britain.

Is Syndicalist USA much like playing the American Union State? I tried that once (I had just read the Huey Long biography by T. Harry Williams) and, though it makes for a change having to rely on militias and such and fighting against multiple enemies who are also fighting each other, it could get pretty grindy and such because advances were usually pretty slow and you are generally very vulnerable because of the multiple enemies all around thing.

Thinking I might do Austria or Russia. Anyone ever done France before? In the games I've done it seems they usually get into a (losing) slogging match against Germany rather than do any fun blitzkrieg stuff.

TheMcD posted:

The most fun I ever had in a Kaiserreich game was playing as the American Union State - the civil war is really hard as them, and you have to know some tricks to come out on top, but when you do, holy gently caress. Then you hope the Syndies win totally in Europe so you can pull a massive D-Day.

Think you could share some of those tricks? I might want to try to take the American Union State for a spin again, because of the challenge and Huey "Kingfish" Long

Randarkman fucked around with this message at 17:36 on Oct 8, 2014

Randarkman
Jul 18, 2011

Autonomous Monster posted:

As in, full Congregationalist? What's that like? I know they have that one event option that gives you ALL OF THE MANPOWER, but I can't remember what the rest of their policies are like.

It's quite a while ago, so I don't remember everything but yeah I got quite alot of manpower (though my army was mostly small mobile or specialized units), I don't remember if I went full congregationalist but I got the female head of government and had quite a few woman ministers as well and such. What I remember most of that game was the bloodbath in Denmark (not the best place to try to invade against Germany because you are in range of ALOT of airfields) and battles against the Royal Navy.

Randarkman
Jul 18, 2011

So I started up as USA in Kaiserreich intending to play as either AUS or the Syndicalists, then I realized that I had completely forgotten about how research works in DH for the first three months, though I don't think it will matter much in my case anyway.

Also Russia has gone full on military dictatorship police state.

Randarkman
Jul 18, 2011

So after playing around in Kaiserreich for a little while yesterday I eventually changed my mind and I want to play as Canada. Anyway how does intelligence work in DH again? Is it automatic where my spies are placed or do I have some control over it? I can't seem to find it in either case.

Randarkman
Jul 18, 2011

So I'm now in 1939 of my Canada game in Kaiserreich and I just had the whole Iceland deal go down sour, did not go to outright war with UoB over Iceland basing rights and my troops lost the ensuing skirmish in Reykjavik. So my ultimate goal is ofcourse to retake Britain, which I am thinking will have to wait until 1940 or something anyway since then I will have some more aircraft carriers come out and maybe the UoB will be at war with Germany since I think France usually pushes for war with Germany in late 1939 or something (Germany folded to their demands in Switzerland and only executed the assassin in the embassy incident or whatever it was). I'm guessing that a naval invasion of Britain is quite difficult if I don't have any nearby bases for my fighters and bombers to support the invasion so I'm currently going for the deal with Ireland decision and hoping that can help me out. Also really hoping they will get into a war with Germany because I don't really have any intel on their forces but they have nearly double my IC and most definitely much more manpower so I'm pretty sure I'll be outnumbered in most respects when the war breaks out.

I have been eyeing a certain other opportunity which may or may not help me achieve my ultimate ends though.
This is what the 2nd American Civil War currently looks like.

The AUS has definitely done best, they forced the Syndicalists out of their heartlands very early on and destroyed them late last year, they've also aquired quite alot of bombers according to my intel which I guess is part of how they managed to do as well as they've done against the Syndicalists and the Federals.
The PSA grabbed some territory early on in the war for about 3000 casualties total and peaced out, when they approached me for entry into the Entente I went for it because the Federals were in full retreat on all front at that time.
The Federals (who have not been couped by MacArthur) however are reduced to only the North East (still holding Washington) excluding New England which I snatched as the war broke out. They have been on the run and taking massive casualties for most of the war as far as I could tell, however for the year they have been wholed up in that location and the AUS have not been able to make any headway against them whatsoever. Though it definitely seems they've tried because I've been watching their casualties, which used to be the lowest out of the combatants by nearly 100,000, but recently they've skyrocketed as they've not been able to put a dent in the defensive ring around Washington.

