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I've always been so bad at this game, but I managed to drag my sorry rear end into town & get my firewood quest before logging off last night. Feels pretty good.
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# ¿ Aug 2, 2017 18:40 |
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# ¿ May 11, 2024 19:52 |
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Ep 2 has much, much higher highs than ep 1 but take the worst parts of ep 1 and stick them in mystery lake and wow it sucks real bad.
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# ¿ Aug 8, 2017 10:51 |
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Catalina posted:I eat wild venison every year in fall/winter because I have friends who are hunters, and a hunting club who hunts on the area, and we always freeze it then cook it to kill of parasites. Because of that, I can't help but feel vaguely condescended to that The Long Dark doesn't have parasites by default. In fact, I've been cooking all the venison because in the game, the popup told me to! You get various food poisoning maladies if you eat raw food. Parasites are specifically related to eating cooked or uncooked predator meat on higher difficulties. It was added midway through development to deal with a high level player strategy of rushing bow in week 1 and then just living fat off the plentiful fast-respawning wolves and 50kg worth of bear meat per kill. I think the idea was that these kills were supposed to be obscenely hard, but there really isn't a solution for climbing up on a narrow log & waiting for the bear to bleed out.
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# ¿ Aug 14, 2017 04:49 |
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TeaJay posted:I can't build. Like, at all. A friend of mine taught me some basics but I still struggle with reinforcing the structures. Is there something I can do to have the roof ridge not be marked on red? (I know the house design is also kinda wonky) I've added a lot of support beams all over, but on the roof I can't put the last piece on since there is no 1 meter 26 degree part. Check around your foundation to make sure there is a direct vertical line from that roof tile to the ground- if the beam coming up to that part of the ceiling doesn't contact the ground at the bottom, it can cause your current problem. The video linked explains it well but I tend to build in vertical joists: Notice it goes from the ground vertical and then angles over to the point. Roof tiles go between two joists. Only one roof tile in this screenshot between the two joists, but that's just because it's the chimney, I have 3 tiles in a lot of places. Interior, you can see the joists are buttressed with pillars- these also go direct to the ground: This house is 12m wide but I've had success with houses that are 16m wide (with 8m between the pillars). I use 26degree roofs, but I think 45degree is doable with 12m wide houses without any tier 2 materials. The important thing is the pillars that go direct to the ground. When I was starting out, I would build a foundation out of beams connected to the ground with poles (and I still do this, but before, the poles connected to the ground were placed arbitrarily)- the supports coming out of the foundation MUST connect to the ground. 30.5 Days fucked around with this message at 11:31 on Feb 11, 2021 |
# ¿ Feb 11, 2021 11:28 |
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Also look at my cool viking house
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# ¿ Feb 11, 2021 11:30 |
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I like vintage story a lot. I would say that the stuff around building pretty things and doing chill homesteading jobs is really good, even if it's largely just "we turned these minecraft mods into a standalone game"- you can make insanely detailed sculptures because it includes the chisel functionality that started out as a part of TFC. It's really bad at the basic minecraft stuff (which ironically is super faithful to the source material because TFC always felt vaguely that it should do something with minecraft combat and was always terrible at it). The enemies are just kind of weird and superfluous, there's a "stability" mechanic that has really unclear purpose. It seems like its goal is to limit the amount of time you can spend exploring deep underground, but also some random spots on the surface have low stability as well for no real reason. High instability means enemies pop in and attack you a lot, but they're not especially dangerous, and you can lower stability by staying on the surface doing the things that are fun in the first place. But also every few weeks in game there's a "temporal storm" where enemies raid your base, like a dollar store 7 days to die. But they don't like destroy your base so that's good. I don't know, I'd honestly just turn the feature off, which is a thing you can easily do. One of its goals was to be really moddable and while it has an awesome modelling program for making content, the author hasn't really done a spectacular job of setting up event hooks or aligning his own content built on the system in a way that can be modded. Last I heard I think they were gonna just give up and pack harmony in with the game so you could inject stuff which is kinda like declaring bankruptcy on the whole situation but on the other hand, self-awareness and making it easier for modders to fix is a refreshing attitude. Anyway I think it's a fun game & definitely worth playing but I don't see it turning into a whole massive thing the way minecraft did. And the general feel of it is valheim without any goals, which some people are going to be REALLY into.
