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I'm the biggest loving carebear that never ganks players from opposing factions, but I always roll on PVP servers becauseBarack HUSSEIN posted:Open world PvP is way more fun and breaks up the monotony of collecting space bear asses.
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# ¿ May 8, 2014 16:54 |
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# ¿ May 18, 2024 04:01 |
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Taear posted:There we are - I couldn't log in because my region was still set to NA from the open beta. I wonder how many others have the same issue? EU players that have been in the previous betas have to change their region through the launcher by clicking the gear icon in the top right corner!
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# ¿ May 8, 2014 18:10 |
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big mean giraffe posted:I don't really wanna play a bunch of open beta and ruin retail for me so can anyone tell me if they optimized the game yet so it doesn't run like rear end on higher end stuff? Still runs like rear end on decent hardware and dash bound to mouse 4/5 still doesn't work properly! Syrek posted:The dash problem I (and plenty of others) have doesn't seem to be fixed, and it doesn't work with Steer either. Here's how you reproduce the bug: use Steer or hold down right mouse button, hold down a direction and slightly pan the camera while hammering on whichever mouse button you've bound to directional dash. This has been reported several times over a few months I believe. Arzachel fucked around with this message at 18:34 on May 8, 2014 |
# ¿ May 8, 2014 18:31 |
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Xavier434 posted:Is there any recommendations to avoid the low performance issues on high end PCs? Is there a particular setting or two which is causing issues for a lot of people? The game actually isn't CPU bottlenecked most of the time but it does peg the GPU for no reason. It doesn't seem to be using occlusion culling, so every single thing in your view is being rendered even if it's hidden by a different surface with the only cutoff being distance. This doesn't explain why some setups work less poorly though, but since going from DX11 (20-30fps) to DX9 (10-20fps) actually lowers performance, the only thing I can think of is that they're doing something weird with shaders or particles that works worse on Kepler and GCN GPUs than Fermi.
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# ¿ May 8, 2014 23:01 |
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Taear posted:It's bizzare to me that 15/20 is unplayable, I've played games without too much issue at 10 or even 5 (usually PvP ones where it's super duper crowded at this point). As someone who not so long ago poked at ini files and SM3 emulators just to get games working at >10 fps, let me tell you that the difference between 20-30 and 30-40fps is enormous, never mind Wildstar's 15-30 with dips well under 10 fps. The best part is that it runs so poorly because the rendering engine does stupid poo poo not actually complex visuals and effects.
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# ¿ May 9, 2014 10:32 |
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Cyster posted:Yeah, we optimized for lower-end systems first. Still working on optimization for higher-end. A good deal of the content-side optimization is in maintenance mode at this point so I'm not as connected to the process as I used to be, but I know they're still working. When a GTX660 and 780ti perform pretty much identically or the later preforming worse, it's less of an optimization issue and more something going horribly, horribly wrong with the rendering engine.
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# ¿ May 9, 2014 22:33 |
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BQuietNDrive posted:Anyone have any input on the Esper? I've played most of the classes to 15-20 range, but I can't get past Esper's lack of mobility on their base attack. Start at max range, pop two Concentrated Blades, wait a sec, Telekinetic Strike twice, Bolster on self, Mind Burst. Congratulations, you've killed a pack! Espers get a mobile builder with Spectral Frenzy at 11 or 15 I believe, but it's sort of clunky to use.
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# ¿ May 10, 2014 19:01 |
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fugly posted:Is the Engineer viable without bots? I've been dicking around with various classes and only have level <10 knowledge of all of them. It seemed that the only reason to use bots was for their actives but they didn't need much micro. Getting the Bruiser bot is worth it early on just for the two interupts though.
