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Crosspost from the FF main thread since one of the things that usually comes up in the Fiesta thread is the plausibility of running Fiestas in other job system games: Buffs non-Summon magic and bad jobs in FF3, including completely revamping Steal so that you can steal more useful items and eventually endgame equipment, and buffs enemy HP to compensate for the overall buff in player power. Could make FF3 a much more interesting game, and less frustrating for this sort of randomized play, though FF3's job system is still fundamentally different in that you unlock some of the jobs much later in the game and some jobs are intentional linear improvements on others. Assuming the patch didn't bug the gently caress out of something major or anything, it's probably an improved experience and would provide a more optimal one for first-time FF3 players than the default or the DS/PC/mobile port.
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# ¿ May 19, 2015 11:32 |
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# ¿ May 13, 2024 12:36 |
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Are we on the next page yet? I'm not sure if we're on the next page yet. Samurai owns, it's not "tankish" it's literally the tankiest class in the game when you combine their passive + stats + equip options, and Zeninage is a life-saver on a couple of annoying bosses (the aforementioned Puro and Neo Exdeath) if you have a poo poo team otherwise. Then again people itt like Dancer for reasons other than the flamenco shirt so it's a certified nuthouse EDIT: If your level is low enough that Zeninage isn't useful on Neo XD, your Dancer is probably going to spend the entire fight eating dirt anyway
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# ¿ May 20, 2015 02:05 |
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I like Krile because when she gets blind it puts the sunglasses where her eyes would be if she was the same height as every other sprite and it looks like she's wearing them on her head like a cool dude Also, Krile has the best White Mage sprite
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# ¿ May 20, 2015 02:24 |
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Geomancer, like Thief or Red Mage in a regular game, is a job you take early in the game to grab their abilities and don't touch in the latter parts. !Gaia is a solid secondary for mages as a spammable Magic-based ability that doesn't cost MP (and isn't as prohibitively difficult to learn as !Call), and the safe floor ability is extremely useful in exactly two lategame dungeons. Nobody would voluntarily run a Geomancer in the party in World 3 outside the Fiesta and I don't think the developers ever really intended for you to, they just got pretty desperate after the first 8 or 9 legendary weapons.
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# ¿ May 20, 2015 04:33 |
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If we're talking about like actual Cleft of Dimensions endgame that party should just have four people spamming Holy There's another piece of advice for newcomers in World 3 with access to White Magic: Holy is loving amazing in this game. At 20 MP it costs less than Flare or even the elemental -aga spells while dealing about 50% more damage than the latter and, unlike Flare, having elemental boosting equipment; it's another reason White Mage is one of the best jobs aside from all that healing stuff
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# ¿ May 21, 2015 04:59 |
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dis astranagant posted:Chicken knife thief tops unboosted holy by a hair, though it is more sensitive to enemy defense scores. That kinda surprises me but the post stands as a testament to how great Holy is. !White goes incredibly well on a Monk and is basically the reason my Classic run didn't make me pull my hair out.
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# ¿ May 21, 2015 05:09 |
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Kyrosiris posted:Yeah, White Monks are actually pretty good. That said, Classic runs are supposed to be Natural. In retrospect I think it was the first Random I ever did and not Classic; iirc my actual Classic run was Kn/Kn/WM/WM and was both incredibly painless and incredibly dull. I just started a pre-Fiesta run of GBA by the way since I've never played GBA before; is all of the added content like new jobs World 3/postgame stuff? And if I decide to run it instead of SFAM this year, is there a comprehensive list of version differences I can look at?