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# ¿ May 5, 2021 16:43 |
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I've played multiplayer & it runs like minecraft SMP. The only weird thing about it is that since the calendar is so important & in singleplayer getting enough food to survive can be a tough challenge at first, the difficulty can bounce all over the place since time passes when you exit the game. I think on the whole the game is made easier by this so it might not bother you much- you log out today and it's mid spring, you log in tomorrow and all your crops have grown and it's summer or whatever. But I'm not sure what you'd do if you're still getting the hang of things & you log into winter, you're supposed to have a larder full of food by then. If you're looking to play it with a small group of people you know, this can be dealt with by just turning the server off when you log out for the night.
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# ¿ May 5, 2021 17:00 |
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I got eco and really like it. I've found what I think is a decent server but kind of regret my starting profession choices, wish there was a way to do something about it.
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# ¿ May 14, 2021 17:25 |
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Section Z posted:There just seems to be something in the water when it comes to declaring "The spirit of survival games-" means loathing sustainable resources without a busywork tax or outright impossible after a long enough time span, whether you are a starving hobo in the woods or a space explorer with a pocket replicator. I think probably the "spirit" of survival games ought to look a lot like the minecraft modpack omnifactory. You're constantly in a loop of eliminating your current frustration just for it to be immediately replaced with a new, higher-order frustration. And that feels good.
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# ¿ Jun 4, 2021 02:04 |
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Dirk the Average posted:There's also the kind of fun thing about getting situated to where you finally stop worrying about your basic needs and basic shelter, and then start acting instead of reacting. Getting to that tipping point and maintaining it can be a lot of fun. Bonus points if that maintenance relies on a resource that you can scavenge, but it'd be ideal if you could make it from scratch. Honestly, Valheim starts you at that point and I think it's why the game feels so nice.
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# ¿ Jun 4, 2021 08:36 |
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On the topic of playing terrible multiplayer games solo, I've been playing wurm but threw out all the starter equipment they give you for extra masochism. It's ok, the game doesn't really demand much of you so I just turn on some tv and watch progress bars. I guess it's not a real survival game but whatever
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# ¿ Jun 4, 2021 22:03 |
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The problem with ark is that for that exact reason, high level players on pvp servers eventually start massacring low level players out of boredom
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# ¿ Jun 5, 2021 00:54 |
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https://www.vintagestory.at/blog.html/news/the-homesteading-update-v1150-r287/ New vintage story update out, it's mostly cosmetic and food focused.
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# ¿ Jul 16, 2021 22:50 |
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Just last week I was saying "Man it's weird that Icarus is coming out in a week and a half I feel like I'm not even seeing it talked about that much". Well it's now been delayed until late november. They are having weekend testing events starting end of this month.
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# ¿ Aug 5, 2021 04:11 |
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Anime Store Adventure posted:Unless I missed it, I haven’t seen anyone talking about Voidtrain. I had it wishlisted on steam but happened to see it was available on Epic. Started playing with a buddy. I like voidtrain but agree that the inventory management is obnoxious, especially the lack of minecraft-style shift+click stuff which should be in all these games at this point but for some reason is not. Speaking of games without inventory management shortcuts: Pigbottom posted:So guys, is anyone playing icarus? opinions and thoughts? Game sucks, OP! They're supposed to be releasing this in November? Absolutely not. The game runs like absolutely garbage on my extremely recent PC, and the only meaningful differences between icarus and ark (aside from the stuff that they TOOK OUT, like pvp and dinosaurs): * 10, count them TEN, vanilla-wow-style talent trees. TEN OF THEM. And they suuuuuuck! * The temporary session/mission/reward thing which doesn't even seem to have been started on yet, so how is it going to be ready for november? It's just mining a bunch of metals you can't use for free XP, so you can learn to make a thatch wall and get a 3% movement speed boost, and then dropping them on the ground right now.
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# ¿ Aug 28, 2021 21:55 |
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It probably would have worked if they had done literally with the entire point of the game as marketed. Like if they had a loop where you gather resources, put them on your ship, launch for some kind of XP bonus, and then touch down in a new spot to do it all over again I'd probably be hooked right now.
