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Drone
Aug 22, 2003

Incredible machine
:smug:


Looks like I'm going to be GM'ing EotE for the first time this Friday for some strangers on the internet. I've never GM'd before, and really don't have any non-PbP experience in general. Anyone have any tips?

For this first session I want to run it as a group test -- testing myself as a GM, and testing the chemistry of a group of strangers on Skype -- so I want a one-off adventure. If things go well, I'll start off a campaign with the following session, allowing those who stuck around to carry their characters over. Which published module would work best for this as a one-off, or should I try to homebrew something basic in the next couple days?

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Drone
Aug 22, 2003

Incredible machine
:smug:


The Narrator posted:

As someone who also just started GMing - and with a group who have never used the system before - I'd really recommend the Beginner's Box adventure.

Cool, thanks for the heads-up. I may have to cancel this week as the starting point for my first foray into GM'ing. My ISP has been loving up in the evenings and just stops working for between 30 minutes and 2-3 hours at a time. It's annoying as all gently caress and I'm not expecting a quick resolution. :( Maybe I'll just spend the time refining a campaign idea I've got for a big PbP instead.

The Narrator posted:

In other news, I came up with a cool adventure hook the other night that I'm going to write for my group. It's not exactly canon afaik but I'm going to have an Alliance operative approach the group (possibly without naming himself as such), offering them payment for scouting a planet's feasibility to support a base. That planet? An icy wasteland in the outer rim, the sixth planet of the Hoth system. Of course, something will go tits up on their approach and the group will crash-land, then have to survive a few days on Hoth while they can fix up their ship. I'm thinking this adventure will be able to show off some skills that haven't had much use yet (like Survival), and be able to have them fight a Wampa and ride some Tauntauns while giving them the chance to visit Hoth without Rebellion baggage just yet.

Of course, based on the PC's findings, the end of the adventure will presumably be their contact deciding that Hoth just isn't suitable at the moment, but thank you anyway :downs:

This is a pretty cool idea and ties the PCs into the trilogy well, I feel like it'd be popular.

Drone
Aug 22, 2003

Incredible machine
:smug:


alg posted:

Gran, Chevin, and Arcona. Gran are social dudes, Chevin are tough dudes, and Arcona are...good at Willpower

Oh man, I've liked Arcona ever since I first saw ANH. Chevin are cool too.

Weren't Gran already in a previous book?

Drone
Aug 22, 2003

Incredible machine
:smug:


Halloween Jack posted:

We quickly realized that once you strip the stupid Jedi out of Star Wars, the game is basically Guardians of the Galaxy.

Welcome to Star Wars as it was meant to be enjoyed :getin:

I've not been following any of the Force & Destiny test games in TGR, what's the general consensus on the Jedi stuff? I'm working on writing a campaign and thought about doing a party with a 2 EotE/2 AoR/1 F&D character split, wondering how that'd work out.

Drone
Aug 22, 2003

Incredible machine
:smug:


jivjov posted:

EDIT: Lightsabers in particular seem to be a sticking point for some, but said episode of Order 66 sheds some light on it. Lightsabers are a bit overpowered at character creation level, which is why they're priced too high for a starting character to acquire. FFG internal playtests discovered though that by the time 4 or 5 sessions (and the attendant XP and credit gains) had occurred, non-Saber characters had acquired enough gear and talents to offset the imbalance. Also, with the GM Kit and (presumably) other future supplements containing Saber construction rules, there's great roleplay potential for getting a saber in-game rather than at chargen.

Balance is great and all, but anything that makes it more difficult for prequel kiddies to slap like 5 lightsabers on their character can only be a good thing for the franchise.

Drone
Aug 22, 2003

Incredible machine
:smug:



Oh my God is that a playable Hutt.

This sourcebook looks amazing.

Drone
Aug 22, 2003

Incredible machine
:smug:


wiskibubbles posted:

A few goons and I Just started a Star Wars Saga game. I was wondering is this an extension of those books or is this a new design to them to try to reboot the series and bring it back into play.