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# ¿ May 21, 2015 05:23 |
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A lot of what the bad jobs have in common is that they scale really poorly into the mid and endgame; Monk and Red Mage are actually great in World 1. I don't really dread rolling either until I get my 2nd-4th jobs and end up with nothing useful to compensate for their endgame damage problems. And in defense of Dragoon because Dancer is my personal least favorite job to roll: Jump is only a bad tank ability if you focus on a tank's responsibility to take hits on behalf of the rest of the party. It's an amazing tank ability if you focus on a tank's ability to survive anything. There's a pretty cool fight in the postgame stuff in FF4A where Kain has to solo Bahamut and the trick is to Jump over and over before he casts Megaflare; I also had this experience in FFT a couple times where timing Jumps was the solution to a difficult battle.
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# ¿ May 22, 2015 01:29 |
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The thing you're hitting on here ("Monk isn't a bad job because it's a great base platform for independently powerful skills") is part of why I hate Dancer so much and why none of the jobs in the game, apart from the context of a lousy overall party roll, are terrible. Red Mage, the other worst job people talk about ITT, becomes one of the most powerful in the game if you get any of the other real casters. Dancer's incredible fragility (and it really can't be overstated; Dancers have less HP than Black Mages do and Sword Dance, the only thing that makes them more than dead weight, is row dependent) makes it the worst "platform" for abilities from other jobs in the game, and Equip Ribbon is the only more-than-marginally useful thing it has to offer. I agree that you're underrating Thief's utility, tho.
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# ¿ May 22, 2015 04:42 |
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The difficulty of the first half of the game matters, though. There's a lot of Fiesta parties where stuff like Byblos and Purobolus are the hardest bosses in the game.
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# ¿ May 22, 2015 05:20 |
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Trasson posted:Hilariously, neither of those are ones a Monk would have problems with. !Focus lets you get in the same damage per turn but over fewer actions, which means fewer counters from Byblos, and Monks have Kick for the Purobolus. Yeah that's what I was saying, in opposition to all the stuff about Thief being awesome. I love having a Thief from World 2 onward, but saying "Thieves are good" without qualifiers is as dumb as people saying "Sabin is bad" about FF6. It's technically true, in a sense, if we're talking about minmaxing in the last third of the game, but you have another 66% of game to play prior to that. Monks make the run up to World 2 cake, a Thief start is incredibly tedious especially if you get bummer rolls for Water and Fire. KataraniSword posted:Maybe I'll try a warm-up run Doing this to play the GBA extra content for the first time and playing this game with no restrictions in its pure format is pretty hilarious with all the accumulated knowledge from years of Fiestas Baku fucked around with this message at 12:43 on May 22, 2015 |
# ¿ May 22, 2015 12:17 |
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Fungah! posted:realtalk, i've never done risk because the whole fun of the challenge for me is getting a random team setup and knowing for sure one plus of the classes I'm going to get would kill it for me. Dude yeah it's going to own Hellioning posted:I am just going to go for a normal run. Maybe chaos when I actually beat this game. Just beat the game normally before the Fiesta it's a fun game
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# ¿ May 29, 2015 00:25 |
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I hope chaos is some real stupid poo poo like "each time you enter a new world all four job assignments change and you can't use the old skills" or something instead of what we're all expecting, like "welp my White Mage got replaced by a Monk on the World 3 transition"
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# ¿ May 29, 2015 09:35 |
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Asiina posted:More than the names, I actually distinguish my runs by changing the HUD colour every time. FF5 needs the window customization from 6, including the eye-searing wallpapers.
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# ¿ May 30, 2015 14:46 |
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My comment on Chemist is this: I'm mildly annoyed that you can't use the berserk bug to glitch Exdeath and skip his final form in the Fiesta anymore. There's no party with a Chemist in it which is incapable of beating his final form easily by using Drink and Mix to set up for it, and more importantly it is a funny bug and doing it once should be considered a tradition and rite of passage. God bless you and thank you.
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# ¿ Jun 5, 2015 07:16 |
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JibberJabberwocky posted:Knight Dancer Monk Berserker.. Yikes.
