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Andorra posted:I've been replaying Metroid Prime 3: Corruption and while it's a pretty enjoyable game, I had forgotten just how bad the first boss, Mogenar, is. They don't heal. They move around. The orbs switch what spot they are in. Also, the move that replaces/heals the orbs is also your key to getting more energy to use hypermode. Destroy the hands to get pickups.
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# ¿ May 17, 2014 17:03 |
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# ¿ Apr 29, 2024 17:07 |
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Leal posted:Final Fantasy 14: I assume 14 works like 11, so some mobs work on LoS, some work on sound, some work on scent. Get a deodourizer or whatever it's called, see if that helps.
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# ¿ Jul 1, 2014 05:58 |
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Tiggum posted:How does this even happen? What is the supposed point of those tutorial tips that convey no information? It can't be a left-over console tutorial thing as far as I can see, since gamepads don't have a "fist" button either. If I recall, that example is from Assassin's Creed, and the buttons were Xbox colour coded, even on the PC version.
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# ¿ Jul 3, 2014 07:00 |
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I'd say it works really well though. It's a big fuckoff circle that speeds up when you're not on an option and slows down when you are. Makes navigation of weapon and power select faster.
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# ¿ Sep 16, 2014 17:53 |
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Ryoshi posted:I really could not disagree more - I manage to overshoot the edges of my inventory consistently. Well, you're absolutely allowed to not like it, and I will admit to overshooting my weapon when switching and needing to reopen the fly out, but I don't think you can reasonably say that the interface was designed for PC just because of the cursor aspect. Remember, the game was at no point destined for PC. I think they just wanted to try something different. I feel it was more hit than miss, but I can see others not liking it.
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# ¿ Sep 17, 2014 19:53 |
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Ryoshi posted:It's a really good thing that I never said anything of the sort then, isn't it? Ryoshi posted:The menus in Destiny are atrociously bad and seem to be designed for a mouse. Sure as gently caress reads like it. Not like mice are loving common on console. Qualifies as "of the sort".
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# ¿ Sep 22, 2014 21:52 |
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muscles like this? posted:Also, just read that Bungie is patching Destiny next week to change the way Engrams work. They'll no longer give an item of lesser rarity and are supposed to be adjusted so that they more frequently give a higher level one instead. For example, I've played the game for over 30 hours and had the higher level thing happen exactly once. I got an exotic machine gun out of a purple. :p
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# ¿ Sep 28, 2014 16:46 |
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Firstborn posted:- Black Flag: Nobody cares about the Animus stuff. Please stop loving doing this. You are doing something cool, and get to break immersion and drive the pacing to a goddamn stand still while you walk around a big metacommentary on how hard it is to be a video game designer. gently caress you, Ubi Soft. I do. I also liked Desmond, and the aliens stuff. gently caress you for being among the vocal assholes who kept me from getting a full game of him.
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# ¿ Oct 20, 2014 08:38 |
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At this point I think jumping on Tiggum is simply the cool thing to do. If you actually read what he says instead of assuming he's saying something wrong, it's pretty reasonable. Mechanics like Assassin's Creed that show you the stuff on the map after you sync, and give you a list of the collectables is basically what he seems to be talking about. And he's right. poo poo that drags down games for me is when I have 1 collectable left and no clue where it is, or which I've collected.
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# ¿ Oct 23, 2014 15:26 |
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muscles like this? posted:For some reason in Shadow of Mordor when you get the Brand power it doesn't really make a lot of sense because you just start using it when someone tells you that you need to build up an army of orcs. Yeah, that was dumb. I get that you've technically been using brand to get Intel, but it comes across like "hmm, I can actually NOT kill them..." Kinda silly.
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# ¿ Oct 27, 2014 23:18 |
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oldpainless posted:In 'The Evil Within' somewhat early in the game, you're in a village and you need a chainsaw to cut a chain and you have to fight this crazy chainsaw guy in a barn and I just cannot beat him. I'm low on ammo and like 8 other enemies spawn when he shows up and I have died like 15 times to this guy and I am really getting annoyed. Flash bolts helped me there. Can you make any?
