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Bremen
Jul 20, 2006

Our God..... is an awesome God
^^^^ oh, yeah, that isn't completely broken at all

Part of me wants to gloat about how I have BNW sitting open right now (as opposed to the smart people who saved $6), but in all honesty I have a headache and will probably go to bed soon.

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Bremen
Jul 20, 2006

Our God..... is an awesome God

Varjon posted:

I don't really get the trade with city states option without that tier 3 freedom policy that gives you 4 influence per turn or whatever. They're less money than civ trades, and you won't get any science. Why would you ever do it unless you have nowhere else to go?

That ability is awesome though. It's basically a free permanent city state ally for every trade route. And you know how you always get that annoying hostile maritime/cultured city state neighbor you want to ally with without the double influence loss? Trade route time!

I was playing as Poland and actually going for a culture victory, and ended up going Freedom because my archenemy Bismark picked order. But when it came time to pick a tier 3 policy Alexander looked like he was cruising for an early diplo win with his 9 city state allies and I wasn't near broadcast towers (the Culture freedom policy is +34% tourism from broadcast towers), so I grabbed it and switched all my trade routes to his city states.

Bam, diplo victory in the early atomic era.

Bremen
Jul 20, 2006

Our God..... is an awesome God
I've been greatly enjoying BNW but games against the AI are getting kind of old. Is there a good way to get involved in multiplayer games that wont have half the players permanently disappear an hour in?

Bremen
Jul 20, 2006

Our God..... is an awesome God

GenVec posted:

There Steam Group mentioned in the first post. Twice a week, Sunday and Thursday.

Just be aware that Civ multiplayer is a little... touchy. Sneeze too hard and it might boot you.

Hum, that was the first thing I checked, and I still can't find a mention of a steam group. What's the name?

Bremen
Jul 20, 2006

Our God..... is an awesome God

Chamale posted:

These numbers are so strange to me. I've played 115 hours of Civ V with 6 games started and completed. The first one was about 5 hours long and after that one I dove into mods and gigantic maps.

Is developing your military in the early and middle game a good plan, or anything but a fallacy, in unmodded Civ V? I find that on extra-large maps, the countries with larger militaries tend to do poorly because they can't conquer enough territory to make it worthwhile.

I find that other nations will almost invariably settle super-aggressive cities right up against my borders, often before I can even get a single settler out (to be fair, I play on emperor). And of course if you look weak they'll almost always declare war on you soon afterwards, which can be a major hindrance to growth even if you hold all your cities. So I've found I need an early military just to hold and sometimes retake my nearby territory.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Dr. Video Games 0031 posted:

This isn't the group he was talking about, but there's a CFC-based steam group for people who like to marathon games in single sessions here: http://steamcommunity.com/groups/NO_QUITTERS

So if you'd rather marathon games than play in multiple sessions.

I'll sign up, though I doubt I'll have that long a stretch of free time before the weekend (if then).

Is there a goon group for multiplayer, though? I may be blind but I've read through the OP twice and don't see any mention of a group.

Bremen
Jul 20, 2006

Our God..... is an awesome God
The Fall From Heaven guy decided to work on a stand alone game rather than more mods, last I heard. But some total conversion mods would be pretty cool.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Fly McCool posted:

I still have no idea how faith works. I've read and re-read the description, and maybe I am dumb, but I can't wrap my head around how it works, exactly?

Speedball gave a good summary above, but basically Faith is a resource like gold that you use to buy stuff. The basic way to get them is from Shrines and Temple buildings, which basically slowly convert gold to faith. Other ways are religious city states, some world wonders, and a few natural wonders.

Usually the first thing you'll buy will be a pantheon, which is a proto-religion and most of them give bonuses to tile yields. God of the Hunt gives +1 food from camps, God of the Sea is +1 production from fishing boats, Desert Folklore is +1 faith from desert tiles, etc. There are a few exceptions to this like a pantheon that gives a bonus to wonder building, but most of them are tile yields. Generally you'll look at the land around you and pick the pantheon that gives you the best bonus.