A totally different system made by a totally different company with absolutely no links to anything that came previously except for the name Star Wars.

It's also much better than Saga.

Drone
Aug 22, 2003

Incredible machine
:smug:


Is there an idea of a release date for Force & Destiny (the complete, non-beta release)? I'm putting the finishing touches on a big combo EotE/AoR/F&D campaign and would like to wait until F&D's release before I debut it.

Drone
Aug 22, 2003

Incredible machine
:smug:


alg posted:

Given the release date for the Beginner's Game (Q2) I would say July at the earliest, probably Gencon

Well crap. I don't want to wait that long, so I guess I'll run it sooner. I'm not up-to-date on any of the F&D errata at all, so that'll be fun getting all that together.

Drone
Aug 22, 2003

Incredible machine
:smug:


frajaq posted:

Well yeah but they're the assholes dudes from the first movie (does the Trade Federation droids still exist in EotE ?)

Nope, Palpatine dissolved it pretty much right when he came to power. Most Trade Federation assets that survived untouched later found their way into the hands of the Rebellion (I think in the EU some Trade Federation Lucrehulk-class battleships survived and were used by the Alliance).

Ironically the weapons that Palpatine used to start the Clone Wars are some of the same ones that were used in his downfall.

Drone
Aug 22, 2003

Incredible machine
:smug:


LightWarden posted:

Corporate Sector, Hutt Space and Hapes are about the largest semi-autonomous bodies in the Imperial Era for various reasons, which makes them great for third parties to mix things up.

I've always really wanted to like the Hapans because their ships are cool as heck, but I can't really think Hapan society without picturing the planet Druidia from Spaceballs for some reason. It just feels totally out of place in Star Wars to me.

Drone
Aug 22, 2003

Incredible machine
:smug:


Quarren are awesome, and Quarren who wear cowboy hats are even more awesome.

Drone
Aug 22, 2003

Incredible machine
:smug:


HOOLY BOOLY posted:

If the Rebels were to have a base that was super close to Coruscant (which assumingly is still the Empire's seat of power by the time the Original Trilogy is taking place) what planet would that be? I'd rather not have to make up a planet if i don't have to now that this wonderful book exists.

Alderaa-- oh. :911:

Drone
Aug 22, 2003

Incredible machine
:smug:


Sushi in Yiddish posted:

Corellia would be a possible fit. Though nominally under the umbrella of the empire, you could easily qui gon gin up an independant minded Corellian captain of industry or underworld figure that would be willing to provide protection to Rebels and/or bribe the local security forces to look the other way.

Talus and Tralus would be okay too. Or a Selonian matriach who is pro-Rebellion.

Drone
Aug 22, 2003

Incredible machine
:smug:


Swagger Dagger posted:

If you can find any of the old West End Games sourcebooks for real cheap they'd be perfect too.

Is there a handy guide anywhere for easily converting WEG d6 Star Wars adventure modules to the FFG system? Or is it relatively little work to convert over the NPCs and enemies and whatnot while just keeping the general framework/story/etc. of those modules?

Drone
Aug 22, 2003

Incredible machine
:smug:


Rannos22 posted:

Well, problem is that my party is literally all goons and I'm almost certain they read this thread so I can't really go into details. I really just wanted to read how other people started their games so I could prepare a bit based on those experiences. Basically the party meeting eachother for the first time and becoming a group kinda stuff. The kinda stuff the pilot episode of a tv show does but with the added complication of the main cast having free will.

You could also start the adventure in media res and have the crew already assembled and together on their ship and jumping right into it. But that requires your players to already assume previous connections to each other and feel comfortable with that, and is probably better suited to a one-off than an actual campaign.

Drone
Aug 22, 2003

Incredible machine
:smug:


echopapa posted:

Just have the party do a bunch of one-shots, then let the connections between them evolve based on their actions in those one-shots. Look for the NPCs and scenes they enjoy most, then weave them into the plot. Then maybe run a flashback session to when everyone first met.

My players are looking for certain rare pornographic holovids, so I need Star Wars porn names. I’ve already got Sluts for Hutts and You Came in That Thing? Suggestions?