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# ¿ Dec 14, 2014 19:47 |
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The Moon Monster posted:My real problem with that game is that it combined a bunch of roguelike features with a huge emphasis on grinding stats that persist between playthroughs. I feel like those two things just don't go that well together. Well, as the flip of your coin, I was grateful for the persist stats, and it's why I hate most Rogue-likes. I hate playing for an hour+ and having nothing to show for it with a couple seconds bad play.
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# ¿ Dec 17, 2014 03:44 |
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The Colonel posted:EarthBound has some really great and fun writing, but it's a perfect example, at least for me personally, of a game where I have to deal with some really, really unfun turn-based combat for all the stuff I love about it. I don't even really know what about the combat irks me in particular, I just really don't like it. Get your speed up scrub, and attack from the back. Can't hate the fighting if you instawin.
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# ¿ Dec 25, 2014 03:50 |
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Gestalt Intellect posted:I'm ~6 hours into Alien Isolation and there's a lot of really good things about it. However I currently have over 40 revolver bullets along with a large number of flares, flashbangs, sound grenades, pipe bombs, molotovs, and EMP grenades. I'm pretty much carrying 50 kg of throwable items around. Most throwables are for herding the Alien. Toss a flashbang or flare down a hallway, or in a side room, it goes in there, giving you time to go the other way.
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# ¿ Dec 28, 2014 19:26 |
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Chard posted:Ground Zeroes doesn't want to play nice with my dualshock4 and I bought the drat thing for couch based sneaking missions. If anyone else has solved this I'd really appreciate the tip.\ Go ask in the PS4 thread in games. People go there all the time for help with ds4 to pc issues.
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# ¿ Jan 18, 2015 04:47 |
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DStecks posted:OK, wow, I know this will not be the first or thousandth time his has been said, but the gunplay in Alpha Protocol is un loving playable. I'd heard it was going to be bad, but nothing can prepare you for the total shitness of Alpha Protocol's gameplay. Because it's an RPG, not a shooter, but it REALLY wants to be a shooter. I can understand people not being able finish it because of that, but the thing dragging AP down for me is there won't be a sequel where they get to fix the problems.
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# ¿ Feb 15, 2015 00:54 |
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Alteisen posted:Destiny PvP is such garbage that I refuse to believe any talented employees at Bungie actually worked at it, the maps are crap, the lack of balance in any aspect is astonishing and right there's a mode where level advantages matter and there's no soft level cap to join, so if you saddled with low levels you might as well just quit the match because there's no hope of winning. Get gud scrub. Seriously, everything you say is false. There's data from previous Iron Banners that low level players do quite well, super charge rate increases with time alive, which matters more than kills, and weapons are constantly tuned to Nerf standouts. There's complaints to be made, but you missed every legit one.
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# ¿ Feb 18, 2015 17:33 |
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Tiny Tina was Terrible and the Loot Lamentable.
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# ¿ Apr 13, 2015 00:32 |
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Elysiume posted:I wonder if real police have this problem. Ambulances do. I saw an ambulance with full lights and sirens go through an intersection where everyone was stopped, and someone hit the ambulance in the side right by the rear tire. It was loving ridiculous.
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# ¿ Apr 19, 2015 05:38 |
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DrBouvenstein posted:I feel like there's far more enemies in Bloodborne that are able to completely stun-lock you and kill you in what is essentially "one" hit. Just in case you're reading and want help, raise your vitality. Run for 30 as quickly as possible, then slowly bump it up to 50. Also, sometimes you can parry with a blunderbuss. I find it more forgiving, even though I'm in love with the pistol, when I'm not using something twohanded. Once I hit 1000 hp, pretty much nothing can one-shot me.
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# ¿ Apr 22, 2015 05:29 |
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Poulpe posted:Bloodborne- The only random chalices are the Root chalices. And gently caress the chalices anyway, I'm having to play them because one weapon is in Ailing Loran.
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# ¿ May 6, 2015 01:16 |
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One changes to reflect the state of the town and power thereof, and offers an alternate way to access resources. The other is a screenshot. It's not a huge leap to see why people prefer something dynamic over static, and it's idiotic to pretend people are stupid for wanting dynamic, changing cities in a strategy game with a big focus on building cities.
