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Azhais posted:People who put their tp that direction clearly don't own cats
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# ¿ Jun 10, 2016 01:30 |
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# ¿ May 15, 2024 03:03 |
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Zelmel posted:I doubt they do care, and they certainly shouldn't, as the whole half-baked console mod thing is probably going to collapse just like the paid mod thing did for skyrim. How do you figure that?
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# ¿ Jun 12, 2016 02:16 |
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I really wish there was a 'Vault Meat related content' block option...
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# ¿ Jul 8, 2016 10:38 |
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Smol posted:Why does everyone pretend like that bug is some conspiracy by Bethesda against modders? Report the bug to them and it'll get fixed, eventually. Or if not, someone in the community will reverse engineer the binaries and fix it that way. Because people really buy into the fantasy that Bethesda is a weird gestalt entity out to intentionally screw players and itself out of things for mysterious reasons. see: "Bethesda wanted New Vegas to fail!/Bethesda was mad that people liked New Vegas better than Fallout 3!"
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# ¿ Jul 10, 2016 18:18 |
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Radical 90s Wizard posted:Ive seen it mentioned a few times, but is there really poo poo in the UOF4 patch that he changes purely out of his own preference? He removed some of the FemFallout's adlibbed lines because they didn't have subtitles.
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# ¿ Jul 11, 2016 00:04 |
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Seashell Salesman posted:In general if you own an extensibility point it's your responsibility to test that consumers won't unexpectedly break the base product just by doing normal extension stuff (running scripts, adding assets, etc. in this case). Counterpoint: Use mods at your own risk.
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# ¿ Jul 11, 2016 19:00 |
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Azhais posted:Enjoy the sanity while it lasts. We all know it's only a matter of time before the "get pegged by Marcy" mod shows up on LL Oh, my sweet summer child
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# ¿ Jul 13, 2016 17:46 |
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Everyone in my room spent the first 30 seconds after I pulled this up just saying 'No' over and over.
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# ¿ Aug 8, 2016 04:43 |
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Raygereio posted:If you're really going for the old "Bethesda sabotaged New Vegas"-thing. My favorite extension of this conspiracy theory is that Zenimax was looking to acquire Obsidian and were gaming Metacritic in order to tank them enough that they could buy them out on the cheap.
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# ¿ Oct 3, 2016 19:37 |
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Alexander DeLarge posted:Is it really fair to call it a conspiracy theory after the Human Head/Prey 2 poo poo that went down? Yes.
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# ¿ Oct 8, 2016 04:18 |
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Smol posted:If I were to do a small personal mod that nerfed the vision part of the stealth perks a bit (I have 3 points in stealth and it's getting pretty ridiculous how blind the enemies are now), what variable would I have to edit? See this bugs me because with maxed out stealth I can't seem to sneak up on a blind, dead brick.
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# ¿ Oct 16, 2016 01:13 |
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counterfeitsaint posted:The mod to trivialize lockpicking is called fallout4.esm. That wasn't really as clever as it sounded in your head, friend.
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# ¿ Oct 21, 2016 04:38 |
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Midnight Voyager posted:It's not necessarily hosed up. They got one of the super frilly hair mods and converted them for kids. Also they look a bit shiny with the included texture replacement. And I kinda hate the hairdos in the first place Stranger Things looks good
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# ¿ Nov 1, 2016 01:12 |
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Bilal posted:No, the only reason that Fallout 3 or New Vegas needed weapon degradation was to prevent the player from sequence breaking the game by getting a hold of a late game weapon early on. For example, the minigun dropped from the quest in Novac is at almost zero condition to prevent you from getting a minigun that early in the game. You can stumble upon plasma weaponry on Bright follower corpses not too far from Goodsprings and, as mentioned, you can make almost a dozen repair kits on the spot at Novac a few feet from the event (which respawns every few days, so you can collect and repair that way as well) Also that isn't what sequence breaking is at all.
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# ¿ Dec 21, 2016 15:54 |
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Seems perfectly normal to me, nothing unusual in the slightest.
