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I accidentally made a merchant republic in my kingdom of sicily game. I made the mayor of naples the duke of sicily, which created sicily the merchant republic (I was actually trying to create a new duke out of someone who liked me). So now he rules his vassals from napoli, but he doesn't own the actual county. I also can't revoke his title like I wanted to when I first did it. 150 years later though it doesn't seem so bad, they make me cash and the doges tend to become my stewards. I don't have the merchant republic DLC though so I'm a little confused as to whats actually going on. Families from other parts of the world seem to occasionally show up as new patrician families, and I occasionally see boats from families within my republic sailing around the med. I have pretty much no way of interacting with them though, to my knowledge.
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# ¿ Apr 23, 2014 13:12 |
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# ¿ May 16, 2024 01:17 |
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How often does the AI use merc companies? If they have the cash they absolutely should do, every time imo. I'm finding it too easy to use mercs to win the opening battles, disband them and then siege the provinces down.
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# ¿ May 6, 2014 13:08 |
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Any mods that are more well, feudal? I'd like to play as a count and have the gaining another county or duchy be a huge deal rather than routine after a few months or years of play.
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# ¿ Jun 3, 2014 16:39 |
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Theres mucho talk of vassalising Il Papa, how does playing as one of his vassals stack up? Does he make a good liege for the ambitious? I'd like to help him recreate the historical papal states, and I remember betting against the pope in EU3 was a bad idea generally speaking.
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# ¿ Jun 9, 2014 12:52 |
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Any mods to increase the number of friends and rivals? More often than not I'm completely friendless (), is this working as intended?
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# ¿ Jun 9, 2014 16:43 |
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Who is closest to Attila the Hun in the 867 start? Any descendants or land owners of the same culture as him?
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# ¿ Jun 15, 2014 17:48 |
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So, can you automatically educate a child prisoner, and keep them as a hostage Theon Greyjoy styal? It should be an option at the end of a war to take your enemies heir as a hostage, but make it so he has agency of his own when it comes to marriage.
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# ¿ Jun 20, 2014 15:14 |
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If I could change the title King to Governor or something I'd be a lot happier using them as vassals. There shall be no kings but I! Someone posted earlier about making the Roman Republic and I've done just that in my game, thanks to a mod decision. This means the Roman Empire is Patrician Elective, so I'm planning on handing a Kingdom title to each of the patricians and seeing what crazy stuff occurs.
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# ¿ Jun 26, 2014 09:40 |
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Question, if an unmarried man knocks up an unmarried woman, and then marries her before the child is born, will the child be a bastard in game terms?
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# ¿ Jul 7, 2014 17:36 |
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I managed to get about 50k from somewhere, it was entirely spent within about 30 years. There should really be some kind of 'the Builder' nickname, because i built a shitload of castles and towns.
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# ¿ Jul 19, 2014 01:50 |
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List of buttons I would like to see in the next DLC: Befriend Insult Challenge to duel (seriously does anything ever come of the duel pop ups?) Seduce Torture Request military aid Denounce publicly form faction to declare war on X for N's claim/any other reason also a proper likes and dislikes system, as well another bar that measures how scared they are of you. It kind of grinds my gears that a guy can be +100 and still declare war on you, as well as the fact that being subjugated makes people like you.
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# ¿ Jul 24, 2014 10:26 |
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Any ancient-ancient near east mods? I've got a hankering for a mitanni chariot retinue
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# ¿ Jul 25, 2014 18:26 |
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game should let you pick what you siege imo, so you can go straight for the bishopric as a viking. Jack up the attrition from multiple hostile castles to compensate of course.
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# ¿ Jul 30, 2014 21:57 |
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Bold Robot posted:Any advice on a Zoroastrian start? Seems like a fun challenge but I don't really know where to begin. Swear fealty to the muslims, I chose the southern muzzies myself. With good timing and fabrication of claims you can eat the persian sultanate from the inside out, as well as attacking targets of opportunity outside your lands. I managed to make a good powerbase for myself with this method. However I wound up rage quitting when the persians finally disintegrated as I lost all the land which I'd taken in other duchies. I was installing zoroastrian counts in these lands and keeping them under the karen starting duchy and they flipped/became independent for ~reasons~. This probably applies to any area though, not just the east.
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# ¿ Aug 7, 2014 19:23 |
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I really like this idea, always felt the dejure kingdom/empire system was way too constraining and boring. Also gives the dejure duchy drift system a reason to exist, so after 100 years carcasonne or whatever will be part of your kingdom of toulouse, rather than aquitaine
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# ¿ Aug 14, 2014 21:55 |
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Beamed posted:So, sorry if this was already posted, but check out the PCGamer's Mod of the Week. Congrats guys! " I named my three children Pepsi, iPhone, and DotA " he certainly got into the spirit of it
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# ¿ Aug 18, 2014 14:48 |
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Glass Vegas, the extremely warlike but short lived inhabitants of a glowing green glass valley. They'll do anything to get out of there and lose their irradiated trait!