So here's what I'm thinking: I take out the AUS. hopefully I can either gain a puppet or puppets in the US or give the territories to the Federal government in exchange for them not hating me anymore. Their southern provinces should not be very well defended so I have my hopes that an amphibious assault should be able to to quickly cripple them, especially as the PSA will join the war and attack from the west.
Hopefully this can be used to further my ultimate goal to retake Britain and I won't be bogged down in a war of attrition. Also it seems kind of fitting for a revanchist monarchist Britain to re-subjugate the United States.

Randarkman
Jul 18, 2011

Yeah, I'm going to take them out.

Also an interesting development in the mediterranean.

National France reintroduced the monarchy and the Italian federation won their war against Austria when they tried to meddle after the Pope died, and now after the Carlists won the Spanish civil war they allied Portugal, Kingdom of France (who left the Entente) and the Italian Federation and could possibly pose quite a threat to the Syndicalists (esepcially as I suspect that the Kingdom of France might DoW the Commune if and when they attack Germany).



e: Kingdom of France also seem to have been taking all the mobilization event choices they've been given so far in the game so they should be more powerful than their pitiful IC indicates.

Randarkman
Jul 18, 2011

Okay, so I attacked the AUS on July 16 1939, December 5 of the same year this is the situation.



I started off by launching amphibious invasions of Charleston and New Orleans and then shipping in a few more divisions at each beachead, things kind of stalled a bit as it seems the AUS sent everything they had against my forces, and I got a bit cautious after I lost 3 divisions due to stupid carelessness.
But then it seemed they left their western flank almost completely undefended, letting the PSA run wild witha few motor and cavalry divisions grabbing any province they could get their hands on, once that got going their fate was sealed as the AUS forces took massive casualties from battles and bombig runs.
End result of the 2nd American civil war was about 900,000 casualties for the AUS, roughly 400,000 each from the USA and the CSA and about 30,000 PSA and 80,000 Canadian.

Question is what do I do with it now? I checked it out and when I annex the AUS the USA gets the "end of the civil war"-event and start demanding territories back, which I can grant in exchange for an alliance (though this gets cancelled due to events gettting confused, because this allies them to the PSA and the event for ending a temporary alliance with them promptly triggers). I'm going to check if I get any special events showing up with regards to exchanging provinces with the PSA if I just keep the occupied territories, because those are some ugly loving borders.

It should also be mentioned that I am a democracy with full interventionism and the USA has exactly 1 belligerence...

Also war in Europe broke out within a few days of my intervention in the civil war.



France made some rapid gains but has kind of stalled a bit against Germany, though they have made good headway against the Mediterranean alliance which declared war a few days after France attacked Germany. Also the UoB has joined the war on France's side. And that is Soviet Russia to the east, currently neutral after taking Karelia from Finland.

e: scratch that bit about attacking the USA, we have a non-aggression pact.

Randarkman fucked around with this message at 01:06 on Oct 10, 2014

Randarkman
Jul 18, 2011

BBJoey posted:

Man why the hell does Soviet Russia always do well in other goons' games? Whenever I play Kaiserreich they always collapse almost immediately.

Russia just gave up without a fight and joined with them in this one.

Randarkman
Jul 18, 2011

TheMcD posted:

DOW the USA and annex them too, making sure you take Washington. Then release them as a puppet, which should make the PSA give them their territories back.

EDIT: Well, cancel that poo poo!

Yeah, somehow I didn't think of that. Need some more money first, though that shouldn't be a problem as I just have to unprioritize supplies for a while. And this will allow me to get my forces into position to deliver a swift killing blow.

e: What the hell. I cancelled the non-aggression treaty and I still can't DOW them? They have 1 belligerence and according to my slider that's what I need.

e2: Well, even though it doesn't seem like it actually should it is me being a democracy that is keeping me from DOW'ing USA. I am 2 slider moves away from being Authoritarian Democrat (Dictatorship), I don't want to cheat to get this one, since I can achieve it by enacting press censorship (costing 500 gold) and using my next slider move, which comes in July (because I forgot about slider moves when I started up the game). Then comes the Great Backstab.

