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KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Liquid Penguins posted:

porn mods won't work in the hd rerelease unless you recompile them

stick this at the top of the OP, thanks

uhhh why would you say that???


Wouldn't it be funny if I really asked that and was serious hehe that would be funny right? Like if I actually wanted a real detailed answer on why 'nude' mods wouldn't work in the new re-release of Skyrim and someone told me how to fix this issue? You know as a joke?

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KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Funky See Funky Do posted:

I'm seriously considering just hosting my unpacked texture folder when I'm done with this. Nobody should have to go through this again. Nobody!

a..... mod pack??

I would love this. Also for the drama about mod drm we dealt with that in Minecraft and it was laffo forever. Thankfully some harsh truths and thumbing noses that all died down and the modding scene over there is much nicer than it used to be.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

ThaumPenguin posted:

So I got my hands on the font Mega64 used, and I'd like to hear what you all think about this:



That's just awful, therefore is good.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

lmao where is his dumbass going to go?

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
In this instance I'm quite glad waifu boobs are a thing because that wilk drive development of the new physics that need to be redone.
I'm not even joking either.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Gonkish posted:

It's still loving hilarious to me that he did that.

Same, so out of place and perfectly encapsulates 'Arthmoor' in how proud of himself and totally out of touch and how he has a complete lack of taste.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Killsion posted:

That's the whole reason MO was better than NMM though... So why is NMM now the "go-to"?

wiegieman posted:

The MO guy was hired to do NMM full time, so it's the go-to right now.

There is no more Mod Organizer because the guy behind it now works for The Nexus on Nexus Mod Manager.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Am I alone in getting this weird mouse-acceleration thing only in portions of SSE where you have a mouse pointer visible? Like I have mouse acceleration eliminated when actually playing but as soon as I open up my inventory or journal and I start using the in-game mouse pointer the acceleration seems to be back.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Coughing Hobo posted:

That was the case with Oldrim, too, I believe. I don't think a fix/workaround was ever found, not that it was super necessary; as long as it didn't happen during actual gameplay, I didn't care.

I think you are right but there was, gently caress, like two or three extra bits to add to skyrimprefs.ini for Oldrim I think, I don't quite remember. I've played countless hours of Skyrim and just checked out SSE right now and I think I'm going back to ALL the mods. I can deal with weak shadows and a more crashy experience if it means I can use the knowledge I already have :v:

EDIT
The fix for weird mouse lag SSE is to run with a frame limiter on (ENB) and vsync off, and in borderless windowed mode. This avoids the mouse lag while also avoids the screen tearing I would get when locking the frames at 60 because I have a 100hz monitor.

KakerMix fucked around with this message at 02:23 on Nov 30, 2016

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
I dove back into Special Edition last night. Turns out that along with Wyre Bash (307, not 306) being updated to work with SSE, TES5Edit has also been updated but is now called SSEEdit which means the only real change for how I approached modding Skyrim is using Nexus Mod Manager instead of Mod Organizer.
Special Edition is so much better on a fundamental level you guys. The lighting and shadows do make a huge difference visually of course, but the stability, the smoothness and the overall ease of throwing a bunch of poo poo at the game and it just taking it is wonderful.

Raygereio posted:

There also isn't a MO for SkyrimSE.
An MO2 (updated to work for the 64-bit FO4) was in the works, but it never left beta. Tannin - the guy who developed it - abandoned it and was hired by the Nexus site to work an NMM 2.0. People have taken that beta and gotten it to work for Skyrim SE, but it is a beta and still has issues.

I'd stick to NMM or WryeBash for the time being.
To add to this a lot of mod authors have simply copy and pasted their Oldrim mod descriptions onto their special edition mod pages leading to all sorts of confusion when an updated mod points to a bunch of not-updated mods and utilities that do NOT work with SSE. Take Immersive Jewelry, it has been updated for SSE and looks all great wow I'm going to get it! But wait in the mod description it suggest a bunch of other mods to use and ones that aren't compatibile but if you follow the links they all point to old Skyrim which helps nobody at all! It's like trying to chase down whether or not you need compatibility patches but on super steroids because the entire community isn't paying attention.
That and the differences between mods you can use for SSE that haven't been updated but you can still use for SSE is confusing. Like Lootification, it's an external program that fucks with leveled lists so is it compatible with SSE as is or not? What about ASIS?
:iiam:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Hamburger Test posted:

Yea, that's input lag as you found out, it's fairly common with VSync on but worse in some engines than others. There are other ways to cap your frames, but if you found that works for you great. Personally I'm avoiding ENB for now.

I'm using ENB specifically to give me a frame limiter, I turned off any effects it can do by changing 'UseEffect=false' under enbseries.ini. If I do decide to go down that rabbit hole I can flip it back on and bleed my cones and rods right out of my head.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Hey if you are a baller and use headphones like me this mod is all sorts of kick-rear end

http://www.nexusmods.com/skyrimspecialedition/mods/1897/

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Rinkles posted:

Given your monitor I assume you have a sweet rig so maybe not the best person to ask, but how are the steps of Dragonsreach for you in SSE? Very consistent performance nosedive there for me, whatever the configuration.

