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Neddy Seagoon posted:Empyrion looks fantastic, and it'll be interesting to see which winds up the better game. Space Engineers is behind it a bit, but they could still catch up if they can optimize the engine for bigger ships. This. This game right here has given me the motivation to hook my desktop back up. It looks amazing! Also, I'm pulling my lazy rear end out of game-retirement. SE Servers will be polished up and relaunched by Friday. Does ME have servers yet? Is there any interest in one? zennik fucked around with this message at 14:14 on Aug 6, 2015 |
# ¿ Aug 6, 2015 13:54 |
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# ¿ May 15, 2024 02:20 |
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Servers are live again! Click Here for Info
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# ¿ Aug 7, 2015 23:13 |
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Drake_263 posted:So fair warning for anyone on the goonserver, the server's set to delete starter ships when you logout. I went to play with a friend of mine earlier and didn't find the ship I'd built with Kermit. Well, I merged my starter turd with a friend's, made a little base out of that - and when I logged out, the ship ceased to exist around my friend. It got stolen. We had it parked over at New GoonBase last I checked. We recovered it from someone.
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# ¿ Aug 10, 2015 06:58 |
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Server patched!
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# ¿ Aug 14, 2015 00:20 |
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Neddy Seagoon posted:Guess what? You gotta update it again Updated... again...
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# ¿ Aug 14, 2015 17:39 |
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Spookydonut posted:See? Didn't you miss this? Actually, its not as bad these days. I have the freedom to do more at work, which I did not have before.
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# ¿ Aug 15, 2015 03:52 |
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GotLag posted:Do any of you guys play From the Depths? I saw a let's play of it on Youtube and bought it, and the builder is a bit intimidating. It does have actual combat and interesting AIs, though. It seems it'd be right up the alleys of a few posters in here. I looked at it, and liked what I saw. However, it's single-player only, which limits the amount of fun for me.
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# ¿ Aug 15, 2015 14:46 |
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Some kind of hotfix dropped. No idea whats in it, no posted notes yet.
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# ¿ Nov 13, 2015 17:20 |
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LegoMan posted:Unfortunately my laptop with 660M does not like the new planets mode with DX11 so I'm stuck playing asteroids. I get really bad framerate That's odd. What resolution and graphics settings? What CPU? How much RAM? I have a 660M in my machine I play on at work, and I can play at 1366x768 and 1440x900 without any problems with things cranked down a bit. It's a little sluggish the first 2 minutes or so in the game, and then it speeds up for me. zennik fucked around with this message at 02:40 on Nov 17, 2015 |
# ¿ Nov 17, 2015 02:26 |
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XkyRauh posted:Check your Shadow quality. I was getting fps in the mid twenties trying to keep that maxed out. Turned it down to Medium and I'm at a much happier number now. That, and latest drivers. I know the stock windows update drivers absolutely SUCK with Space Engineers. Also, texture quality. I know the top quality texture setting can be demanding. Knocking it down a notch will still look very nice and net an FPS increase.
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# ¿ Nov 18, 2015 22:43 |
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Azuth0667 posted:Wow planets are amazing. If I do an infinite world will planets be randomly spawned for it? No. Right now planets are static. Depending on which universe you pick, it spawns one or several of a handful of pre-generated planets. They might eventually do dynamically generated planets, but thats a ways out.
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# ¿ Nov 19, 2015 23:06 |
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Totally possible. I have a large ship I hijacked from the workshop and then modified on my server that is completely reliant upon solar power, and stays afloat constantly on only solar on a 120 minute day cycle. You just have to be careful about your weight distribution and thrusters. Always err on the side of caution and add a chunk more solar than you need, in case you're parked in partial shade, etc...
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# ¿ Nov 24, 2015 06:15 |
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I will re-iterate. Weight distribution. I found this out the hard way when I was creating a hovering mining platform. When I had my drills offset to the 'front' the platform constantly tried to tumble forward, no matter how many thrusters I added. It was perfectly fine when I had it all situated coming from the middle of the platform, though. I'm not sure if this is intentional, or just a hilarious result of some of the physics. But it was quite frustrating before I gave up and redesigned it.