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# ¿ May 10, 2015 20:16 |
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Alouicious posted:actually i think you will find that the pictures we are looking at are BOTH screenshots You are funny, and never let anyone tell you otherwise
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# ¿ May 10, 2015 22:35 |
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oldpainless posted:More like Gora Croft
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# ¿ May 12, 2015 18:45 |
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death .cab for qt posted:Dark Souls II has the best durability system. Everything has fairly low durability, it automatically repairs at bonfires, you pay souls to fix items at a blacksmith otherwise, and weapons have a little bar below their icon on the HUD showing how much durability is left. Playing for the first time, I'm going to disagree. It's hard enough managing equipment weight and stat requirements, so why should I have to also deal with the poo poo breaking, or running back and respawning everything, and repair powders don't even fix weapons to 100%. Dark Souls 2 has too many mechanics going on to make durability a good addition.
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# ¿ May 25, 2015 03:20 |
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RBA Starblade posted:I'm getting pretty sick of the main threats in Dying Light being the zombies that spawn behind you the moment you turn around and the fall damage which is basically a dice roll. Sometimes you can jump off a bridge, nbd, other times half a foot takes half your health off. Get the skill that lets you roll out of a fall, mash button every time you jump. Not a fix, but it's finally reduced my falling deaths to less than regular zombies.
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# ¿ Jun 2, 2015 17:40 |
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RyokoTK posted:I actually think GTA 5 handled this really well. The GPS in the mini-map is really useful, it plots a smart and direct route to your goal and draws a path on the streets in the mini-map... but if all you do is stare at the map, you're going to slam into other cars constantly and never get anywhere. So you have to use the map smartly, figure out how many blocks you need to go before you turn, and actually pay attention to where you're driving. That's not actually fixing the problem he's talking about. Saint's Row 3 putting giant "turn here" arrows in the world instead of just on the map fixes the problem.
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# ¿ Jun 13, 2015 19:50 |
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Morglon posted:Well yeah my point being it's super bloody and you pretty much get covered in that poo poo but somehow that didn't bother German censors at all. It's all kind of uneven. "fantasy violence"
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# ¿ Jul 25, 2015 08:23 |
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Morglon posted:Oh so you mean just because they're green and talk funny and aren't actually people they're not people? That's just racist. gently caress you. It's specieist.
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# ¿ Jul 26, 2015 00:44 |
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Brain In A Jar posted:I just beat the long, boring and uninspired boss that has weak points you need to to access, but the game hints are vague enough, and the game buggy enough, that you accidentally score a hit and then spend 20 minutes running around confused, trying desperately to replicate what you did before, like some kind of cargo cult tribe member, then you get sick of being exploded into a pile of limbs and rolling your head over to your torso only to find that the hitbox won't let you connect so you have to blast your way to the other side of the room and try again to avoid the vacuum cleaner game-over spineballs, then getting tired of this so you go to look it up on gamefaqs but the game is so dire that no-one has ever even written a gamefaqs guide, leaving you to go to some shady-rear end GameCheats site and find the inane forums postings of some weirdo who actually enjoyed this shitshow and try to decipher what the hell they meant when they typed out this vague and typo-ridden mess of an internet comment, then go back and figure out the gimmick by yourself, which in hindsight was obvious, but only in one of those 'it's really obvious, all you have to do is do the thing that's really easy when you have prior knowledge' kind of way, then get to the second phase, which involves you hurling a piece of your body across the room and hoping that the boss AI RNG decides that today's your lucky day to do the one attack that lets the weak point appear and you can knock out maybe 1/5 of its hit points and do this whole loving debacle over again. Sounds like my first date.
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# ¿ Jul 27, 2015 11:38 |
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Kaubocks posted:Couple hours a night on weeknights, marathon sessions on weekends because I'm an enormous loser with nothing better to do? 4 hours on weekdays, 10 hours Saturday and Sunday. Don't admit this poo poo dude. Have a little loving self-respect.