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# ¿ Jun 9, 2015 15:36 |
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JibberJabberwocky posted:This is good practice. That is what I will keep telling myself. Getting a monk in the real run is gonna suck, since earlygame is their only truly useful time, but right now 3 are monks because outstripping Byblos' drain is definitely not a problem. Once I break earth crystal and my official berserker shows up + I get dancer unlocked, this is gonna be interesting. I'll thief's dagger a rainbow dress and give the dancer the chicken knife. I haven't gotten Dancer OR monk in ANY of my previous runs last year so I guess I should brush up. Knight is a solid mainstay I guess. It does at least have some melee-dude synergy. Kyrosiris is right that you should play around with Equip Swords and Equip Axes on the other characters, and you've also got multiple viable options for the Berserker in Equip Swords (for exploiting certain elemental and status vulnerabilities), Equip Ribbon, and Doublehand. You can also give HP+30% to the Dancer and hopefully not get oneshot by Almagest.
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# ¿ Jun 9, 2015 17:25 |
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KataraniSword posted:FF6 might not have jumped off the deep end of self-aggrandizing wangst yet, but there's still a lot of moments like "I keep my dead girlfriend pickled in some guy's basement" that just make you question what the gently caress the writers were thinking. I think people who think of it like "eww gross a pickled corpse in the basement" are overthinking it when the writers were trying to evoke something closer to Sleeping Beauty or Zelda or something where this angelic woman is just lying in state; that said they should've just had her hit her head and fall into a coma because of him instead of hitting her head, losing her memory, being left, then getting her memory back just in time to be killed by the Empire or whatever
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# ¿ Jun 11, 2015 17:21 |
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Man, that Fiesta kickoff playthrough is going to have a rough time with NXD. !Rapidfire with the Monk and Ranger can take care of a lot of lategame bosses, but it's pretty loving poo poo there especially if he's playing on a version with the dummy targets. That Dancer is going to be pulling serious weight with Sword Dance, good thing he'll have HP+30% to keep them from being oneshot over and over.
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# ¿ Jun 14, 2015 02:05 |
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Samuel Clemens posted:Four Monks generally have an easy time with Garula. Both Chakra and Focus are excellent skills to have in that fight. It's a real pain with four Thieves, though. Really just Chakra, iirc you can give all four people Chakra and put them in the backrow and kill him with counter damage without ever really being in danger.
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# ¿ Jun 15, 2015 23:41 |
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setafd posted:i'm watching elmagus practice for it now and it is not going well When does the real pre-run start
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# ¿ Jun 19, 2015 00:13 |
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Kyrosiris posted:Well yeah, you had three great jobs to compensate for the one busta. Dancer? ehehhe
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# ¿ Jun 19, 2015 21:54 |
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Fungah! posted:dancer's not the worst class in the game but it's probably my least favorite It's also not as good as people say, Sword Dance is row-based and a front-row Dancer is going to get oneshot over and over by dudes like Exdeath unless you keep defensive buffs on them or overlevel
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# ¿ Jun 19, 2015 22:50 |
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Traveler being an option for chaos could be fun too, introducing a metagame where you change jobs more than normal so that whoever ends up with it at the end has 1 or more mastered
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# ¿ Jun 19, 2015 23:14 |
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My sincere hope is that chaos berserker risk will give someone the legendary 4 berserker team
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# ¿ Jun 21, 2015 00:41 |
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Twelve by Pies posted:DD is apparently going to do all the grinding he needs to beat the final boss in world 1, so he'll be behind for a while. What would be the hypothetical point of this even if he did need to grind levels for Exdeath? Is the XP/AP over time really better there than in World 2 or 3?
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# ¿ Jun 21, 2015 20:01 |
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So uh, should we be using codes to unlock all jobs from the Wind crystal in Chaos or rolling around with freelancers?
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# ¿ Jun 22, 2015 05:07 |
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Not bad! No magic, no berserking. Just the Fights, ma'am. Should mostly be a cake run from here on (just landed in World 2), but I think I'll be skipping the bonus bosses. Rings are a waste of money when I could literally just throw money.
