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buckets of buckets
Apr 8, 2012

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I accidentally made a merchant republic in my kingdom of sicily game. I made the mayor of naples the duke of sicily, which created sicily the merchant republic (I was actually trying to create a new duke out of someone who liked me). So now he rules his vassals from napoli, but he doesn't own the actual county. I also can't revoke his title like I wanted to when I first did it. 150 years later though it doesn't seem so bad, they make me cash and the doges tend to become my stewards. I don't have the merchant republic DLC though so I'm a little confused as to whats actually going on. Families from other parts of the world seem to occasionally show up as new patrician families, and I occasionally see boats from families within my republic sailing around the med. I have pretty much no way of interacting with them though, to my knowledge.

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How often does the AI use merc companies? If they have the cash they absolutely should do, every time imo. I'm finding it too easy to use mercs to win the opening battles, disband them and then siege the provinces down.

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Any mods that are more well, feudal? I'd like to play as a count and have the gaining another county or duchy be a huge deal rather than routine after a few months or years of play.

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Theres mucho talk of vassalising Il Papa, how does playing as one of his vassals stack up? Does he make a good liege for the ambitious? I'd like to help him recreate the historical papal states, and I remember betting against the pope in EU3 was a bad idea generally speaking.

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Any mods to increase the number of friends and rivals? More often than not I'm completely friendless (:smith:), is this working as intended?

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Sounds like a rich social calendar to me..

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Who is closest to Attila the Hun in the 867 start? Any descendants or land owners of the same culture as him?

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So, can you automatically educate a child prisoner, and keep them as a hostage Theon Greyjoy styal? It should be an option at the end of a war to take your enemies heir as a hostage, but make it so he has agency of his own when it comes to marriage.

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If I could change the title King to Governor or something I'd be a lot happier using them as vassals. There shall be no kings but I!

Someone posted earlier about making the Roman Republic and I've done just that in my game, thanks to a mod decision. This means the Roman Empire is Patrician Elective, so I'm planning on handing a Kingdom title to each of the patricians and seeing what crazy stuff occurs.

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Question, if an unmarried man knocks up an unmarried woman, and then marries her before the child is born, will the child be a bastard in game terms?

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I managed to get about 50k from somewhere, it was entirely spent within about 30 years. There should really be some kind of 'the Builder' nickname, because i built a shitload of castles and towns.

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List of buttons I would like to see in the next DLC:

Befriend
Insult
Challenge to duel (seriously does anything ever come of the duel pop ups?)
Seduce
Torture
Request military aid
Denounce publicly
form faction to declare war on X for N's claim/any other reason

also a proper likes and dislikes system, as well another bar that measures how scared they are of you. It kind of grinds my gears that a guy can be +100 and still declare war on you, as well as the fact that being subjugated makes people like you.

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https://forums.somethingawful.com/showthread.php?threadid=3831643&pagenumber=5&perpage=40#post475694634
Any ancient-ancient near east mods? I've got a hankering for a mitanni chariot retinue

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https://forums.somethingawful.com/showthread.php?threadid=3831643&pagenumber=5&perpage=40#post475694634
game should let you pick what you siege imo, so you can go straight for the bishopric as a viking. Jack up the attrition from multiple hostile castles to compensate of course.

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Bold Robot posted:

Any advice on a Zoroastrian start? Seems like a fun challenge but I don't really know where to begin.

Swear fealty to the muslims, I chose the southern muzzies myself. With good timing and fabrication of claims you can eat the persian sultanate from the inside out, as well as attacking targets of opportunity outside your lands. I managed to make a good powerbase for myself with this method.

However I wound up rage quitting when the persians finally disintegrated as I lost all the land which I'd taken in other duchies. I was installing zoroastrian counts in these lands and keeping them under the karen starting duchy and they flipped/became independent for ~reasons~. This probably applies to any area though, not just the east.

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Monty Python's Crusader Kings

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https://forums.somethingawful.com/showthread.php?threadid=3831643&pagenumber=5&perpage=40#post475694634
I really like this idea, always felt the dejure kingdom/empire system was way too constraining and boring. Also gives the dejure duchy drift system a reason to exist, so after 100 years carcasonne or whatever will be part of your kingdom of toulouse, rather than aquitaine

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https://forums.somethingawful.com/showthread.php?threadid=3831643&pagenumber=5&perpage=40#post475694634
this could mean a lot of new national ideas being needed for EU4

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Beamed posted:

So, sorry if this was already posted, but check out the PCGamer's Mod of the Week. Congrats guys! :)

" I named my three children Pepsi, iPhone, and DotA "

:laffo: he certainly got into the spirit of it

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Will there be mayans and cartels in mexico?

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Glass Vegas, the extremely warlike but short lived inhabitants of a glowing green glass valley. They'll do anything to get out of there and lose their irradiated trait!

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SkySteak posted:

In true Roman tradition, 6 months down the line, that Emperor is going to die, leaving two heirs to divide up your hard work up, bickering with each other until the Mongols ruin everything and extract tribute from you.

Edit: Also a plague will spread through Gaul

Edit Edit: Also the soldiers will nominate a random rear end general as Augustus.

I wish that could happen. Imagine if the retinues could pick sides in a civil war, it would be loving ace.

