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Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

XboxPants posted:

Less "debatable", more "openly thrown out":
Why would they leave it on there....

Adbot
ADBOT LOVES YOU

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Grognan posted:

Afraid of Audio thinks this is a bad game. Downloading now.
Agreed.

Palmersaurus posted:

Now is the winter of our discount content

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

JerikTelorian posted:

These mods are perfect. I feel like the microdungeons should have an "implode" button that reduces them to blocks because breaking them down is a nightmare but these are way easier.
https://www.youtube.com/watch?v=WO-1MybFFvI

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Michaellaneous posted:

Why is the MM a two handed item?
You can alter the files so the MM is one-handed but then rightclicking won't work for it, so

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

MrPants posted:

With how long it has taken them to get the game into its current half baked state, it seems so pointless to wait for this thing to become a fully featured dick that I can put in my rear end and mouth.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

nutranurse posted:

are people in this thread really getting mad at a guy getting mad at the starbound devs for something stupid?

really?

really?
Yes everyone here is interchangeable and their posting a homogooneous mass,,

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Angry Diplomat posted:

I dunno, because when I'm home from work and the kid's been put to bed I like to zone out and chill around collecting and building space stuff for an hour or two? It's certainly a more laid-back experience than Terraria, where every biome has infinitely-spawning hostile monsters, your NPCs are constantly being murdered if you don't build them into a flying bomb shelter, bosses randomly spawn to attack you, and then you activate Hardmode and everything is suffering and death until you scrape together some good gear in between getting slaughtered by mechanical bosses.

Your mileage may vary, of course. I find Starbound a good low-key, "I don't feel like worrying about anything right now" game because you can stop whatever content-unlocking thing you're doing and just dick around looking for vanity items on a colourful planet full of flowers and goofy smiling aliens while relaxing music plays in the background, and if you don't like that planet, there are infinity more planets to go to. You don't starve to death anymore, monsters don't continually spawn to attack you in neutral areas like your ship or the station, if you want to spend an hour gutting and redecorating your ship then you can do that, and if you want to run around fighting poo poo in a bloodyminded attempt to build an idyllic cottage in radioactive poison death hell, you can do that too.

Different strokes :shobon:
loving sucks how Terraria implemented hardmode, lovely hostile hackjob on an existing world, so I can agree with this

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Vib Rib posted:

There's a lot of good stuff in that patch. Craftable capes, race-specific storage, alien wood for decoration. A lot of progression and interface fixes.
Alas, it is missing the "better dungeon platforming" fix.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Rrussom posted:

why dont you take that attitude to the game dev thread and see where that gets you.
Gets you a new custom title :confused:

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Why is that trailer so goddamned dark? At first I thought there was something wrong with my phone.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Why are its environments HDish when the sprites have this ugly pixelated look?

E: I've never seen jaggies in a 2D game before!

Jackard fucked around with this message at 00:01 on Feb 17, 2015

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Babe Magnet posted:

it looks really... yeah, it's kind of hard to explain.
Looks like they took the gibs from King Arthur's Gold and slapped them together into gib people.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Liquid Penguins posted:

Does starbound have a release date yet? Please do not reply with rape jokes like when I asked in the last thread.
2013

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

XboxPants posted:

Those are a couple of real good changes.
Maybe, but with the edgy way you quoted him, I was expecting them to be disagreeable.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Backers and their money are easily parted

hEH

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

I Said No posted:


Is it just me or do a ton of NES era games have an area that looks like this? This is just a construction I made with blocks though, not a biome. Turns out making new bricks is extremely easy.
That triggered my trypophobia

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Evilreaver posted:

"Should we add the player's Home Planet to the list of bookmarks upon loading a legacy save? I mean, we know right where in the save this data is located and where it would have to be written to bring the save up to date so this would be like a 5-minute code job."

"Nah"
    Interesting. My save is augmented.
__________/

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Like reverse conquistadors.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

nexas posted:

Remember when Starbound had intros to each race? I sure

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
THE LAST METROID IS IN
CAPTIVITY. THE GALAXY
IS AT PEACE...

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Michaellaneous posted:

They decided that ruining the fun for the player isn't enough.
First they came for the players, and I said nothing.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Does this game even have a design document?

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
moving to London is irrelevant to the development goals of making this as tedious and unfun as possible

unless that is what London does to people

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Terraria's combat status: poo poo sucks.

