Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Alhazred
Feb 16, 2011




Morpheus posted:

This is not really a fault with the games, but there are some sequences in the Kingdom Hearts where you're flying around big open areas during boss fights that I can't loving stand. Not because of controls or anything, I think it might be some sort of mild agoraphobia I have or something like that. The fights with Chernobog, Ursula, and that boss at the end of KH2 where you're fighting him on a platform in some swirling nebula that you need to fly to...I don't know, but every time I get knocked off that thing, something inside me twitches as I see this huge open space. The Ursual and Chernobog fights less so, but it still makes me a little nervous.

I experienced that during the fight with the last colossus in Shadow of the Colossus. At a point in the fight I took a look down and realized that holy gently caress that's a long way down.

Adbot
ADBOT LOVES YOU

Alhazred
Feb 16, 2011





:byodood:gently caress you

Alhazred
Feb 16, 2011




Kimmalah posted:

Have you only gotten to that point? Because it can get so so much worse than one bloater. :getin:

I've gotten to the hotel in Pittsburgh.

Alhazred
Feb 16, 2011




The bunker level in the first Uncharted game. Up until that point you have been in these beautiful, open landscapes and suddenly you're playing Doom 3. I also got real tired of that loving church.

Alhazred
Feb 16, 2011




Who What Now posted:


Space Marine had a regenerating shield and a health bar that needed to be refilled. But instead of health packs you regained health through murdering your foes with badass executions. And this worked great for the early game.

The Punisher had something similar, if you successfully interrogating someone (i.e. tortured them) you got health back.

Alhazred
Feb 16, 2011




In Arkham Asylum I cut the rope that an inmate was holding onto so that he fell head first into poison gas. His status after that was unconscious.

Alhazred
Feb 16, 2011




Wow. Harley Quinn's portrayal in Arkham Asylum is really bad. Really, really bad.

Alhazred
Feb 16, 2011




MeatwadIsGod posted:

Honestly, the character has been on a downward slide since Batman: The Animated Series. At least in Arkham Asylum, you've got Arleen Sorkin voicing her and her creator, Paul Dini, writing her.
My main gripe is that she's portrayed as incredible incompetent.

Alhazred
Feb 16, 2011




oldpainless posted:

Compared to Batman, who isn't?

The generic goons you beat up is portrayed as more competent than her.

Alhazred
Feb 16, 2011




Croc's Lair in Arkham Asylum is incredible annoying. It's a sewer level where you have to walk slowly around in a maze where there's an enemy who can one-hit kill you.

Alhazred
Feb 16, 2011




The final boss fight in Arkham Asylum: The Joker is hulked out on titan and you're expecting a pretty epic fight. Then he throws you into an arena and watch as his goons tries to kill you. He literally says that he don't want to fight you. And although Batman spraying explosive gel on his knuckles to punch him out it happens in a cutscene where you have no control over him

Alhazred
Feb 16, 2011




The mental patients in Assassin's Creed. They're even more annoying than the beggar women. I was trying to sit down on a bench to eavesdrop on a conversation but a mental patient kept pushing me until I landed in group of guards and got killed.

Alhazred
Feb 16, 2011




Action Tortoise posted:

I swear those guys specifically home in on you. I tried to get that blade in the crowd achievement years ago and those guys ruined my attempts every time.

Its not really dragging the game down, but I think its weird that there's no trophies for the ps3 version.

Alhazred
Feb 16, 2011




RyokoTK posted:

Eh, achievements are only as dumb as the developers make them.

Some of the trophies in the Uncharted games is super loving dumb and I love them for it. In the second game you get a trophy for playing Marco Polo in a pool, in the third game you get a trophy for playing Marco Solo (there's also a medal for petting every yak in a village).

Alhazred
Feb 16, 2011




The horse in Assassin's Creed. It becomes redundant once you get to use fast travelling but even if you decided to ride all the way to your location you are forced to move at a snail's pace to not arouse suspicion.

Alhazred
Feb 16, 2011




The Followers of Remulus in AssCreed: Brotherhood. They are built up to be these mystical badass warriors, but when they have no armor and small weapons they end up being a small annoyance instead.

Alhazred
Feb 16, 2011




Walton Simons posted:

I can't see this at work, but it's that loving boat, isn't it?

I don't see why that mission was so bad, especially compared to the first game where there's also a boat assassination but since you can't swim and the games has wonky controls it's pretty bad.

Alhazred
Feb 16, 2011




Guy Mann posted:

Because it's an automatic game over if you get spotted.


But its not that hard to do it without being spotted.

Alhazred
Feb 16, 2011




The contests you have to go through in order to win the golden mask in AssCreed II was pretty bad though. Especially since you don't get it after winning and have to steal it anyways.

Alhazred
Feb 16, 2011




Hannibal Smith posted:

Yeah, I've played through that game 3 or 4 times, and have never once been able to beat the capture the flag contest legitimately. The only way I've ever been able to outrun the other guy is by just jumping off the roof, absorbing the fall damage, snorting some medicine, and grabbing the flag.

Tackling someone while running is almost impossible in those games. More than once I accidentally killed the guy I was supposed to tackle.

