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I was eagerly awaiting the Magic 2010 thread title.
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# ¿ Sep 27, 2014 15:10 |
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# ¿ May 17, 2024 01:26 |
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Magic Online Digital Objects
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# ¿ Sep 29, 2014 03:32 |
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Wind Zendikon + Followed Footsteps = NpostCernunnos posted:12. 4 Cloudpost, 4 Glimmerpost, 4 Vesuva. Thespian's Stage.
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# ¿ Sep 30, 2014 01:57 |
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Tracula posted:Any sort of consensus on what to do with foil fetch lands? I could see regular ones dropping as the market gets more saturated but not really sure what to do with the shiny ones. Hold for years.
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# ¿ Sep 30, 2014 17:51 |
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Chorocojo posted:EDIT2: Huh. That's certainly bridging the gap between the wedge set and and something, but I don't know what the other thing is. Actually, based on the modal spell: Since the first set is all non-dragons, the third set is 100% dragons. It's like poetry. It rhymes.
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# ¿ Nov 2, 2014 01:38 |
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Check this sweet combo: Sigarda, Host of Herons. City in a Bottle. Donate City in a Bottle. Play Desert. The game ends in a draw.
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# ¿ Nov 4, 2014 16:34 |
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Cernunnos posted:How are you playing Desert with City in a Bottle on the field? Clearly I'm getting it into play with a crop rotation. Ignore what I said before.
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# ¿ Nov 4, 2014 16:43 |
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Anecdotally, the best sleeves you can get now are Dragon Shield Purples. I have never known one to split, and have seen them last 10 years. Not any of those other colors though, those are trash.
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# ¿ Nov 7, 2014 17:38 |
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I Love You! posted:The problem with Sultai Ascendancy is that it doesn't do anything. No, it does nothing.
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# ¿ Nov 19, 2014 07:29 |
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Kabanaw posted:You misunderstand what a mana ability is. A mana ability: An ability doesn't necessarily have to generate mana to be a mana ability. For example, Selvala's ability could generate no mana at all, but it's still a mana ability as long as it could potentially generate mana. There's also the additional restriction that triggered mana abilities must trigger off of a a mana ability. So, if you had a Wild Growth attached to a Witch Engine somehow, you could stifle the wild growth.
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# ¿ Nov 21, 2014 08:10 |
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Mordieth posted:I love how he thinks you swords your own guys to gain life and that you randomly have 10 cmc spells in your deck (even without bob!) In hearthstone, curves are way higher, A control deck is like half 5cmc+. And, all the good bombs are ~10 mana. It's just a consequence of the difference between the mana system in magic and in hearthstone.
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# ¿ Nov 23, 2014 01:44 |
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Toshimo posted:You aren't playing EDH/Commander at that point, though. You're playing freeform. What do you call the game that is exactly commander except you get a free mulligan?
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# ¿ Nov 24, 2014 06:52 |
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Fuzzy Mammal posted:It's not due to lazy programmers, it's because players complained about clicking yes a billion times. It made soul's attendant materially more annoying to play with than soul warden, for example. Now they're conscientious about triggers and prompts when designing new cards. I don't play modo, but forge has a thing where you can choose to "always accept" to a specific optional ability. Does that not exist in modo?
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# ¿ Nov 24, 2014 07:11 |
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DarkRider09 posted:What event was this? Wondering what kind of deck can be good without the reserve list cards. Wasteland and FoW aren't on the reserve list, so basically any monocolored deck that doesn't run tabernacle.
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# ¿ Nov 25, 2014 16:00 |
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Well, what are you supposed to do when your opponent scoops up his cards without flipping a morph? Is it your fault for expecting him to know the rules and not reminding him ahead of time?
