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Hey I remember that Transcendence game in the OP! I played a lot of that a few years ago but now FTL scratches a lot of that itch (though Transcendence is real-time action as opposed to the RTS-like combat of FTL)
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# ¿ Aug 6, 2013 20:10 |
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# ¿ May 10, 2024 22:36 |
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Mylan posted:Yeah, enjoyed that game years ago. Is Transcendence still in development? I checked out the web site and the download linked version appears to be way out of date with the latest version they mention in the forum. I think it's in "development" the same way almost all these roguelikes are- complete enough to play and enjoy but getting new stuff from the creator(s) at a very slow pace.
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# ¿ Aug 7, 2013 17:23 |
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victrix posted:Good thread, great OP. I'd put "play the odds and/or always take the sure thing" to that too. I've died quite a few times in these games when I've taken a route that should work instead of a route that always works (i.e. trying to clear one more easy room before going to a merchant for healing, and somehow dying there)
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# ¿ Aug 9, 2013 03:23 |
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tentacles posted:That aside, this game is great and just keeps getting better. Does it? I got to Floor 3 once as the Warrior and haven't gotten back there since, though I've only tried it a half-dozen times. How do you know when it's appropriate to search a given wall? That mechanic seems really tedious.
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# ¿ Aug 19, 2013 21:41 |
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precision posted:Dungeon floors are always square and are more or less mostly filled out. You get very quickly used to knowing where secret doors "should" be. Searching also has a 100% chance of succeeding (and you also have a passive chance to notice if you just walk by, I think Rogues may have a higher chance than others). It's not tedious at all once you get used to it. Is there a map function or any way to see how a floor is laid out as you explore it?
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# ¿ Aug 19, 2013 22:15 |
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precision posted:Just drag and scroll around, or pinch and zoom out? I had no idea that was possible, this game just got ten times better. Thank you!
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# ¿ Aug 19, 2013 22:38 |
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Finally fired up Dungeonmans probably two years after I first purchased it. Played about an hour or so and it's fun, though I feel like I goofed by not picking a ranged character or taking a ranged skill immediately. Took on the first Scrobold boss and used a bunch of consumables, only to run away when it was clear that I wasn't strong enough to kill him Didn't there used to be a thread for that game, or is it old enough that no one cares anymore?
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# ¿ Sep 17, 2018 05:47 |
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Tollymain posted:im sure people still play it but it cant really support its own thread anymore Thanks, most of my ranged woes are from dealing with ranged enemies who move a lot and just chip away at me as I run them down. Also I need to figure out where to buy more healing potions since I smoked them all trying and failing to clear that boss, that first town only had one for sale and I'm guessing that I can't buy potions at the academy until I beat that boss and get back whatever artifact is there.
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# ¿ Sep 17, 2018 14:19 |
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Shout-out to everyone who recommended picking up a ranged skill early on in Dungeonmans, I fired it up again and received a skillbook for the basic Archery skills and now I'm rolling. Can't wait to see what stupid thing kills me! Did I read correctly that maxxing out your first skill tree with a given character let you auto-unlock that skill tree for future characters?
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# ¿ Oct 8, 2018 03:59 |
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Ignatius M. Meen posted:If I remember correctly you have to take said given character far enough that they can retire and become a teacher at the Academy. After that, yeah they can train all future characters in it to max for free. Ah OK, any guidance as to what "far enough" entails? I'm guessing it's a certain character level?
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# ¿ Oct 8, 2018 04:17 |
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ToxicFrog posted:Prospector? Privateer was the disappointing Elite-inspired Wing Commander spinoff. I remember playing Transcendence a decade ago and liking it, is it still any good? I know there's a paid version on Steam now.
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# ¿ Oct 10, 2018 16:30 |
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Lost my first Dungeonmans guy at level 6 to a monster party Rolled a Wizard which seemed strong though I don't know how much of that is the starting bonuses and how much of that is the class. I assume that if I can get back to where my dude died I can maybe get something good out of it? E: Also I keep seeing Headless Headsman enemies and they all drop Trick or Treat baskets C-Euro fucked around with this message at 23:39 on Oct 14, 2018 |
# ¿ Oct 14, 2018 22:31 |
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Lost character #2 in Dungeonmans (a Wizardmans) due either to a Lizardmans who could do melee damage from two tiles away or my own inability to read the perspective in the game I rolled a Dungeonmans for my next character but the default Wizardmans class felt really strong, I kind of wish I had just re-rolled a magic user instead. What's the pro magic build for this game?
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# ¿ Oct 18, 2018 05:41 |
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Jazerus posted:necromancy all day long Yami Fenrir posted:Necromancy and ranger together is basically cheating, hth. I played around with Necromancy a bit on my first run but I spent a lot of time maxxed out on Deadpulses and nothing to use them on. I'll have to try it out again.