After that, you can buy a great prophet with faith to found a religion, or wait for someone to spread their religion to you; the max number of religions is capped at half the total players, so not every civilization will have a religion. Waiting for someone to spread their religion to you will replace your pantheon with theirs, though, which is usually less useful than the one you picked. Once you have a religion you can faith-buy missionaries and inquisitors for that religion, as well as other things based on the religion's beliefs.

Religions are made up of various beliefs, many of which involve faith. Some let you purchase specific buildings, like cathedrals or pagodas, with faith; others increase the amount of faith you produce, like one that gives +2 faith from every world wonder. Again, if you're founding a religion you usually pick the ones most useful to you, but I generally recommend trying to balance faith production with faith expenditures; if you pick Pagodas and Holy Warriors for your religious beliefs you're going to have trouble finding enough faith to spend, whereas if you pick two beliefs for increased faith production you'll have nothing to do but produce missionaries to convert other nations (which can be good if you have a belief that gives you bonuses from other cities following your religion, but that's a specific strategy). If you have multiple religions in different cities, each city can use faith in ways appropriate to its religion.

Things change a little in the Industrial Era, when you get the ability to buy great people with faith based on social policies, and totally apart from religions. Their cost increases with each purchase, but I believe they don't count towards Great Person Points costs in cities, so it's a nice bonus if you've got nice faith generation.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Captain Fargle posted:

If there's a slot open I'd be interested in joining the goon game tonight. Who do I need to add on Steam and/or Skype to get in?

I just joined the Goonciv group someone linked and am sitting around in the chat.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Peas and Rice posted:

I've been going for my first diplomatic victory and playing Venice. I'm not quite sure what I'm doing wrong, but everyone else seems to be the bestest buddies with city-states and I can barely get 3-4 as allies.

I built the Forbidden Palace for the extra delegates, but somehow Alexander, who has two whole cities left, is in so deep with most of the city-states that he's got 10 delegates to my 6. I took Patronage (of course) and maxed it out, and then went for Freedom, which everyone else in the world seems to be ignoring despite the fact that my happiness is finally in the mid-50s and I can just waltz into new City States with my Merchant and buy them without a ding on my happiness anymore.

Is there some grander strategy I'm missing? The only thing I'm not doing that I can think of is micromanaging specialists my cities. I've got my spies rigging elections now, but even though they succeeded in both the cities where they're stationed, those cities didn't swap to Allies (and my influence in one of them is 128 but apparently still not better than Ghandi's.)

If you're Venice with Freedom, take the Freedom policy that gives you 4 influence a turn with any CS you have a trade route with and then send cargo ships to every CS you can.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Golden Battler posted:

You used to be able to mess with building queues during inter-turn periods, but that apparently broke the game somehow. You can still re-arrange your spies or look at the map or browse the tech trees just fine though, I have no idea what you're getting at on that front.

e: to clarify I'm talking about single player, I have no idea about MP.

With hybrid multiplayer, anyone who isn't playing effectively has their game freeze up; they can't scroll the map, see the other player moving units, or have the chat window update. It just locks up on wherever they were looking and nothing at all will change or update. It is incredibly frustrating, especially when you consider that if it's a 3v1 war each of those four players has to play their turn in sequence, so it's often sit in place doing nothing for a half hour.

Bremen
Jul 20, 2006

Our God..... is an awesome God
Just a reminder, we'll be starting a new all goon multiplayer game in approximately 30 minutes.

http://steamcommunity.com/groups/goonciv

We play Thursdays and Sundays, so please only sign up if you can show up on those days.

Bremen
Jul 20, 2006

Our God..... is an awesome God
Stone and maybe some other resources I forget are the same way, just an improved tile yield.

Bremen
Jul 20, 2006

Our God..... is an awesome God
Just as a notice, the SA Civ5 steam group does multiplayer games on Thursdays and Sundays at 7PM EST. Tonight we'll be resuming a game we've been playing for the last few weeks, but JayMax didn't make it Thursday and it looks like he might not make it tonight either (at least, no sign of him on Steam in the last 5 days). If anyone is interested in getting a taste of multiplayer, we could use a sub for him; he's playing Sweden and IIRC is around the middle of the score rankings.

