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STIMSIS posted:goons!!
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# ¿ Apr 21, 2016 06:33 |
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# ¿ May 9, 2024 06:10 |
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STIMSIS posted:goon valor I served with the finest shitposters during the doobie wars o9 friends, o9
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# ¿ Apr 21, 2016 06:34 |
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STIMSIS posted:goon valor I've seen things you wouldn't believe. Eowne's avatar on fire over the shoulder of GBS. I watched T-poses glitter in the dark near Port Olisar All those shitposts will be lost in time, like whale funding...in...CIG. Time to parp. kingcom fucked around with this message at 06:45 on Apr 21, 2016 |
# ¿ Apr 21, 2016 06:42 |
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# ¿ Apr 21, 2016 07:31 |
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peter gabriel posted:kill jester But Ben Lesnick is your friend ! He's the master of spaceships.
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# ¿ May 5, 2016 06:48 |
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Marching Powder posted:can australians do a chargeback to the red cross or a casino? who drafted the 'protect impulsive manchildren' law and why? Jfc. I forget sometimes that other continues in the world only have laws to protect those with power than without. Consumer protection laws are protect people with no recourse on being manipulated, conned, misled or straight up lied to about products they are paying money for. Its why people are not allowed to sell snake oil without couching what they say in a shitload of non-confirmatives about what they are selling in australia.
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# ¿ May 12, 2016 13:53 |
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Mr.Tophat posted:Marching Powder just posts because he was taught that every transaction should somehow gently caress you over, it's just the rules of nature Like this is basically libertarian insanity about letting the freemarket decide if a company should exist or not. The whole point is to gently caress that company in the rear end for being scammy shits so other people dont try it to begin with.
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# ¿ May 12, 2016 13:56 |
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Someone check the bitcoin thread to see how deep in the hole Marching Powder is tia. EDIT: Catte trying to work out this poo poo:
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# ¿ May 12, 2016 13:57 |
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Mr.Tophat posted:Kingcom your av is seriously loving with me, it's like I should be able to fly that avatar in the 'verse already Lowtax started restructuring the forums pipeline but so far hes just done my av
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# ¿ May 12, 2016 14:12 |
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Beer4TheBeerGod posted:Ben Lesnick, Developer.
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# ¿ May 24, 2016 05:20 |
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no_recall posted:Serious question. Why do players clip through ships so easily in SC? Well to take a stab I'd say its because Cryengine has never handled players moving around on a vehicle, they've always had players lock into fixed positions so they've had to treat the vehicle as an entirely different object to what the engine was designed to handle. Essentially having an object with a velocity and having that velocity properly handle objects on top it with their own velocity and be directly impacted by that movement is a super important design point that cant just be shitted out quickly. If you gently caress it up you have the treadmill effect of a person getting launched off or the two objects incorrectly checking where the other is at any given time and the collision only catching up as the smaller object has changed positions in such a way that they now occupy the same location. When this happens objects in the Cryengine attempt to separate each other which results in the player being phased through the floor and push out of the position the ship was occupying. A lot of people have suggested they are using the ship as a player character object type which creates the collision effect you see in most first person shooters to prevent people from just clogging up doorways if they go afk. The two objects have more of a jello quality where player characters can collide but are usually slid across the floor just enough to allow the other player to move past. This is a loving nightmare if you want to have something with a hard surface like a space ship the player is surrounded by on all sides as the ship and the player are going to be constantly janking against each other as the engine tries to jostle everything in position. This gets exponentially worse as you add more player characters the engine is also trying to jank against to keep both these characters in the much larger ship character when all of them can be overlapping each other at the same time. Now usually this sliding is intelligent in a FPS because it will prevent a player from being forced off a ledge and killed by players slowly sliding them along. This is not super difficult as you're just tracking against a 2d surface you usually have some clear kind of barriers you can set up or a check to see if the slide the engine is about to make is going to cause an elevation change. You move this into a environment where a slide can come from literally any direction at any time and a vertical change is no long something to be able to check against quickly you end up with the engine making exponentially more mistakes. On top of that you have a loving multiplayer game and all the poo poo that comes along with that netcode. Trying to handle latency is a giant force multiplier on anything the engine should be reasonable able to handle. So not only does the system need to be constantly checking as a player model can be pushed from any direction TO any direction, AND its handling two objects with different velocity colliding against each other constantly (just by walking around) AND you have two objects that have a jello like property jostling for position, the engine now ALSO has to handle that none of the information its getting is going to be accurate so it has to guess where any of these objects are going to be at any given time and update its own guesses and calculations when new information comes in that actively contradicts the calculations and guess its already made. If any single one of these guesses is wrong or any calculation doesnt handle everything perfectly, the player model (being the smaller and probably with a lower velocity) is going to sink into the other object and the game engine is going to correct by trying to eject that player. It does this by assigning an opposite velocity to the player to nudge it out. If that doesnt work it might change direction or increase velocity or both. Given mathematically there is less directions back into the ship than there are outside the ship, you're likely to just get shunted out into space. This means it only needs to apply an equal and opposite velocity to move them away from the ship collision point and then cuts their speed back to what it was (usually near zero).
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# ¿ May 26, 2016 03:04 |
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no_recall posted:How can backers continue to say that "CR deserves the vacation" where there is no game? Because they're in a cult.
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# ¿ Jun 2, 2016 06:28 |
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trucutru posted:Here lies Star Citizen ftfy
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# ¿ Jun 14, 2016 06:10 |
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Sappo569 posted:I did it.. I poked the bear Dont break into hospitals.