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# ¿ Aug 29, 2021 05:30 |
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Insert name here posted:This is crazy to me because the whole "session-based" structure was what piqued my interest in the first place (and also it's like the very first line in the description). FWIW there are "sessions", but the "session" lasts for the entirety of the beta weekend, and ending the session by lifting off in your ship doesn't actually seem to work- it says it'll wipe your inventory, give you bonuses based on what is wiped, & destroy the world & you have to start a new session, but it actually just wipes your inventory. There are no rewards, and starting a new session during the beta weekend brings you back to the exact same spot, with your buildings there still intact. You can't even load stuff onto your ship, the ship inventory screen doesn't have any slots. Like they haven't actually bothered to do the thing they've been advertising for like 6 months.
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# ¿ Aug 29, 2021 06:09 |
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Umbreon posted:Sure, but they aren't pretending it's done. If in two months it's not in a good state, then they can just delay it and keep doing more betas/make it open beta. What's the big deal? Listen all they're doing is telling you it will be released in november and then charging you for it. If it turns out that it wasn't true and anyone with a brain would have known that, what's the big deal? In fact, there's a non-zero possibility that the entire game loop will be present in two weeks during the next beta weekend (because they will be demoing the map where "faction missions" enter play so you know, if it didn't have faction missions that sure would be weird!) I guess I'll eat my words if that's the case (although the game is still 20 fps on a GTX3070 so if they release it, it will still be a joke) and they actually have the game they advertised. I'm, uh, skeptical, and also have a lot more questions in that case. You have to hit level 10 to go to the second map. Is the idea that on release, you'll have to play ark for 3-4 hours before getting to play the game you actually bought?
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# ¿ Aug 29, 2021 20:03 |
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Like they aren't pretending it's done, but they are pretending it's 2.5 months from release. If the thing they advertise as the main deal with their game isn't in, it's not. Like what's even the point of this beta weekend? It's not effective testing, it's not effective marketing, jesus.
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# ¿ Aug 29, 2021 20:04 |
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If you haven't played Subnautica, you really should if you're asking about single player survival games. I'm not saying it's guaranteed you'll like it, but it is the acme of a particular type of game and you should probably give it a shot.
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# ¿ Aug 30, 2021 10:53 |
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So second icarus weekend just ended, did anyone try it again this time? Was it just like, the same thing again on a different map?
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# ¿ Sep 13, 2021 23:07 |
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MarcusSA posted:I am really enjoying the game so far and I'm curious how the dev is going to go. It's fine. If you see other people stay away, they'll kill you.
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# ¿ Sep 17, 2021 02:59 |
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Another Icarus beta weekend is coming up, it was scheduled this week to introduce the new desert biome, but that has been pushed back 2 weeks (as have all the other beta weekends), in favor of something idfferent. It sounds like arctic biome wasn't actually finished for the last beta weekend so they're putting out a finished version, with additional enemy types and some extra terrain that was missing last time. They do say that there's a mission this weekend, but it's supposed to occupy the entire weekend and only involves interacting with crashed satellites on the map, so it's not clear whether they actually have a mission system or they just added 3 POIs to the map and the marketing puffery is talking about it as a mission.
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# ¿ Oct 6, 2021 23:38 |
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Vib Rib posted:So just to be clear, Icarus's whole main gimmick still isn't implemented/playable right? The one where you go to space between outings and do upgrades and stuff? You can go back to space (there's just no reason to), outings are timed (because the servers shut down at the end), and you can upgrade your character. Until now there has been no reason to return to space and no missions that you're ostensibly doing on the ground. They're acting like that changes this weekend, because there are three POIs to visit, spread across the entire map, but it's not clear what you can do there or what you get for doing it or if there's any point. The "mission" still ends at the end of the beta weekend.
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# ¿ Oct 7, 2021 01:20 |
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This is I guess the last beta weekend, so I'm interesting in how the mission loop ended up working out for icarus, if anyone is playing that.
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# ¿ Nov 21, 2021 09:42 |
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redreader posted:I played icarus and it's ok but do not do the hunting missions as the first thing even when they say recommended level 0 and you're level 8. Wait... the survival game whose main innovation is time-limited missions comes out in 2 weeks, and they don't yet have rewards for completing the time-limited missions?
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# ¿ Nov 21, 2021 11:15 |
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Yeah Icarus's advancement system is literally ark, which has many well-understood weaknesses. I thought that the whole idea of icarus was "well you don't need to grind mobs or crafting for levelups, everything's centered around these missions, so instead of grinding mobs for levels, you grind missions which keeps things fresh, and as you level and gain access to building materials, tools, whatever, you can take on more expansive missions". Which would deal with the weaknesses of ark in an interesting way. The fact that they just kind of got bored of that idea halfway through and it's ark with a third nipple is infuriating and I guess expected.
