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Am I the only one fairly disappointed in DS III? In both DS and DS II, I cared about the lore, I wanted to know more about Artorias, Gwyn and so on in DS. In DS II, I wanted to know more about Vendrick, what he stole from the giants. The giants them self, Drangleic, Nashandra and the other dark queens. There was so much lore to explore. DS III feels really empty. The gameplay and dungeons are great, but storywise, there is nothing. It's way too linear and npc quests are easily broken. It's not even hard, you are just forced to consult a walkthrough unless you want to break an npc questline. The lore seems nonexistent and the game tries way to hard to be DS 1. From everything to the dungeon order, to covenants and progression. You start in a graveyard with a simple boss, goes to firelink shrine, then a castle with a dragon on a bridge, a city of undead, a poison swamp and a forrest with pvp covenant and so on. I'm probably alone on this. but I think DS II was better game than DS III. More weapon classes, more interesting covenants, especially ratbro's and bellkeepers and just more and better lore/story.
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# ¿ Apr 22, 2016 16:30 |
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# ¿ May 15, 2024 05:03 |
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Vermain posted:No, I agree with you, although it's only slight favoritism. Both games are fun in their own way, but the linearity of DS3 and its heavy reliance on nostalgia and references to the glory days of DS1 doesn't interest me in the least. They also still don't understand how important Oscar was in setting up the player's motivation in DS1, and the game ends up committing the same sin of DS2, where I'm still not sure why the gently caress I'm even bothering with all of this beyond being told "it's really important and your duty, okay cya" once by a Fire Keeper. yeah exactly. I don't think DS III is a bad game, in fact I think it's great, from a gameply point of view. But as you say, it relies a lot on nostalgia without realising it misses an npc that tells you a story to care about. In DS I it started with Oscar, then framt (or Kathee). In DS II you had the three old firekeepers (and the fourth from the intro video), then the maiden in green to introduce you to a goal, you had npc's that told you of specific areas, like the shop lady that talked about the time the giants crossed the sea. But in DS III there doesn't really seems to be an npc that tells you why you should seek out the lord of cinders or link the fire. Or why a specific area exist. Zaphod42 posted:Yes, you're the only one. Agree to disagree, like I said, I don't think this is the case, having read everything I found. Atreiden fucked around with this message at 16:53 on Apr 22, 2016 |
# ¿ Apr 22, 2016 16:49 |
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Genocyber posted:Umm, that's literally what Ludleth is there for. You need to retrieve the Lords to link the fire, and you need to link the fire to restore the flame and life to the world. Yes but that's the story of every souls game, that's not new. DS I, it was new do to being the first game and had the whole usher in a dark age alternative. DS II had a side story focusing on breaking the curse and the cycle. DS III just tries to be DS I with better graphics
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# ¿ Apr 22, 2016 16:56 |
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Wagrid posted:
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# ¿ Apr 22, 2016 17:17 |
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CJacobs posted:Not finding them satisfying is a matter of opinion and that's fine if you feel that way; what you said, however, was that the lore was muddled and that you weren't given proper motivation, neither of which is true. Are we really going to argue semantics? of course it my opinion that the story/lore wasn't satisfying. I wasn't, In my opinion, compared to DS I and II, given any motivation. And I feel that DS III is lacking on the story part compared to its predecessors,. But of course that just my opinion. I wasn't trying to state it as facts, so if you felt that from my statements, I apologies. At least that how I see it.
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# ¿ Apr 22, 2016 17:31 |
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TGLT posted:That's the weird part. In Dark Souls 1, the sum totality of your motivation up until you meet one of the goat snakes is "some dude said go ring I don't disagree with you, I think DS I had the advantage of being the first game. The world was new and that lent some extra purpose to the exploration part for me. If DS I had been the third game, I'm sure my complaints would be the same
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# ¿ Apr 22, 2016 18:02 |
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Captain Oblivious posted:I'm disappointed but for rather different reasons. The lore in DS3 is fine, I just object to the fact that I bought a Dark Souls game and feel like I got Bloodborne 1.5 instead. I didn't want a Bloodborne game, I wanted a Dark Souls game, and DS3 doesn't really build on the appeal of DS1/2 at all for me. yes I agree. I guess english not being my first language makes it a bit harder for me to articulate my complaints. I tried to explain what I felt by the game being to linear. But you say it better. Again, I still think it's a great game, it just doesn't peak my interest the same way DS I and II did.
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# ¿ Apr 22, 2016 18:17 |
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homeless poster posted:that's definitely something that bugs me. there's almost no slow enemies. everything is at least as fast as you, and probably a good deal faster, even if the enemy model looks like it should be this large, lumbering thing that takes time moving around. This, I felt the only challenging enemies, was big dudes with near unlimited stamina and surprisingly fast attacks for their size and the weapons they used. That and atrociously camera angles when locked on large enemies.
