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Astora Greatsword is dope. zweihander moveset and A scaling in both Int and Faith when +6 Chaos or Dark? yes please
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# ¿ Apr 23, 2016 07:30 |
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# ¿ May 17, 2024 00:13 |
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poptart_fairy posted:Yhorm's a surprisingly tragic dude.
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# ¿ Apr 23, 2016 13:39 |
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Kanos posted:Guard break attacks like the straight sword art R1 and the kick don't automatically break guards, they just do abnormally large amounts of stamina damage based on the stability of the shield. There's a fight in that video where a dude does like 6 guard break kicks in a row into the shield and barely budges tankdude's stam bar, nevermind guard breaks him, so a straight sword R1 would likely do the same. dark souls 3 pvp endgame right now is just havels greatshield vs. estoc
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# ¿ Apr 24, 2016 12:30 |
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I AM BRAWW posted:Yeah.. Hardest bosses lol.. Ancient Dragon huh? Shine posted:They nailed the boss fights this time around. I love how so many of the bosses have a really cool environment (Nameless, Dragonslayer Armour and the final boss, in particular), mid-fight set piece moment (Curse-Rotted Greatwood collapsing the ground), satisfying damage effect (Wolnir's shattering rings, busting Greatwood's balls), or Mega Man-like super weakness ("Plunging attack," Yhorm, Abyss Walkers aggroing on each other, probably others I haven't seen yet). It makes those encounters feel distinct, like true "boss" encounters. LazyMaybe fucked around with this message at 14:58 on Apr 24, 2016 |
# ¿ Apr 24, 2016 14:54 |
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Fists are not very good in this game because they're not fast, they have poo poo range, and they don't have great damage or hitstun
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# ¿ Apr 25, 2016 11:13 |
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Kild posted:https://www.youtube.com/watch?v=ldIxzYQ7nIw
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# ¿ Apr 25, 2016 17:03 |
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Having to find shortcuts that bring the world together in more interesting ways than the other souls games because there's no warping so they need to link together areas in ways that make sense spatially in neat ways makes ds1's level design/exploring way more cool sen's fortress owns
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# ¿ Apr 25, 2016 17:16 |
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BillmasterCozb posted:you're a worse liar than Patches Also, invading there owns.
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# ¿ Apr 25, 2016 17:38 |
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BillmasterCozb posted:Maybe for you. I think it's one of the worst, right ahead of Lost Izalith, gently caress lost izalith Like the traps in Sen's Fortress are all timing based stuff(go past the cleaver at the right moment, roll through the arrows at the right moment, go past where the giant firebomb lands at the right moment) which is a great logical extension of Dark Soul's timing based combat and mixing that in with enemies like the snakemen on the walkways(who, of course, you can trick into getting hit by those same traps) adds an extra layer to everything. And like has already been said, it's a great/goofy area for invasions and once you learn the ins and outs you can go through it really fast, which I think is a sign of a good area.
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# ¿ Apr 25, 2016 17:47 |
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Babe Magnet posted:lmao at the preview
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# ¿ Apr 25, 2016 20:33 |
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hampig posted:I wouldn't bet on nothing just yet, since you can poise through attacks just fine using heavy weapons, so it might affect their hyper armor just like in DS2. It might affect poise weapon arts as well. It doesn't appear to have any effect in neutral stance though.
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# ¿ Apr 26, 2016 01:30 |
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Yeah. btw I knew the carthus bloodring was great but I didn't know it was "literally more than halve your vulnerable roll frames" great lmao
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# ¿ Apr 26, 2016 01:36 |
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also poise being just sort of turned off, despite there being a lot of items which are supposed to interact with it and are now pointless(along with heavy armor in general)
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# ¿ Apr 26, 2016 02:29 |
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ZenVulgarity posted:Which weapons are good for bleed builds example LazyMaybe fucked around with this message at 12:16 on Apr 26, 2016 |
# ¿ Apr 26, 2016 12:13 |
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Farron flashsword is a cool spell for PvP with a weapon that can cast for finishing off dudes on low HP.
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# ¿ Apr 26, 2016 12:54 |
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double nine posted:Tried both whips out for a while and I'm very disappointed. Not a lot of damage output and it keeps you wide open for attacks far too long.
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# ¿ Apr 26, 2016 15:27 |
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voltron lion force posted:If there is one thing that bugs me, from a mechanics standpoint, its that the ring effects seem really neutered.