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# ¿ Jul 18, 2016 06:14 |
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Alright you dumb gently caress americans. I keep seeing a bunch of idiots thinking you're supposed to put vegemite straight on bread and I cannot believe I have to explain how this poo poo works. You put butter on hot toast so it melts and then you spread just a little bit of vegemite so it gives you the salty flavour combo on it. You don't use it as a spread on its own, its like putting salt on a meat dish, you dont just loving coat it like a sauce. God loving damnit it took me to seeing it show up on american talk shows to realise what you were doing.
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# ¿ Jul 19, 2016 07:12 |
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Nation posted:fyi this 'thin layer of vegemite' is making me cry laughing This is an idea right up there with 'bitcoins are a good investment' and 'star citizen might come out'
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# ¿ Jul 19, 2016 07:26 |
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lazorexplosion posted:Vegemite plua melted cheese on toast is dope Yeah those are fantastic, I like it with my favourite brand of Australian cheese:
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# ¿ Jul 19, 2016 07:33 |
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Free Top Hat.
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# ¿ Jul 19, 2016 08:33 |
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MedicineHut posted:How that great post would read without the loving swearing: Forgot the 'you', namaste friend
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# ¿ Jul 19, 2016 11:05 |
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Hugh Jackman is cool and good imo.
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# ¿ Jul 19, 2016 11:17 |
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janssendalt posted:hey gays
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# ¿ Jul 19, 2016 11:24 |
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Turd Burglar posted:hm He loving loves star citizen.
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# ¿ Jul 20, 2016 09:41 |
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WebDog posted:Sandi's performance is going to be pretty loving hilarious as it's clear as her acting is a masterclass in the Dunning–Kruger method and Chris isn't going to be able to tell her how to refine her performance and neither will the other actors on set as they try their best to mask their bewilderment to why someone who isn't even a has-been gets high billing. This is how you can tell the good actors from the great.
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# ¿ Jul 27, 2016 05:52 |
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TheAgent posted:never hope there's a game like the division ever again Im the hour long queue in game to join the division.
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# ¿ Jul 27, 2016 06:20 |
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TheAgent posted:sorry I kicked you because your gear score was too low Yeah but you get to have fun dumping 3000 rounds of assault rifle ammo into a single enemy's face before they go down. Whose the real winner here
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# ¿ Jul 27, 2016 06:39 |
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Derek Smart Beer4TheBeerGod MajorTom Melkor The Tickler Cersei The Hound
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# ¿ Aug 2, 2016 06:47 |
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Welcome back jobbo
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# ¿ Aug 3, 2016 06:17 |
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Dante80 posted:
Malaka?
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# ¿ Aug 11, 2016 09:12 |
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Crazy_BlackParrot posted:Can I just say only in loving America? Thats literally the least negative way of doing it, she produces videos for entertainment and its a way of monetizing that. It is a business model its just now about gathering your data and customer base as you implement since the start up costs are also significantly reduced.
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# ¿ Aug 12, 2016 10:14 |
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kikkelivelho posted:The ex-CryEngine coders are rewriting the entire network stack to make sure we get the largest battles and best possible performance. Are you a complete loving retard? You're loving telling me that Game Engine Developers are rewriting the entire network layer. WHAT THE FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK. YOU THINK THOSE CODERS ARE RE-WRITING THE FUNDAMENTAL RULES OF NETWORK ARCHITECTURE??? LOOK AT THAT poo poo. LOOK WHERE THE NETWORK LAYER SITS. You are seriously saying the game engine devs are going to re-writing TCP/IP. Holy poo poo you are literally insane. Like are you saying they are building their own socket layer to go in between and bypass all standardized technology the world functions on?
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# ¿ Aug 26, 2016 01:50 |
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Like I genuinely dont understand how this happens. A patcher is actually a genuinely clever piece of software usually providing a very important service that is ultimately kinda simple to implement thanks to just how widespread its use is. Your points of failure are almost always going to be failure to properly connect and maintain a connect to a server and the ability for a patcher to extract and override game files. Unless theres some permissions setting issue going on, the second part implemented badly is just going to break your game install to varying degrees but not gently caress the patcher up. I genuinely dont see whats going on to cause something like this unless they just have a cascade of unhandled exceptions that then get tossed back to windows to deal with. Unless they've done something genuinely insane and built their own install/downloading code??? I assume the reason is just it erroring up when it cant find the file path to scan for files existing missing. They were confirmed to be putting their game files/client settings in standard C\program files (instead of having user settings in user folders) right ?
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# ¿ Aug 26, 2016 02:33 |
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Decrepus posted:I can't believe Derek literally made that and bought that for himself. OOOH MYY GAWWWWD
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# ¿ Aug 29, 2016 03:26 |
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Mark Hamil is unironically a fantastic and upbeat person that hes probably 100% fine with working on the project purely as a reminder of the old days hanging out with some old friends and trying out some cool mo-cap stuff hes never done before.
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# ¿ Sep 5, 2016 02:08 |
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Jpgs are Forever.
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# ¿ Sep 16, 2016 05:11 |
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Xarbala posted:I'm looking forward to this. I've got someone i know who swears 3.0 will be out this year too lol.
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# ¿ Sep 26, 2016 04:16 |
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D1E posted:LOL. Alan Smithee
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# ¿ Sep 26, 2016 06:01 |
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I'm just so tired of all these Star Citizens.
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# ¿ Sep 29, 2016 03:07 |
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Pease Porridge Hot posted:Thanks, guys. I'll keep you updated. Not expecting much to happen until Thursdayish. I'm not really fussed what happens to you but you better keep kayak safe.
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# ¿ Oct 5, 2016 00:58 |
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alf_pogs posted:increasing the chances of staying alive is the best possible excuse for a few nights away
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# ¿ Oct 5, 2016 01:25 |
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# ¿ May 9, 2024 06:10 |
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Holy poo poo Lethality is a Wildstarr. This makes a lot of sense.
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# ¿ Oct 6, 2016 00:34 |