Bremen
Jul 20, 2006

Our God..... is an awesome God
Just as a reminder, the Goonciv group multiplayer game meets again tomorrow at 7PM Eastern, and Krotan, one of our players, has mentioned he wont be able to make the next three sessions. If anyone is interested in taking over for the Aztecs just hang out in the group chat at around that time.

I took the liberty of screencaping the latest score and my view of the map, for anyone interested. The game is just entering the industrial era and is very much in flux; despite my high score I'm pretty far behind in tech, so it's anyone's game.

Bremen
Jul 20, 2006

Our God..... is an awesome God
Just a reminder, the Goon Steam Group game starts in 30 minutes and we need a sub, if anyone is interested in a game and willing to hop in chat (You don't have to be a group member to chat).

Bremen
Jul 20, 2006

Our God..... is an awesome God

Cleretic posted:

Also, I want to ask, is there a benefit to becoming Influential over another civ aside from being that much closer to winning by culture victory? I have more raw Tourism output than Hiawatha, although he's more influential since constant fire from Atilla and Montezuma hosed over all my trade routes. So he's got the lead there, and I probably can't outpace him in time, should I even bother trying?

If you have tourist influence on a civ with a different ideology, it will cause them to lose progressively more happiness, and if their happiness gets low enough (-20?) there's a chance their cities will defect to someone with your ideology, though not necessarily you. If you have tourist influence on someone with your ideology, it works to counter this effect from other ideologies, so multiple nations in one ideology can attempt to counter a single culturally powerful civ in a competing ideology.

The beta patch also adds other bonuses to being influential, like losing less population when taking their cities.

Bremen
Jul 20, 2006

Our God..... is an awesome God

jivjov posted:

Big fall patch just hit. Patch notes are way too huge to post, so have a handy link instead!

Well, so much for the current Goon Multiplayer game. All the plotting and betrayal will be lost, like tears in the rain. Time to patch.

We were just about to hit nukes, too.

Bremen
Jul 20, 2006

Our God..... is an awesome God

The White Dragon posted:

It could be but I've actually seen them make Inquisitors in cities following religions other than their core and use them to spread their founding religion again. This is from civs I've rooted the Holy City out with an Inquisitor in. It's definitely not Great Prophets; I usually start "gently caress this poo poo I'm sending an Inquisitor to your capital right the gently caress now" wars by killing the most recent GP they've made.

Still, their Faith output bonuses are so dumb. You don't magically make a Great Prophet twenty turns after you lost your previous one when you only have one city left on Marathon, and I have seen that a couple times too.

I'm pretty sure Inquisitors can't spread religion at all, nor can you use them on cities you don't own.

Bremen
Jul 20, 2006

Our God..... is an awesome God
The max number of religions is always half the starting nations, so assuming no massive early game purges you may or may not have neighbors ripe for conversion. In single player spreading religion to a civ that has none will make them happy, but trying to spread it to a civ that has its own religion will make them extremely cross.

In the current goon MP game I've managed to spread the holy religion of Consumerism to more than half the world, but somehow this has failed to make everyone love me. Possibly because it has Tithe. So as always the mechanics don't work the same in an exclusively MP game.

Bremen
Jul 20, 2006

Our God..... is an awesome God
I've considered experimenting with Byzantium and a piety opener, but haven't done it yet. Partly it's just that Tradition and Liberty are such great starters they're hard to compete with.

Bremen
Jul 20, 2006

Our God..... is an awesome God

GenVec posted:

If you've ever wanted to get into multiplayer but just haven't had the chance, now's the time.

The SA Civ group is starting up a new big game after Bremen's crushing cultural victory. Sessions will be Thursday and Sunday, 7pm to 9pm EST.

If you've only ever played against the AI, MP is a world apart. No more cheesing against hordes of poorly managed units, no more dealing with lovely diplomatic AI. Highlights of our last game included an insane triple cross by German primitives (Thanks Tyrel!), Mayan archaeologists sneaking into war zones to steal artefacts, and a world war being secretly funded by a Carthaginian puppet master.


