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I'd kind of like some of the Survival mechanics, but the lethality is so high I can't get into it. Is there a mod for Survival mode that lets you scale back the damage values?
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# ¿ May 20, 2016 06:10 |
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# ¿ May 11, 2024 11:59 |
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Kenny Logins posted:On PS4 I had an issue where purified water wouldn't generate. So after reading around I took all my Aid items out of the workbench and put them in another container. Purified water and my adhesive crops started generating again. Go figure. If I take them out of the workbench and put them into another shared container, like say, the armor bench, would that work?
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# ¿ May 20, 2016 16:55 |
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Epic High Five posted:To be fair, the Railroad being too drat helpless to do a single thing without my help is definitely within the theme of the faction. I'd honestly be alarmed if they were to make it to Acadia and actually assist in a meaningful way "You mean the Railroad? That's just a myth." What's mythical about the Railroad is the idea they could get anything done without me. edit: Speaking of the railroad, I started a new character and frankly I'd rather not run through a lot of the early poo poo with Deacon again just go get Ballistic Weave and the like. If I want to use the CompleteQuest command, do I use the formID or the editor ID as the Quest ID? marshmallow creep fucked around with this message at 05:27 on May 29, 2016 |
# ¿ May 29, 2016 03:13 |
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Covok posted:Woah, a sighted shotgun is both a rifle and a sniper? Daym! And here I never put points in perception for sniper weapons because I just wanted to use shotguns, the complete opposite end of the spectrum or so I thought! Glazius posted:It's largely a comedy weapon. Does ridiculous knockback but little damage. You can fit it out like a gamma gun otherwise, and even take out the artifact and plug it into a legendary gamma gun chassis for that bonus effect. Adding Lorenzo's special modifier to an Explosive legendary is loving amazing and hilarious. marshmallow creep fucked around with this message at 18:10 on May 31, 2016 |
# ¿ May 31, 2016 18:07 |
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Suave Fedora posted:Move your vegetables out of the workshop inventory and into a standalone cooler. Same goes for dirty/purified water for your water purifiers. And fertilizer, if you have radicalized bovines. What? Is this something from one of the DLCs?
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# ¿ Jun 6, 2016 18:34 |
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That one linked to this one, which is a good laugh: https://www.youtube.com/watch?v=DIg6e30qe6A
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# ¿ Jun 6, 2016 21:23 |
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I kept all my guns in a box I put in the middle of the drive in and no one ever touched them.
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# ¿ Sep 4, 2016 17:03 |
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I enjoy exploding heads with shotguns and building forts in the woods. Fortunately, I get to do lots of that. Then I play Fallout 4 and I can even do more of the same!
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# ¿ Jun 1, 2017 18:38 |
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Bethesda and Platinum present Fallout 101.
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# ¿ Jun 2, 2017 04:17 |
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That would have been a short game if it didn't. Actually, waking up from cryo with no memory of how you got there because of a side effect of the stasis process and wandering outside and suddenly stumbling into adventure would have been a nice, straightforward way to get players into the game. Most likely you would have to scrap the Sean plot and come up with some other bread crumb to drag us through the set pieces, but that's an acceptable loss. Just have the vault get raided by Gen 1s looking for parts and subjects and have them kill or kidnap some of the other cryo subjects to motivate you to defend yourself. One of them has a pip boy playable device that links you to Kellog being behind it and you start following his trail to find out what is going on, or don't. marshmallow creep fucked around with this message at 21:01 on Jul 6, 2017 |
# ¿ Jul 6, 2017 20:56 |
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So I know it's a cliche that Preston is always bugging you about settlements, but for some reason in my current game he...isn't. And neither is Minutemen radio. I have several settlements I want to get but no one there is talking to me and Preston is stone silent on all things besides asking if there's "time for that talk" (that we've had three times already). Is there a console command that can give me a settlement or a settlement's quest or for Preston to bring it up? I have the Castle and artillery and the last settlements I unlocked were the ones on the northeast coast. edit: It might be related to doing the Mechanist DLC quest before he'd given all his missions? Apparently people who played more of this game than I have notice it tends to happen if you do DLCs before he's done talking giving you settlements. marshmallow creep fucked around with this message at 16:38 on Jul 7, 2017 |
# ¿ Jul 7, 2017 16:36 |
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I mean, he is at Sanctuary right now. I think I will recruit him and send him to another settlement to see if that helps.