Randarkman fucked around with this message at 02:13 on Oct 10, 2014

Randarkman
Jul 18, 2011

So after the decisive Canadian intervention in the 2nd American Civil War order is finally restored and North America has been reshaped to preserve order and peace (I cheated a bit too ensure the borders at least weren't horrifyingly ugly and to give my new puppets all their territory).



The PSA is the strongest power to come out of the civil war, they seceded and fought an opportunistic war, signing peace when they had what they wanted afterwards joining the Entente and participating with great glee in the Canadian intervention that ended hostilities. They are still part of the Entente and demanded and received the territory of Alaska and was joined by Hawaii. They are currently ruled by a military regime but are still pretty much an open democratic society with a mixed economy.



Then there are two newcomers, created as a result of the Royal Canadian Armed Forces restoring peace and order to the deeply troubled United States. They are both nominally independent regimes led by local military, business and political elites deemed amenable to Canadian interests and general stability. As can be seen business is allowed to continue unrestricted to rebuild the shattered economies but certain, purely temporary, measures had to be enforced to ensure that this could operate unhindered and in peace. In the north is the Confederation of the Great Lakes with its capital in Washington, and in the south is the Federated Union with is capital in Richmond.




Now begins the great task of harnessing the power of the Americas for the liberation of Europe currently embroiled in a terrible war that has already claimed 3 million lives.


Thinking I'm going to build myself up to be stronger and research more naval doctrines (amphibious invasion and such), before I attempt the invasion. My puppets might even build up some troops I can use as well by that time. As far as I can see, I've got time as the war in Europe doesn't seem to be going anywhere (though the Germans have some isolated occupied provinces inside France, guessing that was an ill-fated breakthrough).



e: Looked up some of the ministers and it seems as though the Confederation is basically a corporate state, most of the ministers are corporate executives of some sort and the minister of security was a notorious union buster for the Ford Motor Company, with the full free market and closed society it's basically unleashed capitalism where workers have few, if any rights. The Federated State is almost all good old boys, mostly Southern Democrats who supported segregation, so yeah, that sounds pretty nice as well.

It feels good being a force for positive change in the world :cripes:

Randarkman fucked around with this message at 13:52 on Oct 10, 2014

Randarkman
Jul 18, 2011

Drone posted:

This is honestly what I love about Kaiserreich, the dark atmosphere.

I guess I'm going to have to figure out how to set up an XP virtual machine just for running Darkest Hour again, damnit.

I'm running it perfectly fine (Steam version) on Windows 8, without having enabled any compatibility mode or anything.

Randarkman fucked around with this message at 12:57 on Oct 10, 2014

Randarkman
Jul 18, 2011

Drone posted:

Does it run really slowly? The last time I tried running it on Windows 8 it opened up just fine and everything, but even running it at Extreme speed took like 5 seconds to get through a single day.

Nope, it runs just fine. Might be a little bit slower, a day is about 2 seconds on extreme speed, but there is no delay between clicking on something or giving orders or anything like that, I'd attribute things in general going a bit slower to the event heavy KR scenario anyway.
I can't run it in windowed mode though (need lower color depth), and it doesn't always take kindly to alt-tabbing, but that's about it.

Randarkman
Jul 18, 2011

That reminds me of the description of a giant walking death robot in a Civ IV scenario (either official or a mod) where it said that experts had warned the top brass about the impractcality of a legged vehicle and that it would be vulnerable to falling over and would be a giant walking target that would not be much better at accomplishing its task than a much cheaper tank, what those experts failed to realize though was that it had something those cheaper, more effective alternatives lacked, it was Massively. Enormously. Cool.

Randarkman
Jul 18, 2011

So I'm starting to grow a little sick of the KR soundtrack (though I really like most of the songs on there, it's just that they've played quite a lot for me now), so I figured I'd make my own soundtrack for some variety and thought maybe I'd ask if anybody might have any suggestions.

I'm not necessarily going for a specific theme or anything though I'm separating songs into peace and war playlists so they'll play when appropriate. So far I have some stuff by Gustav Holst, Hector Berlioz, song of the Volga Boatmen (gloomiest version I could find) and a few tracks from the Hitman 2 and COD1 soundtracks.

