|
Is there a mod that increases the power radius of buildings? As much as I like drawing power lines this is loving retarded and annoying. It's also seemingly impossible to connect power across any kind of road unless there are buildings on either side. I'm not talking about wide roads but the regular two lane ones. You can see it in the second screenshot. The tiny sliver of power connection that reaches across the street is not enough for a power pylon to do poo poo.
|
# ¿ Mar 17, 2015 17:21 |
|
|
# ¿ May 12, 2024 06:51 |
|
Fintilgin posted:I actually am looking forward to a mod where roads transfer both power and water. The current system is a little make-worky. kaxman posted:e2:I see what you mean, didn't get it at first. The solution would be for the power pylons to have a little blue area of their own, which now you mention it I am suprised they don't. Control Volume posted:The solution is that he needs to unpause the game. Poil fucked around with this message at 17:58 on Mar 17, 2015 |
# ¿ Mar 17, 2015 17:48 |
|
ZenVulgarity posted:Are there horses in this game
|
# ¿ Mar 18, 2015 14:38 |
|
Poizen Jam posted:Unsurprisingly, some of the old guard of SC4 are continuing to publish their mods as exclusives for Simtropolis and other websites, keeping them off the workshop.
|
# ¿ Mar 18, 2015 17:57 |
|
I forgot who first posted it but this is an amazing solution to industrial traffic. No problems whatsoever with this setup. The two lane roads are NOT one way, because that would prevent service vehicles from easy movement.
|
# ¿ Mar 19, 2015 19:23 |
|
Freakus posted:Wind is $10/MW. Solar is something like $7.5/MW. The real question is: why would you build coal, oil, or nuclear plants?
|
# ¿ Mar 19, 2015 21:51 |
|
My current town uses no offices, those are lame. Industry and heavy trucks everywhere.
|
# ¿ Mar 21, 2015 00:06 |
|
It's more the machinery or packaging or electronics or someone throwing a lit cigarette in a garbage can than the actual goods catching on fire.
|
# ¿ Mar 21, 2015 22:06 |
|
Noyemi K posted:What kind of fish stick making involves a pressure vessel?
|
# ¿ Mar 22, 2015 01:20 |
|
SynthOrange posted:This game is pretty drat forgiving, unless you mix drinking water and sewage.
|
# ¿ Mar 23, 2015 13:35 |
|
Dirt roads look pretty cool. The biggest downside is that you can't build bridges with them. Wooden bridges would've looked good for them.
|
# ¿ Mar 25, 2015 12:14 |
|
SynthOrange posted:
|
# ¿ Mar 25, 2015 14:20 |
|
Yeah that's really annoying. On a slightly less critical point I'd like a filter that removes all custom made maps by people who doesn't understand that you need to place water sources.
|
# ¿ Mar 25, 2015 14:43 |
|
MikeJF posted:You need to not be afraid to get demolishy. Poizen Jam posted:Has anyone experienced a glitch where they cannot exit a game? Like the Quit 'to main menu' or 'desktop' buttons just don't work?
|
# ¿ Mar 25, 2015 15:14 |
|
ZombieLenin posted:So I have some questions that have been bothering me 30 hours in: 2. Generic commercial demand. Offices are industrial demand. 3. Who knows. Maybe the educated people died or there are enough educated workers citywide to cause them to upgrade but they are all working elsewhere already. 4. Maybe. 5. Don't think so. As long as the students can reach them it's fine, I think. But residential are happy to have them close so spreading them out seems like a good idea.
|
# ¿ Mar 25, 2015 15:27 |
|
wesley snypes posted:the devs made a mistake. the japanese garden was supposed to be a preorder-only bonus, but it wasn't actually given out. to fix this, they went ahead and gave it to everyone. sounds like they may have changed it back
|
# ¿ Mar 26, 2015 00:17 |
|
Pumpy Dumper posted:Oh! Wish I'd known this before plopping like 3 elementary schools down
|
# ¿ Mar 26, 2015 16:46 |
|
Fans posted:
|
# ¿ Mar 26, 2015 19:40 |
|
The first person view mod is amazing. Combining it with the follow vehicle function and a long elevated railway through your city and it's pure awesome.
|
# ¿ Mar 26, 2015 22:46 |
|
Bunleigh posted:That "more building names" mod is a keeper.
|
# ¿ Mar 27, 2015 01:11 |
|
Pound_Coin posted:poo poo that annoys me: no u-turns at junctions, you have to add a little spur at the end to allow anyone to turn around.
