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AndroidHub posted:As far as the actual game content goes, the most frustrating part is that they refuse to go back and do balance passes or any kind of polishing, powerplay is the best example of this, they put in this half finished "thing" about political intrigue and cool factions with unique goals then just left it as basically a framework with every faction having the same basic objectives and only a couple granting bonuses or modules worth fighting for unless you're a roleplaying maniac.
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# ¿ Sep 14, 2015 21:56 |
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# ¿ Apr 29, 2024 13:43 |
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Libluini posted:You know, this is kind of interesting. This observation makes it look like Frontier can only lose here: If they make more ships, people will complain about many of them not being the absolute best in whatever category. If they don't make more ships, people will complain about having not enough choice. Of course, this is the old "Can't buy ships" vs. "Make your own fun instead of chasing the biggest ships" argument again, but until CQC launches, it's what we're left with these days.
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# ¿ Sep 17, 2015 12:28 |
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Sekenr posted:Well, I also play since december but somehow explored my way into an Asp + Vulture + Courier + Clipper + 50 mil, I HAVE done some trading and RES hunting but no more than just a faw evenings. Clipper is a LONG way from being fitted properly. I think this money might be due to CG abuse?
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# ¿ Sep 18, 2015 11:50 |
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Zaardvark posted:Hey, are there any exploration-related events happening at the moment? I'll be returning from a multi-month exploration trip to the core and back, and I'm going to have a poo poo ton of explore data to sell.
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# ¿ Sep 25, 2015 11:26 |
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I guess I shouldn't really complain, since paint jobs should've prepared me for this, but bobbleheads at 5 quid a pop is... kinda sad for a feature they cut out of beta.
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# ¿ Sep 25, 2015 18:15 |
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OB_Juan posted:It's better for dumb stuff like bobbleheads and paintjobs to be pricey, and not have anything that effects gameplay for sale than some other, worse models. LCL-Dead posted:I mean.. Anyone who back during the Beta is going to be into the larger and more expensive tier of ships by this point in the game unless they never play. So why the hell would you reward a single Viper when the original offer was for 'one of three ships'?
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# ¿ Sep 25, 2015 19:30 |
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Gerbil_Pen posted:Does E:D require a monthly sub? quote:Also
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# ¿ Sep 26, 2015 20:10 |
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LCL-Dead posted:Requested complete refund of Star Citizen account..
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# ¿ Sep 30, 2015 19:24 |
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Crimson Harvest posted:So the expansion is ~$45 if you already own the game. I have a feeling I should get it at that price rather than wait for it to go up when the loyalty discount ends.
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# ¿ Oct 2, 2015 06:10 |
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Dante80 posted:A pretty nice voyage to the core and back.
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# ¿ Oct 5, 2015 00:32 |
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Libluini posted:gently caress. I made 47 jumps yesterday! Aramoro posted:Ah handy, I'm currently really bad at supercruising and coming out of supercruise at my destination, like it flashes up I should slow down but well after I should have started slowing down so I kinda obrit it trying to slow down to some reasonable speed nearby before cruising in.
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# ¿ Oct 9, 2015 20:06 |
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Insert name here posted:Two smuggle missions to the same outpost with a combined payout of one million? Sign me the gently caress up for easy money! Would've taken them up on it, too, if it wasn't for a station 396 LY away.
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# ¿ Oct 13, 2015 02:48 |
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Xae posted:I just ultra-cheesed the mission generator at Sothis and only picked up missions that ended at outposts.
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# ¿ Oct 15, 2015 19:01 |
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Adult Sword Owner posted:So why is Sothis the preferred smuggling station? That said, they seem to have loosened the restrictions on missions in general, so you don't have to go there. It's just very efficient for Asps and other long-range pilots.
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# ¿ Oct 15, 2015 19:08 |
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Kurr de la Cruz posted:I came into the game late 1.3. I started with the standard sidewinder and 1000 credits. That was approximately 6 weeks ago. Now I'm sitting on 595,890,122 CR in total assets, 387,324,402 Cr cash money. I farted around the first 2 weeks doing basic smuggling missions until I had enough to get into an Adder, then a Cobra, and then finally a Vulture. FronzelNeekburm fucked around with this message at 19:11 on Oct 16, 2015 |
# ¿ Oct 16, 2015 19:08 |
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Wee Tinkle Wand posted:It is a bit random but in an Asp you should be doing about 20-30m a run. quote:As you get more trader ranks you get more higher paying missions with fewer refreshes.