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# ¿ Apr 26, 2016 21:10 |
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Tenzarin posted:+6, shields are not that good because blocking sucks in this game.
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# ¿ Apr 27, 2016 00:56 |
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Emalde posted:The irony of statements like these is palpable. voltcatfish posted:does bloodborne have invasions
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# ¿ Apr 27, 2016 01:04 |
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Shakill OReal posted:I've been watching videos of this build for a while and what do they do when someone kicks them? All of the videos conveniently never show it happening. also all attacks I've seen that pierce shields are slow enough that they're easily punishable by the shielddude(running attack with havel's is actually really fast).
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# ¿ Apr 27, 2016 01:50 |
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mastershakeman posted:Are the carthus rolling rings a trap? Any time I get hit I take huge damage and I can't quite tell how much I'm benefiting.
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# ¿ Apr 27, 2016 02:45 |
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CJacobs posted:I agree
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# ¿ Apr 27, 2016 03:36 |
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MrLonghair posted:Have you experienced the retarded horror of hosts 360 degree parries yet? Host with the back to the invader, host has lag advantage, L2, turn around, snikt. Internet Kraken posted:Every video I've seen of Bloodborne PvP looks like tedious bullshit because of how easy it is to heal. Its like DS3 only worse.
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# ¿ Apr 27, 2016 04:35 |
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With how fast healing is it's not really reasonable to parry blood vials with online latency, unless you're lucky and have a really good connection
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# ¿ Apr 27, 2016 04:45 |
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net cafe scandal posted:HEavy armor only needs an absorption buff because DS1 poise is rear end and turned PVP Into too much of a numbers game.
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# ¿ Apr 27, 2016 12:39 |
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GulagDolls posted:working as intended the people in that video just aren't for some reason
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# ¿ Apr 27, 2016 18:58 |
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Melanion posted:I meant in terms of finding your images/posting them anywhere but your steam profile or social media. If you're going to dump a game's screenshots into a folder with a load of nonsense numbers for a name, give me an 'open screenshot folder' button.
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# ¿ Apr 28, 2016 00:31 |
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They're not trying to stop your progress if they're a red signer though. You have to activate it to let them in.
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# ¿ Apr 29, 2016 17:12 |
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GulagDolls posted:this is an argument in favor of giving the invader more advantages
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# ¿ Apr 29, 2016 20:43 |
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it's one of the Big Smart Words. like "objectively"
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# ¿ Apr 29, 2016 21:22 |
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https://www.youtube.com/watch?v=K0bdxbLVzhs
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# ¿ Apr 29, 2016 22:56 |
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https://www.youtube.com/watch?v=i_mMMJ3K__M
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# ¿ Apr 29, 2016 22:59 |
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turtlecrunch posted:scooby doo followed by old gross pope sex they just let you turn into props and move around, just slide around with no animation whatsoever. it's such a janky thing in any other game it would be something players stuck in with mods, or only in via debug or something. but it's just part of the game. be a pot and slide across the ground completely silently.
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# ¿ Apr 29, 2016 23:09 |
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[x] [x]
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# ¿ Apr 29, 2016 23:48 |
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RoadCrewWorker posted:That's the magical thing about invasions as a zero sum game (as opposed to DS2's dueling covenants): if the invader is having fun, the host is frustrated about twinked out jerks. If the host is having fun, the invader comes around and bitches how he can't be a dick.
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# ¿ Apr 30, 2016 00:45 |
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smdh if you don't have fun getting invaded and fighting the invader 1v1 while "just trying to complete the game"
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# ¿ Apr 30, 2016 00:45 |
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hampig posted:What game are you playing where invaders don't run away to estus behind 5 mobs.
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# ¿ Apr 30, 2016 00:54 |
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hampig posted:We're specifically talking about 1v1, so awww you keep telling yourself how you're fighting the hard fight as a poor red invader buddy
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# ¿ Apr 30, 2016 01:09 |
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RoadCrewWorker posted:and oh no! they're actually playing it wrong and actually not having fun at all unless they specifically do the thing
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# ¿ Apr 30, 2016 01:10 |
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# ¿ May 17, 2024 00:13 |
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hampig posted:No I totally agree but none of that actually changes when a host summons. It still stays a chaotic mess, it just means that now the host has the upper hand and we have to deal with it. it'd be cool if, when someone has 2 summons, the game would first pair up invaders and then dump them in against those 3 together so it was always at least 2v3 instead of 1v3.
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# ¿ Apr 30, 2016 01:41 |