Sorry I missed this earlier but I checked the steps of Dragonsreach out and yeah I do not get any slowdown or change or anything I could detect. I do have a beefy computer too though so ???


PureRok posted:

I had to get rid of that just because it really causes the low quality audio (or high compression) to stand out badly. It was killing my ears after a few play sessions. The normal stereo is muddy enough that you don't really notice it so I had to let that mod go.

The normal audio was so muffed and far away that this 3D audio mod has totally saved it.

Also if you haven't tried Skyrim Special Edition yet and you have an install of the original Skyrim still installed stay away from SSE. Oldrim is completely ruined for me now that SSE is out, no matter the mods.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Bruteman posted:

I'm currently playing SSE with Ordinator perks (and also Imperious, Apocalypse, Thunderchild, Aurora and Smilodon by the same guy?) doing an Orc warrior guy - mainly points in One-Handed, Block, Heavy Armor and Smithing, no spells, just shouts - and I'm having a blast.

I used to play with SPERG a few years back but I basically forget what most of it was like, outside of getting auto perks. I like Ordinator because it gets the "make the skill cheaper/more damage/scales to your level" stuff right up front with like two perks at the bottom, and then you get to pick how you want to specialize. That's the big attraction for me. I know a lot of the Ordinator perks seems "gimmicky" but I like it because it offers some nice synergy between some of the trees and incentivizing some different ways of play.

However, I might also just be crazy - I'm using Frostfall, Camping and iNeeds for the first time with no fast travel (outside of carriages)! Certainly seeing a lot more of the world than I was before.

Except High Hrothgar. I'm still console coc-ing up there, because gently caress that walk.

I'm running the same sort of mods, including Frostfall Camping and iNeeds (although I've always liked these mods) and yeah I'm having a blast and a half. SkyUI plus an ultra-widescreen fix PLUS that WICO mod but with the weirdo-essential poo poo ripped out and man, besides SKSE and MCM I've kind of got everything I need for a good fun time. I've got 85 mods active right now and besides bash patching and merge patching I just kind of threw it all together and I played all last night without a single crash.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Yesterday was the first time I've tried a real ENB preset rather than just using the game and various lighting mods. Not a fan at all.
I realize that it's a preset and 'o man this one is the good one' is a thing that can be said but it truly does feel like ENB settings are a game of Skyrim photoshop filters that are constantly outrunning the subtle of itself. Instead of a very slight setting that makes the sunshafts visible it's like people crank it up 200% or more just to be able to see it.

Also I played modded SSE all day yesterday (again) and didn't crash a single time or have any glitches or issues of any kind. That is completely unheard of with modded Oldrim.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Hollow Talk posted:

That's par for the course for all mods though. If you end up looking for something, you will always find the "cranked to 200%" thing in short order. I was looking the other day if there were any interesting clothing items on the Nexus, thinking maybe I'd find a different set of robes or some regular clothes. I assume these things exist somewhere, but what Nexus offered were lingerie, high heels, tights, "dresses" that seem to be made solely out of air and empty promises, and mini skirts. I feel ENB works the same way; you might think "maybe a little", but the mod community says "HAHA, HAVE IT ALL, OH, ALMOST FORGOT TO TURN THAT PAST 10, EH?!".
It's bad enough that you could make mods whose whole deal is 'totally plain and normal' and have that being a selling point. There was a body mod that was like that where the women weren't naked (!) that I can't remember the name of.

Rinkles posted:


It'll be different for SSE but ENB shadows and some of the shaders do make a big difference in Oldrim. Unfortunately there aren't many presets that just apply the subtle enhancements. I was surprised by just how much garbage there was.

I use http://www.nexusmods.com/skyrim/mods/40729/?.


FWIW, before the above issue, I played 20+ hours Oldrim with one CTD total.

That does look like a good ENB, on me for assuming that someone's ~vision~ was going to be any good if they put it up on Nexus with a bunch of specifics.
Oldrim just wasn't ever stable for me even though I've put 270 heavily-modded hours into it is all, and jumping into SSE and throwing the same sort of things at it that I would at Oldrim and having it all just work is quite nice and different than my previous experiences.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Halser posted:

Has the user interface issue been solved in the Special Edition already? Kinda stopping me from bothering with it.

SkyUI 2.2 with some modifications (you gotta do yourself) to get rid of a the SKSE nag menu -or- if you rock the ultrawide pop this mother in your install for SSE and wonder why people ask if the UI has been taken care of in special edition. Categorized Favorites Menu can be added as well and what else do you need?

