Looks like I'm going to be GM'ing EotE for the first time this Friday for some strangers on the internet. I've never GM'd before, and really don't have any non-PbP experience in general. Anyone have any tips? For this first session I want to run it as a group test -- testing myself as a GM, and testing the chemistry of a group of strangers on Skype -- so I want a one-off adventure. If things go well, I'll start off a campaign with the following session, allowing those who stuck around to carry their characters over. Which published module would work best for this as a one-off, or should I try to homebrew something basic in the next couple days?
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# ¿ Aug 19, 2014 19:19 |
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# ¿ Apr 27, 2024 17:35 |
The Narrator posted:As someone who also just started GMing - and with a group who have never used the system before - I'd really recommend the Beginner's Box adventure. Cool, thanks for the heads-up. I may have to cancel this week as the starting point for my first foray into GM'ing. My ISP has been loving up in the evenings and just stops working for between 30 minutes and 2-3 hours at a time. It's annoying as all gently caress and I'm not expecting a quick resolution. Maybe I'll just spend the time refining a campaign idea I've got for a big PbP instead. The Narrator posted:In other news, I came up with a cool adventure hook the other night that I'm going to write for my group. It's not exactly canon afaik but I'm going to have an Alliance operative approach the group (possibly without naming himself as such), offering them payment for scouting a planet's feasibility to support a base. That planet? An icy wasteland in the outer rim, the sixth planet of the Hoth system. Of course, something will go tits up on their approach and the group will crash-land, then have to survive a few days on Hoth while they can fix up their ship. I'm thinking this adventure will be able to show off some skills that haven't had much use yet (like Survival), and be able to have them fight a Wampa and ride some Tauntauns while giving them the chance to visit Hoth without Rebellion baggage just yet. This is a pretty cool idea and ties the PCs into the trilogy well, I feel like it'd be popular.
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# ¿ Aug 20, 2014 12:45 |
alg posted:Gran, Chevin, and Arcona. Gran are social dudes, Chevin are tough dudes, and Arcona are...good at Willpower Oh man, I've liked Arcona ever since I first saw ANH. Chevin are cool too. Weren't Gran already in a previous book?
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# ¿ Sep 3, 2014 12:56 |
Halloween Jack posted:We quickly realized that once you strip the stupid Jedi out of Star Wars, the game is basically Guardians of the Galaxy. Welcome to Star Wars as it was meant to be enjoyed I've not been following any of the Force & Destiny test games in TGR, what's the general consensus on the Jedi stuff? I'm working on writing a campaign and thought about doing a party with a 2 EotE/2 AoR/1 F&D character split, wondering how that'd work out.
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# ¿ Sep 8, 2014 18:49 |
jivjov posted:EDIT: Lightsabers in particular seem to be a sticking point for some, but said episode of Order 66 sheds some light on it. Lightsabers are a bit overpowered at character creation level, which is why they're priced too high for a starting character to acquire. FFG internal playtests discovered though that by the time 4 or 5 sessions (and the attendant XP and credit gains) had occurred, non-Saber characters had acquired enough gear and talents to offset the imbalance. Also, with the GM Kit and (presumably) other future supplements containing Saber construction rules, there's great roleplay potential for getting a saber in-game rather than at chargen. Balance is great and all, but anything that makes it more difficult for prequel kiddies to slap like 5 lightsabers on their character can only be a good thing for the franchise.
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# ¿ Sep 8, 2014 19:13 |
alg posted:http://www.fantasyflightgames.com/edge_news.asp?eidn=5053 Oh my God is that a playable Hutt. This sourcebook looks amazing.
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# ¿ Sep 15, 2014 16:53 |
wiskibubbles posted:A few goons and I Just started a Star Wars Saga game. I was wondering is this an extension of those books or is this a new design to them to try to reboot the series and bring it back into play. A totally different system made by a totally different company with absolutely no links to anything that came previously except for the name Star Wars. It's also much better than Saga.
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# ¿ Sep 20, 2014 19:30 |
Is there an idea of a release date for Force & Destiny (the complete, non-beta release)? I'm putting the finishing touches on a big combo EotE/AoR/F&D campaign and would like to wait until F&D's release before I debut it.