The Jizz-Wailer's Delight

Drone
Aug 22, 2003

Incredible machine
:smug:


kingcom posted:

The Trench Run.

Two Meter Exhaust Port

Drone
Aug 22, 2003

Incredible machine
:smug:


Everblight posted:

My Star Wars group finally defeated the big bad and saved the galaxy, so in honor of Fallout 4 I made a little gift for them

That sounds like a really fun group and is a fantastic idea for a wrap-up.

Drone
Aug 22, 2003

Incredible machine
:smug:


jivjov posted:

I was honestly more worried about Disney for whatever reason deciding to nix the line, rather than a reboot.

I don't really see why Disney would go about doing that... the only justification I could really think of is that they want to preserve canon, but there is basically nothing canon-breaking about the FFG SWRPG. As long as they stick to within the timeline of the Original Trilogy as they have been, I don't really see that as a huge problem.

In terms of sales, I don't think there is a single Star Wars licensed product that won't benefit from the massive double-boost of holiday season + Episode loving VII coming out. I've been buying stuff now just because I know it's going to fly off the shelves in the very near future and certain things may well be temporarily sold out here in Germany.

And in terms of FFG's financial health, I wouldn't be at all surprised if X-Wing has become their giant cash cow. Which is a status it deserves really, it's a fantastic miniatures game with absolutely huge market penetration, something that was impossible for any non-Warhammer game only around 10-15 years ago. As long as they don't pull an Attack Wing and completely gently caress their own meta, they'll be just fine.

Drone fucked around with this message at 06:52 on Nov 30, 2015

Drone
Aug 22, 2003

Incredible machine
:smug:


susan posted:

Question for y'all:

So my Age of Rebellion PCs tonight just came into ownership of a secret moon criminal base warehouse filled with, and I quote, "Drugs. All the drugs. So many drugs. Crates of drugs. Buckets of drugs." This includes a rather extensive basement that had been set up as a psychadelic mushroom grow operation.

Now, my PCs being smart PCs, decided to do a one-time sell off of the drugs to a local distributer before converting the secret moon base into a Rebel Hospital and Orphanage like the good guys they pretend to be. My question, then, is how much money should they realistically be expecting to get from this? I'm not against handing them a decent payoff for cleaver playing, though are we talking thousands or millions of credits here? Just looking for a ballpark figure here that'll pass PC scrutiny.

Do you want an answer from a fluffy standpoint or from a crunchy gamey standpoint?

How big is the warehouse? Like, would you be able to store its entire contents in a YT-1300? Or would you need something bigger, like a Gallofree GR-75 (the rebel transport from Empire Strikes Back)? Or something even larger than that?

If it were me (and I don't like my PCs to become Space Romneys), I would say 10k credits at a minimum, and a maximum of maybe like 50k, and I feel that would be stretching it a bit. That upper limit is the amount of money needed to buy a used light freighter itself, while the 10k is apparently what people think Han may have owed Jabba (before interest), so that's also a decent chunk of change in and of itself.

Drone
Aug 22, 2003

Incredible machine
:smug:


Thinking about it some more, if it were me, I would abstract the amount away so that they don't know an exact sum. Say they sell all of the drugs to a local crime lord, and that the lion's share of the money is going to go toward making the now-abandoned warehouse something liveable. Surely a drug den would not be terribly structurally sound with proper life support and facilities needed for a hospital. Then give each PC a slice of the pie as a credit payout as Kai said, and give the party the option to gradually expand on the base through questing or downright investment later.

So basically they'd have a barebones base set up right off the bat, but it would be unable to fulfill its intended function as a hospital or whatever. Basically an environmentally sealed and stable series of interconnecting, but totally empty, rooms, and maybe a very barebones landing bay. So the PCs get a line on some cheap medical supplies out on the Rim and need to make a supply run, getting into an adventure along the way. At the conclusion of the adventure, say they are able to bring back enough of the supplies to get the place started as a basic aid station (fitting it out with beds, basic diagnostic equipment, maybe a few medical droids). Then gradually build up on it.