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# ¿ Oct 18, 2018 12:25 |
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TooMuchAbstraction posted:The basics of doing well in Dungeonmans involve not getting hit. That's why Rangermans is good (free ranged attack + escape abilities), why Necromanser is good (ready access to a tank that isn't you), why Light Armor is good (it gives a big ol' pile of temporary HP), and why the decoy spell is ridiculously good. The decoy spell also is a prerequisite for the bamf spell, which IIRC is the best escape ability in the game. I hadn't really played around with the decoy ability until I got to the floor where I died. When I realized I was in trouble I definitely laid one down but half the enemies still went for me, natch. Jazerus posted:the regular mostly summoning spell isn't great, although mostlies are pretty decent - go straight for hateglacier. the second spell, which lets you turn an enemy into a bomb that also creates a mostly, is also extremely good - use it on trash enemies that are standing next to strong enemies. Is that the first ability in the third Necro line? That one seems to poison enemies and turn them into Mostlies if they die while infected, I had it on my first character and it seemed...OK I guess?
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# ¿ Oct 18, 2018 21:44 |
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In my quest to play every game in my Steam library I put a couple of hours into Ziggurat today, which is fun even though I'm not really a PC shooter guy. Have managed to get a little further in each run compared to the prior run other than one go-around with some really terrible luck, which I guess is the ideal roguelike experience. Anyone else here put much time into this game?
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# ¿ Apr 12, 2020 05:11 |
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Fired up Dungeonmans for the first time in a while, cruising with a level 9 character with a lot of marksman skills. A couple of base building questions- 1. Once I upgrade the library to what the game tells me is its max level, is there any point in continuing to donate skill books to it? I've donated 12 books so far. 2. Does there ever come a point where I should sell unwanted loot for cash, or should I just keep shoveling everything I'm not using into more blacksmith resources? C-Euro fucked around with this message at 15:10 on Apr 28, 2020 |
# ¿ Apr 28, 2020 06:15 |
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Thanks, it's a bit confusing that you can still donate books to them for no(?) benefit. Then again I keep finding skill books for skills I'm not using or in which I'm already maxed out, so what else am I gonna do with them? E: Got to the top of my first Warlord tower and had to use an Escape scroll after getting the boss down to half health Feels bad mans, that guy wasn't messing around. C-Euro fucked around with this message at 20:26 on Apr 28, 2020 |
# ¿ Apr 28, 2020 17:09 |
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Finally killed my first Tower Warlord in Dungeonmans. Fuuuuuuuuck those guys.
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# ¿ May 1, 2020 00:12 |
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TooMuchAbstraction posted:They're great! ...assuming you can handle them of course. And assuming they're the right class. Warlord weapons are the best reliably-available weapons in the game, but if you're a mage and the warlord you fought was a bannermans, that's not super helpful. They can be something besides Bannermans? All the ones I've seen so far have been Bannermans. Love to have my Stamina and Mana constantly drained by enemy banners, and to have the enemy get reinforcements that keep healing them.
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# ¿ May 1, 2020 02:42 |
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TooMuchAbstraction posted:Yeah, there's...uh, there's Bannermans, Rangermans, Wizardmans, and I forget what the melee one is called, probably Fightermans. I think those are the only warlord types. Bannermans is certainly the most annoying to deal with. I guess my Dungeonmans Protip would be to always take the banner skills yourself; they're strong, and they work well with every class (and have no equipment requirement). One of them gives you stamina/mana recovery when you damage enemies and basically lets you use your skills nonstop (well, still subject to Strain). Oh yeah I took the skills for the melee and ranged banners early but haven't gone past the first skill in either line. And yeah lots of potion and scroll use in that fight, which is great until a Trickster Mage steals all of your buffs I'm 15 hours deep with this character that I rage-created when I lost my last character unexpectedly, game is great! If only the "auto-run to nearest up/down stairs" function worked...
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# ¿ May 1, 2020 05:14 |
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lol the "Trivial" ratings on these Ancient Castles are some false loving advertising if I've ever seen it.
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# ¿ May 1, 2020 22:45 |
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Just got the "40 skill points on one character" achievement in Dungeonmans but almost none of said skills contribute towards unlocking any of the secret mastery trees I'm about to hit level 14 with this guy and I keep waiting for him to die, but I've managed to get out of all of my close calls so far.
C-Euro fucked around with this message at 05:23 on May 7, 2020 |
# ¿ May 7, 2020 04:51 |
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TooMuchAbstraction posted:The best is when you face an archer warlord when you have both Arrow Time (passive that lets you send projectiles back where they came from) and the banner that puts starlight burns on enemies. Archer warlords bounce all over the place while shooting you, and are normally a tremendous pain to fight...but with Arrow Time they pretty much can't touch you and instead every attack they make lands back on them with added starlight damage. They basically shoot themselves to bits while you stand there and Matrix dodge everything. Thanks for the tip, I encountered a ranger warlord and had the Arrow Time ability from the Medium Armor tree, I think I got hit once the entire fight. Got an amazing bow for my trouble as well.
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# ¿ May 8, 2020 22:56 |
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lol I used a Challenge scroll on a pack of zombies in Dungeonmans, I should have known something sassy would happen after the tooltip suggested that I do it. What do I do with their unique drop?
