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Anyone else getting horrible VAB/SPH performance?
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# ¿ Dec 17, 2014 15:30 |
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# ¿ May 18, 2024 15:13 |
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Also, 0.90's FAR doesn't seem to be working right for me. Now and then I get Kraken-like random spazzes and now, trying to go back home, my ship just spazzes really quick and blows up randomly. Given my F3 log I'm betting it's FAR's fault.
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# ¿ Dec 17, 2014 16:15 |
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Supraluminal posted:To the point, I'd suggest that people not be too intimidated by FAR. I think it gets over-hyped as a super-difficult mode full of impenetrable numbers. In my experience it doesn't really make things much harder - some things are actually easier - and while there are impenetrable numbers available if you're interested in trying to, uh, penetrate them, you can actually get by while almost completely ignoring them. There are two graphs (which are really the same graph) that it's handy to be able to use, and that's usually enough. Oh, and put your CoL behind and above your CoM. Yeah. I used to use NEAR, was terrified of FAR. Turns out it's pretty normal, stalls aside. e: Also, Max, what happened to having icons for the buildings on the KSC screen? e2: Also seriously, is noone else getting very low framerates on the VAB/SPH? This is seriously ruining the game for me marumaru fucked around with this message at 14:28 on Dec 18, 2014 |
# ¿ Dec 18, 2014 14:14 |
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And now I can't click on buildings on the KSC screen, except for R&D. And then no buttons work. This version is not my favourite version.
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# ¿ Dec 18, 2014 20:28 |
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Red stuff appears when I click tracking station or VAB or SPH: What's with the bugs in this version, man
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# ¿ Dec 18, 2014 20:40 |
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eth0.n posted:Look in your output_log.txt file (in KSP_Data). That'll give stack traces for those errors, which might show if the errors are from a mod. This isn't very specific: http://pastebin.com/syDudULF
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# ¿ Dec 18, 2014 20:50 |
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Press Alt+F12 on the KSC screen, click the cheat window, hold Alt+Shift for some time.
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# ¿ Dec 18, 2014 21:26 |
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Dude, not even DR, just FAR is enough sometimes. I tried doing a munar free return and came home at like 3600m/s. My ship was torn apart.
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# ¿ Dec 18, 2014 23:35 |
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nielsm posted:Entering the VAB, SPH and tracking station scenes in general have some performance issues, very non-smooth. I have to adjust the camera every time I get in the VAB/SPH or I'll get like 10FPS. After looking somewhere else I get ~30. There's something really weird going on.
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# ¿ Dec 19, 2014 22:25 |
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Tenebrais posted:I don't think so, no. Things like funky rotational axes or retrograde orbits would be a good way to add more planets and keep them fresh. We should certainly have more than one gas giant. A planet with a retrograde orbit.
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# ¿ Dec 20, 2014 21:54 |
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Also, if you're not, you should really use this mod. It makes the game fill way more alive. http://forum.kerbalspaceprogram.com/threads/101496-0-90-Collision-FX-v2-0-%282014-12-18%29 (Squad should also add it to vanilla, honestly.)
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# ¿ Dec 20, 2014 21:57 |
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http://imgur.com/a/rsSi9 god drat!
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# ¿ Dec 21, 2014 02:39 |
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I find it extremely silly that Squad are trying to make smaller changes just because current planes (read: planes built using the sucky aerodynamics system) wouldn't be compatible. That's silly.
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# ¿ Jan 14, 2015 04:42 |
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Palicgofueniczekt posted:What sort of changes were/are you hoping? Like, considering how much the current system sucks, I just hoped they wouldn't care about old planes anymore and made the changes ignoring them. If they're limiting themselves because they don't want to break existing planes, that's silly.
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# ¿ Jan 14, 2015 14:40 |
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Maxmaps posted:We care about existing stock planes. If the new model means some playermade planes just don't fly anymore, then so be it. Thanks, Max, I love you
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# ¿ Jan 14, 2015 15:51 |
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Did it not explode violently on the pad? Lame.
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# ¿ Jan 14, 2015 22:15 |
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This is quite possibly my most successful plane. It owns. (Uses FAR) The unusual engine configuration probably helps, but it's not like I know what I'm talking about. Fast, maneuverable and doesn't explode when I do a 3º bank. 2.8 or something TWR, too, for them nice 90º climbs. I'll probably try making it into an SSTO. I love it. e: Bonus planform because I like this plane a lot
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# ¿ Jan 16, 2015 15:44 |
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Synnr posted:What does it carry? Right now nothing (but a stock landing gear I needed for a contract). I'm fairly sure I can change it a bit and make it an SSTO or even add a cargo bay for payload capability. There's a lot of spare performance here. Met posted:I try to go as simple as possible with my designs. Here's my first SSTO. I use NEAR for my Aerodynamics. I used to do planes much like yours (especially SSTOs), but I've recently fallen in love with efficient planes regarding lift / drag. There's just something really cool about not needing a huge AoA to fly straight that I can't explain. Regarding B9, just go to the /GameData/B9 (probably B9? idk)/Parts and find the folders that are probably the airbrakes and the cool cockpit. The names of the folders should help. Delete everything else.
