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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I'd kind of like some of the Survival mechanics, but the lethality is so high I can't get into it. Is there a mod for Survival mode that lets you scale back the damage values?

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Kenny Logins posted:

On PS4 I had an issue where purified water wouldn't generate. So after reading around I took all my Aid items out of the workbench and put them in another container. Purified water and my adhesive crops started generating again. Go figure.

I'm guessing it's a glitch caused by one of the two first DLCs, the Survival mode patch or maybe having some DLC item in the workbench.

If I take them out of the workbench and put them into another shared container, like say, the armor bench, would that work?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Epic High Five posted:

To be fair, the Railroad being too drat helpless to do a single thing without my help is definitely within the theme of the faction. I'd honestly be alarmed if they were to make it to Acadia and actually assist in a meaningful way

"You mean the Railroad? That's just a myth."

What's mythical about the Railroad is the idea they could get anything done without me.

edit: Speaking of the railroad, I started a new character and frankly I'd rather not run through a lot of the early poo poo with Deacon again just go get Ballistic Weave and the like. If I want to use the CompleteQuest command, do I use the formID or the editor ID as the Quest ID?

marshmallow creep fucked around with this message at 05:27 on May 29, 2016

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Covok posted:

Woah, a sighted shotgun is both a rifle and a sniper? Daym!

And here I never put points in perception for sniper weapons because I just wanted to use shotguns, the complete opposite end of the spectrum or so I thought!

Glazius posted:

It's largely a comedy weapon. Does ridiculous knockback but little damage. You can fit it out like a gamma gun otherwise, and even take out the artifact and plug it into a legendary gamma gun chassis for that bonus effect.

Adding Lorenzo's special modifier to an Explosive legendary is loving amazing and hilarious.

marshmallow creep fucked around with this message at 18:10 on May 31, 2016

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Suave Fedora posted:

Move your vegetables out of the workshop inventory and into a standalone cooler. Same goes for dirty/purified water for your water purifiers. And fertilizer, if you have radicalized bovines.

What? Is this something from one of the DLCs?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

That one linked to this one, which is a good laugh:
https://www.youtube.com/watch?v=DIg6e30qe6A

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I kept all my guns in a box I put in the middle of the drive in and no one ever touched them.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I enjoy exploding heads with shotguns and building forts in the woods. Fortunately, I get to do lots of that. Then I play Fallout 4 and I can even do more of the same!

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Bethesda and Platinum present Fallout 101.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

That would have been a short game if it didn't.

Actually, waking up from cryo with no memory of how you got there because of a side effect of the stasis process and wandering outside and suddenly stumbling into adventure would have been a nice, straightforward way to get players into the game. Most likely you would have to scrap the Sean plot and come up with some other bread crumb to drag us through the set pieces, but that's an acceptable loss. Just have the vault get raided by Gen 1s looking for parts and subjects and have them kill or kidnap some of the other cryo subjects to motivate you to defend yourself. One of them has a pip boy playable device that links you to Kellog being behind it and you start following his trail to find out what is going on, or don't.

marshmallow creep fucked around with this message at 21:01 on Jul 6, 2017

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So I know it's a cliche that Preston is always bugging you about settlements, but for some reason in my current game he...isn't. And neither is Minutemen radio. I have several settlements I want to get but no one there is talking to me and Preston is stone silent on all things besides asking if there's "time for that talk" (that we've had three times already). Is there a console command that can give me a settlement or a settlement's quest or for Preston to bring it up? I have the Castle and artillery and the last settlements I unlocked were the ones on the northeast coast.

edit: It might be related to doing the Mechanist DLC quest before he'd given all his missions? Apparently people who played more of this game than I have notice it tends to happen if you do DLCs before he's done talking giving you settlements.

marshmallow creep fucked around with this message at 16:38 on Jul 7, 2017

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I mean, he is at Sanctuary right now. I think I will recruit him and send him to another settlement to see if that helps.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

The lack of regular save is one reason i haven't tried Survival, given how crash happy the game has been for me.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

How would War of the Commonwealth interact with that? I presume its respawn rates would trump Survival modes.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Oh, I had a weird moment with the Boston Library yesterday. I walked in the back entrance, and exploring the whole library found...no mutants! While I was exploring, I approached the regular entrance (the one with lion statues) and suddenly super mutants started pouring in in waves. I has some heavy duty heavy weapons to unload on them, and was backed up by companions thanks to a multiple companion mod, but they just kept coming. For about two and a half minutes super mutants of all stripes and power levels streamed in and stormed up the stairs only to die under a hail of gunfire. The floor was caked in mutant gore and corpses by the end.