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# ¿ Aug 22, 2014 20:01 |
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Bel Monte posted:Look at this casual here. No lie this is what I want. Make it so paradox, and also make each province be made of hexes
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# ¿ Sep 18, 2014 19:10 |
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Apoffys posted:Is there a good reason why you can't press your claims or something in a defensive war if you win? I get that it would take effort to add the mechanic to the game, but is there a good reason why they haven't bothered? Yeah it seems odd, especially as this is how it works in the EU games. There should be a crap general negative modifier for aggressors who lose badly. Also, Dear Paradox, I know you read this thread, so I must tell you that your duchy of Normandy is simply unacceptable in the context of pre 1066 starts :sperg:
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# ¿ Oct 26, 2014 23:14 |
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I have a confession to make: I hate pretty borders There is nothing more pleasing to me than a spread out realm of random castles and towns across several independent kingdoms. It's the same reason I enjoy the merchant republics sprinkling of coastal cities. For me the shattered world mod isn't shattered enough, each individual holding should be independant. I'd like to see barons get more aggressive AI, so that as a count you might see a cute neighbourhood war between two castle holders in your province.
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# ¿ Oct 30, 2014 19:23 |
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^^Inshallah! I wish Mongols and the like had a 'demand tribute or declare war' button. Don't pay up and you get a normal invasion. It would make it that much easier to survive on the steppe or in russia, without the need to blob out to give you a remote chance against the mongol armies.
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# ¿ Nov 2, 2014 09:47 |
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Bloodly posted:You cross out this, but this is very much a truth in CK2, but the reasoning is different. In a 'shattered world' setup where everyone's a Count, the problem is the AI won't bother attack until it somehow gets a large enough advantage that it can win comfortably. Since everyone's a count with no power, that never really comes about, so the little lords keep to themselves. what about inheritances, and stabbings. Surely after 50 years or so some would pick up steam? (I can't test this myself at the moment)
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# ¿ Nov 19, 2014 16:14 |
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Can you mod clothing easily? You after the end guys could go really wild with it if so. I'm imagining some kind of lumberjack shirt with huge epaulettes for noble north easterners, half naked bolo savages for the deep south etc.
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# ¿ Nov 27, 2014 08:48 |
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Major Isoor posted:I'm not sure if this has been raised already, but uh, my character/Empress doesn't seem to be able to break up with one of her lovers post-seduction, after he gave me a bastard. (using the diplo option, that is) It's becoming slightly urgent for me, as he has contracted syphilis somewhere along the way, and I don't exactly want my character to pick that up off him, if there happen to be further "encounters" between the two. God's punishment? You could always have him killed to avoid the awkward break up talk, this is CK2 after all
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# ¿ Dec 19, 2014 11:25 |
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I always figured retinues were meant to be that a wealthy feudal ruler might 500 heavy infantry or 1000 knights that are the pride and joy of his army, trained soldiers loyal only to him .ie a retinue not a standing army. Making legions with them was fun and all but didn't fit in very well and made roman reconquest extremely easy and boring.
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# ¿ Dec 22, 2014 14:40 |
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Spakstik posted:I decided to take advantage of a lower crown authority revolt in England to swipe a city in York from the revolting faction. While fighting off the English army to ensure the revolt kept going, I managed to capture about half of the English court, including a prince who became king when his dad kicked the bucket. Now I've got the king of England sitting in my dungeon, but I'm not at war with him (just hostile since we're competing for the same turf); is there anything useful I can do with him besides ransoming him? take a trip to a greek culture place, convert to greek culture and then chop his nuts off imho.
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# ¿ Jan 5, 2015 16:21 |
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So this levy bug wont affect me if I dont own Charlemagne or WOL right?
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# ¿ Jan 6, 2015 16:34 |
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quick multiplayer question, 2 of my friends have an ongoing game, will I be able to hop in and take control of someone? Additionally, my computer often crashes, will they be able to keep playing after I've crashed ?
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# ¿ Mar 1, 2015 15:13 |
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Thanks for that, one more thing I shouldve included: Can you join a game that is currently being played, or does the host have to go back and rehost it any time someone wants to join?
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# ¿ Mar 1, 2015 15:33 |
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any mods to make the AI a lot more merc happy? It feels almost as broken as retinues were that you can win pretty much any war via mercs, and the AI wont respond with more than one or two to an existential threat even with a very healthy treasury
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# ¿ May 22, 2015 15:59 |
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I dont like how dueling automatically gives a -10 if you kill the guy by showing no mercy. Can you even kill people by default, or is wounding the best you can do?
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# ¿ May 24, 2015 17:18 |
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Vichan posted:Which mod(s) would you guys recommend if I want to enrichen the 'vanilla' gameplay experience? I'm mostly looking for expanded pagan mechanics, a much more unstable Byzantine empire and more lethal combat. I use declare friends and rivals, as well as realistic battles mod. That mod makes you very likely to capture or kill the leaders of a defeated army, as well as increasing the chance of death in battle all round. You're actually more likely to escape unscathed if you are craven, making it a good trade off instead of just getting brave every time.
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# ¿ Jun 5, 2015 14:16 |
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Darth Windu posted:Yeah, if you want to keep your guy safe during battle then uh don't send him into battle. I've found that even if your guy isnt set to be a primary leader, he's still on the field getting stuck in often enough. IDK if he's leading one of the levies under the main leaders, it's certainly surprising when he dies when you thought he was chilling at home
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# ¿ Jun 5, 2015 21:42 |
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# ¿ May 16, 2024 01:17 |
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Elias_Maluco posted:Yeah, it happens a lot. Is there any sure way of preventing your ruler from being in an army? The only way I know is by not raising my personal levies, which is not an option for most of the game. there is, put your ruler in charge of your smallest levy and then send him out to sea on a boat
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# ¿ Jun 5, 2015 23:23 |