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Holy poo poo, old Gods and a new thread. Glorious!
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# ¿ May 28, 2013 17:47 |
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# ¿ May 14, 2024 10:34 |
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I want to start a custom ruler Thorgenics program to create a dynasty of genius berserkers. However, I prefer my genetic Wunderkind be legitimate, rather than legitimized bastards. Is sibling marriage possible, or only "giving a good tumble" on the down low?
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# ¿ May 30, 2013 19:47 |
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JerikTelorian posted:There is a way to mod the game to permit sibling marriage, as it was added for the AGoT mod, but I'm not quite sure how to do it. That's why you don't commit 100% to incest or otherwise, a careful blend of traits is needed!
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# ¿ May 30, 2013 20:27 |
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What file would I have to edit to remove the Basque culture only requirement for women to inherit on the same level as men? I want to try making a Warrior Queen of the Vikings.
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# ¿ Jun 1, 2013 14:44 |
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So, any answers to my question? I already knew what I wanted, I just need to know how to implement it.
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# ¿ Jun 1, 2013 15:15 |
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Belasarius posted:how close is too close though? I'm trying to get all geniuses you know. First kid from a father/daughter pair was inbred and quick. He was also my heir, ahead of the only-quick son of a concubine, so the assassins struck quickly. e: isn't there a 'divine blood' trait added for use by the GoT mod that eliminates inbred risk? I can't figure out how to add it manually. Annath fucked around with this message at 17:44 on Jun 1, 2013 |
# ¿ Jun 1, 2013 17:42 |
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Reveilled posted:Kind of. If you inbreed you have a fair chance of getting the inbred trait, and a small chance of getting the lunatic trait. Divine blood flips those percentages, so you'll have fewer morons but more madmen. I think you need to make a trait and give it the attribute "divine_blood = yes" or something like that. Hmmm... How does one make a trait?
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# ¿ Jun 1, 2013 18:34 |
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I had an absurd idea. What happens if you use the console to make the Pope Pagan? Or Muslim? Does he crusade himself?
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# ¿ Jun 1, 2013 18:41 |
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Sky Shadowing posted:It's not a trait, actually, it's a flag applied to the dynasty in question. I've always wondered if it can be edited mid-game, so I'm not sure of that. Can it be added before beginning a game, as through the Ruler Designer? I've only used it to change names/looks
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# ¿ Jun 1, 2013 18:50 |
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So, I tried messing around with the ruler designer, but I can't find a way to add a dynasty flag like divine blood, only character traits like Strong, Proud, etc..
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# ¿ Jun 1, 2013 19:39 |
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Rumda posted:Divine Blood is only a potential trait you need to mod it in. So how do you do that? Is it as simple as editing a text file, or do potential traits require more advanced modification?
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# ¿ Jun 1, 2013 20:04 |
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Namarrgon posted:I have one for you; I tried typing /event 1000000 into the console and nothing happened. I copied the files from the download into the /steamapps/common/crusader kings ii/ folder where they seemed to go, but its giving me an error. e: and the Immortal trait is selected from the Ruler Designer, but that command gives an error
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# ¿ Jun 2, 2013 02:33 |
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LowellDND posted:Ah, thats why I've been confused. code:
and find the bit that says "true cognatic", or just ctrl-f "basque" and remove the "culture=basque" bit.
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# ¿ Jun 2, 2013 16:08 |
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Shorter Than Some posted:My immortal god king who I mentioned in an earlier post (a ruler designer made super ruler who I gave shitloads of health thinking it would just effect diseases and stuff) is apparently not as immortal as I thought as he has just become infirm at the ripe old age of 147. Is there some other ruler designer besides the one where you pick a dude and can add/remove some traits? I don't understand how you were able to add health and such to get such a long lived dude.
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# ¿ Jun 2, 2013 21:22 |
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So, what would have to be done to: 1. Flesh out the Hellenistic faith to bring it up to par with the Norse/Slavic/OG paganism? 2. Flesh out a Roman Culture to be on par with the others, so you get specific named ranks equivalent to Jarls etc Is there a mod that does these kinds of things? I want to create and expand the classical Roman Empire. Oh, same question with regard to Welsh/Celts. An event to spawn a huge army led by Artorius, returned to reunite Brittania would be (Yeah, I went and read the first 11 volumes of Vinland Saga...)