Also Mayans managing to catch half the Portuguese fleet with a nuclear weapon. Kalle's priceless reaction.

So if you want in, post to the announcement in the Something Awful Civilizations group.

I wont be able to make the next game, but I can't recommend it enough. Our last game was (un?)lucky enough to get to the information age without any player getting a decisive advantage, so ended up spiraling into a series of more and more destructive betrayals and world wars. I credit my victory almost entirely to the map gen giving me an awesome fortress semi-continent to peacefully build a monstrous tourism machine, even though I spent most of the game trailing in tech.

Also, poor Mombasa got traded back and forth so many times it's already down to 2 pop in that screenshot, and that wasn't even the last time it changed hands.

The steam group for the games.

Bremen
Jul 20, 2006

Our God..... is an awesome God

JayMax posted:

Congrats, Bremen.

My expansionist Swedes got wiped out in the early Modern Era after a disastrous two-front war and a double-cross by my Portuguese allies.

There was a really cool moment the turn before an important Congress vote when we took a few minutes before hitting "next turn" to discuss the proposed resolutions in public. I was in a pretty dire situation militarily and I was scrambling to get some kind leverage out of my delegates and get one of my enemies to back off.

I love that realpolitik poo poo and single player "diplomacy" just doesn't compare.

Your Portugese ally took that moment to privately let me know I didn't need your vote to repeal the embargo, btw :P

Bremen
Jul 20, 2006

Our God..... is an awesome God

Phobophilia posted:

Holy poo poo someone won an MP cultural victory, I had no idea that was even possible. I guess it's better in larger games, where you can set up a defensible location and hope the rest of the world tears itself apart in war, maybe because going for science and domination scares the poo poo out of everyone else (people get declared, or you hit tech era announcements first), while the first sign of culture is steadily decreasing happiness for everyone else.

I'd be down for a live-action goongame if it were run on your equivalent of Friday/Saturdays (Saturday/Sundays for me).

Technically I didn't win, we just ran out of time and there was a consensus that I was closest to victory. If the geographical and geopolitical situation hadn't made it hard to gang up against me I doubt I would have gotten that far. It helps that the two neighbors I had that could possibly have stopped me, Songhai and the Aztecs, were both in the running for a science victory and I was able to point out to each that a nuclear war between us would just hand victory to the third.

That said, cultural victories are hard on multiplayer. Other players are much more likely to take steps to lower your cultural influence on them, like declare war, and you're pretty much limited to whatever archaeological sites are in your territory or nearby city states. I only managed it because I had a great and well defended start, along with massive amounts of faith (Mayans + two faith giving natural wonders) and the To The Glory of God reformation belief. It was basically the best setup I could have hoped for.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Phobophilia posted:

Yeah, come to think of it, 200tpt is pretty low in that era. So is 800bpt. I think Aztecia and Songhaia could have definitely nipped you in the bud and delayed your victory long enough for someone to eventually win.


Let me guess: Krotan was jockeying to stick his neck out the least, so that you'd be the one nuked first, so he'd be top dog after the dogpile. Ah, the eternal enemy of dogpiling the leader.

Krotan never declared war on me; we'd been long term allies, and I think he was hoping the others would stay at war with me long enough for him to win without a guilt-inducing betrayal. Also his jungle based nation had extremely little in the way of production. Idioticon did, and hit one of my cities and about half my army with a nuke, but agreed to peace when I reached nukes and threatened retaliation (he was tall instead of wide, and his super-science capital was well in range of my nukes). I suspect he was planning on another round once he had bunkers, but by then the coalition against me fell apart.

Edit: Additionally, as you point out, I didn't look like an immediate threat. I was actually losing ground influence wise while at war, and even with open borders, a diplomat, and a trade route on Germany was still something like 70 turns from a culture victory. It was only a massive wave of faith purchased great musicians that brought me within ~10 turns of a culture victory at the end.

Bremen fucked around with this message at 07:59 on Nov 5, 2013

Bremen
Jul 20, 2006

Our God..... is an awesome God

GenVec posted:

Bremen ended with 35 turns to influential on Germany, who was second highest in culture. It would have taken 35 turns for the highest tech leader to even finish researching space race technology.