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# ¿ Nov 26, 2014 00:36 |
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Ableist Kinkshamer posted:A related question I've had in the back of my mind: what creatures are there whose names are identical (or close) to their creature types? For example, Goblin Wizard is a goblin wizard, Goblin Mutant is a goblin mutant, Nomadic Elf is an elf nomad, Elvish Scout is an elf scout, etc. Warrior Angel. Illusory Angel. Centaur Archer. Elvish Archers. Goblin Assassin. Merfolk Assassin. Zombie Assassin. Assembly-Worker. Atog. Aurochs. Dwarven Berserker. Elvish Berserker. Goblin Berserker. Ogre Berserker. Brushwagg. Camel. Cat Warriors. Cephalid Scout. Cockatrice. Sliver Construct. Skeletal Crocodile. Dauthi Horror. Dauthi Mercenary. Illusory Demon. Vampiric Dragon. Spike Drone. Dwarven Nomad. Dwarven Soldier. Dwarven Warriors. Viashino Warrior. Fungus Elemental. Plant Elemental. Elvish Warrior. Fungus Elemental. Fungus Sliver. Homarid. Homarid Shaman. Homarid Warrior. Ghost Hounds. Vampire Hounds. Illusionary Wall. Juggernaut. Kavu Scout. Nomads en-Kor. Shaman en-Kor. Spirit en-Kor. Warrior en-Kor. Leeches. Leviathan. Lhurgoyf. Lizard Warrior. Masticore. Mercenary Knight. Mercenaries. Metathran Soldier. Metathran Zombie. Minotaur Warrior. Nightmare. Ogre Shaman. Ogre Warrior. Orgg. Phelddagrif. Scarecrow. Shapeshifter. Viashino Skeleton. Skeletal Snake. Skeletal Wurm. Skeletal Vampire. Spike Soldier. Thalakos Scout. Thrull Wizard. Some other cards whose names are types, but whose types aren't their names: Angelic Wall. Rogue Elephant. Rogue Kavu. Spike Rogue. Elvish Mystic. Giant Badger. Giant Crab. Giant Octopus. Giant Scorpion. Giant Slug. Giant Spider. Giant Turtle. Spiritmonger. Sand Golem. Sand Squid. Viashino Sandscout. Goblin Scouts. Vampiric Sliver. Mystic Snake. Spike Soldier. Elder Spawn. Elder Druid. Vampiric Spirit. Splinter. Treefolk Mystic. Vampire Bats. Serpent Assassin. Serpent Warrior. Elder Land Wurm. Land Leeches. Snow Hound. Mountain Yeti. Mountain Goat. Forest Bear. Goblin Shrine. Dwarven Shrine. Tribal Golem. Elvish Vanguard. Gate Hound. Dragonlair Spider. Orcish Mine. Tower Drake. Tower Gargoyle. Bonus card that I found that is great: Steal Enchantment UU Enchantment - Aura. Enchant enchantment. You control enchanted enchantment.
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# ¿ Nov 26, 2014 03:35 |
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Entropic posted:Along the same lines: What's strange with this?
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# ¿ Nov 26, 2014 15:52 |
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The ruling for asnhod's coupon is that the errata isn't actually errata. It's printed on the card.Entropic posted:They forgot something. Look it up on Gatherer and check the rulings. Clearly it's a hint at ROE. Dr. Stab fucked around with this message at 16:03 on Nov 26, 2014 |
# ¿ Nov 26, 2014 16:00 |
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Count Bleck posted:What is the art even depicting here? At least it's better than this art:
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# ¿ Nov 26, 2014 20:58 |
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Ramos posted:Containment Priest is the money card. The commander from the red deck is also getting a lot of talk, though it also has Goblin Tinkerer which is good in Legacy. I don't think Goblin Tinkerer is all that good in legacy. It would probably be better in vintage, where mox monkey has a place.
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# ¿ Nov 29, 2014 16:59 |
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What are the Victreebels for?
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# ¿ Nov 30, 2014 15:59 |
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Cactrot posted:If worked on your main phase, it would have been busted in any standard with fireball, but it'd still be too slow for legacy and modern I think. Let me tell you about a card named Black Market
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# ¿ Dec 5, 2014 08:13 |
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PhyrexianLibrarian posted:Sounds like the big mystery product announcement is tomorrow, after the WMC finals and before the Players Championship finals. Who wants to take the "something other than Modern Master 2" line? 3rd (tecnically 4th (technically 5th)) un-set.
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# ¿ Dec 6, 2014 18:55 |
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PhyrexianLibrarian posted:Er, don't you mean drop? If it follows the same pattern as the first one, everything reprinted will drop and everything not reprinted will spike, and then a year later everything will be back where it was or higher. Those cards weren't in mm1.
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# ¿ Dec 6, 2014 19:13 |
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Chamale posted:What un-sets are you thinking of besides Unglued and Unhinged? Unglued 2 and Unlimited.