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# ¿ Apr 22, 2016 18:38 |
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Pablo Gigante posted:So be more careful about the number of times you hit an enemy. come on mate, a DS game can have flaws and still be a good game. No need for the constant get good to any criticism
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# ¿ Apr 22, 2016 19:04 |
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Harrow posted:I mean, I just don't agree with this particular flaw. My main complaints are that I think they went too far in reining in magic and now it's useless for 80% of the game (barring pyromancy), and that weapon balance, in general, is still pretty bad. Patch 1.04 helped, but I still feel a bit like I'm handicapping myself when I'm not using a straight sword, and I never felt like that in a previous Souls game. Even in Bloodborne, where the Saw Cleaver is easily the best PvE weapon (and yes, I'll argue that it's better than Ludwig's Holy Blade with any other Bloodborne players in this thread), I never felt like I was being punished for not using it. Fair enough. I can't comment on Bloodborne or Demon souls, since I don't have a ps3 or 4. I agree with you, though patch 1.04 made Flameberge a very variable pve and pvp weapon imho. But before that, I used straight swords exclusively. And yea, I was underwhelmed with miracles and sorcery too.
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# ¿ Apr 22, 2016 19:30 |
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Dongicus posted:Idiot LOL
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# ¿ Apr 22, 2016 20:30 |
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Robo Reagan posted:Okay, PvP in this game is broken. Invade a guy, he runs to the bonfire and summons dudes then a blue guy comes as icing on the top. Invade a guy, him and two of his buddies are standing right where you spawn in, emote at you, you can't move because you have two heavy weapons smashing you and a lightning spear hitting you. Invade a guy at level 20, his friend in Ornstein's gear casts something that demolishes you because you don't have the HP for that poo poo. Invade a guy, leveled down guy with a pimped out estoc pokes you three times and you die. get good... Wait am I doing this right?
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# ¿ Apr 22, 2016 20:54 |
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KaiserSchnitzel posted:For years I've been confounded by the methodology by which the majority of message-scripters craft their messages. And by "majority" I mean the ones that don't just enter "tongue but hole" "magnificent chest" and "gorgeous view" all over everything. In short, but hole
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# ¿ Apr 22, 2016 21:46 |
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Yolomon Wayne posted:Just because im bored atm, has anyone ever tried giving the *eyes of a fire keeper* item to the blind cleric girl that wanted to become a fire keeper? I waited with the eyes up until she became a firekeeper. It never became an option.
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# ¿ Apr 25, 2016 13:39 |
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Anyone else on pc getting told to update, but the game won't update, so you are stuck in offline mode?
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# ¿ Apr 28, 2016 10:09 |
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gently caress anyone in multi-player who is the target of a boss and starts strafing it, so it turns towards the other summons/players. This is like tanking 101, don't face the mob against the rest of the party. How is this so hard, for so many players?
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# ¿ Apr 28, 2016 14:40 |
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havenwaters posted:Circle-strafing is how you avoid boss attacks though. if you are the target of the boss and have summons, stay in front and roll away from attacks, don't turn it around. it's really not necessary to strafe constantly on any boss
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# ¿ Apr 28, 2016 14:47 |
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i guess with this patch they really don't want poise to mean anything
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# ¿ Apr 28, 2016 15:30 |
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Harrow posted:Either that, or they don't know what the appropriate way to fix it is yet. My money's on "working as intended" but you never really know with From. I think you are right, which makes all the weapons, armors and spells that buff your poise ridiculous. I guess pvp will continue to be light armor, long reaching straight swords and katanas, with no reason to invest points in vitality. Making vitality a fashion tax rather than a useful stat. god drat I miss the varied builds of dark souls 2.