Generally I seem to be going for somewhat calm, but foreboding for peacetime and gloomy and/or stirring for war time, tend to prefer good audio quality and not too much vocals. So if anybody has any suggestions I'd be happy to take them in the form of a youtube link.

Also might just listen to that podcast see if I agree with it, WWI alt-histories is one of my number one guilty history pleasures.

Randarkman
Jul 18, 2011

I'd check that out, but it seems to be private

e: it's not that I specifically want instrumental tracks, it's more I guess that my brain is kind of incredibly sated with WWI/WW2 period patriotic and revolutionary songs in German and Russian and I crave something different but still somewhat appropriate.

Randarkman fucked around with this message at 18:49 on Oct 10, 2014

Randarkman
Jul 18, 2011

Rincewind posted:

If you want something really different but still strangely appropriate, try the John Adams tracks Civ IV uses for the modern era. Civ IV WW2-era wars with nukes flying and tanks rolling across the countryside set against minimalist modern compositions instead of a bunch of stirring war music felt very memorable to me, and maybe that'd carry over into KR, too.

Already had that thought and included them. And yeah, I think they'll be pretty great.

Randarkman
Jul 18, 2011



I have a feeling that Sedan Day might become an even more popular holiday in the German Empire after this. It is September 2 1942 and Germany and France have beaten each other to a pulp and taken almost 4.5 million casualties each, with Germany having suffered somewhat more, in addition to that the UoB has lost 500,000 men, the Socialist Italians 450,000 and the Northern Italians and Carlist Spain lost about 500,000 men each before they were taken out by France (and to a lesser degree Socialist Italy). The Commune of France has fallen and the Germans are on the move in both Iberia and Italy as well, the war in Europe can't last much longer, at least not on the continent.



In addition to that there's an unrelated war going on in India where Delhi and the Princely federation has banded together to eliminate the Bhartiya Commune, though they have not been very successful despite Bhartiya having suffered much more than Delhi and the Princes (900,000 dead for Bhartiya compared to about 200,000 each for Delhi and Princely Federation), though the city of Delhi has fallen there has been very little development at all in that this war.



The Soviets are still neutral, though they attacked and annexed Alash Orda and Turkestan last year.



I am (Canada) pretty much ready, I hope, to start my invasion and reconquest of the British Isles, I've occupied Iceland to give me a naval base somewhat closer to Britain itself and I have built up 3 submarine squadrons of 12 subs each for use against the British, with one hanging back in reserve, I have a carrier task force of 8 aircraft carriers with 5 more brand new ones ready next month which should give me superiority over the British navy according to my intel (does intel count escort carriers when it says that a nation has X carriers?) and also a number of escort carriers in an escort fleet, in addition to that I bring my Atlantic fleet of battleships, cruisers and that sort of stuff and I also brought the Australasian Capital fleet as well.



As for land forces I have 6 divisions of marines, 9 motorized divisions (with artillery and engineer brigades), 4 mechanized divisions, 2 armor divisions, 1 mountain division and 1 HQ division in Reykjavik, I've also saved up quite a bit of manpower and supplies for use in the invasion. In addition to this I brought up 3 Australasian infantry and 2 Australian marine divisions and 12 divisions of infantry from my American puppet states. I also have 16 wings of tactical and CAS bombers and 8 wings of fighters. This is what is currently in Reykjavik, there is some stuff still in Canada and there are more divisions to gather from my puppet states should it be necessary, I also have quite a bit of IC to use on making new stuff though I'm currently thinking about precisely what that should be. Intel says the British have around 50-60 infantry divisons, though I think quite a few of them should still be on the continent (defending what's left in Iberia, maybe, or in Italy) and 16 fighter wings (might give me trouble, but maybe I can seize the airfields) and 8 bomber wings.

So, yeah, I hope the British people are prepared for glorious liberation and that this does not turn out to be a thunderous debacle.



What would be the wisest target for the initial landing? I'm thinking Glasgow which I would use to quickly seize Edinburgh and secure Scotland and bring in my airforces, I have researched the both sub-zero and rough terrain specialzied euqipment.