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# ¿ Sep 15, 2015 18:47 |
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Screaming Idiot posted:I picked up Shadow of Mordor for the 360 the other day, and while I've grown to really enjoy it, there's a lot of technical stuff that's bogging it down for me. Get a real console. Eta:saw your post in the other thread. apologies. Bunni-kat has a new favorite as of 02:23 on Sep 27, 2015 |
# ¿ Sep 27, 2015 02:14 |
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aardwolf posted:iD Software spent years claiming "Doom 3 is not too dark! Shooting at enemies that you can't actually see is a fun mechanic!" and yet the very first thing they did with the BFG edition was make the whole game brighter and attach flashlights to all the weapons. I'm glad they finally fixed it but they still pulled their collective head out of their arse about eight years too late. I feel like if Doom 3 was called Captain Grimace's Terrifying Space Adventure it would have been more liked because it would not have Doom baggage, like shooting lots of things with big guns as fast as possible.
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# ¿ Sep 29, 2015 18:29 |
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Alteisen posted:I understand why Destiny removed re-rolling weapons, everyone just rolled for the same perks cause they where the best for any given weapon, but it kinda sucks to have to wait an entire week to get a gun from the gunsmith and the perks are kinda bad for its type, I mean hipfire for a scout rifle? When the gently caress am I gonna use that, scouts are strictly long/mid range. Everything is a point blank weapon. Every. Thing.
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# ¿ Sep 30, 2015 22:18 |
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Sleeveless posted:she gets away scott-free because she's still a kid and you can't kill kids in Bethesda games. But at least you can kill her in Alpha Protocol.
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# ¿ Oct 1, 2015 18:31 |
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Aphrodite posted:Religions adapt. You can sure as hell bet today wasn't something they thought possible when they wrote the Bible but they change all kinds of stuff to stay with the times. Not nearly enough.
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# ¿ Oct 26, 2015 05:41 |
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Nuebot posted:Cavia does for sure. To get the True Ending in most of their games you have to get all the weapons and, if I'm remembering right, upgrade them to the max level. In Drakengard and its sequels this is not only an incredibly mind numbing task but a lot of the weapons are hidden in hosed up obscure places like "go to one specific map, wait five minutes and run to a room you have literally no reason to go to because there's nothing there, and a chest will spawn containing a useless sword" kind of poo poo. There was also one achievement in Nier that was 100% RNG. You could grow flowers, a completely pointless task but it was neat. You bred the flowers into different colors and very, very rarely you could get a white one that came with an achivement. Flowers grew in real time. People put their PS3 clocks years ahead in gradual flower growth increments and still never got the drat thing just because of bad luck. Neir also has an ending that deletes your save completely. Hope you finished 100%ing before getting that ending.
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# ¿ Oct 28, 2015 04:27 |
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Nuebot posted:To get it you pretty much have to 100% the game though. Oh and here's another one, about Nier. The game is divided into two parts like Ocarina of Time's young and adult link bits, except you can't go between them at will. There are separate achievements for beating the first part's bosses under certain times but the only way to replay the first bit is to start a new game. No. You don't. Ask me how I know, and how I'm still missing ending C.
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# ¿ Oct 28, 2015 20:23 |
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Nuebot posted:I'm guessing flower. Nope. I beat the game for ending A. Did one run through NG+, got ending B. I didn't have all of the weapons, or side quests, or anything completed, and said at the end of run three "yes, I will give up my existence" and then watched the game delete everything. I have no excuse beyond not having played a Cavia game before so I didn't think they actually meant it.
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# ¿ Oct 29, 2015 00:58 |
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# ¿ Apr 29, 2024 17:07 |
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SkeletonHero posted:You must have had all the weapons, because that's the requirement for C and D endings. The only deciding factor is the prompt at the end. Maybe I did, was a while ago. But also, gently caress. Veotax posted:Maybe I'm forgetting, but doesn't the last confirmation prompt for that ending just break the forth wall and say "This is actually going to erase your save"? Did you see the part where I said I didn't believe it? Dumb of me, I know, but I'd never run in to anything like it before. I thought it was a test.
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# ¿ Oct 29, 2015 04:25 |