|
# ¿ Mar 29, 2015 19:11 |
|
Galaga Galaxian posted:Also a quick google search shows multiple middle earth-themed maps!
|
# ¿ Mar 30, 2015 11:22 |
|
I'm looking at that and all I can think of is how wasteful those large 6 lane roads are. You could easily fit that traffic on 2 lane roads instead with one or two exceptions. Also I'm biased in favor of 4 lane roads because I think they look a lot better. The answer is likely to be to simply your way through with an elevated highway or something.
|
# ¿ Mar 30, 2015 16:45 |
|
My pubic transport is free, I make more than enough money to keep it that way. It's weird how you're only paying for the bus depot and not the buses or bus stops so cranking up the budget to 150% barely costs anything at all but gives you a ton of more buses everywhere.
|
# ¿ Mar 30, 2015 18:01 |
|
WMain00 posted:Ahhhhhhhhhhh!!
|
# ¿ Mar 30, 2015 20:29 |
|
Fish Fry Andy posted:
Please. That looks really cool.
|
# ¿ Mar 30, 2015 23:55 |
|
I'm amazed no one has photoshopped the CEO's face into the chirper as a mod.
|
# ¿ Apr 1, 2015 20:32 |
|
Yeah, they should just have named it Cities Without Motion instead.
|
# ¿ Apr 3, 2015 00:58 |
|
Fish Fry Andy posted:
SynthOrange posted:I hooked up Dirtopia's highway connection to a cargo harbor.
|
# ¿ Apr 9, 2015 11:39 |
|
Tunga posted:That would ruin the gimmick somewhat, no?
|
# ¿ Apr 9, 2015 12:07 |
|
I spent a few seconds misunderstanding that sentence because I have a filthy mind.
|
# ¿ Apr 13, 2015 22:39 |
|
Is it theme parks? I hope it's theme parks.
|
# ¿ May 18, 2015 12:12 |
|
canepazzo posted:
|
# ¿ May 18, 2015 16:09 |
|
Tunnels really help out in hilly terrain. Instead of trying to fiddle with a bride across the highway that's running parallel to the slope you can easily just go underneath with a neat curved tunnel. So far I've only seen offices conform to corners, and 90 degree corners only.
|
# ¿ May 19, 2015 19:23 |
|
It's weird that in real life waterfront property is highly sought and expensive but in this game it's poo poo, literally.Shab posted:This update's awesome.
|
# ¿ May 19, 2015 22:55 |
|
Gibbo posted:Yes. You've clearly never met anyone from Europe or been there.
|
# ¿ May 20, 2015 10:33 |
|
Large industrial zones are so much easier when all the trucks head down into the underground highway. People are so whiny. Oh no your house is noisy and polluted. Well gently caress you, didn't you see the big oil power plant and garbage facilities across the street when you built your lovely house?
|
# ¿ May 21, 2015 21:36 |
|
The first person view mod doesn't work too well with tunnels. Or rather, the tunnels aren't actually tunnels but two entrances with a black wall cars magically pass through. Underneath is just a regular road with road signs and whatnot floating above a vast sky colored void.
|
# ¿ May 22, 2015 16:57 |
|
Are tunnels giving anyone else bad habits? For example, you notice that your traffic isn't moving very well in a location but instead of doing a proper solution you just drag a tunnel instead? Here's my current mess of a city. Just an overview. But it appears I forgot a Fields in a district there. I couldn't fit proper exits easily, so this is the result. Now that I look at it, there's really no point for the northbound onramp to start off going north like that. Ah, the first intersection of the city. You can clearly see what a mess it is with the tunnels that were added in an attempt to alleviate the gridlock. This is just awful and was permanently clogged until I added the second squareabout and the smaller offramps right into the zone. I've no idea what to do when I expand the place. But more tunnels will surely solve it perfectly fine. More tunnels to stop the trucks from blocking everything. Crooked partially subterranean highway cloverleaf. Trying to make it look pretty is hard, when it involves tunnel entrances even more so. Poil fucked around with this message at 16:54 on May 25, 2015 |
# ¿ May 25, 2015 16:47 |
|
|
# ¿ May 12, 2024 06:51 |
|
Artificer posted:Has anyone posted a straightforward and clear guide of dam building in this game? Or building a poop dam?
|
# ¿ May 25, 2015 22:02 |