Alhazred
Feb 16, 2011




John Murdoch posted:

Hello fellow mutant. I wish Origins wasn't as overlooked, though admittedly it does have its own fair share of problems.

I think Origins biggest problem is that it doesn't really do anything new, it's the same formula as City only with some better boss fights and a tighter story.

Alhazred
Feb 16, 2011




John Murdoch posted:

But then you have really bad additions like the shock gauntlets or the challenge system, not to mention just general issues with the melee combat.

Makes you wonder why Batman ditched the shock gauntlets in the later games.

Alhazred
Feb 16, 2011




Somfin posted:


Also the reason that a good ending wasn't included was memory limits.

Arguably the good ending was Walker shooting himself and finally stopping the endless cycle of violence

Alhazred
Feb 16, 2011




HaB posted:

Agreed. I also think it's silly for the game to mention it at all, as if they aren't literally making money off the very same war/torture/destruction.

"you're becoming desensitized to war and violence! *continues desensitizing you*"

Its a little weird to argue that people shouldn't make money of things they make. Coppola made a lot of money of Apocalypse Now! but that doesn't really invalidate the message of the movie.

Alhazred
Feb 16, 2011




RagnarokAngel posted:

Again, there are loading screens which specifically mock you, the player, for playing. It's small but redirects the narrative in a huge way.
Not all of them:

:unsmith:

Alhazred
Feb 16, 2011




muscles like this? posted:

Also if you do die you lose all your weapons and have to waste time getting them back.

If you start to date the medic you won't lose your weapons if you die.

Alhazred
Feb 16, 2011




"Desmond's Journey" in AssCreed: Revelations is really tedious. Its like the developers understood that Mirror's Edge is fun but they didn't realize why.

Alhazred
Feb 16, 2011




im pooping! posted:

so I don't see those god drat "DUCK WILL REMEMBER THIS YOU CRETIN!" popups

Alhazred
Feb 16, 2011




Somfin posted:

Because game developers are nothing if not haughty and proud and certain that they'll be the one to do escort quests right.

Sometimes they are right: https://en.wikipedia.org/wiki/Ico https://en.wikipedia.org/wiki/The_Last_of_Us

Alhazred
Feb 16, 2011




From Fallout 4:

Alhazred
Feb 16, 2011




Sunswipe posted:

Haven't played that game in soooo long. What I remember is that I was mostly enjoying it until the end, when the sneaky stealth game says "gently caress all that stealth poo poo, here's an hour-long grind of sword-fighting." Then the final boss teleports each time you hit him, so you can't get a combo in and do some damage, plus he can one hit kill you. Yeah, I'm probably missing some way of killing him, but I just didn't give a gently caress by that point.

I got lucky and hit the real Al Mualim instead of his illusions right away.

Alhazred
Feb 16, 2011




In AssCreed 4 you have to sail your ship into the bayou in order to follow a boat. Even your crew comments on loving stupid it is.

Alhazred
Feb 16, 2011




Inferior posted:

I hate the day/night cycle in The Witcher. Everytime I want to hand in a side quest or something I have to find a campfire to rest at because the questgiver only exists between 3pm and 4pm or whatever.

At least in GTA V they sped up the clock so you didn't have to wait for the right time to start the mission.

Alhazred
Feb 16, 2011




AssCreed Rogue: Arctic animals are extremely rare and if you kill one that species apparently goes extinct.

Alhazred
Feb 16, 2011




Alexander Hamilton posted:

Plus, most of the assassins ended up not being that involved.

And for some weird reason beating two of them were a side quest.

Alhazred
Feb 16, 2011




I just started playing Fallout and the time limit is really annoying. I wish it was like Arkham City where the "time" only progresses when you hit certain story beats.

Alhazred
Feb 16, 2011




Lunchmeat Larry posted:

the Arkham City "timer" was annoying as gently caress. I mean, open world games always have a "don't you have a world to save why are you collecting mushrooms" problem, but a huge voice in the sky booming that I have six/five/four hours left to complete the game every time I unlocked a new batch of sidequests and collectibles was really distracting

But you could completely ignore that voice though.

Alhazred
Feb 16, 2011




The "Last Stand" mechanic in Max Payne 3 can be really annoying because a lot of the time the angle makes it impossible to shoot the right enemy.

Alhazred
Feb 16, 2011




Agent355 posted:

In the original QTE nightmare god of war there were things that were kinda like glory kills. Enemies would get a button floating over their head and a stagger animation, except when you hit the button you had to hit a number MORE buttons and if you failed the enemy would be unstunned. Success gave you more health/mana just like glory kills do. So we even have an example of what 'glory kills are QTEs' would actually entail.

DO4M is good.
I liked how Tomb Raider: Underworld did it. Instead QTE the game slowed down and you had figured out what do yourself.

Adbot
ADBOT LOVES YOU

Alhazred
Feb 16, 2011




Inspector Gesicht posted:

What are the worst cases of platforming in games that are not platformers? This question came to mind when I slipped off that tree branch in Blighttown, you know the one.

Max Payne

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply