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This game is the best game.
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# ¿ Mar 16, 2015 17:38 |
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# ¿ May 11, 2024 11:15 |
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Chewbot posted:Pimping my work. Color correction for everyone! These are beautiful. You are beautiful.
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# ¿ Mar 16, 2015 18:57 |
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Rail over road is now a thing I guess. Modders are going to put Colossal Order out of business at this rate.
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# ¿ Mar 16, 2015 23:36 |
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Unkempt posted:How do I get rid of the weird blurry visual effect thing? I thought I saw something about 'film grain' but I cant find it now Turn Tilt Shift in the graphics menu all the way down.
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# ¿ Mar 17, 2015 02:01 |
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Westminster System posted:Through Judicious use of trees and dezoning - including lots of 1 square offices that served little purpose now - I have finished insanity project one. Can you upload this please.
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# ¿ Mar 17, 2015 03:47 |
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KKKlean Energy posted:Is there a mod to make fires spread? Of course there is.
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# ¿ Mar 19, 2015 01:02 |
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Here, have a TERRAFORMING MOD.
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# ¿ Mar 21, 2015 05:44 |
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I live in Sarasota County FL, where they've been going crazy with roundabouts lately. This two mile stretch of road recently got six put in, and on top of that, they're now just about to start working on a Diverging Diamond Interchange, the first in the state - and the video of it looks like it's straight out of Cities: Skylines. I don't even know what's real anymore.
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# ¿ Mar 21, 2015 12:57 |
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Holy poo poo does the terraforming mod let you do some awesome stuff (sunken highways, etc.) - and it even has ctrl-z support, but Jesus Christ at how much it costs to use. The unlimited money mod is pretty much mandatory if you're going to be using it at all. A simple click of any of the terraform tools will cost you like $10,000, and considering how much trial and error is involved in getting terrain juuuuuuust right, you'd be out millions for the most basic changes to your landscape.
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# ¿ Mar 22, 2015 03:45 |
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Every day I wake up, go to the workshop, and select "Most Popular (Today)" to see what's new and hot, and every day I'm blown away with what's now possible. Just glancing at the first page of the most popular mods of all time, and almost every single one of those seem drat near essential at this point. Automatic Bulldoze, Extended Road Upgrade (though no longer needed), Tree Brush, Traffic Report Tool, All Tiles Unlockable, Mod Achievement Enabler, First Person Camera, Extended Public Transport UI, Dynamic Resolution, Autosave, Zoneable Pedestrian Paths, No Pillars, Terraform Tool, various Chripy mods, Sun Shafts, AutoLineColor, Ambient Occlusion, FindIt, Persistent Resource View, Additional KeyBindings, etc. Every single one of those I woke up one day and said "Holy poo poo!" to when I saw it, and now we have toggleable traffic lights, lane control, post process effects, and SimCopter? Jesus loving Christ.
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# ¿ Mar 22, 2015 16:59 |
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Are there any parking lot sets that have in-game icons? I love me some parking lots, but I can't stand when my menus are cluttered with those stupid 'no preview available' icon.
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# ¿ Mar 23, 2015 17:53 |
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bitcoin bastard posted:Do preview icons work at all? It seems like the snapshot feature is work in progress, doesn't even have any kind of confirmation that you took a snapshot, and it seems to only work for the load/save dialog, and not in game. Yeah there's some way to make it work, most things that come out now a days have a menu icon, so modders have figured it out, I have no idea how it's done though.
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# ¿ Mar 23, 2015 18:19 |
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There's a mod that enables fire to spread if you're interested: http://steamcommunity.com/sharedfiles/filedetails/?id=410234967
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# ¿ Mar 23, 2015 21:24 |
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Bob le Moche posted:The game doesn't actually care whether workers can make it to their workplace. The cars are just for show and for slowing down service vehicles. That's cool, I've always played these games like they're my own little bonsai tree/model railroad/zen garden or whatever. I just like making natural pretty looking towns and have never given a poo poo about the simulation aspect - but I can totally understand how a proper simulation would be really important to people. Fortunately for you, there's a mod for that. quote:Added a wealth counter to residential buildings, every time a worker leaves for work or to shop it goes down, when the worker succeeds in reaching their destination it goes up. Your tax rate affects the amount it goes up by. Needs to pass a threshhold to level up the building, and the building will get abandoned if it gets too low (will show low land value problem).
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# ¿ Mar 24, 2015 17:08 |
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simosimo posted:Getting an error now in my new games and current games. I got this when one of my mods updated, pretty sure it was Traffic ++, and began conflicting with the New Game Plus mod I was running, so I disabled NG+ and everything's been peachy since. Don't know why quit to main menu crashes your game, and you shouldn't have to press X next to a mod, simply disabling it should be enough I think.
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# ¿ Mar 26, 2015 01:47 |
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Chewbot posted:I've been working on a Napa valley-esque farmlands. It's only about 12k people, but is 90% low-density, dirt roads and 4-lane roads (I wanted to make a city using the worst possible roads). I laid out the streets similar to how they do in Napa. Farmland's surprisingly hard to make look "full". This is beautiful man. I love it when people hand craft small rural towns:
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# ¿ Mar 27, 2015 02:35 |
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BallsFalls posted:Guys the first person camera mod is really great you should check it out if you haven't already, you can follow your cims! Yeah I kinda love that mods get auto updated, it feels like every day I load up the game, notice some new mystery button, click on it, and go at some new feature that's been added to a mod I subscribe to. Of course it's only a matter of time before some modder ruins their popular mod for everyone with feature creep bullshit like that popular Skyrim mod that was linked to earlier, sounds like some people already feel that way about Zoneable Pedestrian Paths -> Traffic ++. I'm hopeful the developers will have noticed that zoneable paths are a feature that players really really want and will just implement it into the base game like they did with the popular Extended Road Upgrade mod.
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# ¿ Mar 27, 2015 12:23 |
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Third patch in under a month, I like the cut of these guys' jib.quote:Greetings Chirpies! Nothing really sexy in there, but it's nice to see a developer who can patch their game more then 1-2 times a year.
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# ¿ Mar 27, 2015 15:22 |
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Hate greenspace? Then, check out this paintable terrain texture mod: https://www.youtube.com/watch?v=VIgHRHK_F_w DEO3 fucked around with this message at 15:12 on Apr 3, 2015 |
# ¿ Apr 3, 2015 15:06 |
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The Mirror's Edge mod plus the Moveable Sun mod (which lets you set stuff like light and shadow intensity as well as the poisition) would probably get you close.
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# ¿ Apr 18, 2015 20:00 |
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Moridin920 posted:Dried out a river and threw a highway down: This is really cool. Bold Robot posted:That dude Scotland Tom who made Powatan Creek and Tenasi River made a new map. Looks like gentler terrain than his other stuff but with a cool farmland look. I really love that farm land look, this guy has been doming something very similar with his maps. Friction posted:I think I got carried away a bit with this airport.
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# ¿ Apr 25, 2015 23:52 |
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ArchangeI posted:So I can no longer quit out of the game via the menu. If I click quit to desktop it just throws me back into the game. Anyone got any idea what causes this? This is happening to me also (can't quit the game). Also, only half my mods seem to be working.
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# ¿ May 2, 2015 11:15 |
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# ¿ May 11, 2024 11:15 |
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canepazzo posted:
Street lamps?
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# ¿ May 19, 2015 02:18 |