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# ¿ Jan 28, 2016 18:38 |
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# ¿ May 2, 2024 15:38 |
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Remember when I didn't like ADVENT's alien-gibberish? So in the intro cinematic Bradford gets stopped at a checkpoint by ADVENT TSA. Instead of "Halt, citizen. We need to check you for weapons" they screech at him in alien tongue and beat him when he doesn't comply with whatever the gently caress it is they wanted. I feel like a civilization capable of FTL travel, planetary invasion, and genetic manipulation on this scale should have anticipated this issue.
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# ¿ Feb 2, 2016 05:27 |
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The only real option is time traveling to Friday. By which I mean being blackout drunk until then so it feels like it happens instantly.
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# ¿ Feb 3, 2016 02:19 |
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FraudulentEconomics posted:Uh, unsure why this is... but I'm getting a profile not found whenever I try going to Beagle's stream. VODs still work, but they don't have a name or anything with them. They requested a name change away from Miss_Jamball because people were always getting confused. The name change went through mid-stream. Awkward things ensued like the video migrating to the new channel but the chat not doing so. BeagsandJam now, I think.
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# ¿ Feb 3, 2016 02:21 |
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The Shortest Path posted:Holy poo poo Slingshot on Long War. Friends In Low Places certainly gets tougher due to its early arrival, greater pod size, and patrols. The key is to retreat back to the high cover gravestones at the very back and camp out, trying to lure just one pod at a time. Also, bring rockets. Juuuuust wait until you see what they did with Gangplank.
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# ¿ Feb 3, 2016 03:47 |
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Chin Strap posted:So I just tried to play LW on my first mission and was a total party wipe. What do I need to differently to not die so much (normal difficulty, using the easier ini and all the second wave options suggested by Iron Rose). Given that I have no idea what you're doing to start with, the only difference I can suggest is to be better at video games? Maybe you can elaborate on what the problem is. Deuce fucked around with this message at 04:03 on Feb 3, 2016 |
# ¿ Feb 3, 2016 04:01 |
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Got my GMG key, pre-loading now. GMG sends you two keys, in the wrong order it seems. The top key is DLC, steam kicks back an error "hey you need to activate the original game first" Second key activated XCOM 2 and the warrior pack. First key seems redundant. Get hype.
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# ¿ Feb 3, 2016 19:30 |
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Jst0rm posted:I got a gmg code for 27% off the DD edition. What is the XCOM 2 Reinforcement Pack? This seems to be the only thing that comes in the DD edition aside from music. Season Pass with a stupider name.
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# ¿ Feb 3, 2016 19:49 |
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Kiranamos posted:Can't decide whether to use the Long War mods on release or not. Can anyone with psychic powers tell me if it will be better? Play it once without and then play it again with whats wrong with you
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# ¿ Feb 4, 2016 03:34 |
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DrManiac posted:I'm going to go for them since they seems pretty interesting but not so much that it should majorly effect the feel of my first playthrough. I can't wait to see how the leadership skill tree works out. They'd probably also greatly benefit a blade-specc'd ranger. However, I feel like sneak-spec will be superior to hanzo steel.
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# ¿ Feb 4, 2016 03:36 |
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I'm on an SSD but still taking a half hour to decrypt :/
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# ¿ Feb 4, 2016 19:13 |
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Man I have an SLI GTX 970 and cranking the settings up to maximum still crushes my puny machine. (3440x1440 resolution) Even the title screen chugs along.
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# ¿ Feb 4, 2016 20:31 |
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Ivor Biggun posted:So still essentially XCOM then. Yeah I set up the ambush like they recommended and got owned.
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# ¿ Feb 4, 2016 20:32 |
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The Iron Rose posted:Finally made my character! Maybe we should get like an open goon dropbox for everyone to dump people in? I can't seem to find a defaultnamelist equivalent or I'd import that SA namelist.
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# ¿ Feb 4, 2016 20:33 |
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necrobobsledder posted:As another person on 3440x1440, I am not looking forward to hitting this at all on a single GTX 970. I turned down resolution in most other games to make it work out for me but I'm just hoping that the SLI is the problem rather than the game is murder on GPUs. It was murder on single GTX 970 as well. However, massive improvement was found turning the resolution down. I usually play XCOM in a window anyway because it lends well to multitasking. At 1920x1200 I set things back to almost max. Deuce fucked around with this message at 21:07 on Feb 4, 2016 |
# ¿ Feb 4, 2016 21:03 |
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gently caress it. Tutorial off. https://www.youtube.com/watch?v=w7fl_7n0Jd8
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# ¿ Feb 4, 2016 22:09 |
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Anybody else have Overwatch just refuse to engage sometimes? I don't understand why 4 identical rookies wont all go into overwatch... One turn, two of them wont do it. Next turn, all four are fine. Turn after, only 3 will do it.
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# ¿ Feb 4, 2016 22:17 |
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Brick Shipment posted:Am I missing something obvious or is there no way to back out of the edit squad member menu? I've tried clicking the tiny back button on the bottom left and the esc key doesn't do anything either. Right click is a general cancel function.
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# ¿ Feb 4, 2016 22:21 |
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Overwatch bug Hitting the overwatch hotkey too rapidly will disable overwatch for remaining soldiers until the next turn. loving Christ, Firaxis. This is some basic poo poo. Already abandoning Ironman.
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# ¿ Feb 4, 2016 22:37 |
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Henry Scorpio posted:Beagle does this all the time in his stream and it didn't cause a problem... Well it's easily repeatable for me! Anybody find an editable text file for names/nicknames? "DefaultNameList" was the file in EU, but the one with XCOM 2 contains no actual name list.