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# ¿ Jan 16, 2015 21:41 |
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Count Roland posted:In my experience, sub-orbital docking usually ends in tragedy. I've docked at 50,000m, falling rapidly. Does it count or is it too high
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# ¿ Jan 16, 2015 22:36 |
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Holy gently caress, I don't think anyone can make another KSP montage video anymore. This was perfect. He did it all. It's over. gg
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# ¿ Jan 17, 2015 15:32 |
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Where do I get the non-lovely-looking parts for EPL? I want to build an orbital shipyard but gently caress me EPL is ugly
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# ¿ Jan 18, 2015 02:24 |
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CollisionFX got updated! Squad, please buy this mod! http://imgur.com/a/dT4Eg http://forum.kerbalspaceprogram.com/threads/101496-0-90-Collision-FX-v2-2-%282015-01-14%29
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# ¿ Jan 18, 2015 13:01 |
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So, today I farmed some Fine Print survey contracts on Kerbin. My trusty plane (posted a few pages back) the Triangle (great name) joined me for a 3 hour long fun session getting Jeb and Bill around. This is whatw the plane looked like by the time I was done: https://www.youtube.com/watch?v=XJx_sv9yyP8
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# ¿ Jan 19, 2015 02:52 |
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Collateral Damage posted:Oh right, I may be confusing FC with some other egomanical modder. It's not like Minecraft has any shortage of them. Oh yeah, I remember that. I think it's Forestry, is it not? FlowerChild just made it so literally every mod was incompatible with his. Just that.
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# ¿ Jan 19, 2015 19:32 |
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Anyone know if there's a fix for text disappearing on OpenGL mode?
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# ¿ Jan 19, 2015 23:23 |
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Max please tell me dV is going to be on the new panel. Please max-san
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# ¿ Jan 21, 2015 14:52 |
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rmdx posted:Wanted to share my Eve crew transport crawler with y'all. It's beautiful.
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# ¿ Jan 22, 2015 22:44 |
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I just stumbled upon 4chan's KSP thread. Someone has a lot of patience.
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# ¿ Jan 24, 2015 01:23 |
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Still crossing my fingers for CollisionFX since we're getting an audio overhaul.
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# ¿ Jan 24, 2015 02:28 |
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KSP is going to 1.0 next update. There were a lot of things they promised for 1.0, and now they're pushed to the future™ Early Access really is a curse, isn't it
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# ¿ Jan 24, 2015 03:29 |
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Maxmaps posted:Like what? It's really just a landmark thing for us, development carries on as it has so far. Like multiplayer? Wasn't that meant for 1.0?
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# ¿ Jan 24, 2015 04:22 |
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Maxmaps posted:Here's the actual source! I stand corrected, I really thought stuff like multiplayer, walkable EVAs and reentry were planned for 1.0!
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# ¿ Jan 24, 2015 13:46 |
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A thread on reddit just reminded me, what happened to clouds?
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# ¿ Jan 24, 2015 17:20 |
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Spacman posted:Grab B9 Aerospace and the large wings too, works a trick. I'd recommend just B9 Procedural instead of B9 Aerospace. The latter has way too many impractical parts, and Spaceplane Plus is already great anyway. https://kerbalstuff.com/mod/515/B9%20Aerospace%20Procedural%20Parts FAR is fantastic, though. You might want to reduce the aerodynamic failure threshold a bit early on though.
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# ¿ Jan 26, 2015 17:47 |
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Vetitum posted:Are the B9 Procedural parts incorporated into the Tech Tree? They are. I'm playing career mode.
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# ¿ Jan 26, 2015 18:13 |
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Met posted:I personally prefer NEAR. You get all the sensible aerodynamic fixes and none of the . Here's the important things: quote:What it doesn't do, that FAR does: FAR sounds way more scary than it actually is. I used to use NEAR and was terrified of FAR, but the transition is super smooth.
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# ¿ Jan 26, 2015 23:51 |
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I'm just presenting my point of view. In my experience I've never had any issue if everything was green on my aero analysis and I didn't do any crazy maneuvers (of course planes will be torn apart if you pitch up 90º after having lots of horizontal momentum)
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# ¿ Jan 27, 2015 00:10 |
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Met posted:You two are a little defensive of FAR there. Offering an alternative aerodynamic model doesn't need to be met with, "What are you doing wrong that you can't handle FAR?" When did I say that? I'm just trying to show my side of the discussion. Ironically you seem to be on the defensive. It's okay, buddy, nobody's going to judge you by the mods you use. unless it's made by flowerchild we'll still judge you for your bad piloting, though
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# ¿ Jan 27, 2015 01:09 |
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Cubey posted:That said, I'm not sold on FAR yet, mostly because of what it is doing to my rockets. I might just bin it and wait for Squad to update the aero instead. Are you using procedural fairings and nosecones? I had trouble with rockets too, until I realized these two fixed all my problems. From then on it's just begin your turn at 5,000m (because you can't turn as agressively) and enjoy!
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# ¿ Jan 27, 2015 13:09 |
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# ¿ May 18, 2024 15:13 |
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Splode posted:Thing is, this poo poo gets old really fast. Kerbal Space Program is, after all, a game where you design rockets, and when you realise you can have an infinitely wide repeatable cluster of asparagus staging, the game loses a lot of its appeal. FAR adds new challenges, but it also offers solutions. Because it's pretty realistic, every problem you encounter can be solved by seeing how it was solved in reality, which is really cool! Spot on! And regarding reentry, I've found that FAR is reentry challenge enough on its own. Yesterday I was doing an aerobrake in Kerbin, coming from Duna, and had to reload, because all my scientific crap stuck on the side of the 3-man capsule got torn off from the insane speed I had. I reloaded, adjusted my trajectory, and made it home in one piece. Better than sticking frying pans on the bottom of my capsule.
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# ¿ Jan 27, 2015 13:13 |