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# ¿ Feb 3, 2015 18:48 |
alg posted:Given the release date for the Beginner's Game (Q2) I would say July at the earliest, probably Gencon Well crap. I don't want to wait that long, so I guess I'll run it sooner. I'm not up-to-date on any of the F&D errata at all, so that'll be fun getting all that together.
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# ¿ Feb 4, 2015 08:28 |
frajaq posted:Well yeah but they're the assholes dudes from the first movie (does the Trade Federation droids still exist in EotE ?) Nope, Palpatine dissolved it pretty much right when he came to power. Most Trade Federation assets that survived untouched later found their way into the hands of the Rebellion (I think in the EU some Trade Federation Lucrehulk-class battleships survived and were used by the Alliance). Ironically the weapons that Palpatine used to start the Clone Wars are some of the same ones that were used in his downfall.
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# ¿ Feb 7, 2015 09:42 |
LightWarden posted:Corporate Sector, Hutt Space and Hapes are about the largest semi-autonomous bodies in the Imperial Era for various reasons, which makes them great for third parties to mix things up. I've always really wanted to like the Hapans because their ships are cool as heck, but I can't really think Hapan society without picturing the planet Druidia from Spaceballs for some reason. It just feels totally out of place in Star Wars to me.
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# ¿ Feb 8, 2015 11:01 |
Quarren are awesome, and Quarren who wear cowboy hats are even more awesome.
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# ¿ Feb 13, 2015 21:48 |
HOOLY BOOLY posted:If the Rebels were to have a base that was super close to Coruscant (which assumingly is still the Empire's seat of power by the time the Original Trilogy is taking place) what planet would that be? I'd rather not have to make up a planet if i don't have to now that this wonderful book exists. Alderaa-- oh.
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# ¿ Nov 14, 2015 15:55 |
Sushi in Yiddish posted:Corellia would be a possible fit. Though nominally under the umbrella of the empire, you could easily qui gon gin up an independant minded Corellian captain of industry or underworld figure that would be willing to provide protection to Rebels and/or bribe the local security forces to look the other way. Talus and Tralus would be okay too. Or a Selonian matriach who is pro-Rebellion.
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# ¿ Nov 15, 2015 11:46 |
Swagger Dagger posted:If you can find any of the old West End Games sourcebooks for real cheap they'd be perfect too. Is there a handy guide anywhere for easily converting WEG d6 Star Wars adventure modules to the FFG system? Or is it relatively little work to convert over the NPCs and enemies and whatnot while just keeping the general framework/story/etc. of those modules?
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# ¿ Nov 16, 2015 08:06 |
Rannos22 posted:Well, problem is that my party is literally all goons and I'm almost certain they read this thread so I can't really go into details. I really just wanted to read how other people started their games so I could prepare a bit based on those experiences. Basically the party meeting eachother for the first time and becoming a group kinda stuff. The kinda stuff the pilot episode of a tv show does but with the added complication of the main cast having free will. You could also start the adventure in media res and have the crew already assembled and together on their ship and jumping right into it. But that requires your players to already assume previous connections to each other and feel comfortable with that, and is probably better suited to a one-off than an actual campaign.
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# ¿ Nov 17, 2015 08:17 |
echopapa posted:Just have the party do a bunch of one-shots, then let the connections between them evolve based on their actions in those one-shots. Look for the NPCs and scenes they enjoy most, then weave them into the plot. Then maybe run a flashback session to when everyone first met. The Jizz-Wailer's Delight
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# ¿ Nov 18, 2015 12:08 |
kingcom posted:The Trench Run. Two Meter Exhaust Port
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# ¿ Nov 18, 2015 13:11 |
Everblight posted:My Star Wars group finally defeated the big bad and saved the galaxy, so in honor of Fallout 4 I made a little gift for them That sounds like a really fun group and is a fantastic idea for a wrap-up.