Randarkman fucked around with this message at 01:45 on Oct 11, 2014

Randarkman
Jul 18, 2011

TheMcD posted:

Like I said before, it doesn't so much matter exactly where you land, more that you land in several places at once to ensure one makes it - if you only land in one place, you won't win fast enough to avoid them redeploying like twelve divisions into that one province and completely breaking your assault. Then you flood that place with troops and then the fighting begins. Still, you could do worse than Glasgow.

I have enough transports and I think enough troops to pull off a multi-landing scenario with maybe a chance at a lightning victory. There aren't that many VP provinces in Britain and they are quite densely packed near the beach provinces, and I have a decent number of mobile units, so maybe I could pull it off and win a very swift victory. I would still like to wait until my 5 new carriers are done though. Anyone remember if UoB receives an event to peace out if France and Italy are defeated? Italy is still there, but I'm not sure how long they can hold out, though Italy is difficult terrain and the capital is in Napoli they should be able to hold out for more than a month, and hopefully there are British troops there.

Randarkman
Jul 18, 2011

More updates from my ongoing KR game

Syndicalist Forces are in full retreat in Europe, now only retaining control of portions of southern Italy and various island sin the Mediterranean and Atlantic held by the Union of Britain



In France the Germans have set up a number of puppet regimes headed by German aristocrats, this is not a popular move among the French public, but the threat of further German military action should be enough to keep them in line.



However, with the completion of my new aircraft carriers the invasion can finally begin. The plan is to use the (hopefully) superior navy of the Empire to secure the seas around the island and then to send three amphibious landing parties. The ANZACs will land in Portsmouth, whereas the 1st and 2nd Royal Marine Corps will force landings in Glasgow and Manchester respectively. Accompanying each landing force is a a capital fleet that will assist the landing by means of shore bombardment. Any secured beachead is to be immediately reinforced with air and land forces including dive bombers, armored divisions and heavy artillery. The hope is for a quick victory to cripple the Syndicalists before they can commit reinforcements.



Setting out I encounter only token naval resistance, the main part of the British navy is probably engaged elsewhere. With the invasion force in place and shore bombardment begun it seems as though the British isles are mostly defended by garrison regiments. Landings at dawn.
God Save the King.






I have a good feeling about this.

e: Going to the store and then I'll see how this madness fares.

Randarkman fucked around with this message at 13:35 on Oct 11, 2014

Randarkman
Jul 18, 2011

Invasion force is in place on Britain. Landings in Glasgow failed so I have put the ANZACs and Americans (18 divisions) while my main forces (6 marine, 4 mec and 6 arm) are in Manchester. I think seizing England and connecting Manchester and Portsmouth possibly should be the first order of business. Also thinking of sending my transports back America and grabbing some more American "volunteers".



I've also had some indecisive engagements against the Republcian Navy, they seem to have a fleet with about 4 fleet carriers in it, that's the one I want to nab, though at the time I've only sunk 3 battleships and a number of destroyers.

Randarkman
Jul 18, 2011

Looking around the map I happened to notice this.



e: Just loaded up 26 additional American divisions for overseas service. I feel like this one is in the box.

e2: Just hope the Germans don't attempt any landings as well, they just annexed Italy and Britain is the only remaining member of the Internationale, I don't want to fight them at this point. Would be nice if the Soviets decided to try their luck.

Randarkman fucked around with this message at 15:34 on Oct 11, 2014

Randarkman
Jul 18, 2011

Invasion has been going smoothly, though resistance was a bit stiff in the beginning and the out of supply ANZACs and Americans in Portsmouth were in danger of starving to death or being encircled and cut off my mobile divisions deploying from Manchester and my American reinforcements have the Syndicalists in full retreat on all fronts with casualties routinely 10:1 in my favor. London is encircled and will fall when I desire it to.



However, there's been a most trobuling development in Scotland, seems the Germans started an attack on Glasgow just before I did and it seems I helped them accomplish this..



Goddamnit!
Just to illustrate the situation here is a picture of Europe.



They just had to it.
This is gonna end in nukes. I just know it.

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Randarkman
Jul 18, 2011

Westminster System posted:

The worst part about liberating the UK is how they take back many of their leaders and some teach teams if I remember correctly. That and they become leader of the Entente.

I won't become the UK? Because I want to keep playing as Britain.

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