It was out of nowhere but thrilling as all get out. And it just made me wish there was some kind of actual horde or "Orcs Muties Must Die" mode in the game so I could do it all over again.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

It was, and I regularly run War of the Commonwealth and Super Mutant Redux, so those might have interacted with it.

But still, more set-pieces like that, especially planned, would be awesome. I wonder if there's a mod that gives you an interior area to defend and just pours mutants or ghouls at you. If I had had some warning, I might have actually had the chance to use some of land mines, which are otherwise just vendor fodder to me.

marshmallow creep fucked around with this message at 20:41 on Aug 14, 2017

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I like male survivors little grunts and "Hello!" when he's drunk.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Do you mean to Men in Black's "Noisy Cricket" or something else?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

If Preston actually sounded like he was thirty seconds from putting his laser musket in his mouth, yeah, some of his decision process would make sense.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

That consumer exists and his name is Mister Bibs.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

GWBBQ posted:

Is there a cumulative quicksave/autosave bug like in previous games, or have I just screwed myself up with mods?

Both are very possible. I'd try turning off auto-saves and trimming your save file folder down to just the stuff you've done in the last day or so to see if that helps.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yep, that sounds like the problem I was having. Some days I can go all day without a problem, and others it'll take three attempts to fast-travel once. Try downloading the Fallrim Tools to removed orphan scripts from your save files. That helped me in several instances.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

A Fallout base building game, perhaps call it Fallout Fort, would be kind of interesting if you start out basically with the original Fallout premise: Your home needs vital supplies to continue functioning or protect itself, and you have to go out and get it. So you start by going out as part of the scav teams getting raw materials for building, and work your way up to a position where you are designing parts of the base because of your protagonism. Maybe you are initially charged to build a firebase for protecting a vital resource against raids. Eventually you learn that a vital component is going to have to be taken from a rival faction, or that it has been found and a rival faction is racing you for it, bringing you into conflict that eventually obliges you to not just defend your territory, but take it from others. Finally, once you have all of Springwater the Wasteland under your control, Ultor the Enclave aliens intelligent deathclaws super mutants robots something sinister rears its head and you have to decide what to defend and what to forfeit.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Liquid Communism posted:

Save the following into a txt file called whatever you'd like in your Fallout 4 folder, then run 'bat <name>' in console.