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# ¿ Nov 24, 2015 06:37 |
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Dryer Lint posted:Do people still play engines in space? Not as many as there used to be, but a few of us still pop onto APTAA Mumble when we're on the server.
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# ¿ Dec 5, 2015 22:33 |
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Patch is outquote:
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# ¿ Dec 17, 2015 19:24 |
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Truga posted:The dedicated server is a bit of a shitshow right now where half of the things don't work, no doubt in large part due to netcode being crap and not getting touched in a long time as it's waiting for the ~next big rewrite~. We've actually had pretty good luck with stability and such. The biggest issue is lack of interest, and, thus, lack of attention on my part to keep an eye on it to make sure it runs smoothly.
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# ¿ Dec 30, 2015 21:29 |
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Spookydonut posted:It was Zennik but he's been sort of away for a while now. http://forums.somethingawful.com/showthread.php?threadid=3645798 Not away. Just busy as hell. It's down to 1 server at the moment due to lack of interest(probably something to do with my being away). Biggest problem is people poking me and letting me know when there are problems. It's been mostly Tuxide for the past couple of months. If anyone wants to chip in and let me know when it's having problems or needs to be patched, that would smooth things along a bit. Also, ideas for how to make things more fun? I am perpetually entertained by building stuff to then smash into other stuff. So, having feedback on how to help make the server(s) enjoyable is always appreciated.
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# ¿ Apr 11, 2016 16:17 |
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AceClown posted:Not sure if it has it's own thread but is anyone playing "Empyrion", it's just gone in to true alpha and looks pretty good. Played it here and there. Very promising, but doesn't feel quite ready. Not as much to do, but it is improving!
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# ¿ Apr 18, 2016 19:02 |
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quote:Summary
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# ¿ May 12, 2016 22:01 |
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lilspooky posted:Goddammit zennik! Neddy LIVES for Thursday to update the thread and you stole his thunder! I waited and waited, and didn't see him post them!
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# ¿ May 13, 2016 05:27 |
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Evilreaver posted:Quick technical question: my buddy tries to launch SE but the game tells him he doesn't have DirectX11; Microsoft says he does. Any quick fixes/common causes? Most likely bad/outdated drivers, or he's being prideful and instead of 'Newest, best' he actually has like, a 9800 or 260 or some crap in SLI. Would be helpful to know the exact video cards he has.
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# ¿ Jul 21, 2016 01:25 |
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Drake_263 posted:Remember Zennik's Putin It In? Yeah. Speaking of. Given the amazing improvements to netcode(at least as far as how my contraptions affect server performance), we've revived the Survival Server and I am rebuilding the Putin. Running the stable branch atm, PGS thread can be found here: http://forums.somethingawful.com/showthread.php?threadid=3803451
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# ¿ Jan 6, 2017 22:38 |
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Mercutio Martino posted:Huzza. This is good news. I gotta ask though: is the planet supposed to be that small? Atmospheric landers spawn out in open space. I need to figure out how to tweak respawn ship spawn locations again. I started on a 'crashed red ship' map. The first planet is a 19km planet, there's also a 19km moon floating out there somewhere, as well as a max size planet. I'll post coordinates in the PGS thread.
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# ¿ Jan 7, 2017 07:16 |
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Firos posted:Gotta be honest, I do prefer a crashed lander start or something like that than having everything already built but oh well Just the starting station. Kept getting people spawning in respawn ships, scrapping them into another, rinse and repeat. Doing that a bunch starts to slow the server down. So, the APTAA Base has all the basics needed to get out and start mining.
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# ¿ Jan 7, 2017 13:49 |
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Ambaire posted:Aaaand that's why you set an MOTD and put some server rules, like... no farming of respawn ships for materials or have your stuff deleted / get banned. It's a fairly common server rule. Or, I keep doing what I'm working on now, which is figuring out how this new fork of SESE works and just create a plugin that limits the number of 'respawn' ships per person to 1.
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# ¿ Jan 7, 2017 21:07 |
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McGiggins posted:What are the chances of ever having more than 5 people in a server concurrently though? When APTAA was at it's prime, we regularly had about a dozen people on at a time.