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# ¿ Apr 28, 2016 15:45 |
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lite_sleepr posted:When can i respec? As soon as you clear most of cathedral of the deep. which you can go to after road of sacrifice and the crystal sage boss
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# ¿ Apr 28, 2016 15:56 |
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Insurrectionist posted:How does that questline work anyway? Sirris showed up in Firelink once or maybe twice, and then...I never saw her again. Same happened with Irina disappearing and neither her nor Eygon showing up anywhere again, but at least I know why she disappeared (gently caress you lady I needed that Dark Blade) even if I found it weird that there's never any sign of them again, not even like a parting message or anything. But Sirris I never figured out what the gently caress was even going on with, all I know about her is she apparently gets mad about Rosaria's Fingers if she's still around. Check this out if you want to spoil yourself on questlines http://darksouls3.wiki.fextralife.com/NPCs (whihc you should cause gently caress From for making most of them extremely easy to break just by exploring)
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# ¿ Apr 28, 2016 16:05 |
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Grapplejack posted:Man the early areas of this game is dead as gently caress What? I'm currently on a new char and there is summon signs everywhere. And it takes me 30sec max to get summoned for anything after putting down my sign
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# ¿ Apr 28, 2016 17:13 |
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Vermain posted:Again, as with flat damage reduction for elemental damage, I'm just blown away at the fact that they more-or-less pretended that DS2 didn't exist when developing this game mechanically and made the same loving goofy design errors as in DS1. Agreed. There was so many improvements in DS2 that they have just ignored. It really feels like a regression in some parts. Not tha DS2 was perfect, soul memory was terrible and the new lvl + weapon lvl system is far better.
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# ¿ Apr 28, 2016 17:19 |
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RBA Starblade posted:I appreciated that the best ending requires you to suck at least a little bit so you can die enough. Never buy any dark miracles from her, but buy all light. at some point she will relocate to the bottom of the tower you buy a key for and be a firekeeper. When she does, she doesn't really ad any new interesting dialog, but you can level up there instead, if you want. There is no advantage to it. And you can't give her the firekeepers eyes. I haven't testet if you can give her the firekeeper soul.
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# ¿ Apr 28, 2016 17:41 |
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I hope any dlc that comes, brings us time traveling shenanigans. I think this, so far is the only dark souls where there have been none of that. I also hope we get to see a drangleic connection. Would be really cool if we travel back in time, to the time Vendrick invaded the land of the giants (Anor Londo and upland) or right after and have us deal with the consequences. Possibly fight some of the daughters of Manus
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# ¿ Apr 28, 2016 18:35 |
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Shindragon posted:We already did that in the DLC of DS2 . Those three queens were basically part of Manus. But point taken with time travel shenanigans, that is ok in my book. True and I don't want them to do DS II DLC again. But imho it could be fun to see Vendrick and Nashandra invade the land of the giants. Harrow posted:There's sort of some time travel shenanigans, or at least some very strange things involving parallel worlds, in Untended Graves. Oh yes there is definitely parallel worlds coming together in DS III and from different time periodes, that's why Anor Londo and the blades of the darkmoon exist at the same time as their heirs the blue sentinels (at least in my interpretation). And that's really cool, that Lothric is basically a land where pieces from the past and present are smashed together, but still forms a connected world.
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# ¿ Apr 28, 2016 18:51 |
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Buschmaki posted:This is stated in the intro when Emma says, "Lothric, the place where the transitory lands of the Lords of Cinder converge." Yes exactly and it's supported by the Lothric banner that says the path to the undead settlement was cut of when the high wall appeared. We know from the intro and that, that Lothric is a land where severe lands converge, but anor londo and the dark moon sentinels show us it's also across time.
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# ¿ Apr 28, 2016 19:10 |
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il serpente cosmico posted:The Dark Moon lady says that there aren't any dark moons left, though. She's just been chilling by herself, for a while. true and the Anor Londo we visit in DS III is clearly from a later period than DS I. Since a couple of windows have been repaired and the giant smith has died and so on. But I at least interpret it as coming from the past rather than from another space.
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# ¿ Apr 28, 2016 19:28 |
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Made a char for low lvl pvp. Leonard bugs out and doesn't show up when I got a pale tongue, so no red eye orb for me.
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# ¿ Apr 28, 2016 20:19 |
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Alabaster White posted:Go kill the Greatwood. I have and light the cliff side bonfire. Done everything that should make him show up
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# ¿ Apr 28, 2016 20:28 |
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Avalanche posted:Will using a purging stone bought from Yuria gently caress up the Yuria questline? I'm guessing no but just want to make sure. It is very important that my character looks fabulous through this playthrough.Very important. No. Some of the Wikis says curing the hollow status breaks it, but that's not true. You only break it by curing the dark signs, not the hollow status.
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# ¿ Apr 29, 2016 13:00 |
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Zedsdeadbaby posted:Regarding Nito; look at the weapon Aldritch conjures for his melee attacks, it's the gravelord sword, second image, gravelord sword itself I wish we could get Aldritch gravelord sword on a stick, as a sword spear.