The choice is clear.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
You are the master commander.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Afraid of Audio posted:

Personally I find the idea of Starbound [...] being created by other professional development teams very appealing
As do I,

:q:

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Seems okay at a glance.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Why not read it? Better than the rest of the thread

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

grimcreaper posted:

If they still checked in they might have actually seen some of these good ideas and tried to implement them.
Adorable :allears:

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

grimcreaper posted:

Then take a look at terraria: other world.
I'd rather not.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
I saw the trailer before and was Not Impressed

Those may be the very things I liked the least about Terraria.

Jackard fucked around with this message at 15:49 on May 16, 2015

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Haven't really enjoyed Terraria ever since the half-hearted implementation of hard mode

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Magmarashi posted:



This is how it will work for tenants, doesn't look like it involves those random npc spawner placeables at all
join starbounds worldwide effort to fight homelessness #hobofound

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

dog kisser posted:

New peglaci ship tiers, as part of my continuing Stockholm syndrome with this game.
For the larger ships you should maybe add a shortcut or access shaft on the far right

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Prop Wash posted:

:siren:new patch is live!:siren: And holy poo poo look at all this stuff they've been working on! Even steam-integrated multiplayer!

Features and Mechanics:

Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
Chest open/close is now animated.
You can now join multiplayer games through Steam.
Steam Cloud saving is now available.
Achievements are now available through Steam and in game.
Character Select Menu has been revamped to show additional character information.
You can now toggle Screen Capture mode by pressing F1. This allows for taking much larger screenshots in game.
Your abilities while mounting have been enhanced - fishing and attacking while mounted are now possible..
Added the option to disable Blood and Gore.
You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
There are several new appearance options available during character creation.
Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
The server will announce which player got the 50th kill.
When chatting with other players using the Chat Bar, you can now link items by pressing Alt+Left Click on the item you wish to share.
The angler always rewards money.
You can now remove spawn points by right clicking your bed.
You now get fishing rewards for every 5 turn ins, versus the previous requirement of 10.
The game will now tell you how much money you dropped upon death.
The player’s last death location is now shown on the map, aiding the retrieval of lost money and/or items..
Strange Plants can now be located and given to the Dye Trader for new dye rewards.
Information Accessories now work from the player’s inventory (versus needing to be equipped), and stats can be shared with players around you.
Dressers can now be used as chests. Clicking the bottom of the dresser will still open the color changing menu.
You can now purchase items using all money in your character storage - including money in your inventory, Piggybank, and Safe.
You can now hammer traps to change their direction of fire.
Deleting a world or character will now move it to the recycle bin versus permanent deletion. (Windows Only)
Added Minecart, Mount, Pet and Grappling Hook slots.
Bosses now have minimap icons.
Bubbles and lava immunity bars now appear above your head.
Added ability to favorite items by pressing Alt+Left Click. Favorited items cannot be quick-trashed, quick-stacked, or deposited.
Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
The Dye System has been overhauled to improve the general appearance of all Dyes.
Crafting Grid button now has new graphics for toggling.
Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.
You can now right click clickable tiles when the mouse is hovering on them in Smart Cursor.


[​IMG]

Expert Mode:

Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
You stay dead longer before being able to respawn during boss fights.
Boss health scales in multiplayer depending on the number of players.
Weaker enemies gain increased stats as the players progress, starting in hardmode.
You drop 75% of your gold upon death.
Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
Monsters have a small chance to spawn in towns.
Some normal enemies have been given new AI.
Bosses have been given new AI.
Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
Pots now drop more stuff when broken.
Ice Monsters gain an additional chance to freeze upon hitting the player.
Quest rewards give more money.
Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
Life Regen isn’t as effective unless the player has the Well Fed buff.
Vampire and Spectre healing is slightly less effective than in normal mode.
The Defense statistic is more effective than in normal mode.




[​IMG]​

Events:

Invasion Events now have a progress bar, showing how far along the player is towards completion.
The new randomly-triggered Slime Rain event is now included.
The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
The Pirate Invasion has a new mini boss.
The Blood Moon has a new graphical effect as well as several new enemies.
The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
The new Martian Madness event can be triggered after the player defeats The Golem.
Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.



