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Omi no Kami posted:In CS1 during the field study where they see the scarlet train whip past on its way to the economic summit and Rean uses his awesome swordsman bullet-time vision to scope out who's inside, he has a reaction of surprise/concern when he sees Osbourne. What was that about? They knew that Osbourne was going to the conference, so his presence on the train couldn't have been a surprise. I thought it was going to be revealed that Rean saw something bad and then convinced himself it was nothing, then the train would arrive and they'd find out that Osbourne had been assassinated inside his private car, or that an enemy force had infiltrated the train and was running around doing dirt, but as far as I can recall there was never a payoff. Was Rean supposed to be reacting to something explicit, or was it just like "Oh man, politicians drinking tea and riding trains, it sure would suck if they got hit by a railgun shell"?
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# ¿ Mar 1, 2018 03:31 |
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# ¿ May 15, 2024 17:07 |
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Azran posted:"We won't takes sides in this war" *Pushes the Noble Alliance out of every major Eastern Erebonia city, then coordinates a multi-pronged assault on the capital with the RMP and the Imperial Army*
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# ¿ Mar 11, 2021 04:27 |
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Hopefully this is helpful and not just telling you stuff you already know, but when I played that minigame I failed a ton because I incorrectly thought that the game wanted me to predict the dance and press the button at the same time that she hit the ground. What it actually wanted was for me to react to the dance, and hit the button slightly after she hit the ground. Once I realized that I went from the same low hit-rate you're reporting to clearing the minigame in one or two more tries.
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# ¿ Aug 24, 2021 14:20 |
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I think for me the thing that would've improved the CS3 ending is if Millium hadn't gone all-in on the fight. If she had quietly left the rest of the Ironbloods before the fight started or if she was still in the fight but had that status ailment that prevented linking, it would have gone a long way towards showing that she's not actually aligned with the Ironbloods.
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# ¿ May 2, 2022 01:12 |
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Spoilers up through CS4:Terper posted:Dreichels was mentioned as early as SC, was consistently and constantly called back to, and his school motto is the defining tagline of the CS series. It's absurd to think of that as a retcon.
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# ¿ Jan 28, 2023 20:05 |
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GateOfD posted:argh, what the hell am i suppose to do against this boss fight in Azure finale chapter First and most obvious, have Tio in your party with Zero Field as her S-Break along with some combination of Gladiator equipment and food to quickly regen her CP. If she's at 200 CP and can get you two guards from Zero Field then you've got a ton more wiggle room to continue setting up for survival. Next up, you'll want some way to forcibly move the boss around on the field. If you did the sidequest involving beating Lynn and Aeolia then Lloyd's spinning attack craft can use suction to pull smaller enemies around the field, and the Space art Dark Matter can also drag enemies around. You may also want to adjust your tactics to start most of your team off to one corner to make it easier to drag the boss to the opposite corner and away from your main group. Finally, set up Lloyd (or Wazy, but in my opinion he's better off casting) to be a complete dodge tank. If you can get him to 100% evade then his attack doesn't matter, since all he needs to do is keep the attention of the boss directed on him. Note that casting arts completely negates the evade, so you can use him for buff support if he can get an art off before the boss can take their next turn, but if the casting time will put him after the boss then don't bother casting that round. As long as her attention is mostly on Lloyd and failing to hit him, the rest of your party can sling arts around to do actual damage. For various other improvements to your characters you can go fight at least the lower level monster chests, because unlike what I recall from Zero the rewards here are actually good.
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# ¿ May 14, 2023 19:06 |
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I've seen it show up on the left near the start of the path to Stargazers Tower, and on the road to Mainz near Crossbell city. Not sure what kind of load you need to make it show up if you don't see it.
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# ¿ May 25, 2023 17:55 |
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Azure final boss: The second part of the final boss (the first stage of the big monster fight after Mariabell) is basically a specialized test on quickly getting damage in. The four adds it spawns have their double physical/magical shields and replenish those shields if you don't kill them fast enough, effectively requiring you to focus down one at a time. This is further complicated by the fact that IIRC the main boss can absorb an add if the add gets low enough on health, or I think if the main boss itself is low on health. The main boss absorbing its adds is the key thing to prevent in this fight as best you can (though I think at least one absorption cycle is guaranteed), because for every add it absorbs it will regain 25% health once it "dies". Once you've killed off two or three of the adds (they don't respawn, so you can make permanent progress) it's not impossible to finish off the main boss before it can absorb the ones that are left, but you're guaranteed an eventual win as long as you can take out all four adds over time. The second stage of the big monster fight is much more of a normal fight, although the main boss does pull out the occasional all-cancel and Vanish attacks which I never really figured out the trigger for, but as long as you can sustain yourself through the various Vanishings and other shenanigans it shouldn't be too unreasonable of a fight.
