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It seems like a lot of the changes they've made to the game are mean to de-emphasize supercombatants and promote conventional armies and battlemagic in the end game. I think that's cool!
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# ¿ Sep 3, 2013 17:13 |
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# ¿ Apr 27, 2024 14:20 |
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loving poo poo are Dragons tough now. Well I don't recall how bad they were in Dom3 because I never used them but their new breath attack is goddamn killer. I was playing a game as EA Kailasa with N9 E6 bless and expanding merrily with my sacreds. Ran into Ur on like turn 5 so I rushed them and wrapped them up all the way to their capitol. Sent in a canary commander to storm the fort to see what they had inside when suddenly their little arch-mage transforms into a loving red dragon and eats him. I knew my troops couldn't handle it so I just sat on the fort until Ur broke the siege. Scattered my army to the wind, the blessed sacreds didn't stand a chance. So I figure "Alright, gently caress you I'll just Paralyze spam you to death you stupid wyrm" and I come back with every single one of my Gurus and other mages casting Dessication and Earth Grip, the whole nine yards. Well this god damned dragon had 22 MR in his dominion and I must have hit him with 23-25 Paralyzes in the battle before one stuck. Hit him right as the shattered remains of my all-in army limped off the field. Fuuuuck that! How are u fucked around with this message at 05:57 on Sep 10, 2013 |
# ¿ Sep 10, 2013 05:53 |
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Anybody fool around with some of the new globals yet? I cast Vengeful Water and I guess it sends water elementals to assassinate commanders in your dominion. Neat!
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# ¿ Sep 13, 2013 23:21 |
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WYA posted:Gonna stream a blitz against Yuri. I'm bad so come watch me fail You may want to get a mic because it is essentially impossible to hear what you're saying.
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# ¿ Sep 14, 2013 07:13 |
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I imagine that slow to recruit troops will be modded out pretty quickly. Actually there's nothing to stop people from modding in troops that are nasty enough to be worth the slow to recruit tag.
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# ¿ Sep 15, 2013 20:26 |
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jBrereton posted:Starting forts feeling obnoxiously hard to crack for anyone else? Try any of the ape nations, where 95% of their units are Animals that get a big penalty to sieges.
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# ¿ Sep 16, 2013 04:31 |
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Sorry for spreading false information about animals and sieges, I thought it was true
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# ¿ Sep 16, 2013 16:33 |
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Whoa whoa, what's the hotkey for monthly forging?? I must know.
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# ¿ Sep 18, 2013 01:47 |
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I think, with addition of Thrones, we might actually get a Dom4 LP that isn't Doomed to Fail.
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# ¿ Sep 18, 2013 04:08 |
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Is the only way to patch the game to redownload the new client from Desura?
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# ¿ Sep 19, 2013 23:33 |
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I'm dicking around in single player, in year 10 of a long game. Last turn I got a worldwide event raising unrest when astrologers predicted a comet was heading for Earth. This turn there's another worldwide event saying the comet is visible in the sky, and unrest has skyrocketed all over my empire. Wonder what's going to happen next turn... e: the comet hit a random province, not one of mine, but the description said it annihilated the whole population. This game How are u fucked around with this message at 18:21 on Sep 22, 2013 |
# ¿ Sep 22, 2013 18:09 |
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I can't wait to see what kind of awesome ideas people come up with for unique summons and things like that. It's going to be...awesome
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# ¿ Sep 23, 2013 01:50 |
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If there's one thing you can count on the AI to do it is to never leverage any type of research in any meaningful way. The most you'll see an AI army do is send a couple of mages with an army that cast random, useless spells, or outfit random commanders with equally random items like lightless lanterns and bane blades.
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# ¿ Sep 23, 2013 23:39 |
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Would cubes be at all useful for stopping up fortress chokepoints? They really seem to have no purpose.
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# ¿ Sep 26, 2013 19:44 |
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The fact that you get pop specific PD can be so nice as an ape nation. It's wonderful.
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# ¿ Oct 1, 2013 05:24 |
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Lilli posted:I stopped talking to my neighbors because that requires more than I am willing to put into this game. You'll never become Pantokrator with an attitude like that!
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# ¿ Oct 12, 2013 03:38 |
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Well back in Dom3 when gem-gens were still a thing that existed and research was quicker you'd be able to clam hard and leverage those truly fantastic sacred summons like Gandharvas and eventually Rudra. Now though with gem gens eliminated and research hugely lengthened I reckon that those spells need to be placed earlier in the Conjuration path and have their prices slashed pretty deeply (seriously, 55 pearls for a Rudra these days??).
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# ¿ Oct 18, 2013 19:59 |
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So what we see is that we need a whole bunch more summons like Awesome Endgame gave us.
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# ¿ Oct 28, 2013 04:56 |
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So has anybody found any neat quality of life mods yet? I know the game's only been out for a bit but Dominions modders are an industrious bunch.
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# ¿ Oct 31, 2013 21:36 |
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Oh hey here's something I've wanted to ask! So nation-specific items are now A Thing, but I haven't noticed any in the single player games I've played so far. Does anybody have examples of cool new unique items?