[​IMG]​
Crafting:

You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand..
There is a new Alchemy Table that has a chance to reduce potion crafting cost.
Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
You can now craft Bone Platforms.
Greater Healing Potions now cost less to craft.
Holy Water is now slightly easier to craft.
You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
You can now craft Gender Change potions.
You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
You can now craft Honeyfall Blocks and Walls.
You can now craft Chlorophyte Bricks and Walls.
You can now craft Crimtane Bricks and Walls.
You can now craft Shroomite Plating and Walls.
Beenades can now be crafted.
Water Candles can now be crafted.
You can now craft Crisp Honey Blocks.
You can now craft Sunplate Blocks and Disc Walls.
You can now craft Keys of Light and Keys of Night.
Pink Gel - and several items that are crafted from Pink Gel - have been added.
You can now craft Magic Water Droppers.
You can now craft Meteor Bricks and furniture.
You can now craft Granite and Marble furniture.
Martian Furniture can now be crafted.
You can now craft Enchanted Nightcrawlers.
Lowered the cost for Meteor Gear.
Space Gun now only requires Meteorite Bars.
Crimtane and Demonite bars now cost 3 ore.
You can now craft Target Dummies to test your damage per second.
Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
Neptune’s Shell is no longer craftable and is only dropped from the Creature from the Deep.
Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
Broken Hero Sword is no longer needed to craft the Terra Blade.
You can now craft Spectre Bars.
Fireplaces and Chimneys are now craftable.
Phasesabers are now crafted at a Mythril Anvil.


[​IMG]

Miscellaneous:

Platforms now stack to 999.
A new friendly NPC - The Tax Collector - will join you if rescued.
You can now revert Platforms back to their original materials via crafting.
Corrupt and Crimson Trees now drop Acorns.
Coins are now animated.
You can now automatically break stone piles when trying to place things over them.
There are now visible cracks shown on solid blocks and trees when they have been hit.
You can now mouse over signs to read them versus having to click on them.
Revamped liquid networking code to be much less laggy in multiplayer.
Pots now drop more money based on the type of pot.
Pots will now drop an additional 10% more money for every boss and invasion you defeat.
Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
You no longer take fall damage while on Bunny Mount.
Copper, Iron, Silver, and Gold have all been given new ore textures.
The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
Voodoo Demons now spawn more often
Golden Critters now have a chance to spawn.
Event enemies now run away when the event is over.
NPCs now only load their textures when they get in screen range.
Setting the window's resolution to a greater value than the maximum will now attempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to 1920x1200, but instead 1920x1080)
Rain has been optimized.
Bees can fall through platforms.
Smart Wall is now properly blocked by doors even if they're open.
Undead Miners now have a chance to drop Mining Helmets.
Tim is more likely to spawn if you need his hat.
Critters now have a sell price.
Well Fed buff times have been increased
Wyverns spawn more frequently if there is a Water Candle buff in effect.
Fixed health bar issues for Wyvern and Destroyer.
Players now spawn with half their life if the player’s max health is greater than 5 hearts.
The Painter NPC now shows up after 8 npcs are in town, instead of 4.
The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
Changed the spawn order for Town NPCs so that the more important ones spawn first.
Chlorophyte can grow in bigger chunks now.
Life fruit can spawn closer together now.
King slime can now move through platforms
Improved summoned minions attack AI.
Unicorns are more likely to spawn if a Water Cande buff is in effect.
Some Underworld drops are now a little more common.
Angry Nimbus more likely to spawn.
You can now find Crimson, Corruption, and Hallowed Large Mimics.
Spiders can now move through platforms.
You can no longer grapple while frozen.
Sky quest fish can no longer be found on the surface.
Reduced the number of water tiles needed to fish successfully in the sky.
Hornets and Walkers will no longer shoot at you while Stealthed.
Underground houses have been redesigned.
Coin Portals have a chance to spawn after breaking pots.
Blink Root growth has been slowed down.
Daybloom growth has been sped up.
It now takes longer for weeds to grow in clay pots.
Meteorites spawn in larger chunks.
Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
Weapon Imbues now last 20 minutes and persist through death.
Increased some of the spawn rates for the rare hardmode dungeon monsters.
Dungeon Necromancers are less likely to teleport when hit.
Frost Armor is now crafted from Titanium and Adamantite bars rather than Hallowed.
Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
Equipment slots now display a picture of the slots purpose.
Duke Fishron now enrages when you leave the ocean.
Pygmy’s now have a chance to inflict poison and venom.
Pygmy’s now have a larger range and the first projectile thrown will always pierce rather than getting stuck.
King Slime can now teleport when not in range of the player for over 5 seconds.