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# ¿ Jun 26, 2023 05:27 |
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Stabbey_the_Clown posted:It's where I'm fighting them more than anything which bugs me. (Reverie - Rean Act III Part 2) The watchtower was under continuous human occupation until 40 minutes ago. It shouldn't be this infested yet.
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# ¿ Jul 17, 2023 19:41 |
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Stabbey_the_Clown posted:Speaking of the Reverie Finale (not the Coda, the climax of the Finale before that)...
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# ¿ Aug 6, 2023 19:07 |
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Thoom posted:I'm pretty sure Ouroboros are genuinely trying to save the world from a real threat, they're just arrogant dickheads about it, and maybe misguided in their solution because they underestimate just how much the Power of Friendship can let you get through basically anything without significant casualties. 31 Cypress Trees posted:The good farmer Sheprott As long as I'm throwing wild big picture theories out here, I might as well also throw out my biggest stretch of a thought: Based only on the fact that Campanella seems unaging and the fact that he's most often worked as an observer for the Grandmaster, I'm wondering if he might actually be (or be a part of or an aspect of) the Sept-Terrion of Time. By observing Ouroboros' plans and their results, he then facilitates the transfer of that knowledge to the Grandmaster so that she can make use of that knowledge if she needs to bail on the current timeline and try again.
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# ¿ Aug 17, 2023 04:21 |
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I completely disagree that spontaneously appearing AI is "a free coincidence". The scene in the prison specifically invoked two major upheaval events: Mariabell turning all of Crossbell into a magic redirection machine, and the ancient curse that covered all of Erebonia and Crossbell. Both of those events are either directly related to Sept-Terrions or at the same level of power as Sept-Terrions, and I walked away from that scene thinking that it made perfect sense for them to have unintended consequences. Mariabell's shenanigans laid the groundwork for a major melding of magic and technology, and the power of the curse triggered and uplifted that groundwork into an unexpected entity.
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# ¿ Aug 18, 2023 05:44 |
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For anybody who's finished Kuro 1, I'm considering playing it now that I've finished Reverie, but to help make that decision I'd like to know (without any details, of course) what type of Trails ending it's closest to. Is it like Zero (story and characters pretty much stable, with a few non-urgent questions to carry on into the next game), Sky FC (story more or less stable but with a massive character cliffhanger), or Cold Steel 1/3 (everything's hosed and I need to slam the next disc into my console right now)? OddObserver posted:Secondary master quartz also means you can stack two of magic ones easily ...I forget, do any games restrict reuse on secondary ones? It's been a while since CS3 and 4, at any rate, Reverie doesn't, and both Musse and Nadia have MQs that start with +45% crit on offensive magic as bonus 1 (and therefore active when secondary quartz), and without HP conditions or the like. Then Toval's MQ is increased damage for more EP, Mercurius is more spell damage for hitting weaknesses (and it provides lots of spells to hit those weaknesses).
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# ¿ Aug 24, 2023 04:00 |
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Stabbey_the_Clown posted:I got close to the final boss of Reverie's Coda, but I just lost enthusiasm for trying to get the B and C squads up to level 200-ish. I stopped after a failed attempt at Trial door 16, where I died after about 20 minutes trying to whittle down the combined 3,000,000+ HP the bosses had, and I got close... and died.
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# ¿ Aug 28, 2023 14:34 |
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Also re-check the options after the prologue or so to see if anything jumps out at you after actually playing the game. In Kuro I found an option to toggle dash instead of holding the button, but I was in chapter 3 or so, so it took a while to reset my muscle memory for it.
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# ¿ Sep 17, 2023 04:06 |
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Some Numbers posted:Kuro/Daybreak Chapter 4: I haven't read 3&9, but based on the discussion, I'm assuming "The Garden" is where Swin and Nadia came from?