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# ¿ May 10, 2014 21:23 |
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poptart_fairy posted:Yeah, they really should flipped the level 1 and level 11 Esper abilities around. It's a fantastic class now I'm higher level, but the static nature of its basic attack really threatened my interest. I think the issue with this is that Espers get most of their damage from throwing mind birds and the two builders achieve said throwing very differently. Spectral Frenzy builds points faster but needs some backup skills to offset the fact that you're a cloth class that has to stay in melee range, while Telekinetic Strike lets you build charges from a safe distance meaning more skill slots can be dedicated to builders. I think the later play style doesn't work as well early on since the skill slots you get to play with are very limited. Edit: vvv iirc the first battleground opens at level 6 vvv Arzachel fucked around with this message at 19:47 on May 11, 2014 |
# ¿ May 11, 2014 19:44 |
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Phrasing posted:I like Medic, but Medic seems to be one of the most popular classes by far and that irks my unique snowflake. As usual, goon consensus is about as far as you can get from the actual population: http://www.reddit.com/r/WildStar/comments/21bnwo/has_carbine_released_any_metrics_about_population/cgbuwoh
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# ¿ May 11, 2014 22:28 |
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Phrasing posted:Ok fair enough but I wonder what the numbers look like now? That data is a month old. The previous counts I've seen were pretty much the same except Esper and SS numbers being a tad higher and Warriors being slightly lower, Medics being last by a good margin. It's possible that the open beta has shifted that a tad, but worst(best?) case Medics are about equal instead of being the least populated.
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# ¿ May 11, 2014 22:46 |
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Poultron posted:By the way, I hate to ask this here, but Googling this hasn't given me anything. I get extremely low FPS in this game. Way lower than I should be, on ANY graphical settings. My PC is definitely not the best (my CPU in particular is hideously outdated, but still relatively strong), but I can't even break 30 FPS on Ultra Low. That seems ridiculous to me. Other games run just fine, even though I usually have to turn the settings down just a tad. Congratulations, it's like that for me and a bunch of other people. I'm at a loss what's the cause but the game pegs the GPU at 100% and the difference between the highest and lowest graphics settings at native res is maybe 5-10 fps. I managed to get the game to >50 fps when pointing the camera at the wall or floor in the tutorial sections, worst case is looking at distant geometry, dropping down to <20 fps. Worst thing is that there doesn't seem to be a pattern to the hardware it happens to. Rhymenoserous posted:Your processor is seven years old. It's time to upgrade. This would be good advice if he was CPU limited. Arzachel fucked around with this message at 23:25 on May 11, 2014 |
# ¿ May 11, 2014 23:20 |
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Protokoll posted:WildStar, like other MMOs is a CPU-bound game. Those video settings you are messing with change GPU-bound settings -- you won't notice any difference in your framerate between ultra low and the upper bound of your GPU. The short answer is to upgrade your CPU. The long answer is that the GPU-bound settings in this game are only the shiny graphics effects that are right up in your face and adjusting the video options won't make much of a difference at all if you're being capped by your CPU. Carbine has acknowledged that the game is not optimized for multi-threaded computing right now; this is why most people have poor framerates. They're working on it. This is bullshit, the tutorial ships are nowhere near CPU limited even on pretty ancient hardware and the GPU fan noise is a giveaway that it isn't being underutilized.
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# ¿ May 11, 2014 23:24 |
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Protokoll posted:As many people have pointed out, for many users the game is CPU bound most of the time. This is why for many of you, adjusting the options don't seem to help much; the options mostly affect GPU performance. In order to solve this, we need get more of the game to run in parallel on more cores. Unfortunately, this is a time consuming and fairly difficult task; code on one core has to be careful not to modify data in use on other cores. Mistakes could result in an access violation and a crash; to make things worse, reproducing the crash is difficult because it depends on timing between the cores. Writing multithreaded code isn't easy Best case. More complex, no distant geometry. Distant geometry, complex scene. Distant geometry, complex scene min settings. Distant geometry, complex scene max settings. Distant geometry, simple scene. Two cores loaded at 30-50%, 100% GPU utilization except when changing graphics settings (performance is identical when closing Opera for another 1GB of RAM) Your quote would generally be true if not for what I can only guess is the geometry rendering code choking on random hardware configurations. Carbine, please provide me with access to the source and your preferred profiling tools, tia. Arzachel fucked around with this message at 00:05 on May 12, 2014 |
# ¿ May 12, 2014 00:02 |
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# ¿ May 18, 2024 04:01 |
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AzureRequiem posted:Is 30FPS on Medium what I should be expecting for my rig (GTX 760 OC, FX-6300), or is the game still suffering from optimization issues? The game runs like poo poo on random configs regardless of the CPU and GPU vendor, so it's pretty much a coin flip. No known fixes, if deleting the NCSOFT folder in %appdata%/roaming doesn't help.
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# ¿ May 14, 2014 09:46 |