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# ¿ Jul 7, 2017 19:58 |
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The lack of regular save is one reason i haven't tried Survival, given how crash happy the game has been for me.
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# ¿ Aug 13, 2017 15:37 |
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How would War of the Commonwealth interact with that? I presume its respawn rates would trump Survival modes.
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# ¿ Aug 14, 2017 13:44 |
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Oh, I had a weird moment with the Boston Library yesterday. I walked in the back entrance, and exploring the whole library found...no mutants! While I was exploring, I approached the regular entrance (the one with lion statues) and suddenly super mutants started pouring in in waves. I has some heavy duty heavy weapons to unload on them, and was backed up by companions thanks to a multiple companion mod, but they just kept coming. For about two and a half minutes super mutants of all stripes and power levels streamed in and stormed up the stairs only to die under a hail of gunfire. The floor was caked in mutant gore and corpses by the end. It was out of nowhere but thrilling as all get out. And it just made me wish there was some kind of actual horde or "
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# ¿ Aug 14, 2017 19:06 |
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It was, and I regularly run War of the Commonwealth and Super Mutant Redux, so those might have interacted with it. But still, more set-pieces like that, especially planned, would be awesome. I wonder if there's a mod that gives you an interior area to defend and just pours mutants or ghouls at you. If I had had some warning, I might have actually had the chance to use some of land mines, which are otherwise just vendor fodder to me. marshmallow creep fucked around with this message at 20:41 on Aug 14, 2017 |
# ¿ Aug 14, 2017 20:38 |
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I like male survivors little grunts and "Hello!" when he's drunk.
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# ¿ Aug 18, 2017 02:29 |
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Do you mean to Men in Black's "Noisy Cricket" or something else?
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# ¿ Aug 18, 2017 02:37 |
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If Preston actually sounded like he was thirty seconds from putting his laser musket in his mouth, yeah, some of his decision process would make sense.
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# ¿ Aug 20, 2017 06:58 |
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That consumer exists and his name is Mister Bibs.
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# ¿ Aug 21, 2017 01:36 |
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GWBBQ posted:Is there a cumulative quicksave/autosave bug like in previous games, or have I just screwed myself up with mods? Both are very possible. I'd try turning off auto-saves and trimming your save file folder down to just the stuff you've done in the last day or so to see if that helps.
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# ¿ Aug 23, 2017 18:52 |
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Yep, that sounds like the problem I was having. Some days I can go all day without a problem, and others it'll take three attempts to fast-travel once. Try downloading the Fallrim Tools to removed orphan scripts from your save files. That helped me in several instances.
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# ¿ Aug 24, 2017 02:32 |
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A Fallout base building game, perhaps call it Fallout Fort, would be kind of interesting if you start out basically with the original Fallout premise: Your home needs vital supplies to continue functioning or protect itself, and you have to go out and get it. So you start by going out as part of the scav teams getting raw materials for building, and work your way up to a position where you are designing parts of the base because of your protagonism. Maybe you are initially charged to build a firebase for protecting a vital resource against raids. Eventually you learn that a vital component is going to have to be taken from a rival faction, or that it has been found and a rival faction is racing you for it, bringing you into conflict that eventually obliges you to not just defend your territory, but take it from others. Finally, once you have all of
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# ¿ Oct 13, 2017 22:33 |
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Liquid Communism posted:Save the following into a txt file called whatever you'd like in your Fallout 4 folder, then run 'bat <name>' in console. Quoting for my own use later. Also, do these give you the xp or just stop them from coming up?
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# ¿ Oct 14, 2017 18:35 |
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Well once the people are there they don't seem to leave, at least not in my experience. Especially if you give them a job to do. I have a settlement that I console'd about fifty people into (player.placeatme 20593 1) because I wanted to play a slumlord on that plot with Sim Settlements and didn't have the patience to wait for them to show up naturally and they are all hanging around.
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# ¿ Oct 26, 2017 01:52 |
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Seashell Salesman posted:Why can't any of the factions just be regional and not all over the country? Boston should be entirely new poo poo with no BoS or super mutants or ghouls. "But then how is it Fallout!?" /
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# ¿ Nov 3, 2017 23:03 |
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Edit : never mind
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# ¿ Nov 24, 2017 02:24 |
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I don't know if it's possible in regular survival, but I have some many increase speed legendary effects that I can run too fast for the game to load cells properly.