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# ¿ Sep 25, 2023 02:01 |
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I can't remember if I've talked about it in the thread before, but I think my biggest story complaint about CSIV was (spoilers for everything up through CSIV) the reincarnation stuff. Sky 3rd used the incredible power of a Sept-Terrion to say "Maybe souls exist, but maybe they don't. Who knows?" Azure followed that up with the final conversation with Guy, but that was also dancing around the concept of a soul by having him assume he's a creation made by KeA who was a Sept-Terrion But Better. As far as I can recall, no other game talks about soul stuff until CSIV Act 3 where Rose says "So as we all know, souls are 100% guaranteed real and get reincarnated" and everybody just nods along like "Yep, that's obvious, hurry up and get to the shocking part." Then as if that wasn't bad enough they had the gall to make Osborne literally the reincarnation of Dreichels, and the whole thing just shredded my suspension of disbelief. I'm really glad I loved Reverie and am enjoying Daybreak, because it makes it much easier to just acknowledge CSIVs reincarnation as my absolute low point of the series and move forward from there.
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# ¿ Sep 29, 2023 01:06 |
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I appreciate when boss fights have a goal of taking out X% of the enemy HP. It seems like the best answer to me for bridging the gap between giving you a video game boss fight and having the story say that you're not quite ready to fully "win" against whoever you're fighting.
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# ¿ Sep 30, 2023 01:14 |
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Daybreak story structure spoilers: Me, a fool: The chapter named Finale already gave me a nighttime stroll and now I've finished the patrol of the entire city during the day. I might be able to finish the game today! Daybreak, reminding me it's a Trails game: You've had one Finale, yes. But what about Second Finale? How would you like to rebuild your whole team one by one before even getting to set foot in the final dungeon?
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# ¿ Oct 15, 2023 21:21 |
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Ytlaya posted:The final battle was actually kind of tough (the first tough fight in a really long time). Near the end they were hitting my party for like 8000-9000 (at a time when my characters are 10000-11000) and actually wiped out my 4 on-field characters near the end (and I finished the fight with the remaining 4). I think they may have had some sort of stacking buffs thing going on, since the damage near the end was way higher than early on. JavaJesus fucked around with this message at 06:09 on Oct 18, 2023 |
# ¿ Oct 18, 2023 05:27 |
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Ytlaya posted:- I had Agnes' Arts casting with the Hollow Core that gives "more EP cost for more damage." Could probably substitute whoever you want to be your main caster. I had her doing at least around 15k. Ytlaya posted:- Grendel does downright obscene damage with his S-Craft. I actually forgot to use it during the final fight like an idiot - would have been much easier if I did. Ultimately having had time to calm down and think about it, I think the main problem is the party-wide stat down attack. If I can prevent that or heal it faster/better than one person at a time, then everything else should be (knock on wood) fluff that I can handle as it comes up.
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# ¿ Oct 18, 2023 14:31 |
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And that's Daybreak finished! Overall I enjoyed the game a lot. As far as mechanics go, the new orbment system was real good once I started to really understand it and get enough quartz to play around with it, I enjoyed the option of on-field fighting (even if it did feel a little barebones and I never really like anybody's field attacks other than Van's), and I very much appreciated how far we've come from Sky in terms of clearly marking everything of interest and giving extremely clear indications of which actions would move the story along and kill all incomplete quests and such. Between this and Reverie I'm fully back on the Trails Train after the low point of CS4. Regarding the final Daybreak boss, aggressive use of Plutus Nova was what won me the first phase of the fight, by nuking the main boss down while also clearing the field. He was so preoccupied with trying to banish my party members that I was able to get him down to the phase change threshold before he started fighting for real. Then the second phase gave me Van back, and between Grendel and having built Van to be an enemy hate target I was able to chew through the boss health fairly easily. I still don't think I like that boss in the end, but if one round of respeccing after seeing what it does was enough to get me a fairly easy win then I suppose I can't complain too much.
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# ¿ Oct 19, 2023 05:24 |
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# ¿ May 15, 2024 17:07 |
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For Reverie specifically, I do recall noticing that the voice acting felt like it was distributed much better than in previous games. Scenes may go silent earlier than you'd like, but I'm fairly confident that most, if not all, of the important/emotional scenes have full voicing for the most important/emotional parts, as opposed to scenes in earlier games where you'd have some characters voiced and some not across the same scene.
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# ¿ Feb 17, 2024 06:56 |