|
Congrats on winning Tiamat. Now this thread has MonsterEnvy monster envy.
|
# ¿ Dec 18, 2014 15:17 |
|
|
# ¿ May 14, 2024 12:26 |
|
copy posted:Pretty sure that amnesia dust would refer you to fireball, the true amnesia spell. Because it's "fire and forget"?
|
# ¿ Jan 7, 2015 01:21 |
|
ImpactVector posted:No, and now that Morningstar got cut loose they've been pretty tight lipped about their plans for one. There's this character generator at least.
|
# ¿ Jan 8, 2015 16:57 |
|
Has anyone heard of anything like 4e's Drama Cards for 5e? I think they would spice up the game quite a bit.
|
# ¿ Jan 16, 2015 03:36 |
|
PeterWeller posted:Counting squares is no easier than holding and reading a tape measure or ruler. Squares are a ruler you never have to take out or adjust or argue about whether you nudged a little plastic man -- they are always there. So...I disagree. Using a ruler or tape measure is easy, but it's not identical to using a grid.
|
# ¿ Jan 16, 2015 04:22 |
|
Next's own alignment is clearly Chaotic Neutral.
|
# ¿ Jan 22, 2015 21:39 |
|
gradenko_2000 posted:Alignment worked much better when it was just you're either Lawful and Chaos; whoever's on the opposite alignment will fight you and whoever's on the same alignment will talk to you. It was proto-keywording in B/X, so that certain spells and items could work off them. Undead were evil dudes, so protection from evil worked on them and other evil things.
|
# ¿ Jan 22, 2015 21:56 |
|
Night10194 posted:Are you goddamn serious. You can always have one writer cover another writer's stuff. If you lost your layout person for a month, though, that could really mess things up.
|
# ¿ Jan 23, 2015 21:30 |
|
Mendrian posted:I got all the way to the end of the survey but it said I was a Chaotic Evil Warlock and went on to describe my personality in three or four sentences. Anybody else getting this? Mine said I was an intellect devourer inhabiting the body of a kender. I don't think their survey is statistically valid.
|
# ¿ Jan 27, 2015 22:59 |
|
Lightning Lord posted:As has been said already 900 times, the money Paizo makes is a rounding error on the ledgers of the accounting department for MtG so WotC doesn't care. D&D exists to retain the IP. If it were just "produce product to retain IP" they wouldn't have bothered to court Pathfondlers with 5e's proximity to 3.x
|
# ¿ Jan 28, 2015 22:28 |
|
ProfessorCirno posted:
If this were true, why bother with all the varying playtesting packets and feedback that they ignored anyway? Why bother making a version less regressive than the one we have now? "Mike Mearls' own edition" of D&D was the early playtest stuff, if anything. If you are truly just trying to keep your IP, you spend a little money on marketing while the small, inexpensive team develops one version of the game behind closed doors. You release the game and let third-party people worry about extending its shelf-life. I think WotC is clearly less invested in this version of D&D, but it was definitely not the cheapest, minimum-level effort required to keep the IP.
|
# ¿ Jan 29, 2015 00:48 |
|
FMguru posted:Ouch. I guess 5E sales are undershooting even the most conservative expectations. You don't need many editors when you're not producing many of your own supplements. FFG uses freelance editors and proofreaders for its RPGs; I wonder why WotC bothers to continually hire & fire when they could just go on a contract basis.
|
# ¿ Jan 29, 2015 15:16 |
|
Failboattootoot posted:
Wait, what? I think you're either wrong about "unoptimized" or "8 levels above us." At level 10 you're looking at, what, +15 to hit AC? And MM3 monster AC is level +14, so a monster 8 levels above you is AC 32. Your fairly unoptimized party is consistently handling encounters where you need to roll a 17+ to hit AC?
|
# ¿ Feb 5, 2015 01:28 |
|
Tunicate posted:Just put two human skeletons in a horse costume. If liches were horses, beggars would . . . probably be the first to die.
|
# ¿ Feb 5, 2015 17:02 |
|
gradenko_2000 posted:
It's pretty evident from this edition that the latter is the prevailing belief. It's not D&D if there isn't caster supremacy.
|
# ¿ Feb 5, 2015 18:40 |
|
moths posted:RAW, the "within range" clause only applies to a corpse. So any pile of bones, anywhere may be targeted. I know it would be really fun if this were true, but prepositional phrases can in fact modify the entire preceding clause, even when they're at the end.
|
# ¿ Feb 5, 2015 19:29 |
|
Glorified Scrivener posted:
Yeah, but that's not D&D. "DM's call" is not code for use these clear rules or handle this as adults would.