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# ¿ Nov 25, 2017 07:32 |
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Oh I am modded. I believe it is really because the Unbogus Perks mod changes Blitz to increase movement speed too so even just two movement speed buffs (i reserve it for my boots usually) makes you faster than the game's ability to load unless you keep your finger off the sprint button. It is fun being that fast but the game can't handle it very well. So unfortunately it wouldn't make a good fast travel option in Survival to just Go FastTM.
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# ¿ Nov 25, 2017 15:45 |
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Someone up thread had a bat file that auto-completed the radiant quests rather than using a mod. edit: Liquid Communism posted:Save the following into a txt file called whatever you'd like in your Fallout 4 folder, then run 'bat <name>' in console.
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# ¿ Nov 26, 2017 16:40 |
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Seashell Salesman posted:It's funny how when the game first launched I actually liked the pipe weapons because of all the customization options but slowly over time playing it I've come to not give a poo poo about the customization and hate the pipe weapons in general. They just don't go quite far enough, I think. You can upgrade them but they will always be kind of poo poo. The revolver options I remember as just stupendously slow and don't do much damage in to make up for it, so I end up just making an automatic pipe rifle that I use to dump excess .38 rather than sell it. If you could upgrade pipe guns into something like a pipe minigun, or just start strapping increasingly implausible doodads that make the bullets to more damage or add effects like making the bullets explosive (separate from the Legendary effect) you can keep that "surviving through creative ingenuity" angle a little longer. Maybe.
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# ¿ Nov 28, 2017 20:49 |
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A Sometimes Food posted:Or just leave him in Concord. But yeah there's no alternate raider route that dissolves the Minutemen or anything. Man on other things that Bethesda should have done, faction territory control could have been more game like. Clear out raider nests to give to factions for forts (or have them expand into naturally if they're close), help settlements to get them to join the Minutemen or go in and either help or force them into Brotherhood protection (racket). That poo poo would be easy to do and would have been easy to sell to people. This would have been pretty neat if it played a bit like Mafia 3 in that you have to give administration of settlements and territories to one of the factions. Each faction will do something else with the territory that the others won't and will conflict with the others. If you want to go all in on a faction, that's easy enough, but if you want to play all sides then you've got to keep them happy. Of course, doing that would really have required them to introduce you to all the outfits a little bit earlier than most of them are. Perhaps you wake up in an institute facility after being pulled from cryo, so you get your first introduction to the Institute and how they see things from inside their safe little science lab bubble. The Brotherhood start their attacks on Institute facilities and patrols that result in you getting disconnected from the institute (maybe it damages your pip-boy), and they interrogate you but offer you a chance to "do the right thing" and sign on with them. You quickly meet Minutemen patrols that are trying to keep the wasteland from falling apart, focusing on raider problems and can sign up with Preston, but the Railroad seeks you out because you've already been on the inside of the Institute and they want to help you back in while keeping you on their side. They help you get back in touch with the Institute and now you can keep working for the people you started with or stick with one of the other guys. fallout4whatcouldhavebeen.txt
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# ¿ Dec 7, 2017 18:30 |
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osirisisdead posted:That's what that was... I wondered why the mobs would disengage from that task but didn't do anything about it. If you're willing to mod, there's a mod that removes the cap on resource collection straight up. Then the linking between settlements mean all settlements get your junk. I believe it's Uncapped Settlement Surplus. I also like Salvage Rewards because it puts shipments in reward chests. Makes getting through a dungeon pretty rewarding without having to luck an assload of garbage back to base.
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# ¿ Dec 17, 2017 05:01 |
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How does Horizon handle companions? Are they set to die if you don't watch out for them or are they just pack mule bullet sponges? More importantly does it work with the Nora mod because exploring the wasteland with my wife was one of the better companion experiences. Wait this isn't the mod thread. My bad. marshmallow creep fucked around with this message at 19:42 on Dec 20, 2017 |
# ¿ Dec 20, 2017 19:40 |
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Speedball posted:instead of Black Widow/Ladykiller, they ought to just have one perk called Lover and a Fighter that does the same thing for all humans. You're able to sleep with pretty much anyone anyway. https://www.nexusmods.com/fallout4/mods/3972
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# ¿ Jan 24, 2018 23:55 |
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# ¿ May 11, 2024 11:59 |
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There could be a few things, but I'd start by trimming your save folder and disabling auto-saves. I don't remember why, but sometimes the ability for the game to think and load stuff breaks when you have too many saves.
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# ¿ Jan 25, 2018 01:04 |