[​IMG]

Items:

There are over 800 new items to discover.
There are new powerful items waiting to be fished up in the underground Crimson, Corruption, and Hallow.
All 2x2 items can now be placed on tables.
Item stack sizes are now universal.
Wooden Minecarts are now the default minecart.
Added several Yoyos, string accessories, and counterweights.
Several items have had graphical updates.
Lots of new banners have been added.
Signs and Tombstones can now be placed on tables.
Staff of Regrowth has been greatly improved.
The range of Wrenches and Wire Cutters has been boosted.
Slightly buffed the damage of the Musket.
The Titanium Armor invincibility armor set effect now only happens once every 30s.
Adamantite Armor now provides 4 more defense.
Honeyed Goggles drop chance has been increased significantly.
Whoopie Cushion drop chance has been increased.
Bug net is now only 50 silver.
Significantly boosted the speed bonus of the Magic Quiver.
Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
Chests are now more likely to contain Recall Potions.
You can now craft Sticky and Bouncy Dynamite.
You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
Molotov Cocktails now do significantly less damage.
Bottled water now stacks to 999.
Improved Spider Minion AI. They now latch on to enemies and follow the player better.
Fountains now cost 4 gold each and are available as soon as you get the Witch Doctor.
The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
Spectral fish are a bit easier to catch.
Bait now lasts a bit longer.
The Snowball Launcher and Snowball Cannon now have more damage and knockback.
Ice Blade does slightly more damage.
Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
Shiverthorn grows a little faster.
Deathweed now also blooms on full moons.
Fireblossom now blooms during the evening.
Ice Rod is less expensive, and the blocks have a longer duration.
Mana potions are less expensive and stack higher.
Shadow Chests now contain a new item.
Several new fishing rewards have been added.
You can now catch Specular Fish in the Ice Biome.
You can now fish for biome-exclusive crates in their respective biomes.
Wooden Chests contain several new items.
You can now craft Web and Silk Rope.
Snow Balls now do more damage.
Boomerangs have a smaller collision box for tiles.
Dynamite’s value has been lowered.
Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
Beach Ball is now sold by the Party Girl.
Ice Boomerang and Ice Blade have been buffed.
Baby Jellyfish now have a sell price.
Rotten Eggs are now less common in Goodie Bags.
Pinky has an increased chance to drop the Slime Staff.
Lesser Restoration Potions are now just Restoration Potions.
The Solidifier now drops from King Slime.
Gold Ring now drops from the Pirate Invasion.
Uzi droprate has been increased.
Sniper Rifle now does more damage and has an increased fire rate.
Venus Magnum now fires faster.
Invisibility Potions now give full invisibility and reduce aggro when not attacking.
Adamantite and Titanium Forges are now animated.
Dye Vat is now animated.
You can now place fishing crates.
Jungle Grubs now fall out of Jungle Plants and can be used as bait.
Star in a Bottle now gives the Mana Regen buff.
Extractinators can now be found in Fishing Crates.
You can now place torches on platforms.
Increased Antlion Mandible drop rate significantly.
Increased Mining Potion duration.
Sickle is now sold year long.
Planter Boxes are now sold by the Dryad.
Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all have new textures.
Fire Gauntlet has been buffed.
Buffed Ice Sickle and its drop rate.
Increased the drop rates for most Hardmode Dungeon items.
There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
Dungeon Spirit spawns have been slightly increased.
Hydra and Spider Turret can now be placed on platforms.
Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be opened after Plantera has been defeated.
Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
Campfires can now be turned on/off.
Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
Steampunk Wings are now obtainable.
Staff of Earth has been buffed.
Golem Fist has been buffed.
Xmas Tree Sword has been buffed.
Flamelash has been buffed.
Spectre Staff has been buffed.
Flower Pow has been buffed.
Frost Staff has been buffed.
Trident has been buffed.
KO Cannon has been buffed.
Flower of Frost has been buffed.
Flower of Fire has been buffed.
Keybrand has been buffed.
Magnet Sphere has been buffed.
Possessed Hatched has been buffed.
Razorblade Typhoon now uses more mana.
Flamelash and Flower of Fire now use less mana.
Ice Rod blocks are now slippery.
Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more damage.
Chlorophyte Swords have been buffed.
Bait can be put in ammo slot.


[​IMG]

Music:

Pirate Invasion now has a new track.
The Underworld now has a new track.
Goblin Invasion now has a new track.
Added Martian Madness track.
Added Lunar Event track.
Added Final Boss track.