|
# ¿ Feb 5, 2015 22:59 |
|
ritorix posted:The pathguy character-builder website got a C&D. All D&D edition generators are gone. Dammit. His generators were slow and unwieldy, but they were free; had there been an official one for 5e, I'd have been paying for it. Definitely a good idea, WotC, to make it harder for people to get into your product! homullus fucked around with this message at 04:47 on Feb 6, 2015 |
# ¿ Feb 6, 2015 04:39 |
|
IT BEGINS posted:Of 5e? I agree. I will start having "I'm too 6e for these rules" t-shirts printed up.
|
# ¿ Feb 6, 2015 22:36 |
|
So now that I've actually played it some more, I feel 5e does a good job of capturing what it felt like to play AD&D when the DM didn't let you break it with trivial access to magic items: healing is scarcer, combat (martial and magical) is boring, and the rest of the game is about building up as much advantage as possible in advance of a fight, or avoiding fights entirely. Not only are spells the game's list of mechanical effects, they are the list of the optimal ways of circumventing all of the game's challenges. I know this is nothing new to this thread. On the one hand, it's nice that they did recapture the feeling of the old games with some modern design. On the other hand, I think there's still the expectation that adventures are a series of fights, so for the most part, the game is about a series of things that you want to rush through or avoid entirely. The default of rolling for hit points and healing is shockingly terrible, though, where healing is already scarce. If I wanted to play Wounded Party Campsite Simulator 5000, ... well, I can see how that could actually be more fun than 5e at times, if it were played like Dread.
|
# ¿ Feb 9, 2015 17:38 |
|
IT BEGINS posted:My play experience seems to parallel your own - this definitely evokes feelings of playing 3.0 back in early high school. On the other hand, I don't really see much modern design here. Just a whole lot of stuff that wasn't even particularly novel in 2002 being reshipped for $150 in 2015. One subtle thing that may not have been intended is a Valor Bard can only give his Bardic Inspiration to increase player d20 rolls, so a wizard's AoE that's just enemy saving throws can't be modified. Not valorous enough, perhaps? I think the lair actions are modern, too.
|
# ¿ Feb 9, 2015 21:23 |
|
Popete posted:Moved to Chicago and really wanting to get into D&D. I've played 4e a little bit previously but never for more than a few sessions. I'm having a hard time finding a group accepting players online. Any suggestions on websites for group finding or how you've found a group? I don't know many people in town and none that really play tabletop games but I'm badly wanting to get into some kind of campaign. Your luck will increase if you are willing to DM. I recruited one group from here, even.
|
# ¿ Feb 11, 2015 19:28 |
|
Really Pants posted:Manticore NPC who really wants to be a sphinx. The manticore is smug and not very bright, and all his riddles are like "How many big rocks in river?" and "Where sheep go?"
|
# ¿ Feb 21, 2015 16:25 |
|
Really Pants posted:WHAT AM WALK ON FOUR LEGS IN MORNING, AND WALK ON THREE LEGS IN DAY, AND WALK ON TWO LEGS IN NIGHT ALIVE WITH NO BREATHING COLD AS DEATH...ING AND IT IN WATER AND LOOK LIKE FISH
|
# ¿ Feb 22, 2015 02:58 |
|
mastershakeman posted:Without going to a ton of detail, houserule 1 is no bards. Figuring do everything possible with martial skills then play the dm may I have game. why do you hate freedom
|
# ¿ Feb 23, 2015 21:15 |
|
isndl posted:The players enter the ruined temple to find the elf noble Holly Mont, who has gone insane from centuries of isolation. 'There are three secret doors in this room!' he proclaims, sweeping his arms around as if indicating their location (if there are elves in the party, they may automatically discover them without a roll). 'Behind one of these doors is an incredible treasure, while the other two doors hold an epic struggle for life and death! Which door do you select?' This would be better once they release the Vos Savant subclass of wizard.
|
# ¿ Feb 24, 2015 22:49 |
|
Kai Tave posted:Because it turns out the afterlife doesn't want elves either. Elves don't have an afterlife, they have an après-troisième-âge.
|
# ¿ Feb 25, 2015 15:32 |
|
dwarf74 posted:Minsc was hilarious, but otherwise I didn't enjoy it nearly as much as Fell's Five. And were these the only four issues? I really wish there were more Fell's Five.
|
# ¿ Feb 25, 2015 16:01 |
|
Kurieg posted:They're apparently adding Minsc and Boo as NPCs in the Neverwinter MMO, so, there's that I guess? D&D: "There's no ideas like old ideas!"