For the Minutemen:
code:
completequest 0015f03f;
completequest 00186642;
completequest 00157ca5;
completequest 00099848;
completequest 00098136;
completequest 00164167;
completequest 00157577;
completequest 0015f040;
For all radiants:
code:
 ;Minutemen
CompleteQuest 00186642 ;Ghoul Problem
CompleteQuest 00157ca5 ;Greenskins
CompleteQuest 0003e0c1 ;Kidnapped Trader
CompleteQuest 00099848 ;Kidnapping
CompleteQuest 00098136 ;Raider Troubles
CompleteQuest 00164167 ;Resettle Refugees
CompleteQuest 00157577 ;Rogue Courser
CompleteQuest 0003df95 ;Stop raiding
CompleteQuest 00109d73 ;Suspected Synth
CompleteQuest 00097cc7 ;Help defend "Ghoul"
CompleteQuest 000c97a8 ;Help defend "Gunner 1"
CompleteQuest 000cff72 ;Help defend "Gunner2"
CompleteQuest 002407d0 ;Help defend "Mirelurk"
CompleteQuest 001125e2 ;Help defend "Raider 1"
CompleteQuest 001125e3 ;Help defend "Raider2"
CompleteQuest 001125a6 ;Help defend "Raider 3"
CompleteQuest 00097cc6 ;Help defend "Super Mutant 1"
CompleteQuest 0024918c ;Help defend "Super Mutant 2"
CompleteQuest 001357da ;Help defend "Synth 1"
CompleteQuest 001357db ;Help defend "Synth 2"
 ;Brotherhood of Steel
CompleteQuest 00064ec7 ;Cleansing the Commonwealth
CompleteQuest 000d1eb2 ;Feeding the Troops
CompleteQuest 000c8675 ;Leading by Example
CompleteQuest 000cf3e2 ;Learning Curve
CompleteQuest 000c30dc ;Quartermastery
 ;Repeatable
CompleteQuest 001b2b08 ;Blood Bank
CompleteQuest 001b2b08 ;Getting Technical
CompleteQuest 001b2b08 ;Reactor Coolant
 ;Railroad
CompleteQuest 0014a34a ;A Clean Equation
CompleteQuest 000b3e82 ;Concierge
CompleteQuest 00150577 ;High Ground
CompleteQuest 000b926b ;Jackpot
CompleteQuest 00145f1a ;Lost Soul
CompleteQuest 00186c79 ;Variable Removal
CompleteQuest 000b926a ;Weathervane
 ;Institute
CompleteQuest 000edcef ;Appropriation
CompleteQuest 000eb268 ;Hypothesis
CompleteQuest 000f7933 ;Pest Control
CompleteQuest 000ede28 ;Reclamation
 ;Automatron
CompleteQuest 01003e8a ;Rogue Robot
CompleteQuest 0100af4d ;Rogue Robot
CompleteQuest 0100ad50 ;Rogue Robot
CompleteQuest 0100af4c ;Rogue Robot
CompleteQuest 0100af51 ;Rogue Robot
CompleteQuest 01003e8f ;Rogue Robot
CompleteQuest 0100d5fc ;Rogue Robot
CompleteQuest 01003e90 ;Rogue Robot
CompleteQuest 01008508 ;Rogue Robot
CompleteQuest 02003e8a ;Rogue Robot
CompleteQuest 0200af4d ;Rogue Robot
CompleteQuest 0200ad50 ;Rogue Robot
CompleteQuest 0200af4c ;Rogue Robot
CompleteQuest 0200af51 ;Rogue Robot
CompleteQuest 02003e8f ;Rogue Robot
CompleteQuest 0200d5fc ;Rogue Robot
CompleteQuest 02003e90 ;Rogue Robot
CompleteQuest 02008508 ;Rogue Robot
CompleteQuest 03003e8a ;Rogue Robot
CompleteQuest 0300af4d ;Rogue Robot
CompleteQuest 0300ad50 ;Rogue Robot
CompleteQuest 0300af4c ;Rogue Robot
CompleteQuest 0300af51 ;Rogue Robot
CompleteQuest 03003e8f ;Rogue Robot
CompleteQuest 0300d5fc ;Rogue Robot
CompleteQuest 03003e90 ;Rogue Robot
CompleteQuest 03008508 ;Rogue Robot
CompleteQuest 04003e8a ;Rogue Robot
CompleteQuest 0400af4d ;Rogue Robot
CompleteQuest 0400ad50 ;Rogue Robot
CompleteQuest 0400af4c ;Rogue Robot
CompleteQuest 0400af51 ;Rogue Robot
CompleteQuest 04003e8f ;Rogue Robot
CompleteQuest 0400d5fc ;Rogue Robot
CompleteQuest 04003e90 ;Rogue Robot
CompleteQuest 04008508 ;Rogue Robot
CompleteQuest 05003e8a ;Rogue Robot
CompleteQuest 0500af4d ;Rogue Robot
CompleteQuest 0500ad50 ;Rogue Robot
CompleteQuest 0500af4c ;Rogue Robot
CompleteQuest 0500af51 ;Rogue Robot
CompleteQuest 05003e8f ;Rogue Robot
CompleteQuest 0500d5fc ;Rogue Robot
CompleteQuest 05003e90 ;Rogue Robot
CompleteQuest 05008508 ;Rogue Robot
CompleteQuest 06003e8a ;Rogue Robot
CompleteQuest 0600af4d ;Rogue Robot
CompleteQuest 0600ad50 ;Rogue Robot
CompleteQuest 0600af4c ;Rogue Robot
CompleteQuest 0600af51 ;Rogue Robot
CompleteQuest 06003e8f ;Rogue Robot
CompleteQuest 0600d5fc ;Rogue Robot
CompleteQuest 06003e90 ;Rogue Robot
CompleteQuest 06008508 ;Rogue Robot
 ;Far Harbor
CompleteQuest 0100eb4c ;Condensers Down