[​IMG]

Atmosphere:

Added several new mini biomes to world gen.
New Biome - The Underground Desert.
Liquid Visuals have been revamped.
Sky Lakes now spawn.
Added a light effect to the Glass Kiln.
Slimes can now have items visible inside them that will drop when they die.
Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson World.
Accessory dyes now apply to particle effects spawned from them.
Changed player animations to be less bouncy.
Trees now drop Acorns alongside actual tree items (rather than either/or).
Palm tree tops now drop Acorns.
The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and Crimtane Thorns.
Game default cave parallax is now 60 , rather than 0.
NPCs will not climb stairs into another room anymore.
Goblins now have gore unique to each goblin.
Improved NPC graphics.
Pigrons now appear in greater varieties.
Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns and increases movement speed.
Heads on the map stay the same size (regardless of map size).
Updated Fountain Graphics.
You can now find Marble and Granite biomes underground.
Dirt Rod can now move through tiles when held and is cheaper.
Pine Tree variations have been added to the Ice Biome.
Honey Patches will now spawn during world gen in the Jungle.
Ice Patches will now spawn during world gen in the Ice Biome.
Abandoned Mine Tracks have been added to world gen.
Added several new walls to world gen.
There are now water, honey, and lava drips found in the world. They can also be placed with Magic Droppers.


[​IMG]

Bug Fixes:

A large amount of bugs have been fixed from prior releases - and even more related to 1.3 itself. This is a partial list.
Fixed bug where chandeliers would spawn lit up in underground cabins.
Fixed bug where KO Cannon could drop from statue-spawned monsters.
Fixed a bug that would place alchemy plants over alchemy plants in pots.
Fixed a graphical issue with Alchemy plants. They had half pixels.
Angler Vest now draws the player's hand properly.
Pharaoh's Robe now draws the player's hand properly.
Fixed bug where shooting chain projectiles and aiming directly at the shooter's center would crash the game.
Fixed a bug where the Skyware Workbench was made at the Glass Kiln.
Fixed bug where shooter NPCs walked slower to the left than to the right.
Fixed bug where long hair would draw even if the player is invisible.
Fixed bug where Worms would not drop gore segments on death.
Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended..
Fixed a bug where the game could crash if the Rod of Discord was used on the far right of the world.
Fixed bug where worms would walk up slopes funny.
Dynamic lighting now stays when the game is paused.
Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
Fixed a bug where the Beds weren't fully drawing.
Fixed a few cage types that were drawing improperly.
Fixed bug where Skeletron Prime's bombs would not deal damage upon exploding in multiplayer.
Fixed bug where dart & spear traps would gain damage bonuses and crit chance from ranged stats in singleplayer.
Fixed bug where Broken Armor's time was set back to 5 minutes from 2 minutes in update 1.2
Fixed bug where mouse-hover over Slime & Pumpkin Bed would show the wrong item icon.
Fixed a bug where Ice Rod tiles could spawn dirt when saving a world.
Fixed a bug where Blue Slab Walls from the dungeon weren't considered player housing when the player would place them.
Fixed a bug where whether the Stylist was saved or not wasn't saving in the World save.
Fixed a bug where switches would attach to a tree when it wasn't a valid placement spot.
Fixed a bug where the server could crash when creating a new world during tree placement.
Fixed bugs where Obsidian furniture was not surviving in lava properly. Affected Beds, Sofas, Dressers and Pianos.
Fixed a bug where Levers placed on walls would float if the wall was destroyed.
Fixed a bug where a specific configuration of a slope and tile could cause players to hover in the air.
Fixed bug that allowed stacked stairs to act as an ultra-fast elevator.
Fixed bug where players would run up stairs when running against them.
Fixed a bug where the sloped version of damaging blocks would not hurt players.
Fixed bug that prevented Deep Cyan Paint from displaying correctly on some tiles.
Fixed a bug where traps could sometimes cause the game to crash when triggered.
Fixed bug / exploit where generated chlorophyte ores would not update on clients in multiplayer sometimes.
Fixed bug where projectiles did not reset frame on set defaults.
Fixed bug where body frames were 1 frame behind leg frames when walking around.
Fixed bug where 'defeated golem' flag was passed into newly created worlds.
im sorry. which thread is this again? i seem to have gotten lost. maybe i misclicked.

Jackard fucked around with this message at 04:08 on Jul 1, 2015

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Minrad posted:

I wish Terraria could steal the world jumping
Terraria will never be a good multiplayer game while hard mode still fucks up your server.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

dis astranagant posted:

Except that doesn't really happen any more other than maybe setting a minimum gear requirement to do stuff.
Except it totally does because I ran a public server and found out first hand.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Cicadas! posted:

Please understand
that this game is turning into a loving parody of itself
What is the thought process here. How could this possibly improve the game.

:wtc:

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

RottenK posted:

i clearly remember a long argument when someone said that having your inventory cluttered with 100000 stacks of differently colored dirt is dumb and there should some sort of a generic block with pickable color,
Yup that was me

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Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Naysaying was more satisfying back when I was one of the only ones doing it

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