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# ¿ Nov 25, 2015 19:00 |
jivjov posted:I was honestly more worried about Disney for whatever reason deciding to nix the line, rather than a reboot. I don't really see why Disney would go about doing that... the only justification I could really think of is that they want to preserve canon, but there is basically nothing canon-breaking about the FFG SWRPG. As long as they stick to within the timeline of the Original Trilogy as they have been, I don't really see that as a huge problem. In terms of sales, I don't think there is a single Star Wars licensed product that won't benefit from the massive double-boost of holiday season + Episode loving VII coming out. I've been buying stuff now just because I know it's going to fly off the shelves in the very near future and certain things may well be temporarily sold out here in Germany. And in terms of FFG's financial health, I wouldn't be at all surprised if X-Wing has become their giant cash cow. Which is a status it deserves really, it's a fantastic miniatures game with absolutely huge market penetration, something that was impossible for any non-Warhammer game only around 10-15 years ago. As long as they don't pull an Attack Wing and completely gently caress their own meta, they'll be just fine. Drone fucked around with this message at 06:52 on Nov 30, 2015 |
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# ¿ Nov 30, 2015 06:50 |
susan posted:Question for y'all: Do you want an answer from a fluffy standpoint or from a crunchy gamey standpoint? How big is the warehouse? Like, would you be able to store its entire contents in a YT-1300? Or would you need something bigger, like a Gallofree GR-75 (the rebel transport from Empire Strikes Back)? Or something even larger than that? If it were me (and I don't like my PCs to become Space Romneys), I would say 10k credits at a minimum, and a maximum of maybe like 50k, and I feel that would be stretching it a bit. That upper limit is the amount of money needed to buy a used light freighter itself, while the 10k is apparently what people think Han may have owed Jabba (before interest), so that's also a decent chunk of change in and of itself.
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# ¿ Nov 30, 2015 08:04 |
Thinking about it some more, if it were me, I would abstract the amount away so that they don't know an exact sum. Say they sell all of the drugs to a local crime lord, and that the lion's share of the money is going to go toward making the now-abandoned warehouse something liveable. Surely a drug den would not be terribly structurally sound with proper life support and facilities needed for a hospital. Then give each PC a slice of the pie as a credit payout as Kai said, and give the party the option to gradually expand on the base through questing or downright investment later. So basically they'd have a barebones base set up right off the bat, but it would be unable to fulfill its intended function as a hospital or whatever. Basically an environmentally sealed and stable series of interconnecting, but totally empty, rooms, and maybe a very barebones landing bay. So the PCs get a line on some cheap medical supplies out on the Rim and need to make a supply run, getting into an adventure along the way. At the conclusion of the adventure, say they are able to bring back enough of the supplies to get the place started as a basic aid station (fitting it out with beds, basic diagnostic equipment, maybe a few medical droids). Then gradually build up on it.
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# ¿ Nov 30, 2015 09:16 |
And the usefulness of min/maxing in a system like FFG SW is really debatable at best.
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# ¿ Nov 30, 2015 14:19 |
Yorkshire Tea posted:I'm not exactly planning to minmax so much as wanting to know what options there are around. I won't obsess over being optimal, but it'll bug me if I don't know whether I have a decent plan or not. Can for example, someone buy force sensitivity with experience and if so would there be a class that gives piloting and light ranged skills? I don't believe there's one in F&D specificially, but Smuggler: Scoundrel gives both Piloting (Space) and Ranged (Light) skills and seems to match the general feel of the type of character you're going for based on the skills you listed as important. There's most likely more in the smuggler sourcebook which I don't have handy at the moment, and almost certainly something in the AoR core book. Would have to check when I get home. For the Force bit you could just pick up the force exile specializations from EotE or AoR too if you think they fit the character better than going for an all-out Jedi class from F&D.