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# ¿ Feb 4, 2016 22:49 |
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Randarkman posted:Did the Steam servers poo poo themselves or something? I had preloaded it yesterday and now when I sit down to try this it seems to be stuck eternally at 100% not downloading a goddamn (it was 98% and not doing anything before I disabled the preorder DLC stuff). It's decrypting the files. Click the download details.
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# ¿ Feb 5, 2016 01:48 |
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Anatharon posted:Was there any kind of collector's edition for XCOM2 that includes the dlc? Google wasn't helpful. "Reinforcement pack" is basically "Season Pass"
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# ¿ Feb 5, 2016 03:51 |
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Combat Protocol doesn't seem to actually deal additional damage to MECs.
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# ¿ Feb 5, 2016 04:39 |
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420 Gank Mid posted:No, this is the first activation of the first mission. Every single alien spawned on top of each other. That's just wonky Which means you have four grenades.
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# ¿ Feb 5, 2016 05:47 |
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UFO being sent to hunt me? Oh that doesn't sound good.
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# ¿ Feb 5, 2016 06:25 |
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Trained my first psi trooper. Got domination as the first ability. ...and the soldier looks like this
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# ¿ Feb 5, 2016 07:06 |
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Furism posted:Man these "make getting out of concealment count" ambushes are awesome. There's nothing quite like throwing a grenade and getting a 3x Overwatch followup. Grenade launcher with plasma grenade Sharpshooter with killzone, dragon rounds, and an extended mag. Also, I just discovered dragon rounds can detonate flammable objects immediately. I killed a guy who was hiding behind a semi truck cab by exploding the truck. And the game had the nerve to call it a miss...
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# ¿ Feb 5, 2016 18:48 |
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KyloWinter posted:How do I increase squad size. When is long war coming out for xcom2? GTS is your OTS.
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# ¿ Feb 5, 2016 19:50 |
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RBA Starblade posted:Wow snipers can't hit a loving thing in XCOM 2. 40% chance to hit an open target. Squadsight gets an aim penalty as range increases, so no you can't archangel from a map corner and obliterate everything
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# ¿ Feb 5, 2016 21:00 |
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Ilustforponydeath posted:Whoa there charles dickens. Meld was optional, not something the game wields as a U LUSE button. It wasn't technically required but it encouraged players to move faster. That's why they made meld work the way it did. Honestly I haven't really found the timers to be all that restrictive. As long as you move forward reasonably quickly you have more than enough time to battle your way across the map. edit: and on veteran, many of the timers are 8 rounds. I've seen 12 on some missions. Deuce fucked around with this message at 22:09 on Feb 5, 2016 |
# ¿ Feb 5, 2016 21:59 |
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Hmm. Dark event to add 2 pips to the Avatar timer. ...but it's already one pip away. I sure hope that doesn't instakill me. edit: Operation Swamp Face.
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# ¿ Feb 5, 2016 22:45 |
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Crysallids have learned some new tricks.
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# ¿ Feb 5, 2016 23:57 |
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Fister Roboto posted:Anybody? Trying to figure out if this is just my system or a problem everybody is having. Mine's running at ~1.7gb
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# ¿ Feb 6, 2016 01:35 |
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First Sectopod sighting occurs when his trooper escort walks out of the building, triggering overwatch and activating the pod. Sectopod has no LOS so it comes stomping out of the building through the garage door, destroying it in the process. Then it stomps over a goddamned truck and blows it up. Unfortunately for the sectopod I have a grenadier with a plasma cannon and bluescreen rounds. Hack chance went from 24% to... 26%. I'm really not impressed! At least its armor is gone.
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# ¿ Feb 6, 2016 02:05 |
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enraged_camel posted:I was 2 seconds away from clicking "Buy" on Steam and I decided to check out the reviews. Glad I did, because I found out most missions have a turn limit. On veteran you'll have virtually no trouble with mission timers unless you're obsessive about overwatch creeping.
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# ¿ Feb 6, 2016 02:45 |
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Blackfyre posted:How is it running for everyone? I can't say its running bad but on my rig I'm having to turn MSAA down to 4x from 8x for a real smooth framerate, which for my rig and the game in question seems a bit off. E.g. 980 Ti. Anti-aliasing seems to be a huge bottleneck. I had things chugging like crazy on an SLI 970 setup. Turned down a bunch of stuff. Then I tried setting everything to maximum and only having ant-aliasing set to FXAA. Runs smooth.
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# ¿ Feb 6, 2016 02:49 |
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I knew when the Shadow Chamber told me ENEMY UNKNOWN that this was going to go bad.
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# ¿ Feb 6, 2016 03:19 |
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When I saw there was a building that gives your ship turrets for defending against ground assault, I figured this was a good idea to invest in. Built it, upgraded it, staffed an engineer which apparently boosts stats. Now I'm about to find out.
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# ¿ Feb 6, 2016 03:38 |
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Dallan Invictus posted:Does the "Hunt XCOM" dark event have a duration or does the UFO just keep hunting you until it finds you no matter how you might "dodge"? I think it lasts a month like most of the dark events. I know I've seen them vanish. Of course, I just got blown the gently caress out of the sky by one, so what the gently caress do I know about dodging UFOs
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# ¿ Feb 6, 2016 04:16 |
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# ¿ May 2, 2024 15:38 |
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BigRed0427 posted:TO find new regions when starting out, I have to scan at HQ? No. Research Resistance Communications and you'll open up connection slots. These let you fly to the grey'd out countries and establish contact. (after scanning in the new country for a few days) This costs intel, and will cost more intel based on the distance from radio towers. (which you can build in areas you have contact)
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# ¿ Feb 6, 2016 04:37 |