|
# ¿ Feb 25, 2015 17:22 |
|
thespaceinvader posted:Read Rat Queens, it's basically this only better. Thank you very much for this recommendation, this is totally what I needed today.
|
# ¿ Feb 25, 2015 21:04 |
|
P.d0t posted:So does anyone else notice that Barbarians have a serious MAD problem? I noticed this before, but I sort of just now came to the full realization of how bad it is. I would expect the class with a "rage" mechanic to have a MAD problem.
|
# ¿ Feb 26, 2015 18:33 |
|
I was thinking about D&D yesterday and wondered if the game would be better if characters stopped having to roll to hit with weapon attacks (checking only for crits) at levels inversely proportional to the amount of spellcasting in their classes. So, like, at level 4, fighters no longer need to roll to hit ANYTHING with a weapon. Even wizards would eventually be able to reliably bonk somebody with their staves. Would that make it more fun to be a martial character, I wondered? Not much, I think. I might just need to stop playing D&D 5hit, because it's really just not very good, and it's kinda bumming me out.
|
# ¿ Mar 2, 2015 19:23 |
|
Jimbozig posted:When my kids were babies, I changed their diapers. My wife thanked me and sometimes gave me praise or a hug. I did the same for her. That is because changing diapers is crap and getting a bit of appreciation makes it easier to bear. With all this DM appreciation poo poo, they just make their game sound about as fun as changing diapers. It is easier to post DM Appreciation articles than it is to make a fun game.
|
# ¿ Mar 3, 2015 20:05 |
|
I dunno, man. It's not a burden to be nobly shouldered, but I think the GM (especially in D&D) has more work to do than all the players combined. Most (but not all, thankfully) of my GMing experience has featured players not even coming with updated character sheets when they level, not doing their item wishlists or backstories, and in general not doing anything outside of the game session. This is different from "player entitlement" ("how dare they presume that their character will grow and develop along any lines at all, let alone the ones they envisioned when they created the character?"), in my opinion.
|
# ¿ Mar 3, 2015 22:03 |
|
It is as simple as "don't even bother with fail forward when it comes to whether they find a critical clue." Feel free to use fail forward everywhere else.
|
# ¿ Mar 5, 2015 22:55 |
|
ocrumsprug posted:
You're supposed to give us the information we need to advance the story. We just went over this.
|
# ¿ Mar 6, 2015 00:27 |
|
unseenlibrarian posted:IF you -really- don't want to try the GUMSHOE method, there's the Deadlands: Noir option. This is basically just like the GUMSHOE rule except there's a dice roll attached and if you fail you take damage and/or it costs extra resources to dig up the necessary clue, because presumably you didn't find it but in the very next scene you get roughed up by crooks who assume you found it and provide necessary clue exposition. That's not the same thing. That's "failing forward," which really is good advice in general but "costs more/does damage" is STILL putting something between players and a small, vital part of the game. What if the damage they take kills a character? What if they don't have the extra resources? Why is it so hard to let them have just this one thing -- a clue they still have to correctly interpret, by the way, so it's not a total gimme -- and do the fail-forwardy stuff everywhere else? Do they have to roll to see whether their characters successfully eat lunch, and if they fail, they take damage from food poisoning and vomit but it's ok because the restaurant owner feels bad and gives them a new meal so it's ok because they got fed, or do you just let the PCs get lunch so you can move on? The mystery game is not about finding clues, it is about interpreting them, and die rolls should not be involved with clues needed to solve the mystery.
|
# ¿ Mar 6, 2015 02:22 |
|
goatface posted:Can hold its breath while it's not incapacitated. Warforged don't need to, so . ..
|
# ¿ Mar 10, 2015 18:00 |
|
Selachian posted:So hey, I hope you weren't holding your breath waiting for the conversion documents for other editions of D&D to Next. Mearls sez on Twitter that the guy who was supposed to approve said documents is on jury duty for the next four months. Why can't Mike Mearls approve the final docs himself? Isn't he, like, in charge of D&D 5e (CR 1/2)?
|
# ¿ Mar 18, 2015 14:37 |
|
|
# ¿ May 14, 2024 12:26 |
|
Bongo Bill posted:A tabletop gamer was asking for advice from the writer of a new game he had been playing. "Lately, the game has been less fun; thinking that the rules are unclear and unfair, and finding themselves prone to arguing about them, my friends have been less and less interested in playing. Starting a new campaign seems pointless, and I fear only misery will come of it," he said to the writer. "How can I bring fun back to the table?" Quis dominabitur ipsos dominos alearum?
|
# ¿ Mar 25, 2015 14:25 |