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# ¿ Nov 25, 2021 22:09 |
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Jinnigan posted:The Conan model is basically my ideal survival game. Build yourself up, hang out with friends, do PvE stuff with your survival gear. Any other games in that model? That model is more or less perfected by valheim, I think, but maybe you see some important qualities conan has that valheim doesn't?
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# ¿ Nov 26, 2021 23:01 |
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By having mission-based sessions, I thought that meant they'd have like procedurally generated missions that get more demanding as you advance and would be used to smooth out the ark XP progression poo poo. They're like, handmade missions? How many are there? What happens when you do them all? What do you get for completing them? What is their relationship with progression?
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# ¿ Dec 4, 2021 07:49 |
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I thought it would be good ark but it sounds like it's bad subnautica
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# ¿ Dec 4, 2021 07:49 |
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Canuckistan posted:I think Dean Hall's association with this game is actually making people assume the worst in the "bug or feature" guessing game. Are pitch black nights or insta-gib teleporting bears a bug or a case of "my vision!". Who knows, but people are going to assume the latter when it comes to Dean "Finding a can a food should be the high part of your day" Hall. The thing making people assume the worst is that the main feature we are discussing did not exist in the beta, which ended two weeks ago, in any meaningful sense despite being the primary focus of the marketing. I do not think it would take me a very long time to do 35 missions but who knows.
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# ¿ Dec 4, 2021 13:02 |
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truther posted:There are 35 missions I think. They range in difficulties and in the type of missions. Each mission you get a reward of a currency which you spend off-planet for researching and crafting special items like improved tools, armours, etc. I spent most of the day playing and had 200 of the currency, while some of the ones you can unlock cost 1000 just to research, let alone craft. So as far as 'what do you do when you do them all' goes, I think you'd be spending a ton of time before you'd reach that point. Am I crazy for thinking this sounds like it must not impact your play very much? If you can play all day and get one or two unlocks by interacting with missions and dozens of unlocks by grinding wolves or crafting 80 walls or whatever, then the missions sound pretty whatever unless the unlocks are world changing. I really thought they were going to replace grinding wolves not layer on top of it
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# ¿ Dec 4, 2021 13:06 |
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Moving the third and fourth biome to day 1 dlc after people had already bought the game and played in those biomes is so incredibly ballsy how can I do anything but respect it?
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# ¿ Dec 5, 2021 11:23 |
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I would like to apologize to dean hall for implying that the day 1 dlc contained some of the biomes that appeared in the beta. After googling it (because the store page contains no information), I would like to concede that the ice and desert "outposts" are not biomes within the game, and all content shown in the beta is in the main game purchase. The day 1 DLC they want you to pay an additional $30 for- the New Frontiers and Dangerous Horizons DLC- do not yet exist.
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# ¿ Dec 6, 2021 06:48 |
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mfw the criticism is inaccurate
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# ¿ Dec 6, 2021 06:51 |
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I saw a guy on twitch who would just chug coffee, walk out into the middle of a street, and strafe jump and kill all the zombies for hours until morning. If I'm being honest, that didn't look all that fun either. I don't know, weird mechanic, can't really get into it. I feel like they want there to be a reason to participate in basebuilding though, which I like in theory but the outcome seems miserable.
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# ¿ Dec 14, 2021 23:02 |
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Me, trying to terraform a new breadbasket world: "Okay so where are we putting the bears?"
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# ¿ Dec 18, 2021 02:46 |
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Anime Store Adventure posted:Kind of a cross post from management games thread but: you mention graveyard keeper, have you thought about just stardew valley?
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# ¿ Jan 16, 2022 02:09 |
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Smothering my bitten wife with a pillow... she eats the pillow and bites me. I am now doomed.
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# ¿ Jan 16, 2022 06:29 |
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# ¿ May 11, 2024 19:52 |
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CuddleCryptid posted:Among other things I like how World War Z talked about the people who fled up north to the cold to escape the zombies, but ran into the problem that even a handful of families will basically deforest an area within a month just to keep their fires going, let alone finding food and gasoline. ??? a medium sized tree can heat 100 sq ft for a winter. Are these people taking up in abandoned mcmansions?
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# ¿ Jan 18, 2022 09:09 |