CompleteQuest 01040a86 ;Deadliest Catch
CompleteQuest 0100eb51 ;Super Mutants in the Fog
CompleteQuest 01039953 ;Trapper Attack
CompleteQuest 0200eb4c ;Condensers Down
CompleteQuest 02040a86 ;Deadliest Catch
CompleteQuest 0200eb51 ;Super Mutants in the Fog
CompleteQuest 02039953 ;Trapper Attack
CompleteQuest 0300eb4c ;Condensers Down
CompleteQuest 03040a86 ;Deadliest Catch
CompleteQuest 0300eb51 ;Super Mutants in the Fog
CompleteQuest 03039953 ;Trapper Attack
CompleteQuest 0400eb4c ;Condensers Down
CompleteQuest 04040a86 ;Deadliest Catch
CompleteQuest 0400eb51 ;Super Mutants in the Fog
CompleteQuest 04039953 ;Trapper Attack
CompleteQuest 0500eb4c ;Condensers Down
CompleteQuest 05040a86 ;Deadliest Catch
CompleteQuest 0500eb51 ;Super Mutants in the Fog
CompleteQuest 05039953 ;Trapper Attack
CompleteQuest 0600eb4c ;Condensers Down
CompleteQuest 06040a86 ;Deadliest Catch
CompleteQuest 0600eb51 ;Super Mutants in the Fog
CompleteQuest 06039953 ;Trapper Attack
 ;Nuka World
CompleteQuest 0102191c ;A Goods Defense
CompleteQuest 01017f46 ;A Permanent Solution
CompleteQuest 0100b170 ;Cache-ing In
CompleteQuest 0100db37 ;Capture
CompleteQuest 01032a4a ;Claiming the Commonwealth
CompleteQuest 0104990a ;Cleaning House
CompleteQuest 01014352 ;Clear Out
CompleteQuest 01032a66 ;Collaring Outside the Lines
CompleteQuest 01019088 ;Shake Down
CompleteQuest 01016e18 ;Subdue
CompleteQuest 010322da ;Taking out the Trash
CompleteQuest 0104bd3c ;Under the Collar
CompleteQuest 0202191c ;A Goods Defense
CompleteQuest 02017f46 ;A Permanent Solution
CompleteQuest 0200b170 ;Cache-ing In
CompleteQuest 0200db37 ;Capture
CompleteQuest 02032a4a ;Claiming the Commonwealth
CompleteQuest 0204990a ;Cleaning House
CompleteQuest 02014352 ;Clear Out
CompleteQuest 02032a66 ;Collaring Outside the Lines
CompleteQuest 02019088 ;Shake Down
CompleteQuest 02016e18 ;Subdue
CompleteQuest 020322da ;Taking out the Trash
CompleteQuest 0204bd3c ;Under the Collar
CompleteQuest 0302191c ;A Goods Defense
CompleteQuest 03017f46 ;A Permanent Solution
CompleteQuest 0300b170 ;Cache-ing In
CompleteQuest 0300db37 ;Capture
CompleteQuest 03032a4a ;Claiming the Commonwealth
CompleteQuest 0304990a ;Cleaning House
CompleteQuest 03014352 ;Clear Out
CompleteQuest 03032a66 ;Collaring Outside the Lines
CompleteQuest 03019088 ;Shake Down
CompleteQuest 03016e18 ;Subdue
CompleteQuest 030322da ;Taking out the Trash
CompleteQuest 0304bd3c ;Under the Collar
CompleteQuest 0402191c ;A Goods Defense
CompleteQuest 04017f46 ;A Permanent Solution
CompleteQuest 0400b170 ;Cache-ing In
CompleteQuest 0400db37 ;Capture
CompleteQuest 04032a4a ;Claiming the Commonwealth
CompleteQuest 0404990a ;Cleaning House
CompleteQuest 04014352 ;Clear Out
CompleteQuest 04032a66 ;Collaring Outside the Lines
CompleteQuest 04019088 ;Shake Down
CompleteQuest 04016e18 ;Subdue
CompleteQuest 040322da ;Taking out the Trash
CompleteQuest 0404bd3c ;Under the Collar
CompleteQuest 0502191c ;A Goods Defense
CompleteQuest 05017f46 ;A Permanent Solution
CompleteQuest 0500b170 ;Cache-ing In
CompleteQuest 0500db37 ;Capture
CompleteQuest 05032a4a ;Claiming the Commonwealth
CompleteQuest 0504990a ;Cleaning House
CompleteQuest 05014352 ;Clear Out
CompleteQuest 05032a66 ;Collaring Outside the Lines
CompleteQuest 05019088 ;Shake Down
CompleteQuest 05016e18 ;Subdue
CompleteQuest 050322da ;Taking out the Trash
CompleteQuest 0504bd3c ;Under the Collar
CompleteQuest 0602191c ;A Goods Defense
CompleteQuest 06017f46 ;A Permanent Solution
CompleteQuest 0600b170 ;Cache-ing In
CompleteQuest 0600db37 ;Capture
CompleteQuest 06032a4a ;Claiming the Commonwealth
CompleteQuest 0604990a ;Cleaning House
CompleteQuest 06014352 ;Clear Out
CompleteQuest 06032a66 ;Collaring Outside the Lines
CompleteQuest 06019088 ;Shake Down
CompleteQuest 06016e18 ;Subdue
CompleteQuest 060322da ;Taking out the Trash
CompleteQuest 0604bd3c ;Under the Collar
The second one doesn't eliminate the quests that open up new settlements.