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# ¿ May 7, 2016 17:13 |
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Monomythian posted:You should take double damage from players if hit from behind and during Eustus drinking. Add a poise fix and a fix for blue sentinels and darkmoon blades and this game might actually get fun for pvp and strange pvp/pve builds. Instead of seeing 1000 variations of straight swords / katana with abyss watcher set or drang set. oh and buff sorcery and miracles on lower levels. I have beaten the game twice now and on the pve part, it gets really boring that all enemies can stagger you with one hit and that from Irythil almost all enemies have long combos and fast stamina recovery. I've done most of the game using a flamberge, but on a lot of enemies it feels like I'm handicapping myself, when a straight sword would actually let me do more damage. As for pvp, I'm one of the unlucky for whom blue cops and Watch dogs just doesn't work very well. I got 4 summons as a blue sentinel in an entire playthrough despite wearing it almost constantly. Aldritch faithfull works for me, if I stay in the zone, but leaving it and I hardly ever get summoned. The most annoying was trying to invade in other zones and see blue cops being summoned in a lot of my invasion. Then putting on sentinels or blades covenant and never getting summoned.
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# ¿ May 7, 2016 17:26 |
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Tetracube posted:So what's the accepted max level range for pvp/co-op? Past level 83 I don't have much reason to put points in any stat Depends on what you are going for. 80 is a good place to sit, since you can get co-op and pvp from Irithyll and up on that lvl. I guess keep your highest lvl upgraded weapon around 6 or 7. If you want to keep being able to do mid game stuff.
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# ¿ May 7, 2016 17:41 |
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Shnag posted:Would it be to much to request spoilers for images of important bosses? The game is still fairly new, and I haven't finished it yet. Though of course I realize I risk spoilers being on a thread about this game. It's possibly the closest to a newbie trap weapon this game have. It looks good the first time you get it, if you haven't been upgrading your gear, but it's really bad. I can't be infused or buffed, requires twinkling titanite, frost is really bad and it's base damage is quickly outpaced by other straight swords
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# ¿ May 7, 2016 17:53 |
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HaB posted:So what's the hotness in UGSs? you can pick up Great Sword in the Swamp, in Cathedral you can get Astora Great sword and Cathedral Knight Greatsword. In the swampy part of road of sacrifices you can farm the black knight great sword. You can buy Zweihander from Greirat and after Farron keep, you can take a detour in catacombs to pick up Fume UGS. So you are basically at a point where you got access to a lot of the UGS.
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# ¿ May 7, 2016 18:41 |
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Dork457 posted:Is the Carthus Rouge item bugged? I keep running up against this one mini-boss thats kicking my butt. However I'm not losing any uses of the item despite applying it before every attempt. If you die before one of the buff items expires does it just not consume it if you die before it? if you have more than the 5 you're allowed to carry, it goes in your storage box, but it refiles when you sit down at a bonfire or respawn.
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# ¿ May 7, 2016 18:42 |
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Shnag posted:Thanks for the replies, I'll look else where. I might just give the long sword fire damage or something for the time being. Or I might reroll an other character and try the katana you get off the naked guy at the start of the game, as my stats aren't really focused for my first character. Don't worry to much about it on your first character. Especially not if you try to play it blind. You are fairly close to being able to respec.technically one boss and most of a dungeon away, though it may take a while to find. getting your dex to 16 (or even 18) for the uchigatana is fine, even if you are going for a str build, since a lot of str weapons require that. And just upgrade the long sword to +2 if you have the materials, it should be fine for where you are.
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# ¿ May 7, 2016 19:09 |
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Merauder posted:What's the deal with the "get summoned to protect X" covenants this go around? I've been on for ~2 hours with the Wolf covenant glowing, while Embered in case it matters, with not a single summon. SL92. Is there something extra that needs to be done or happen to actually get picked up? You are way too high for watchdogs sadly. It's more around lvl 20-40 and no more than +2 weapons. But for a lot of us, the auto summon covenants just doesn't work. Embered doesn't matter for them. You might have some luck with Blue Sentinels/blades of the dark moon, if you are one of those it actually works for.
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# ¿ May 7, 2016 19:15 |
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# ¿ May 15, 2024 05:03 |
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Steve2911 posted:40 strength, 30 vigour, 30 endurance and 20 dex, with everything else loving off. Equip a great shield with high fire res, like black iron greatshield (upgrade it for higher stab +6 should be fine) and a fast weapon. Use lighting resin or take a weapon like dragonslayer axe. Now you can face tank most of lorians first phase hits and get 1 or 2 hits in for decent damage in between. You should of course still roll to avoid most attacks, but if his swings hits you, they do very little damage. swamp waste posted:Plus he linked the fire, that's what makes him a lord of cinder. Except Wolnir isn't a lord of cinder. He is just a jerk warlord who fell to the abyss. Atreiden fucked around with this message at 21:16 on May 7, 2016 |
# ¿ May 7, 2016 21:09 |