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# ¿ Feb 3, 2017 00:04 |
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clone on the phone posted:Like others said, if you don't have the hardware to appreciate it then you can't appreciate it. Yeah, I'm sure nexus will have a middle ground mod at some point too for those that aren't able to run the official one. One screenshot isn't enough to base an informed opinion around though. It's not like we have a plethora of screenshots to work off of and it isn't our fault the ones that Bethesda gave us as promotional/hype material aren't really showing a worthwhile improvement.
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# ¿ Feb 3, 2017 19:20 |
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Backhand posted:My first experience with Nick Valentine involved three things in rapid succession: Recognizing the same VA Bethesda has used for every goddamn character in every goddamn game for the past several years who doesn't even try to change his voice, having him replace my drunken drug-infused Irish Power-Fisted brawler with a decrepit robot carrying a pea shooter, and then having him bitch at me for stealing a desk fan. Stephen Russell has actually only done 3 Bethesda RPG titles, voicing a few characters I was surprised to learn were him (Most Named and Generic Handy's/Gutsy's, Harold) and perhaps most famously for providing the signature voice of Thief protagonist Garrett (not including the latest Thief game because why bother when your game sucks).
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# ¿ Feb 17, 2017 20:26 |
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turn off the TV posted:Behold, after hours of figuring out what the gently caress is going on with Fallout 4's animation system, I've achieved my greatest creation. But crickets come primarily in browns and blacks?
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# ¿ Apr 20, 2017 06:08 |
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Alexander DeLarge posted:Problem with this New Vegas project is that it doesn't really appeal to the people who like New Vegas. They consider FO4 rotten to the core in the same way Morrowind fans consider Skyrim an awful base for Skywind no matter how much it is modded. If it releases, it'll be a nice landmass to play around in but it doesn't really have a future. I mean, both projects appeal to me just fine, especially if they get the quests and poo poo working? Not entirely sure the basis for this assertion.
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# ¿ Apr 27, 2017 05:08 |
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Gobblecoque posted:I do agree with him that Fallout 4 does do the shooting dudes thing better. Guns in F3/NV always kinda felt more like magic staves that cast bullet rather than guns. Yeah, Fallout 4 is an across the board improvement in the 'shooting bullets at mans' department
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# ¿ Apr 27, 2017 18:18 |
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Midnight Voyager posted:But it totally happens all the time. Power Armor as a vehicle was the best drat idea ever and Power Armor mods are dumb and good.
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# ¿ May 21, 2017 04:19 |
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Also, yes, the old gauss rifles looked stupid as hell and the 'old style' versions modders made for FO3 and FNV all looked even dumber.
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# ¿ May 21, 2017 23:02 |
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Acebuckeye13 posted:
I love how all the screenshots in the Hunting Shotgun mod are third person because the first person looks like rear end, held out far from the player.
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# ¿ May 23, 2017 03:26 |
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Pwnstar posted:Ok here's a Google Doc so you guys can go apeshit with silly names: https://docs.google.com/document/d/1Q2QyiyICNl8LB4HXWOnQZnTV9rF-UW5lrCHmdrYX_YM/edit Doing the Lord's work, friends
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# ¿ May 28, 2017 07:15 |
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Midnight Voyager posted:http://www.nexusmods.com/fallout4/mods/24578/ This is the dumbest thing I've ever seen and I want 20 of them.
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# ¿ Jun 2, 2017 05:16 |
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Terrorforge posted:Mod Organizer is your friend. Not your best friend, maybe, but unlike NMM it at least keeps track of the things you give it responsibility for rather than randomly getting drunk, forgetting where half of it is and puking on the other half. You say that, but sometime last year my MO installs decided they no longer wanted to work with Skyrim properly, and then straight up ignore installed mods for FO4.
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# ¿ Jun 14, 2017 00:58 |
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Basic Chunnel posted:Not a single innovation from the base Fallout 4 game had its origin outside of Skyrim and New Vegas mods. Except maybe fuel-driven power armor and vertibird rides, and only then because the old engine likely made attempts too difficult. When your modding community is as long-lived and prolific as Bethesda's, avoiding 'copying mods' eventually becomes impossible.