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# ¿ Jun 22, 2015 08:50 |
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One weird thing about my Knight/Ninja/Samurai/Dragoon chaos squad: I actually have more good legendary weapons to choose from than I can grab with a single tablet! I mean I guess I'll take the swords and spear first because I can Twinlance/Chicken on the Ninja but that's still pretty funny Baku fucked around with this message at 23:56 on Jun 23, 2015 |
# ¿ Jun 23, 2015 23:51 |
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Thoughts on Knight/Ninja/Samurai/Dragoon chaos run: I forgot how annoying a team with no magic or trickery (RIP !Mix) could be even if the jobs you do have are strong. There's a lot of World 3 stuff I pretty much had no option but to bruteforce, so I ended up doing some grinding to break through the Cleft. The whole game was easy up until that point, though. Neo Exdeath went down to a hail of spare change and shuriken. Oh, add another Fartz to the pile.
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# ¿ Jun 25, 2015 11:29 |
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Chaos is horrifying. Just started my second run and got Geomancer as my first job and Dragoon as my second. If the rest of my party is some combination of Dragoon and Dancer, it may be time to hit up the job fair for the first time ever. Baku fucked around with this message at 20:20 on Jun 25, 2015 |
# ¿ Jun 25, 2015 20:18 |
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Ghost-Slug posted:I'm not sure there's any particular synergy between Monk and Time Mage but I'm glad that at the very least I've got some utility spells and I'll be able to break rods in an emergency. Monks actually have a lot of synergy with pure casters; a Monk with an ability like !Time is basically as effective a caster as a Time Mage while simultaneously having Monk HP and counter attacks, and HP+30% is a solid secondary skill for any pure mage because they're so effective unto themselves that bonus passive survivability is a fine choice.
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# ¿ Jun 26, 2015 23:40 |
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Sephiroth_IRA posted:Man I can't wait to get my second class but I think White Mage will help me a lot later. The coolest thing about White Mage is that Holy is completely ridiculous; it does like the most single-target damage of any spell in the game and costs 20 MP whereas -aga elemental spells cost 25, Flare costs 39, and the best summons are 32+.
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# ¿ Jun 27, 2015 15:52 |
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Samuel Clemens posted:You know what the worst thing about this game is? That one guy in Phantom Village who's just barely fast enough to always block your way. He's no "old man in Crescent Town who makes fun of you for losing your boat", but he's up there
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# ¿ Jun 27, 2015 20:23 |
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Oh man, Ifrit with four Geomancers is a bummer. Thanks #chaos! I'd kill to still have four Freelancers. Freelancer rules.
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# ¿ Jun 27, 2015 22:36 |
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Sulla's solution for Geomancer Ifrit btw: grind 6 levels and burn through Elixirs. WORST JOB
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# ¿ Jun 27, 2015 22:52 |
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Jesus Christ, I think I'm job fairing my Dragoon or Dancer (my fourth job is Chemist). I can definitely knock out Ifrit with another couple levels, but apparently Sol Cannon is the exact same situation, being one of those tilesets that only does air attacks against a boss immune to air. I really don't feel like grinding up to level 30+ in World 1 to be able to autofight bosses to death with Geomancers.
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# ¿ Jun 27, 2015 23:07 |
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Time Mage is fun and cool and I never get it either
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# ¿ Jun 30, 2015 10:22 |
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Dragonatrix posted:I think most people who do multiple runs already know about this, but for anyone that doesn't (and it is super easy to miss)... quoting for the new page because what on earth
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# ¿ Jun 30, 2015 16:21 |
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# ¿ May 13, 2024 12:36 |
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Emy posted:I just got my fourth class, making my final lineup monk, summoner, beastmaster, and dragoon. !Summon will carry you in the lategame, make sure not to miss any espers.
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# ¿ Jul 1, 2015 00:32 |