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# ¿ Dec 6, 2014 19:31 |
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Gounads posted:I'd appreciate that, I'll try to put a list together. But, they're not in great condition so I doubt there's a lot of value. As long as they're in playable condition, expensive cards are expensive cards.
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# ¿ Dec 9, 2014 17:05 |
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Hopping Ghost posted:My Magic career's had a similar timeline. I stopped in Saga block, then cracked an Innistrad pack just because Oh Hey Magic's Still A Thing, Let's Check It Out. The rare was double-sided Garruk. That was a pretty big surprise. Garruk didn't use the rare slot. Your story is full of holes. What are you hiding?
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# ¿ Dec 10, 2014 17:34 |
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Effectively, yeah. Most cases where you untap your lands can be justified with a combination of the comp rules rewind and the MTR out-of-order sequencing rule. Even if you tapped your lands before showing your opponent the card, it's generally assumed that you did it as part of casting the spell. So, when you take the spell back, you rewind to before you tapped your lands.
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# ¿ Dec 14, 2014 06:42 |
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Chill la Chill posted:Layers system is a relic of old, bad game design and I'm glad when new systems don't have anything like it. It works well for what it does since this game is a working prototype but it really belongs in the forgotten grognards basement of clunky detailed rules design. Planes walker design fits in there too but unlike the wise decision of FFG to reboot the game with streamlined rules WOTC just keeps trudging on I can't really think of a better way to do layers. Layers are designed to make things seem intuitive. "Just do everything in timestamp order" is a much easier rule to remember, but it leads to strange things. Lots of games have something similar, but they aren't spelled out in the rules, and instead spread across disparate rulings for specific interactions. The other solution is to get rid of all of the continuous effects that can lead to confusing interaction, and just leave us with p/t modifiers and ability adding. But, that's getting rid of a large quantity of effects that exist in magic.
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# ¿ Dec 14, 2014 18:00 |
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Concerning rebooting magic: The rules have changed dramatically a couple times. Old cards, and the interactions that go along with them are continuously rotating away. Magic is being constantly reinvented. It doesn't really need a messy hard reboot.Cernunnos posted:If you read magic threads enough you'll find that people will ragequit over just about anything. Magic was a great game before Mark Rosewater came along and killed it 18 years ago.
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# ¿ Dec 14, 2014 19:05 |
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Keiya posted:Yeah, honestly the way gaining and losing evasion mid-combat works is FAR worse than layers. I lost a game to flipping up that guy with morph and unblockable thinking it'd let him through and it didn't... grr. That's actually a really simple rule. If they've already blocked him, then that's it, he's blocked. You can unmorph him before they block so they can't block it, but once he's blocked, that's it.
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# ¿ Dec 15, 2014 04:05 |
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Can timetwister be my commander?
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# ¿ Dec 15, 2014 05:20 |
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So, I can make Inkmoth Nexus my noble, and have 4 berserks as my uncommons?
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# ¿ Dec 15, 2014 05:31 |
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My commander is force of will.
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# ¿ Dec 15, 2014 05:43 |
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Keiya posted:But it's bullshit unintuitive. "Here, have a card you can flip up to surprise your opponent... except surprising them doesn't actually work and we're not going to mention that on the card." You can still surprise them, just flip it before blockers.
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# ¿ Dec 15, 2014 17:11 |
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I saw a new player perform amazingly with a reanimator deck. t1 grizzlebees just makes plain sense to johnnies, timmies and spikes alike.
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# ¿ Dec 16, 2014 23:50 |
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Calling it now: A card with "spells you cast have Entwine."
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# ¿ Dec 17, 2014 00:20 |
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Wizards please reprint Jitte in the modal set. Obviously for flavor reasons, it would have to be a functional reprint of Jitte.
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# ¿ Dec 17, 2014 02:53 |
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It works within the rules, but if they make that card, I'd imagine word of command would have to get an update to make it a lot shorter.
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# ¿ Dec 17, 2014 05:23 |
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# ¿ May 17, 2024 01:26 |
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With something like that, as long as one mode has no legal targets, you can pick that mode, then you do a comp rules rewind to before they cast that spell, effectively making them unable to cast their charm.
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# ¿ Dec 17, 2014 05:31 |