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# ¿ Jun 6, 2013 19:20 |
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Qwo posted:Speaking of which, is there a version of Vinland Saga that's printed left-to-right? This thread made me want to read it but I can't stand the manga format. I don't think it's even printed in English, I've only ever seen fan translations, and those will always be right to left.
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# ¿ Jun 6, 2013 21:07 |
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Annath posted:So, what would have to be done to: Quoting myself for the new page, anyone have some light to shed?
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# ¿ Jun 6, 2013 21:09 |
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Strudel Man posted:Well, let's see. More of the "Is anyone else doing this and if not, how might I learn?"
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# ¿ Jun 6, 2013 23:42 |
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Tank Sinatra posted:It kind of depends on what time period we're talking about, especially as far as the lower offices go. I mean, quaestor and consul and all that crap - those weren't the important offices past a fairly early point. poo poo son, I need a list of stuff to toss into text files until my game breaks. I have no idea what I'm doing, but dammit, I'm going to conquer Europe as the Romans one way or another. One thing I can't bullshit my way through though, is graphics. Like CoAs, kingdom sigils, empire sigils, trait emblems. I suppose the Mediterranean faces are what a Roman Culture would use?
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# ¿ Jun 7, 2013 16:24 |
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Spiderfist Island posted:I would just go with the default Christian CoA for now, unless you want to make your life difficult. Hopefully someone who isn't poo poo at graphical design can whip up some toga clothing for the portraits. Also, Roman culture is already in the game (with Mediterranean faces ) and has a lot of names/etc. I can crap up some specific traits or shields if you want! I'll be done with work in like 2 hours (yay Friday), so I'll start actually trying to learn this stuff then. If you wanted to make an awesome shield for the Roman Empire, or for some relevant kingdom(s) I'm certainly not going to complain!
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# ¿ Jun 7, 2013 16:55 |
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Spiderfist Island posted:I know that Vikings have different titles than other pagans. Maybe check their code/localizations to see what's different. Does the Roman Empire have an actual set of requirements to form it like the others, or would I have to add it?
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# ¿ Jun 7, 2013 18:16 |
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TjyvTompa posted:It can only be created through a special event as it is but the title itself exists and can be used in scripting. You can try if it works in game by giving it to someone "give_title e_roman_empire <charid>". So that works, some tiny little earl in England is the Roman Emperor now. How would I go about making a trigger to form the Empire for non-byzantines? It could use the same list of territories, but instead of an event it would be the standard "create title" function.
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# ¿ Jun 7, 2013 19:00 |
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GrabbinPeels posted:I'm not that familiar with how modding works for this game, but I would imagine you could just add a line in the event itself to be available to Romans the same way it is to Byzantines, or make a copy of the event and change the Empire/Culture. I don't think you could make a standard title unless it was titular with all of those qualifiers. What do you mean a titular title? GrabbinPeels posted:If I might make a suggestion, though, I think it would make more sense to make their "form Roman Empire" decision be based on the western half or something because the Byzantines have to get theirs by reclaiming the Justinian-era borders (so pretty much just the eastern half+Italy). Having to fight them for Italy would be interesting, but having to pry Constantinople and everything else away from them sounds like it would be kinda tedious. I'm realizing the limits of my own historical knowledge...I have no idea what the provincial names were...
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# ¿ Jun 7, 2013 20:16 |
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GrabbinPeels posted:Titles in CK2 are either de-jure or titular. Titlar just means that you can make the title if you meet certain conditions but there are no de-jure lands associated with it. There are no claims to press or anything like that. If you made a regular title to form then you would have to change the de-jure Empires around to include the Roman one, but if it was purely titular then you could have "has to own blank and blank to create the title". I wonder if I could change things up to make the Byzantine one the "Eastern Roman Empire" and a new one "Western Roman Empire" and upon conquering both, an event to change it to just "Roman Empire"...but that might be too ambitious If I wanted to make a titular title of Roman Emperor/Imperator/Princeps/whatever, how would I do that? e: haha, awesome, the Titular Title Generator
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# ¿ Jun 7, 2013 20:31 |
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Schizotek posted:Well the literal translations are Baro, Comes, Dux, Rex, and Imperator. So I'll either go with that or do what one of you other peeps said. A more important question is what to name all of the other pagan religions, because paradox were lazy and put them all under pagan_group. And since the game defaults to religion specific titles, the only way not to have "High Cheif Alexander the Great" was to destroy the pagan titles. wait, if you're making a Roman Empire mod, I don't have to learn, right? I'm happy to have someone else try this if they want; as I said I have no idea what I'm doing...