Drone
Aug 22, 2003

Incredible machine
:smug:


And the usefulness of min/maxing in a system like FFG SW is really debatable at best.

Drone
Aug 22, 2003

Incredible machine
:smug:


Yorkshire Tea posted:

I'm not exactly planning to minmax so much as wanting to know what options there are around. I won't obsess over being optimal, but it'll bug me if I don't know whether I have a decent plan or not. Can for example, someone buy force sensitivity with experience and if so would there be a class that gives piloting and light ranged skills?

I don't believe there's one in F&D specificially, but Smuggler: Scoundrel gives both Piloting (Space) and Ranged (Light) skills and seems to match the general feel of the type of character you're going for based on the skills you listed as important. There's most likely more in the smuggler sourcebook which I don't have handy at the moment, and almost certainly something in the AoR core book. Would have to check when I get home.

For the Force bit you could just pick up the force exile specializations from EotE or AoR too if you think they fit the character better than going for an all-out Jedi class from F&D.

Drone
Aug 22, 2003

Incredible machine
:smug:


Fuzz posted:

Unrelated to any of the last few pages, but a great Jedi vs Sith discussion:

http://www.tickld.com/x/jaw/we-all-...b349e2a4f81326d

I normally hate these sorts of "You think you know some poo poo?" image things, but this one is actually good.

Gave me an idea to run a Roll20 Sith game where you're just trying to avoid oppression by the Jedi while somehow making a difference in the Galaxy, but I doubt there'd be any takers.

Sounds neat but you're outside my time zone :(

Drone
Aug 22, 2003

Incredible machine
:smug:


Covok posted:

I think my main issue with this explanation is that it ignores how the Sith are always portrayed as black and white villains. As in, how they enslave, murder, genocide, etc. when they had their own empire and how blatantly evil they are whenever they appear. There really isn't any good sith portrayed.

Though, I suppose one could argue that their philosophy isn't the only thing to blame since I swear there is a Legends story where a Jedi tries to learn the Dark side to better the Jedi's understanding of the force, does so because he believes he won't be corrupted by it, takes all the measures not to...and ends up corrupted regardless. Of course, that is Legends.

I suppose the Sith Empire stuff is also Legends.

Meh.

It's pretty clear that the movies want Sith to be evil-bad and Jedi to be good, but hypocritical and in need of renaissance,

There was that one Darth mentioned at some point in Legends (I wanna say it was some detail in the Darth Plagueis novel?) who was basically a powerful Sith lord, but not really inherently evil or ambitious. He was content to chill out on his asteroid-turned-home-base with his family, ponder the dark side of the Force, and in the end died a natural death surrounded by loved ones.

Literally the only example I can think of where a Sith isn't depicted as a mustache-twirler, though. Maybe Vergere counts too? And Kreia? That's one thing I really disliked about Legacy -- all of Krayt's Sith had the same boring black-and-red tattoos (even if it did look badass on that Quarren one).

Edit: found it. http://starwars.wikia.com/wiki/Darth_Vectivus

Drone fucked around with this message at 08:22 on Dec 3, 2015

Drone
Aug 22, 2003

Incredible machine
:smug:


nothing to seehere posted:

If you really want to run something, I'd recommend over Roll20 or Skype, and I'd be interested in taking part.

Same, but I think most of the goon SW RPG community is in the states. Sucks being in Europe sometimes.

Drone
Aug 22, 2003

Incredible machine
:smug:


Fuzz posted:

Yeah, the heavy narrative style would normally work well, but in reality most PbP players don't want to jump in there and write long posts describing things, plus without other players' input while you post, there's a big chance of stepping on toes. In the end, the GM ends up shouldering all of the work and it just becomes a shitload of extra work to really make the game be more immersive and keep people interested, on top of the basic player attrition that you get with a PbP by default. :smith:

I could see it working if 1.) it was made clear from the get-go that players apply with the knowledge that they're expected to commit heavily to the RP and 2.) if the party size was kept smallish (3-4 PCs tops). It is a huge time commitment though... I knew it going in, but even I wasn't really prepared for the amount of time commitment that running a PbP narrative-heavy game would entail when I tried to do my Yuuzhan Vong reboot game (in hindsight, a really ambitious project for someone who'd never GM'd before).