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# ¿ Jun 15, 2017 02:12 |
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staberind posted:no, because it looks like poo poo and you need your eyes tested ffs. source your quotes.
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# ¿ Jul 1, 2017 16:49 |
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Gonkish posted:Morgan's suit is one of the most low-effort things on there, and that's saying a lot. It's just a straight port from Prey, just enough to make it wearable in FO4. You can't even modify it at an armor bench, it has absolutely no purpose in-game. It's essentially you paying (or not, in this case) for the privilege of wearing an ad in a single player game. It looks cool, and Fashion Is Everything
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# ¿ Sep 15, 2017 16:44 |
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Glazius posted:If you deliberately ignore Dogmeat, when you get to the point where you need him to track something Valentine says he's calling an old associate and then dogwhistles. Nick and Dogmeat having an adventure/detective history is one of the single greatest off-hand story bits in any Bethesda game.
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# ¿ Oct 20, 2017 11:49 |
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What's the go-to HD texture poo poo these days? Anything good for armors? Muddy gloves on the pipboy screen are a drag
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# ¿ Dec 11, 2018 20:39 |
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Back Hack posted:New Hellboy Trailer It's the incredibly offensive lack of Perlman
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# ¿ Mar 2, 2019 22:54 |
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Clever Spambot posted:I know its probably played out to poo poo on fallout 76 at this point but i like how the modded fallout 4 version of the ranger outfit looks way better than the official 76 one that was added recently. It looks off to me because the image of the armor model is imposed over a background, it clearly wasn't taken in game, so they have two completely different lighting environments
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# ¿ Nov 3, 2019 17:37 |
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Seems about par for the course as far as 'realism' mods go from people who have no idea how easy or hard it is to actually perform the tasks they want to alter
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# ¿ Feb 29, 2020 14:34 |
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The Iron Rose posted:To be fair the skillsets for modding and the skillsets for making your own ammunition and desalinating your own water are just a little bit different. To be fair, you can google this basic poo poo so there isn't a good excuse for it
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# ¿ Feb 29, 2020 14:37 |
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Well, if the point of discussing it was to get the modder to change it, we wouldn't be doing it on the games section of comedy forums something awful where the mod maker does not look for feedback or discussion.
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# ¿ Feb 29, 2020 18:58 |
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isndl posted:Was thinking less getting the modder to change it and more trying to tweak it to your tastes by piling more mods on top of it. If that can't fix it we're all screwed
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# ¿ Feb 29, 2020 19:05 |
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Azhais posted:Horizon's cooking is what irritated me. I don't remember the rest being a huge annoyance but the usual survival game trope of needing to kill like 8 cows to get enough meat to make a burger is dumb as poo poo Do you also need to unlock the recipe for 'cook meat on fire' like some other games?
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# ¿ Feb 29, 2020 19:20 |
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It depends on what your specific problem is Like, as a good example, needing so many animals because apparently doing a bad job of cutting up meat makes it invalid for use in hamburger which, honestly, is the most absurd thing I've read today honestly. isndl posted:...invalidating half the changes Horizon makes in which case why are you playing Horizon? Because you like the other half of the changes? Who cares why you choose to install a mod then change bits and pieces of it to your liking, since that's literally what we're doing with the base game already? "Why bother buying and installing Fallout 4 if you're just going to completely overhaul half or more of the systems and invalidate the gameplay loop" Sounds kinda silly, huh?
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# ¿ Feb 29, 2020 19:36 |
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# ¿ May 15, 2024 03:03 |
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SolidSnakesBandana posted:Never trust modders to create good stories. Incredible contribution Anyway, I just did a run through of Children of Ug-Qualtoth and, while not so story-heavy, it has a pretty good atmosphere and does some decent horror stuff with its weird dungeon crawl
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# ¿ Mar 1, 2020 22:54 |