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# ¿ Aug 19, 2017 04:43 |
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Drake_263 posted:Remember when we were just figuring out GCVs and the most hilarious thing was hiding an extra small thruster on your buddy's ride, pointed at the main cargo pod? It took me so long to figure that one out, bastards. Remember the GMV + asteroid buttplug mineral collector? I found that save file recently. Talk about nostalgia. That's when it was still running as a purchased second copy of the game on my TV Box since they didn't have dedicated servers yet.
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# ¿ Aug 20, 2017 07:52 |
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Bhodi posted:Doing my regular 6 month checkin, are there any sort of 'campaigns' or modded starts that give more of a survival-mode handheld objective-driven story yet? Looking for a 'wake up in a ruined ship' or 'crash-landed and need to get back into orbit' type scenarios where the gameplay is a little more than just 'go mine this ice patch 2km away' or 'gather materials in chests to repair broken asteroid'. I'm still interested to see what the game has to offer, but sandbox spaceships just never grabbed me beyond a few hours. But the dev still updates years later, so I have hope! Yes. There is a single player tutorial/campaign that they've wrapped into the game now that's a pretty decent example of the scripting engine and what you can do with it.
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# ¿ Sep 29, 2017 19:28 |
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McGiggins posted:I'm refitting a Hiigaran Carrier I found on the workshop to be more Carrier and less Transport. Hopefully I'll remember to blueprint it and save it to my workshop before I log off. Would love to get some shenanigans going. I miss gooning it up in SE. Fell out of touch with most of you guys.
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# ¿ Jun 6, 2018 06:13 |
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McGiggins posted:Bitch I'm still steam friends with aptaa host account. sent you a steam friend request from my main account, accept plz
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# ¿ Jun 6, 2018 07:57 |
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neogeo0823 posted:I remember this was back when I last played, so before planets. I think it was red, pink, and blue, with a gold ring. Nothing special, just a half a hull at the time. I really wish I still had the pic, but I know we posted about it in the previous thread, whatever happened to that. I don't have archives to go looking. I still remember the first server. Running on my damned media PC in my living room, on a second copy of SE because there wasnt a dedicated server yet. In fact, I STILL have that very first world file.
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# ¿ Jun 7, 2018 04:10 |
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Anyone interested in reviving a goon SE server and/or pillaging pubbie servers should all meet up on discord: https://discord.gg/fA5YFns
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# ¿ Jun 7, 2018 05:09 |
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APTAA Server is up. Mods and various crap is still up for discussion/modification. Server IP: 66.225.198.228:28015 Hosted out of Chicago. Once we've ironed out exactly how we want this setup, i'll draft up an official post for PGS.
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# ¿ Jun 7, 2018 08:39 |
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neogeo0823 posted:Sweet, I'll join sometime later this evening. In other news, I found a couple pics of the goatse ship I was talking about : Incorrect account! I have a few. https://steamcommunity.com/id/horatio42/
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# ¿ Jun 8, 2018 00:55 |
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neogeo0823 posted:I do have that account on my list as well, so that's good. I don't have you on MY list though. That or you're not neogeo on Steam. Message me.
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# ¿ Jun 8, 2018 02:03 |
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Danny Glands posted:Will this server be listed in PGS soon? Once I'm done sorting out how I want it setup. I'm having issues getting asteroids to spawn with the host I'm using right now. Might just dust off a server and host it at work again.
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# ¿ Jun 8, 2018 02:54 |
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Updated IP, the host in Chicago wasn't doing so great. 104.143.77.69:28015
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# ¿ Jun 8, 2018 03:48 |
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PGS Thread is up!
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# ¿ Jun 8, 2018 04:55 |
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Neddy Seagoon posted:Well, I think this may well be the dumbest thing I've ever made. The game doesn't sound interesting enough. It needs laser turrets that fire at anyone near it whenever it's in the air.
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# ¿ Jul 6, 2018 22:30 |
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# ¿ May 15, 2024 02:20 |
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New MP code is live! APTAA has been updated! Click here for server info!
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# ¿ Jul 19, 2018 20:42 |