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# ¿ May 14, 2020 23:51 |
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+1 for Dungeonmans, which I've been playing a ton of lately. The fact that progress is somewhat cumulative across characters made in a given world is really good for teaching people new to genre that it's OK to die sometimes. I assume it's not the only roguelike with a progression system like this but it's very clear that you're supposed to build up your academy across many characters. Or in my case, across the third character you made as a throwaway because you were mad about how your second character died, and now he just. Won't. Die.
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# ¿ May 15, 2020 15:50 |
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Buller posted:Seems like its many times easier being ranged than melee in dungeonmans. Some of the design concepts such as chasing enemies i dont understand. I'm playing a Ranger/Two-Hand Fighter hybrid and mowing down enemies at this point. One thing I'll say is that, unless you're really gung-ho about a certain skill tree, try to avoid maxing it out with level-ups. Skill books for certain skill trees, such as the Adventuring 101 and magic skill trees, are way more common than others like the Necromans and Bannermans skill trees. But you probably won't want to worry about mix-maxxing your first few characters. Also a point in whatever skill makes it easier to find secrets in dungeons is totally worth it, at least if you can find a skill book for it.
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# ¿ May 16, 2020 03:24 |
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When I beat the final dungeon in Dungeonmans, am I still able to muck around with that same character and world?
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# ¿ May 23, 2020 21:35 |
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Word, I'm level 15 and sleepwalking through everything at this point so I might just shoot my shot now. Of course, "I'm sleepwalking through this" is what everyone says right before they die...
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# ¿ May 23, 2020 22:36 |
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Speaking of metaprogression, in Dungeonmans what is the upgrade hammer between Burnt and Charred? I somehow haven't unlocked it in 45 hours of playing and I just want to complete that list.
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# ¿ May 25, 2020 22:39 |
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Just lost a max level character in Dungeonmans to the final attack of the final boss, and now I hate everything. Might need to take a break from this one for a little bit. E: On the bright side I had 317 points to spend on stats for me new character, and over a hundred Mysterious Artifacts, 95% of which I sold off to start my new character's funds. Here's hoping I don't spend another 40 hours getting back to where I was... C-Euro fucked around with this message at 05:57 on May 28, 2020 |
# ¿ May 28, 2020 04:30 |
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Yami Fenrir posted:This EXACT thing happened to me, too. Boss had like, 5% left at most. Honestly that makes me feel a little better now lol, so thank you. I thought the taunts about the world-ending attack were a sign that I had almost killed the boss so I thought "I better just finish him off, I think I can hurt him quickly enough to do it". Guess I'll look for that safe zone next time!
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# ¿ May 28, 2020 13:58 |
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Yami Fenrir posted:Do you want a hint? I mean the boss says "I'm tearing apart reality, except for that one square over there which you should just ignore" so I assume there was a square off in the corner somewhere that was safe. Truth be told I started to look for it, then decided to take my shot and try to kill him, and had I stuck with running away I might have lived. I know there was that portal to go back to the Overworld right next to the boss, but I thought it despawned when he began the charge-up for that attack. Did it actually stick around?
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# ¿ May 28, 2020 20:54 |
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Yami Fenrir posted:Dungeonmans final boss spoiler below. Oh motherfucker, I was right there. At least I (hopefully) won't gently caress up next time. I did at least figure out ducking behind cover for that other attack, I'm guessing that probably hurts a lot too. Rolled a Bannermans for my new guy because I wanted to try out the polearm skills and because I knew the ghost of my previous character would teach me one of the Banner skill trees. I'm rolling thus far but man I miss all of the ranged and movement abilities for the archery and medium armor trees...
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# ¿ May 29, 2020 05:45 |
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ExiledTinkerer posted:Dungeonmans achieves v1.9 Weapons of Renown in a meaty update wrought of Finery & Intrigue: Oh yeah I need to go back to my current Dungeonmans character. I'm still a little salty about losing the last one...
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# ¿ Jul 1, 2020 20:38 |
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Started Tangledeep a couple of days ago and it's pretty cool, just beat the first area boss with my first character (Brigand). The color palette and sound design remind me of Kirby Superstar on the SNES, which is a kind of random pull but that game rules so I'm not complaining. At this point I have all of the Brigand skills, is it worth it to keep rolling with this and save up JP for its Job Trial and relevant Weapon Masteries, or should I start branching out to other classes? I got a Legendary Bow from the Lunar New Year event so I figure it might be good to dip into Hunter, especially with the positioning skills that Brigand has.
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# ¿ Feb 9, 2022 06:22 |
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# ¿ May 10, 2024 22:36 |
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beer gas canister posted:pets are extremely strong in Tangledeep. they might get smoked at low levels, but they retain their level after being sent back to town, eventually becoming ridiculously powerful. i suggest capturing a Fungal Toad, because they have both health regen and a charge ability. then breed it with another powerful enemy, on for a couple of generations. Sandjaws are a good choice, because they have Leap, and that combined with Frog Hop enables them to be highly mobile. i build all of my characters around the presence of pets now Yeah I took the starter toad pet with me towards the end of the first level and it got killed by the first enemy we saw lol. Going to give it another go once its death cooldown is over.
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# ¿ Feb 10, 2022 05:58 |