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# ¿ Nov 1, 2013 01:29 |
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Barono posted:Using gems for general battlefield use is something the AI does that regular players should at least consider doing more often. Sure it can be expensive, but being able to blast out twice as many spells because you're at half fatigue can well be worth a couple of gems. It's something that the good players do -all- the time, it's just really annoying to micro-manage. The new AI option to manage gem spending in combat would have been nice if it had half a brain at all.
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# ¿ Nov 6, 2013 06:33 |
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Agartha has such cool backstory what with all of that guarding the Seal in the deepest, darkest cave at the bottom of the world. With the Seal breaking who knows what kind of cool poo poo you could add to the nation. Hopefully its Lovecraftian as poo poo because I always got that vibe from them.
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# ¿ Nov 6, 2013 19:53 |
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Hey maybe Kris will bump Caves up to something like 15% per map. That would fix everything! Right? ...right? e: seriously I wouldn't fret about Agartha until the patch hits. I bet there will be some cool new things to give them *some* kind of edge.
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# ¿ Nov 8, 2013 07:20 |
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Can somebody give a rundown of the Agartha changes for people who haven't had the chance to patch yet?
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# ¿ Nov 13, 2013 05:50 |
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Fleur Bleu posted:They're true ethereal, so magic weapons and non-astral spells have a 75% chance of doing nothing. They also have damage reversal +1 instead of blood vengeance, so if you don't pass the mr roll they're not hurt. You're going to need a lot off astral mages to kill one! Also that's their second shape. They have a tartarian first shape. Also there are three of them. Jesus, well now I need to start an Agartha game just to fool around with these guys, they sound wonderful.
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# ¿ Nov 14, 2013 02:37 |
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I just started a game as Bandar Log and I'm using an imprisoned W9E4 Monolith that allows me to have a couple reasonable scales with Heat cranked to 3 and a few points of sloth. Tiger Riders are pretty fantastic for expansion with this bless, 8-10 of them with a Brahmin for bless duty can take most indy provinces easily.
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# ¿ Nov 21, 2013 01:42 |
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To be honest, I've found that after putting a good number of (single player) games under my belt in Dom4, there's really no reason not to start a game with less than 75% magic site frequency. It just makes the game so much more fun.
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# ¿ Nov 22, 2013 05:56 |
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I imagine you could make an Ermor balancing mod that removed the popkill and I dunno maybe jacked up the prices of Ermor temples and forts in order to make up for all the extra cash they'd receive. Ermor doesn't recruit its commanders anyway, right?
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# ¿ Nov 26, 2013 20:41 |
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So how do you actually add the game to your Steam profile if you've already bought it on Desura? I really have no idea how it works
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# ¿ Dec 5, 2013 21:55 |
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LordLeckie posted:http://dom4editor.googlecode.com/svn/trunk/inspector/index.html Ah, wonderful!
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# ¿ Dec 14, 2013 02:38 |
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Beat them so badly they cough up
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# ¿ Dec 14, 2013 21:26 |
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So how do I install mods in Dom4? I don't remember it being tricky in Dom3, but I created a 'mods' folder in the main game directory and have my mod nation data in there but when I open the game and click on Mods on the main menu nothing shows up. e: Thank you kindly! How are u fucked around with this message at 02:15 on Jan 10, 2014 |
# ¿ Jan 10, 2014 02:04 |
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I'm sure Awesome Endgame will herald the return of SCs as a viable endgame strategy.
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# ¿ Feb 15, 2014 19:38 |
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What are some of the stand-out awful events in Misfortune 3? I can't even bring myself to take Misfortune at all, so I have no idea but because this is Dominions I expect them to be awesome.
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# ¿ Feb 18, 2014 02:59 |
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Well the mod inspector says its Invulnerable (25), Immortal, slash and pierce resistant, and has something called "Chance to reform when killed: 75%" Not sure what that means exactly but he seems like a pretty tough cookie.
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# ¿ Feb 24, 2014 20:42 |
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Thugs are units designed with two purposes in mind: 1) to be able to solo raid province defense and small raiding armies and 2) to do the above as cheaply as possible. SCs can be designed to fulfill a variety of roles but generally the idea is to design them for endurance and staying power. Multiple types of defensive abilities, spells, and resistances that allow them to solo or duo large armies.
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# ¿ Feb 26, 2014 20:49 |
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What kind of changes does it make? More gems, more 'enter to summon' sites, more neat unique recruitables?
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# ¿ Mar 14, 2014 20:29 |
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Oh great, sounds fun I'll give it a spin. One thing I particularly liked about AwesomeSites was being able to recruit cap-only nationals from captured enemy capitols. It kind of makes victory all the sweeter when, after a long bloody war, you get the prize of being able to recruit Vanjarls or Dryads or what have you.
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# ¿ Mar 14, 2014 20:49 |
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Yet another reason why Dominions is the best game.
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# ¿ Mar 27, 2014 17:38 |
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# ¿ Apr 27, 2024 14:20 |
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The PD strategy seems almost as effective as the Niefelheim turtling strategy from Dom3.
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# ¿ Mar 31, 2014 05:57 |