Quoting for my own use later. Also, do these give you the xp or just stop them from coming up?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Well once the people are there they don't seem to leave, at least not in my experience. Especially if you give them a job to do.

I have a settlement that I console'd about fifty people into (player.placeatme 20593 1) because I wanted to play a slumlord on that plot with Sim Settlements and didn't have the patience to wait for them to show up naturally and they are all hanging around.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Seashell Salesman posted:

Why can't any of the factions just be regional and not all over the country? Boston should be entirely new poo poo with no BoS or super mutants or ghouls.

"But then how is it Fallout!?"
/
:reject:

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Edit : never mind

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I don't know if it's possible in regular survival, but I have some many increase speed legendary effects that I can run too fast for the game to load cells properly.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Oh I am modded. I believe it is really because the Unbogus Perks mod changes Blitz to increase movement speed too so even just two movement speed buffs (i reserve it for my boots usually) makes you faster than the game's ability to load unless you keep your finger off the sprint button.

It is fun being that fast but the game can't handle it very well. So unfortunately it wouldn't make a good fast travel option in Survival to just Go FastTM.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Someone up thread had a bat file that auto-completed the radiant quests rather than using a mod.

edit:

Liquid Communism posted:

Save the following into a txt file called whatever you'd like in your Fallout 4 folder, then run 'bat <name>' in console.