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# ¿ Jun 7, 2013 20:44 |
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Schizotek posted:It might not be accurate, but it's better than what Paradox has. If you're asking about the titles, they look great to me! If you're asking about the code, I have no idea.
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# ¿ Jun 8, 2013 17:31 |
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So, in my excitement about the possibilities of an expanded and playable pagan Roman Empire, I had forgotten that I'm actually taking classes this summer. Therefore, I have done jack squat with regards to that theoretical mod. Is anyone else making such a mod? Does one exist? Bonus points for a Roman Republic version.
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# ¿ Jun 16, 2013 14:11 |
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Did anyone ever make a mod to expand the scope of the Hellenistic religion/make a playable Roman Empire? I remember some folks tossing around the idea (myself included), but I lost track of the thread.
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# ¿ Jul 30, 2013 22:48 |
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Hey, I've been out of the loop on this game for a while, but did anything ever come of the idea to mod in a legitimate Roman Empire? I remember that some folks were talking about modding in the proper rank names/units/etc, and the Hellenistic faith is already in the game files... Basically, can I conquer the world as the Romans yet?
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# ¿ Nov 29, 2013 19:03 |
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fool_of_sound posted:It becomes an independent county that functions as normal, except the ruler has a -5 Diplomacy malus for being lowborn. Could such a peasant king theoretically succeed and his family continue ruling? If so, would it always have the -5, or will that eventually "breed out" or something? Also, repeating my question re: a legit Roman Empire, does it exist in mod form?
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# ¿ Nov 30, 2013 03:44 |
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Excelzior posted:yessss demon spawn ruler. go nuts and enjoy it. Is this in the vanilla game, or a mod? I've had my dude become possessed, but not like this...
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# ¿ Dec 1, 2013 20:01 |
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PleasingFungus posted:Added in Sons of Abraham. (Or possibly the patch? Not sure.) I really need to get SoA. drat shame money's so tight that on games is a no go right now.
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# ¿ Dec 1, 2013 20:23 |
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DrSunshine posted:Sonendar 1.05.4 Does your mod work with/without any DLC? I don't have SoA, but I'd like to try Sonedar.
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# ¿ Dec 1, 2013 21:45 |
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DrSunshine posted:It doesn't require any of them, but it does have some realms that are classified as "Muslim" (only technically, it's for the Muslim interface and shields), and a lot of small trade republics. So you'll be able to play most of the realms on the map except for those. Ah, that's great then. I have all the DLC except SoA.
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# ¿ Dec 1, 2013 22:18 |
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What does the title "XXX the Fowler" mean?
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# ¿ Dec 9, 2013 14:36 |
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Is there a fun and/or easy way to conquer Europe, or at least establish a lasting dynasty, as an Aztec? When would I start? How would I do this?
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# ¿ Jun 28, 2014 15:43 |
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Fuligin posted:Fun, maybe, easy? Oh my yes. You basically have two options. With the Sunset Invasion DLC checked either play a normal (or observer) game up until the Aztecs spawn (which I think is around 1100?), or find the event #ID and trigger the invasion manually whenever you wish using the console (~). Since they start out with something like 300K upkeep free event troops and free invasions I don't think you'll have any difficulty stomping Europe into a fine, sacrificial paste. Haha, that sounds awesome. I just want a easy, carefree round of nation stomping. What happens if I establish a sizable Aztec nation in CKII and then export the game to EU4?
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# ¿ Jun 28, 2014 18:13 |
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Aw man, I haven't played in months thanks to School, but I fully intend to re-embrace my inner CKII nerd over winter break. How's the new sets of DLC? Last time I played, Charlemagne and Way of Life were not around. I'm gonna buy em because I love Paradox, but I'm curious as to what they bring to the table.
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# ¿ Dec 18, 2014 00:48 |
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Groogy posted:And get eaten by him if you get too drunk.... Alright, I'll bite. How?
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# ¿ Dec 18, 2014 01:34 |
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# ¿ May 14, 2024 10:34 |
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Reforming the classic Roman Empire, complete with Hellenistic faith, has been a long time goal for me in this game. None of that Byzantine nonsense.
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# ¿ Dec 18, 2014 22:44 |