As for why that coalition failed to gain momentum, I have no idea. I am generally of the opinion that if you are not at war with the person who wins, you're doing it wrong.

Krotan (Aztecs) was apparently menaced by a non-existent threat from Portugal, leading to his bizarre attempt to resurrect a previously-defeated Sweden at the 11th hour. Idioticon, as far as I understand, was convinced by Bremen to halt his war with the idea that they would "destroy each other" - a clear miscalculation, as continuing the war would have left Bremen in a far tighter spot than Idioticon, even without Krotan's strange manoeuvres. With Idioticon (orange on the map) no longer threatening his west and having bought Krotan's cooperation, he was able to control the choke point around Mombasa, force peace, then start sending out his culture more powerfully than ever.

Actually, I believe I was 9 turns to influential on Germany. By the time we ended the tougher target was Songhai, since I'd used all my musicians on Germany, and they were only 17 turns to influential, which would have dropped to ~10ish once my diplomat settled in.

Though if we hadn't been ending then I would have waited to get my tourist center up, at which point my musicians should have been enough to instantly win the game for me like I originally planned. I knew full well that if I looked like I was going to win in 10 turns everyone would declare war on me, which is doubly bad for a culture victory since it greatly reduces how much tourism you produce.

Bremen fucked around with this message at 17:15 on Nov 5, 2013

Bremen
Jul 20, 2006

Our God..... is an awesome God
Hanging Gardens: Me :smug:
Colossus one turn from completion before someone snatched it: Also me :smith:

Bremen
Jul 20, 2006

Our God..... is an awesome God

Mymla posted:

The point is, partly, why can archers shoot twice as far as guns? But mostly, why does combat have to start sucking so much after the Renaissance era?

I think the idea is that at gunpowder the idea of fighting hand to hand kind of goes out the window, so now ranged units are the new close combat units and cannons and artillery are the new ranged. The 1 range units were mostly put in so archers and other ranged units would be able to make use of their upgrades. Archers aren't really shooting farther than guns, but rather all combat is now taking place on a larger scale.

Bremen
Jul 20, 2006

Our God..... is an awesome God

DrPop posted:

What's the science penalty? And man, that really blows. I miss my sprawling Neo Carthaginian Empires :(

+5% tech costs per city.

On its own that's not really enough to make additional cities prohibitive, but there are other mechanics as well. Tradition is pretty much universally regarded as the best starting policy tree, and it gives a lot of benefits to your first four cities. Happiness is global, so 80 population in 4 cities costs the same as 80 population in 10 cities, and number of cities also gives a happiness penalty (which can be offset if the cities claim luxury resources, but total population cap is still the same) and science is based on total population. National wonders are a key part of early game strategy, but get exceedingly unpractical with more than 4-5 cities. And so on; there's not any one mechanic that stops sprawling empires, but all of the cumulative effects mean a tall empire has a bunch of advantages.

Bremen
Jul 20, 2006

Our God..... is an awesome God

KKKlean Energy posted:

I've used that combination a number of times and not had a problem like this with it. I've never seen something so odd. I'd assume it's just a one-off.

There are at least three or four "interior" seas like that. My capital is also on one, and I'm considering settling a city in tundra (to be fair, it would have a new luxury) just to make a canal.

As far as an LP, I've kind of toyed with the idea of taking screenshots to put together a report later, Dominions 3 style, but I always forget when it comes time for the game. Is there that much interest for a multiplayer game report?

Bremen
Jul 20, 2006

Our God..... is an awesome God

Putin It In Mah rear end posted:

Don't think you'll have to wait long. Assyria artillery rushed hard and is going to clean out America pretty fast. To the tune of about 1 tech per city :aaa:



Gee, I wonder why I felt a burning need to get artillery before America, the tech leader, did :colbert:

Bremen
Jul 20, 2006

Our God..... is an awesome God

Putin It In Mah rear end posted:

You don't need to justify yourself to me. Being Assyria is reason enough. That JayMax festooned your territory with twinkle-stars is just added incentive.