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# ¿ Oct 17, 2015 18:22 |
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I think I found a station built by robots.SynthOrange posted:Okay what's with the Advanced Discovery Scanner? The range says inf, but I point it at a distant unexplored object and it doesnt scan? And as Gestalt Intellect says, also having a Detailed Surface Scanner makes your discoveries more valuable.
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# ¿ Oct 18, 2015 10:07 |
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PadreScout posted:Yeah- Diamondback Explorer. I thought since it carries so much fuel and has a what? 35 LY max jump range it'd let me do my rare routes with fewer fuel stops, but in reality it just uses a shitton more gas and only seems to jump around 17 LY with cargo. My little hauler can do 24. Adds 4 or 5 freaking jumps to my route. I like the look of it, that's why I bought it, but drat man, it's not working out for me. Maybe I'll leave in the hangar until I can afford to really hop it up, that or just buy the loving Cobra. I got the drat Diamondback Explorer blues. 16.91 LY laden with a 5D FSD 30.09 LY laden with a 5A FSD ...and about 5 million credits' difference between the two. You can also add about 3 LY per jump with each step up in FSD you buy.
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# ¿ Oct 18, 2015 23:01 |
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Adult Sword Owner posted:PS loving witchspace is broken again This afternoon, I flew from the station in Sothis to the outpost, and some space cop smelled space weed and tried to pull me over every 100 Ls for 3/4 of the trip.
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# ¿ Oct 19, 2015 04:39 |
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Sard posted:I have a Type 6 and a DBS, should I bother with this Sothis stuff at all or am I too space poor? I mean if I can do it viably, it'll be nice to have some bank built up for when the Federal Corvette comes out so I can get it and finally stop being nice to Federal ships and join up with goons maybe. Might get a little frustrating running from your newfound admirers in a tub, though.
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# ¿ Oct 19, 2015 05:06 |
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Adult Sword Owner posted:OK he did have an Asp but gently caress this guy
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# ¿ Oct 19, 2015 22:12 |
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Sekenr posted:So - I have about a 100 mil in free assets, the question is trade Python or T9? 250 cargo space isn't a very big improvement over ~200 that my Clipper can carry. So - is outpost landing preferable over 500 loving tons, opinions goons?
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# ¿ Oct 20, 2015 08:37 |
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3 posted:I just whipped up a completely no-frills Exploraconda here. Season with additional modules to taste, but the enormous default jump range of the Anaconda lets you play with internal fittings with a minimal hit to LY covered; you can also remove the additional fuel tank to bump the single-jump range to 37.21 LY if you're careful about navigating with regard to scoopable stars. Speaking of Anaconda explorers, does anyone know for certain whether route planning jump distances are determined by the current fuel, or a full tank? I ask because you can get some absolutely hilarious range if you just fill up the internal modules with fuel tanks -- 1400-ish LY without refueling -- but obviously your jump range goes to poo poo with that much fuel, so I'm wondering if it makes sense to have the tanks there for the easy areas of space, then just not fill up when you need longer jumps.
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# ¿ Oct 25, 2015 06:42 |
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You can also ram into it at 1Mm/sec or less and just drop out without damage, just like mashing J for emergency stop.
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# ¿ Oct 27, 2015 08:22 |
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Dr. Arbitrary posted:I'm gonna laugh if headlights are the single variable that effects whether you're scanned while smuggling.
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# ¿ Oct 29, 2015 03:57 |
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Dante80 posted:From a design point of view, having something so precious as a ship be vulnerable when the Commander has little to no chance of rescuing it (if you parked your ship and drove off a long distance from it) seems undesirable to me. I guess I would see it as being akin to leaving your ship present in space when you left the game. My issue here is that there's no sensible player choice here, only a strong punishment and disincentive to using your SRV for any decent amount of ground travel time. Or does the ship just kinda vanish from existence when it launches until you call it back?
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# ¿ Oct 29, 2015 21:02 |
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Nostalgia4Infinity posted:Having your ship effectively disappear from the game when you're in the SRV just makes sense form a game design perspective.