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https://forums.somethingawful.com/showthread.php?threadid=3831643&pagenumber=5&perpage=40#post475694634

Bel Monte posted:

Look at this casual here.
--sperging--

No lie this is what I want. Make it so paradox, and also make each province be made of hexes

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Apoffys posted:

Is there a good reason why you can't press your claims or something in a defensive war if you win? I get that it would take effort to add the mechanic to the game, but is there a good reason why they haven't bothered?

It's just really annoying to win a huge defensive war and then get practically nothing as a reward. At least against richer nations you can demand a decent sum of money as reparations, but if you fight off some dirt poor tribe you barely get enough to pay for troop upkeep during the war.

Yeah it seems odd, especially as this is how it works in the EU games. There should be a crap general negative modifier for aggressors who lose badly.

Also, Dear Paradox, I know you read this thread, so I must tell you that your duchy of Normandy is simply unacceptable in the context of pre 1066 starts :sperg:

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I have a confession to make: I hate pretty borders

There is nothing more pleasing to me than a spread out realm of random castles and towns across several independent kingdoms. It's the same reason I enjoy the merchant republics sprinkling of coastal cities.

For me the shattered world mod isn't shattered enough, each individual holding should be independant. I'd like to see barons get more aggressive AI, so that as a count you might see a cute neighbourhood war between two castle holders in your province.

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^^Inshallah!

I wish Mongols and the like had a 'demand tribute or declare war' button. Don't pay up and you get a normal invasion. It would make it that much easier to survive on the steppe or in russia, without the need to blob out to give you a remote chance against the mongol armies.

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Bloodly posted:

You cross out this, but this is very much a truth in CK2, but the reasoning is different. In a 'shattered world' setup where everyone's a Count, the problem is the AI won't bother attack until it somehow gets a large enough advantage that it can win comfortably. Since everyone's a count with no power, that never really comes about, so the little lords keep to themselves.

what about inheritances, and stabbings. Surely after 50 years or so some would pick up steam? (I can't test this myself at the moment)

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Can you mod clothing easily? You after the end guys could go really wild with it if so. I'm imagining some kind of lumberjack shirt with huge epaulettes for noble north easterners, half naked bolo savages for the deep south etc.

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Major Isoor posted:

I'm not sure if this has been raised already, but uh, my character/Empress doesn't seem to be able to break up with one of her lovers post-seduction, after he gave me a bastard. (using the diplo option, that is) It's becoming slightly urgent for me, as he has contracted syphilis somewhere along the way, and I don't exactly want my character to pick that up off him, if there happen to be further "encounters" between the two.

God's punishment? You could always have him killed to avoid the awkward break up talk, this is CK2 after all

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I always figured retinues were meant to be that a wealthy feudal ruler might 500 heavy infantry or 1000 knights that are the pride and joy of his army, trained soldiers loyal only to him .ie a retinue not a standing army. Making legions with them was fun and all but didn't fit in very well and made roman reconquest extremely easy and boring.

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Spakstik posted:

I decided to take advantage of a lower crown authority revolt in England to swipe a city in York from the revolting faction. While fighting off the English army to ensure the revolt kept going, I managed to capture about half of the English court, including a prince who became king when his dad kicked the bucket. Now I've got the king of England sitting in my dungeon, but I'm not at war with him (just hostile since we're competing for the same turf); is there anything useful I can do with him besides ransoming him?

take a trip to a greek culture place, convert to greek culture and then chop his nuts off imho.

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So this levy bug wont affect me if I dont own Charlemagne or WOL right?

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quick multiplayer question, 2 of my friends have an ongoing game, will I be able to hop in and take control of someone? Additionally, my computer often crashes, will they be able to keep playing after I've crashed ?

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Thanks for that, one more thing I shouldve included: Can you join a game that is currently being played, or does the host have to go back and rehost it any time someone wants to join?

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any mods to make the AI a lot more merc happy? It feels almost as broken as retinues were that you can win pretty much any war via mercs, and the AI wont respond with more than one or two to an existential threat even with a very healthy treasury

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I dont like how dueling automatically gives a -10 if you kill the guy by showing no mercy. Can you even kill people by default, or is wounding the best you can do?

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realistic battles is a good mod

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Vichan posted:

Which mod(s) would you guys recommend if I want to enrichen the 'vanilla' gameplay experience? I'm mostly looking for expanded pagan mechanics, a much more unstable Byzantine empire and more lethal combat.

I use declare friends and rivals, as well as realistic battles mod. That mod makes you very likely to capture or kill the leaders of a defeated army, as well as increasing the chance of death in battle all round. You're actually more likely to escape unscathed if you are craven, making it a good trade off instead of just getting brave every time.

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Darth Windu posted:

Yeah, if you want to keep your guy safe during battle then uh don't send him into battle.

Nobody knows anything about the prepared invasion rules? Oh well. Consoled myself a claim on Pannonia and took it over in a fake prepared invasion since the game is being a dick about it.

I've found that even if your guy isnt set to be a primary leader, he's still on the field getting stuck in often enough. IDK if he's leading one of the levies under the main leaders, it's certainly surprising when he dies when you thought he was chilling at home

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Elias_Maluco posted:

Yeah, it happens a lot. Is there any sure way of preventing your ruler from being in an army? The only way I know is by not raising my personal levies, which is not an option for most of the game.

there is, put your ruler in charge of your smallest levy and then send him out to sea on a boat

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