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# ¿ Nov 30, 2015 14:46 |
Fuzz posted:Unrelated to any of the last few pages, but a great Jedi vs Sith discussion: Sounds neat but you're outside my time zone
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# ¿ Dec 2, 2015 07:26 |
Covok posted:I think my main issue with this explanation is that it ignores how the Sith are always portrayed as black and white villains. As in, how they enslave, murder, genocide, etc. when they had their own empire and how blatantly evil they are whenever they appear. There really isn't any good sith portrayed. There was that one Darth mentioned at some point in Legends (I wanna say it was some detail in the Darth Plagueis novel?) who was basically a powerful Sith lord, but not really inherently evil or ambitious. He was content to chill out on his asteroid-turned-home-base with his family, ponder the dark side of the Force, and in the end died a natural death surrounded by loved ones. Literally the only example I can think of where a Sith isn't depicted as a mustache-twirler, though. Maybe Vergere counts too? And Kreia? That's one thing I really disliked about Legacy -- all of Krayt's Sith had the same boring black-and-red tattoos (even if it did look badass on that Quarren one). Edit: found it. http://starwars.wikia.com/wiki/Darth_Vectivus Drone fucked around with this message at 08:22 on Dec 3, 2015 |
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# ¿ Dec 3, 2015 08:20 |
nothing to seehere posted:If you really want to run something, I'd recommend over Roll20 or Skype, and I'd be interested in taking part. Same, but I think most of the goon SW RPG community is in the states. Sucks being in Europe sometimes.
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# ¿ Dec 5, 2015 14:17 |
Fuzz posted:Yeah, the heavy narrative style would normally work well, but in reality most PbP players don't want to jump in there and write long posts describing things, plus without other players' input while you post, there's a big chance of stepping on toes. In the end, the GM ends up shouldering all of the work and it just becomes a shitload of extra work to really make the game be more immersive and keep people interested, on top of the basic player attrition that you get with a PbP by default. I could see it working if 1.) it was made clear from the get-go that players apply with the knowledge that they're expected to commit heavily to the RP and 2.) if the party size was kept smallish (3-4 PCs tops). It is a huge time commitment though... I knew it going in, but even I wasn't really prepared for the amount of time commitment that running a PbP narrative-heavy game would entail when I tried to do my Yuuzhan Vong reboot game (in hindsight, a really ambitious project for someone who'd never GM'd before). It's still an idea that I really, really want to revisit, but being able to commit those chunks of time on such a frequent basis isn't really realistic. Edit: however, a live game seems like it would be much better, though would naturally be lighter on the RP than a PbP could be. @nothingtoseehere/ShineDog/any other Euros, would there be any interest in trying to snowball up an EU-friendly Roll20/Skype game? Drone fucked around with this message at 21:42 on Dec 6, 2015 |
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# ¿ Dec 6, 2015 21:39 |
jivjov posted:Just for the record; I would love for you to revisit that campaign idea at some point. I loved it. Stop tempting me maaan. I've been on a huge(r than normal) Star Wars kick lately and I've mentally reworked a lot of what I had planned/how I would have set up the start of it again to streamline it a bit more. It also helps that I now actually own all of the core rulebooks so I don't have to ask people how stuff like morality works Drone fucked around with this message at 21:56 on Dec 6, 2015 |
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# ¿ Dec 6, 2015 21:44 |
Blooming Brilliant posted:For reals I'd be dead interested, also I'm euro-zone, wanna star some wars. ShineDog posted:I haven't actually played it but I've got access to a couple of the books and I want to learn it and I'm reasonably veteran at RP, so yeah, EU game, get it goin. Anyone else? Weekends are really the only time I could do it, so I'd probably say sometime around 5 or 6 PM on Sundays would be best for me, how does that hash with you all?
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# ¿ Dec 7, 2015 06:55 |
Galaga Galaxian posted:Most Jedi during the prequel trilogy were not Mighty Warriors, but politicos and negotiators with mild magic powers. Dudes like the majority of the High Council, Anakin, and Obi-Wan vastly outclass your "average" jedi I imagine. Yeah, I always took it that the "Guardian" archetype of Jedi was definitely in the minority. Most Jedi were archivists (Jocasta Nu), investigators working with the Justicars / independently, watchmen taking silent stewardship over far-flung or underdeveloped worlds, working in medicine, working directly in aid efforts, doing politics, working in the AgriCorps, etc.