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# ¿ Oct 29, 2015 23:08 |
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Trustworthy posted:http://imgur.com/a/2dkcd Do they stay constant as you move around? I'm almost inclined to call them a rendering bug.
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# ¿ Oct 31, 2015 05:44 |
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Libluini posted:During one of the recent streams they said there are actually both smaller and larger classes of the module, with the large one being able to carry multiple buggies. So it's actually made in a way to allow even the Sidewinder to carry a buggy. I'm expecting Horizons to be fun, but not profitable. Most people probably won't have much cargo space, so even if you do find a downed cargo ship full of osmium, it'll be like Oregon Trail -- you shot 4000 tons of rares, but you could only carry 16 back to the wagon. I think they also mentioned something about more nuanced scanner data for planet surfaces, but that's probably not going to be big bucks compared to the time investment. Maybe some bounties for whatever pirate bases you run across?
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# ¿ Nov 2, 2015 23:13 |
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Valatar posted:The Clipper's length hosed with me for the first several times I docked. I'd get through the slot, rotate to align with the landing pad, then promptly smash a wing on something because the ship's rear end hadn't cleared the slot yet.
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# ¿ Nov 4, 2015 22:12 |
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Literally Kermit posted:It's more or less a placeholder, hopefully it will tie in the upcoming passenger service thing (take on the survivor, maybe get a mission from them! but that is me speculating. Something like that is definitely in the works tho, according to dev notes Dante80 posted:
Sorry, Orca!
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# ¿ Nov 5, 2015 21:14 |
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With the right fuel scoop, an Asp can tank up just by flying over a star while waiting for your frameshift drive to cool down.
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# ¿ Nov 7, 2015 11:58 |
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The tradeoff with a big fuel tank and lots of cargo is that your jump range is going to drop dramatically. It might be worth the time not stopping to refuel, or it might not. Also, you can take the biggest fuel scoop you can afford, since they are weightless. Assuming you have a few million spacebux burning a hole in your pocket, of course.
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# ¿ Nov 7, 2015 13:01 |
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Is this from 1.5? Did they finally fix rendering on multiple black holes?
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# ¿ Nov 21, 2015 01:00 |
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Stanko-Prussian posted:It beats them launching it and, i dunno, it crashing every five minutes and ships flying off into space from physics errors and none of the stations rotating correctly and everything shaking, something along those lines maybe.
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# ¿ Nov 24, 2015 05:33 |
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Wow, those synth paint jobs actually have more effort than just select ship -> fill bucket.
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# ¿ Nov 25, 2015 23:34 |
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Dante80 posted:Its pretty sad that we have been playing for months with bad asteroids. Many people were thinking that the game was downgraded in graphics in some of the latest versions. So its either a bug, or they did downgrade the graphics and now in 1.5 beta you can get the old shadows back unintentionally. Hope they fix the bug soon.
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# ¿ Nov 28, 2015 10:22 |
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Galaga Galaxian posted:It'd be cool if they brought back the old one-shot wirmhole super-hyperdrives used to jump between different "Galaxies"* in the original Elite as a way to cross thousands of Lightyears in one go (but single use, of course).
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# ¿ Nov 29, 2015 04:57 |
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The patch notes mentioned:quote:For the Beta 2 public test, Beagle 2 Landing in Asellus Primus star system also has all modules and ships available in stock
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# ¿ Dec 1, 2015 14:33 |
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# ¿ Apr 29, 2024 13:43 |
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Nostalgia4Infinity posted:From what I can see, class impacts the number of SRV's you can carry -- class 4 can carry two, but there's also a G ahd H rating and the only difference between them is that the H rating weighs twice as much. If you want to give up a class 6 slot for a fleet of 5,000 cr dune buggies, that is. xyigx posted:got this as a gift. Read the op. One question, do I just tool about single player till I make some credits or is there somewhere I should be heading in the poopcraft v1 in multiplayer. Seems like most all I can get around the starting area is mining missions that I can't do with my equipment or bounty hunter stuff that directs me to empty space. Occasionally I get a space trucker mission that pays a whopping 6-12k bit that's about it.
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# ¿ Dec 3, 2015 12:20 |