It's still an idea that I really, really want to revisit, but being able to commit those chunks of time on such a frequent basis isn't really realistic. :smith:

Edit: however, a live game seems like it would be much better, though would naturally be lighter on the RP than a PbP could be. @nothingtoseehere/ShineDog/any other Euros, would there be any interest in trying to snowball up an EU-friendly Roll20/Skype game?

Drone fucked around with this message at 21:42 on Dec 6, 2015

Drone
Aug 22, 2003

Incredible machine
:smug:


jivjov posted:

Just for the record; I would love for you to revisit that campaign idea at some point. I loved it.

Stop tempting me maaan. I've been on a huge(r than normal) Star Wars kick lately and I've mentally reworked a lot of what I had planned/how I would have set up the start of it again to streamline it a bit more.

It also helps that I now actually own all of the core rulebooks so I don't have to ask people how stuff like morality works

Drone fucked around with this message at 21:56 on Dec 6, 2015

Drone
Aug 22, 2003

Incredible machine
:smug:


Blooming Brilliant posted:

For reals I'd be dead interested, also I'm euro-zone, wanna star some wars.

ShineDog posted:

I haven't actually played it but I've got access to a couple of the books and I want to learn it and I'm reasonably veteran at RP, so yeah, EU game, get it goin.

Anyone else? Weekends are really the only time I could do it, so I'd probably say sometime around 5 or 6 PM on Sundays would be best for me, how does that hash with you all?

Drone
Aug 22, 2003

Incredible machine
:smug:


Galaga Galaxian posted:

Most Jedi during the prequel trilogy were not Mighty Warriors, but politicos and negotiators with mild magic powers. Dudes like the majority of the High Council, Anakin, and Obi-Wan vastly outclass your "average" jedi I imagine.

Yeah, I always took it that the "Guardian" archetype of Jedi was definitely in the minority. Most Jedi were archivists (Jocasta Nu), investigators working with the Justicars / independently, watchmen taking silent stewardship over far-flung or underdeveloped worlds, working in medicine, working directly in aid efforts, doing politics, working in the AgriCorps, etc.

Drone
Aug 22, 2003

Incredible machine
:smug:


Bolverkur posted:

I've always had a big problem with how recent the Empire's uprising was and how Jedi were so prominent only a few decades ago. Which is why I'll run my campaign in a setting where the Empire has existed for centuries, as well as the Emperor, with the Clone Wars being something totally unrelated to how the Empire was formed. It puts the Old Republic and the Jedi Order in the very distant, mythical past, where it belongs in my opinion.

The issue with that is that it doesn't hash with the fact that Luke's dad was a Jedi Knight (and openly about it too, as he fought as one in the Clone Wars per Obi-Wan in ANH), and that the Clone Wars happened before the rise of the Empire. That kinda forces a certain timeline on you.

But yeah I agree, the Empire would seem like a much better badguy if it weren't so short-lived. The Old Republic stood for thousands of years, and the Empire as it's depicted in the movies really only ruled the majority of the Galaxy for like... 30? And continued to hold onto parts of it for maybe 130, in the form of the Remnant and then the Fel Empire, which were both more like successor states than anything else.

Drone
Aug 22, 2003

Incredible machine
:smug:


ShineDog posted:

I think the empire from republic in a short space of time can work, it just needed to be done differently.

Things in the republic were never shown to be particularly bad. For the empire to arise out of the public it needed to either be completely on it's knees to the point that people would accept ANYTHING that could get them to some kind of stability, or the republic had to basically have become the empire without the name, probably both.

You can still kind of declare that to be the case in the films as they exist, but it's never really shown since the films never really explore beyond coruscant where people are happily going to the waterball opera thing during a galactic apocalypse war.