The sad thing is that I really did fully intend to play Assyria as a friendly neighbor and go for a science or culture victory. I didn't even invade India when America offered me a piece of the pie.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Bogart posted:

I think an okay UA for America would be a bonus to growth per city based on how many trade routes to other Civilizations you have. Immigrants!

I would think a bonus to settling new cities rather than building up old ones would probably fit better. Maybe something like Manifest Destiny: Half unhappiness from number of cities, Settlers build 20% faster.

And yeah, I'm aware that's a bonus for a playstyle that's very bad mechanically. But imagine what facing an AI America would be like on high difficulty!

Bremen
Jul 20, 2006

Our God..... is an awesome God

Putin It In Mah rear end posted:

So I'll probably do a more involved write up of my approach later, but the GoonCiv MP game ended with DragonGem the victor. It came down to a war between Venice and the remnant of Brazil on the one side and Austria/Poland on the other. I was holding alright until I learned you can't citadel bomb on top of another citadel :supaburn: but what really did it in was Venice's gimmick preventing me from completing the Manhattan Project since I needed to continuously pump out units to keep alive, not that I had any Uranium anyhow.

In retrospect, my fatal error was jumping into the info age too early (before anyone else was in atomic), painting a huuuuge target on my back. I'd mostly survived up to that point by maintaining a low profile. If I'd gone about it slightly differently, I might not have gotten ganged up on like I did (America and Assyria being on the other end of my territory waiting for an opportune moment to jump in).

The other mistake I made probably was in not intervening more proactively to help defend Brazil when she came under attack. It might have been a different game if Brazil had still been a player. I blame Squidgeny for not making more units :P

Congrats, Dragongem.

By the by, I'm probably going to do a low production value twitch stream of the next game for people interested. It'll just be a feed of my game with maybe some commentary and also probably my dogs barking. There's going be a little break between this game and the next, but I'd like to try to get a full 8 players into the next one if at all possible.

The funny thing? At first I didn't have any intention to attack you, I just wanted to build up out of third place while you and Austria slugged it out. But I asked America if they needed any support and they asked me to look threatening, so I lined my army up on your border.

Then Poland and Austria started sounding like the war was lost, and my army started seeing tanks and later modern armor and jet fighters (I didn't even have machine guns!) and I really started to believe you were running away with the game. I hadn't unfogged the far side of the continent so I couldn't see if your cities were losing health. That was when I started pressing America to join in on the dogpile, but he wanted to build some B-17s first (against jet fighters, which even he admitted wouldn't fair so well).

Then Austria completed the Manhattan project (mine was 9 turns out) and I guess even your massive tech lead couldn't make up for Venice's production problems. A very well fought game.

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Bremen
Jul 20, 2006

Our God..... is an awesome God

Tao Jones posted:

Bremen, the graveyard of empires.

You know, I mostly just try to cultivate a reputation as a good and trustworthy neighbor, but I don't mind this one either.

To be fair I've played in 3 goon games, and in one of them I got conquered and sliced up like a pie. It's just the other two where I ended up in super defensible positions that repeatedly ground attacking forces to dust. And I'll note I'm still not sure how I held off Austria in this last game. It was by the skin of my teeth, with my city ending several turns on single digit hp.

Some screenshots, btw.



Early Assyria in all its glory. Pre-Artillery it was really only attackable by sea (not that this stopped America from trying), and the bizarre map layout meant that I was one of only three nations with cities on the main ocean. And the other two were across the planet.

Also visible is the citadel Jaymax used to steal my cotton, the first of many ways he decided to poke the lion. Like conquering my befriended CS neighbor of Bogota.



fuckyoujaymax.jpg

Shortly followed by the most justified war of conquest the world has ever known.



After that I kind of forgot to take screenshots, but Austria and Brazil (the other two coastal powers) hit me by sea while America tried to invade from the east. I feel bad I bitched so much about that but I was under the impression they were doing it in response to Jaymax's complaints about my "warmongering". I managed to hold them off but, deceptive score to the contrary, was never in a great position and rapidly fell behind on tech.

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