For the Minutemen:
code:
completequest 0015f03f;
completequest 00186642;
completequest 00157ca5;
completequest 00099848;
completequest 00098136;
completequest 00164167;
completequest 00157577;
completequest 0015f040;
For all radiants:
code:
 ;Minutemen
CompleteQuest 00186642 ;Ghoul Problem
CompleteQuest 00157ca5 ;Greenskins
CompleteQuest 0003e0c1 ;Kidnapped Trader
CompleteQuest 00099848 ;Kidnapping
CompleteQuest 00098136 ;Raider Troubles
CompleteQuest 00164167 ;Resettle Refugees
CompleteQuest 00157577 ;Rogue Courser
CompleteQuest 0003df95 ;Stop raiding
CompleteQuest 00109d73 ;Suspected Synth
CompleteQuest 00097cc7 ;Help defend "Ghoul"
CompleteQuest 000c97a8 ;Help defend "Gunner 1"
CompleteQuest 000cff72 ;Help defend "Gunner2"
CompleteQuest 002407d0 ;Help defend "Mirelurk"
CompleteQuest 001125e2 ;Help defend "Raider 1"
CompleteQuest 001125e3 ;Help defend "Raider2"
CompleteQuest 001125a6 ;Help defend "Raider 3"
CompleteQuest 00097cc6 ;Help defend "Super Mutant 1"
CompleteQuest 0024918c ;Help defend "Super Mutant 2"
CompleteQuest 001357da ;Help defend "Synth 1"
CompleteQuest 001357db ;Help defend "Synth 2"
 ;Brotherhood of Steel
CompleteQuest 00064ec7 ;Cleansing the Commonwealth
CompleteQuest 000d1eb2 ;Feeding the Troops
CompleteQuest 000c8675 ;Leading by Example
CompleteQuest 000cf3e2 ;Learning Curve
CompleteQuest 000c30dc ;Quartermastery
 ;Repeatable
CompleteQuest 001b2b08 ;Blood Bank
CompleteQuest 001b2b08 ;Getting Technical
CompleteQuest 001b2b08 ;Reactor Coolant
 ;Railroad
CompleteQuest 0014a34a ;A Clean Equation
CompleteQuest 000b3e82 ;Concierge
CompleteQuest 00150577 ;High Ground
CompleteQuest 000b926b ;Jackpot
CompleteQuest 00145f1a ;Lost Soul
CompleteQuest 00186c79 ;Variable Removal
CompleteQuest 000b926a ;Weathervane
 ;Institute
CompleteQuest 000edcef ;Appropriation
CompleteQuest 000eb268 ;Hypothesis
CompleteQuest 000f7933 ;Pest Control
CompleteQuest 000ede28 ;Reclamation
 ;Automatron
CompleteQuest 01003e8a ;Rogue Robot
CompleteQuest 0100af4d ;Rogue Robot
CompleteQuest 0100ad50 ;Rogue Robot
CompleteQuest 0100af4c ;Rogue Robot
CompleteQuest 0100af51 ;Rogue Robot
CompleteQuest 01003e8f ;Rogue Robot
CompleteQuest 0100d5fc ;Rogue Robot
CompleteQuest 01003e90 ;Rogue Robot
CompleteQuest 01008508 ;Rogue Robot
CompleteQuest 02003e8a ;Rogue Robot
CompleteQuest 0200af4d ;Rogue Robot
CompleteQuest 0200ad50 ;Rogue Robot
CompleteQuest 0200af4c ;Rogue Robot
CompleteQuest 0200af51 ;Rogue Robot
CompleteQuest 02003e8f ;Rogue Robot
CompleteQuest 0200d5fc ;Rogue Robot
CompleteQuest 02003e90 ;Rogue Robot
CompleteQuest 02008508 ;Rogue Robot
CompleteQuest 03003e8a ;Rogue Robot
CompleteQuest 0300af4d ;Rogue Robot
CompleteQuest 0300ad50 ;Rogue Robot
CompleteQuest 0300af4c ;Rogue Robot
CompleteQuest 0300af51 ;Rogue Robot
CompleteQuest 03003e8f ;Rogue Robot
CompleteQuest 0300d5fc ;Rogue Robot
CompleteQuest 03003e90 ;Rogue Robot
CompleteQuest 03008508 ;Rogue Robot
CompleteQuest 04003e8a ;Rogue Robot
CompleteQuest 0400af4d ;Rogue Robot
CompleteQuest 0400ad50 ;Rogue Robot
CompleteQuest 0400af4c ;Rogue Robot
CompleteQuest 0400af51 ;Rogue Robot
CompleteQuest 04003e8f ;Rogue Robot
CompleteQuest 0400d5fc ;Rogue Robot
CompleteQuest 04003e90 ;Rogue Robot
CompleteQuest 04008508 ;Rogue Robot
CompleteQuest 05003e8a ;Rogue Robot
CompleteQuest 0500af4d ;Rogue Robot
CompleteQuest 0500ad50 ;Rogue Robot
CompleteQuest 0500af4c ;Rogue Robot
CompleteQuest 0500af51 ;Rogue Robot
CompleteQuest 05003e8f ;Rogue Robot
CompleteQuest 0500d5fc ;Rogue Robot
CompleteQuest 05003e90 ;Rogue Robot
CompleteQuest 05008508 ;Rogue Robot
CompleteQuest 06003e8a ;Rogue Robot
CompleteQuest 0600af4d ;Rogue Robot
CompleteQuest 0600ad50 ;Rogue Robot
CompleteQuest 0600af4c ;Rogue Robot
CompleteQuest 0600af51 ;Rogue Robot
CompleteQuest 06003e8f ;Rogue Robot
CompleteQuest 0600d5fc ;Rogue Robot
CompleteQuest 06003e90 ;Rogue Robot
CompleteQuest 06008508 ;Rogue Robot
 ;Far Harbor
CompleteQuest 0100eb4c ;Condensers Down
CompleteQuest 01040a86 ;Deadliest Catch