Basically the clone wars needed to be shown as a time of utter desperation and sheer galaxy spanning destruction, which is how I'll be playing it in my Fate starwars game - The empire was embraced because it brought some measure of stability and was able to bring about reconstruction where there had been a blasted hellscape before. Aggressive and punitive laws? People would be more likely to accept that if the stormtroopers are also bringing cranes and food shipments to the planet that was a rubblefield before. The rebellion comes after that, when the reconstruction is over but the punitive laws remain.

Lucas had always cited the rise of the Nazis to power in Weimar Germany as an inspiration for the rise of the Empire, but he never really followed through with the background concept. For example, some of the key factors to the rise of the Nazis to power were:

-Having lost a devastating war and having very harsh peace conditions foisted upon them - both the psychological and economical effects.
-A government with very little popular support and legitimacy
-A strong urban legend of the nation's rulers (and previous wartime rulers) as having "stabbed <the people> in the back"
-A nationalist, racist, militarist, revanchist faction stirring up trouble and blaming the country's problems on a historically scapegoated minority
-A charismatic figure leading said faction with no "real" counterpart from the mainstream factions, aside from...
-...guy who is seen as the father of your nation, who dies with no similar statesmanlike successor.
-A period of economic recovery followed by a dramatic downturn again (1929), overturning any progress and reinforcing the idea that the system is inherently broken.
-Possible false flag terror operations (burning of the Reichstag)

Contasted with the key factors to the rise of Palpatine:

-Uh.... the galaxy is old and sorta corrupt, I guess?
-A highly decentralized galactic government anyway, so who really cares how corrupt Coruscant is?
-The previous chancellor is perceived as a weak, effete, establishment opera lover, and people want someone more Reaganlike?
-Uh.... an invented enemy and a war that the Republic never really had a chance of losing anyway?
-A senate that has to grant emergency powers to get stuff done instead of just writing legislation themselves?
-Uh.... the galaxy is old and sorta corrupt, I guess? Somethingsomething trade disputes, somethingsomething taxation?

Drone
Aug 22, 2003

Incredible machine
:smug:


The only issue is, at that point, nobody living knows that they are siblings. Unless like... Obi-Wan appears to Leia as a Force ghost to educate her on it or something.

Drone
Aug 22, 2003

Incredible machine
:smug:


It's not really developed any in the last couple days... RambaRal isn't an EU goon but he sent me a PM asking about it and maybe volunteering to run us through a test session? Any thoughts on that from other EUs?

Drone
Aug 22, 2003

Incredible machine
:smug:


Halloween Jack posted:

But it made it seem like the other Jedi (and anyone else who interacted with him) were oblivious for not seeing what was going on.

"So, Anakin, we've uh... been noticing you've been wearing a lot of black leather tunics these days, and you haven't cut your hair in like a year. Everything going alright at home?"

Drone
Aug 22, 2003

Incredible machine
:smug:


susan posted:

Logistics questions for y'all that Google ain't helping with:

Would a Corvette-size ship (like, say, a Vigil) be able to land on a planet's surface? And with a crew of 200, what would be the pertinent NPCs be on board that an elite away team might regularly interact with during a game session (Captain, Requisition Officer, cook, etc)? Just trying to plan for some eventual PC plans that will come up in game. Also, is it wrong to think that an Imperial scout ship would be sent out with a few Lambda shuttles, even if it technically doesn't have a landing bay?

Corellian corvettes like the Tantive can land, so I don't see why not.

Drone
Aug 22, 2003

Incredible machine
:smug:


Tatooine had an Imperial presence. There was a governor and a stormtrooper garrison in Bestine, the planetary capital, but the Hutts were the ones who really ran things.

Drone
Aug 22, 2003

Incredible machine
:smug:


Grey Hunter posted:

My group is responsible for putting Senator Binks in "Charge" of the Rebel Alliance.
Hopefully only as a political figurehead.....

Is this your LP where you guys are rewriting the original trilogy?

Now I'm strangely compelled to catch up on it.

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Drone
Aug 22, 2003

Incredible machine
:smug:


How about the answer is that George Lucas is a really bad writer?

That seems like the best explanation.

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