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# ¿ Dec 8, 2015 18:42 |
Bolverkur posted:I've always had a big problem with how recent the Empire's uprising was and how Jedi were so prominent only a few decades ago. Which is why I'll run my campaign in a setting where the Empire has existed for centuries, as well as the Emperor, with the Clone Wars being something totally unrelated to how the Empire was formed. It puts the Old Republic and the Jedi Order in the very distant, mythical past, where it belongs in my opinion. The issue with that is that it doesn't hash with the fact that Luke's dad was a Jedi Knight (and openly about it too, as he fought as one in the Clone Wars per Obi-Wan in ANH), and that the Clone Wars happened before the rise of the Empire. That kinda forces a certain timeline on you. But yeah I agree, the Empire would seem like a much better badguy if it weren't so short-lived. The Old Republic stood for thousands of years, and the Empire as it's depicted in the movies really only ruled the majority of the Galaxy for like... 30? And continued to hold onto parts of it for maybe 130, in the form of the Remnant and then the Fel Empire, which were both more like successor states than anything else.
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# ¿ Dec 9, 2015 15:44 |
ShineDog posted:I think the empire from republic in a short space of time can work, it just needed to be done differently. Lucas had always cited the rise of the Nazis to power in Weimar Germany as an inspiration for the rise of the Empire, but he never really followed through with the background concept. For example, some of the key factors to the rise of the Nazis to power were: -Having lost a devastating war and having very harsh peace conditions foisted upon them - both the psychological and economical effects. -A government with very little popular support and legitimacy -A strong urban legend of the nation's rulers (and previous wartime rulers) as having "stabbed <the people> in the back" -A nationalist, racist, militarist, revanchist faction stirring up trouble and blaming the country's problems on a historically scapegoated minority -A charismatic figure leading said faction with no "real" counterpart from the mainstream factions, aside from... -...guy who is seen as the father of your nation, who dies with no similar statesmanlike successor. -A period of economic recovery followed by a dramatic downturn again (1929), overturning any progress and reinforcing the idea that the system is inherently broken. -Possible false flag terror operations (burning of the Reichstag) Contasted with the key factors to the rise of Palpatine: -Uh.... the galaxy is old and sorta corrupt, I guess? -A highly decentralized galactic government anyway, so who really cares how corrupt Coruscant is? -The previous chancellor is perceived as a weak, effete, establishment opera lover, and people want someone more Reaganlike? -Uh.... an invented enemy and a war that the Republic never really had a chance of losing anyway? -A senate that has to grant emergency powers to get stuff done instead of just writing legislation themselves? -Uh.... the galaxy is old and sorta corrupt, I guess? Somethingsomething trade disputes, somethingsomething taxation?
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# ¿ Dec 10, 2015 15:05 |
The only issue is, at that point, nobody living knows that they are siblings. Unless like... Obi-Wan appears to Leia as a Force ghost to educate her on it or something.
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# ¿ Dec 12, 2015 09:15 |
It's not really developed any in the last couple days... RambaRal isn't an EU goon but he sent me a PM asking about it and maybe volunteering to run us through a test session? Any thoughts on that from other EUs?
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# ¿ Dec 12, 2015 17:10 |
Halloween Jack posted:But it made it seem like the other Jedi (and anyone else who interacted with him) were oblivious for not seeing what was going on. "So, Anakin, we've uh... been noticing you've been wearing a lot of black leather tunics these days, and you haven't cut your hair in like a year. Everything going alright at home?"
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# ¿ Dec 15, 2015 07:58 |
susan posted:Logistics questions for y'all that Google ain't helping with: Corellian corvettes like the Tantive can land, so I don't see why not.
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# ¿ Dec 15, 2015 10:18 |
Tatooine had an Imperial presence. There was a governor and a stormtrooper garrison in Bestine, the planetary capital, but the Hutts were the ones who really ran things.
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# ¿ Dec 15, 2015 18:26 |
Grey Hunter posted:My group is responsible for putting Senator Binks in "Charge" of the Rebel Alliance. Is this your LP where you guys are rewriting the original trilogy? Now I'm strangely compelled to catch up on it.
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# ¿ Dec 16, 2015 10:43 |
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# ¿ Apr 27, 2024 17:35 |
How about the answer is that George Lucas is a really bad writer? That seems like the best explanation.
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# ¿ Dec 16, 2015 11:09 |