CompleteQuest 0100eb51 ;Super Mutants in the Fog
CompleteQuest 01039953 ;Trapper Attack
CompleteQuest 0200eb4c ;Condensers Down
CompleteQuest 02040a86 ;Deadliest Catch
CompleteQuest 0200eb51 ;Super Mutants in the Fog
CompleteQuest 02039953 ;Trapper Attack
CompleteQuest 0300eb4c ;Condensers Down
CompleteQuest 03040a86 ;Deadliest Catch
CompleteQuest 0300eb51 ;Super Mutants in the Fog
CompleteQuest 03039953 ;Trapper Attack
CompleteQuest 0400eb4c ;Condensers Down
CompleteQuest 04040a86 ;Deadliest Catch
CompleteQuest 0400eb51 ;Super Mutants in the Fog
CompleteQuest 04039953 ;Trapper Attack
CompleteQuest 0500eb4c ;Condensers Down
CompleteQuest 05040a86 ;Deadliest Catch
CompleteQuest 0500eb51 ;Super Mutants in the Fog
CompleteQuest 05039953 ;Trapper Attack
CompleteQuest 0600eb4c ;Condensers Down
CompleteQuest 06040a86 ;Deadliest Catch
CompleteQuest 0600eb51 ;Super Mutants in the Fog
CompleteQuest 06039953 ;Trapper Attack
 ;Nuka World
CompleteQuest 0102191c ;A Goods Defense
CompleteQuest 01017f46 ;A Permanent Solution
CompleteQuest 0100b170 ;Cache-ing In
CompleteQuest 0100db37 ;Capture
CompleteQuest 01032a4a ;Claiming the Commonwealth
CompleteQuest 0104990a ;Cleaning House
CompleteQuest 01014352 ;Clear Out
CompleteQuest 01032a66 ;Collaring Outside the Lines
CompleteQuest 01019088 ;Shake Down
CompleteQuest 01016e18 ;Subdue
CompleteQuest 010322da ;Taking out the Trash
CompleteQuest 0104bd3c ;Under the Collar
CompleteQuest 0202191c ;A Goods Defense
CompleteQuest 02017f46 ;A Permanent Solution
CompleteQuest 0200b170 ;Cache-ing In
CompleteQuest 0200db37 ;Capture
CompleteQuest 02032a4a ;Claiming the Commonwealth
CompleteQuest 0204990a ;Cleaning House
CompleteQuest 02014352 ;Clear Out
CompleteQuest 02032a66 ;Collaring Outside the Lines
CompleteQuest 02019088 ;Shake Down
CompleteQuest 02016e18 ;Subdue
CompleteQuest 020322da ;Taking out the Trash
CompleteQuest 0204bd3c ;Under the Collar
CompleteQuest 0302191c ;A Goods Defense
CompleteQuest 03017f46 ;A Permanent Solution
CompleteQuest 0300b170 ;Cache-ing In
CompleteQuest 0300db37 ;Capture
CompleteQuest 03032a4a ;Claiming the Commonwealth
CompleteQuest 0304990a ;Cleaning House
CompleteQuest 03014352 ;Clear Out
CompleteQuest 03032a66 ;Collaring Outside the Lines
CompleteQuest 03019088 ;Shake Down
CompleteQuest 03016e18 ;Subdue
CompleteQuest 030322da ;Taking out the Trash
CompleteQuest 0304bd3c ;Under the Collar
CompleteQuest 0402191c ;A Goods Defense
CompleteQuest 04017f46 ;A Permanent Solution
CompleteQuest 0400b170 ;Cache-ing In
CompleteQuest 0400db37 ;Capture
CompleteQuest 04032a4a ;Claiming the Commonwealth
CompleteQuest 0404990a ;Cleaning House
CompleteQuest 04014352 ;Clear Out
CompleteQuest 04032a66 ;Collaring Outside the Lines
CompleteQuest 04019088 ;Shake Down
CompleteQuest 04016e18 ;Subdue
CompleteQuest 040322da ;Taking out the Trash
CompleteQuest 0404bd3c ;Under the Collar
CompleteQuest 0502191c ;A Goods Defense
CompleteQuest 05017f46 ;A Permanent Solution
CompleteQuest 0500b170 ;Cache-ing In
CompleteQuest 0500db37 ;Capture
CompleteQuest 05032a4a ;Claiming the Commonwealth
CompleteQuest 0504990a ;Cleaning House
CompleteQuest 05014352 ;Clear Out
CompleteQuest 05032a66 ;Collaring Outside the Lines
CompleteQuest 05019088 ;Shake Down
CompleteQuest 05016e18 ;Subdue
CompleteQuest 050322da ;Taking out the Trash
CompleteQuest 0504bd3c ;Under the Collar
CompleteQuest 0602191c ;A Goods Defense
CompleteQuest 06017f46 ;A Permanent Solution
CompleteQuest 0600b170 ;Cache-ing In
CompleteQuest 0600db37 ;Capture
CompleteQuest 06032a4a ;Claiming the Commonwealth
CompleteQuest 0604990a ;Cleaning House
CompleteQuest 06014352 ;Clear Out
CompleteQuest 06032a66 ;Collaring Outside the Lines
CompleteQuest 06019088 ;Shake Down
CompleteQuest 06016e18 ;Subdue
CompleteQuest 060322da ;Taking out the Trash
CompleteQuest 0604bd3c ;Under the Collar
The second one doesn't eliminate the quests that open up new settlements.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Seashell Salesman posted:

It's funny how when the game first launched I actually liked the pipe weapons because of all the customization options but slowly over time playing it I've come to not give a poo poo about the customization and hate the pipe weapons in general.

They just don't go quite far enough, I think. You can upgrade them but they will always be kind of poo poo. The revolver options I remember as just stupendously slow and don't do much damage in to make up for it, so I end up just making an automatic pipe rifle that I use to dump excess .38 rather than sell it. If you could upgrade pipe guns into something like a pipe minigun, or just start strapping increasingly implausible doodads that make the bullets to more damage or add effects like making the bullets explosive (separate from the Legendary effect) you can keep that "surviving through creative ingenuity" angle a little longer. Maybe.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

A Sometimes Food posted:

Or just leave him in Concord. But yeah there's no alternate raider route that dissolves the Minutemen or anything. Man on other things that Bethesda should have done, faction territory control could have been more game like. Clear out raider nests to give to factions for forts (or have them expand into naturally if they're close), help settlements to get them to join the Minutemen or go in and either help or force them into Brotherhood protection (racket). That poo poo would be easy to do and would have been easy to sell to people.

This would have been pretty neat if it played a bit like Mafia 3 in that you have to give administration of settlements and territories to one of the factions. Each faction will do something else with the territory that the others won't and will conflict with the others. If you want to go all in on a faction, that's easy enough, but if you want to play all sides then you've got to keep them happy.

Of course, doing that would really have required them to introduce you to all the outfits a little bit earlier than most of them are. Perhaps you wake up in an institute facility after being pulled from cryo, so you get your first introduction to the Institute and how they see things from inside their safe little science lab bubble. The Brotherhood start their attacks on Institute facilities and patrols that result in you getting disconnected from the institute (maybe it damages your pip-boy), and they interrogate you but offer you a chance to "do the right thing" and sign on with them. You quickly meet Minutemen patrols that are trying to keep the wasteland from falling apart, focusing on raider problems and can sign up with Preston, but the Railroad seeks you out because you've already been on the inside of the Institute and they want to help you back in while keeping you on their side. They help you get back in touch with the Institute and now you can keep working for the people you started with or stick with one of the other guys.

fallout4whatcouldhavebeen.txt

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

osirisisdead posted:

That's what that was... I wondered why the mobs would disengage from that task but didn't do anything about it.

That's nothing that a few hauling runs in a stripped down power armor frame can't fix. So now I can run one base as a scrap factory as long as I don't mind junk hauling a bit... I think I'm going to do this.

Is there a Provisioner mod out there that could automate that process, so I could set a scav base that keeps getting unfilled? Idk how the chunks are being loaded, but the crops don't seem to grow when I sleep in Diamond City for a while so...



If you're willing to mod, there's a mod that removes the cap on resource collection straight up. Then the linking between settlements mean all settlements get your junk. I believe it's Uncapped Settlement Surplus.

I also like Salvage Rewards because it puts shipments in reward chests. Makes getting through a dungeon pretty rewarding without having to luck an assload of garbage back to base.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

How does Horizon handle companions? Are they set to die if you don't watch out for them or are they just pack mule bullet sponges?

More importantly does it work with the Nora mod because exploring the wasteland with my wife was one of the better companion experiences.

Wait this isn't the mod thread. My bad.

marshmallow creep fucked around with this message at 19:42 on Dec 20, 2017

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Speedball posted:

instead of Black Widow/Ladykiller, they ought to just have one perk called Lover and a Fighter that does the same thing for all humans. You're able to sleep with pretty much anyone anyway.

https://www.nexusmods.com/fallout4/mods/3972

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

There could be a few things, but I'd start by trimming your save folder and disabling auto-saves. I don't remember why, but sometimes the ability for the game to think and load stuff breaks when you have too many saves.

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