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Someone was asking earlier about unarmed combat? This just dropped for special edition, time for FIRE FISTS or LIGHTNING LIMBS or even BLIZZARD BRAWLING

KakerMix fucked around with this message at 18:44 on Dec 4, 2016

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Skyrim is bad this is why I have played it more than any other game probable HEY!
If you have the special edition like me it's good and cool but have you ever played Clockwork Castle? It's a bit more than a house mod (quite a bit more) and has a pretty engaging story and neato characters and some novel aspects to it that I've never seen before. Besides large-than-they-need-to-be breast armor it's been a real fun time. I'm still not done with it either and I've been playing it for about 6 hours.
It's also available for Oldrim.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Anyone know of a way to disable the 'THIS SAVE HAS MODS ACHIEVEMENTS DISABLED' box that pops up when I go to load any game? Like I give a poo poo about achievements, the fact that I am playing a bad game to satisfy my weird fantasies about being a super important dude that everyone likes in a fantasy world kind of sets the tone about my achievements irl and I'd rather not be reminded of that.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Thanks, should have figured that I'd have to enable achievements in order to not give a poo poo about them. Classic Bethesda.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Gyshall posted:

MO actually does have SSE support. I ended up installing MO via the setup option, copied the MO directory over to my C:\games\steamapps\skyrim se directory, installed the plugin from the nexus, and ran in portable mode.

The only downside is the BSA enumeration, you can't see what is overwriting (MO2 limitation right now) as well as save games and some general wonkieness with the INI files.

However, the activation of mods and management of mods is so much better than anything else out there.

Artmoor doesn't like Mod Organizer and always cites the virtual directory as being some sort of issue, right? I bet he's all salty that the MO dude was hired to head up NMM and will probably be just beside himself when NMM has virtual directories.

EDIT

I just tried the bethesda.net way of modding and as a surprise to absolutely no one it's garbage.

KakerMix fucked around with this message at 18:58 on Dec 6, 2016

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Agents are GO! posted:

Hey, just a heads up for this thread, I'm putting mods that I convert for personal use that don't have an official SE version into a Google drive folder in case anyone's interested.

Brother you had me at "I'm going to put work into things that you can enjoy with very little effort of your own"

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Gavinvin posted:

Are many mods converted over to the special edition yet? I wanted to give this a shot again after not playing for a few months, and wanted to try the special edition, however if its going to take me two hours messing around with trying to get all my existing mods working with it then I can't be bothered.

Chances are most of your mods will not work if you are looking to move from Oldrim to Special Edition mainly because SKSE doesn't exist on SE yet.
Some of us though are diving into SSE with a wildly different set of mods and having a grand ol time. Someone posted Ordinator as that's been converted over to SSE and it's super fun. I've dumped in a bunch of magic mods, enemy mods, jacked up the combat difficultly and am having quite the fun time because it is so different than normal Skyrim. The only thing that I do different than before is use Nexus Mod Manager vs. Mod Organizer otherwise download mod, wrye bash the leveled lists, SSEedit (instead of TESVedit you see) check what conflicts and what settings I'd like to change with whatever mod I popped in, merged patch, LOOT and then manual placing of mods it didn't sort correctly and then I jump in the game and play for hours.

So I wouldn't bother. :v:

I was a die-hard SPERG user before but I really like Ordinator for it's weird novel specializations. The Alteration spell tree is nuts.

KakerMix fucked around with this message at 17:29 on Dec 8, 2016

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Gyre posted:

Speaking of houses, is there any house mod that enhances the functionality of the Hearthfire houses with stuff like sorting? I'm playing an immersive game so Clockwork is a little overpowered (instant teleportation, which I've had to make rules for myself to counteract) but Clockwork's sorting functions are too useful to give up right now.

I'm using Clockwork also but since I have fast travel turned off the recall spell they give you is useless so I still have to go to a major town first. Also helps for the towns that don't have a carriage.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Gyre posted:

I haven't turned off fast travel because I'm a hoarder and sometimes have to make multiple trips to a dungeon (and hauling overland gets boring after a while), but I'm playing as though this were the case anyway. My problem is Clockwork still feels too "easy" to use, in that I can go to any big town and use the same house. I've even set a rule for myself that I can't teleport directly to any hold I don't have a dwelling in (except Winterhold, where my "house" is the Arch-Mage's rooms), but it still makes it really easy to abuse the almost instantaneous movement from one hold to another.

I guess I wish Clockwork were somewhere in Skyrim's main space, so I would have to take more time to get to it.

Maybe you can crack open the mod have have to go through the tunnels again :spooky:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Gyre posted:

Those tunnels freaked me out so hard when I first did the mod, I was running as fast as I could just to get away from the wailing noise, never mind the hurty ghost.

Never play Clockwork at 1 am in the morning, is what I'm saying.

Man I know it, at the end there it became too much and I also ran and then thought to myself 'this is exactly what my character would be doing right now'
Killer immersion and lots of neato spooks happening in Clockwork. I loved that they explained the reason why that noise was a thing too.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Gyre posted:

For all of Arthmoor's weirdness, the Paarthrunax Dilemma is a good mod because you actually get to use being Dragonborn to enforce something.

But he's such an unrepentive rear end in a top hat that just oozes 'I don't get respect irl so I lord over people asking for help and information about mods using my uber-specific and minor e-cred to do it'. Ars Metallica, right, is a mod he's made that adds the ability to melt down things to get ingots of metals out of it. Dwarven bowls and struts and poo poo. He also decided to add perk requirements to the act of melting down things. Not iron or gold or silver though, just steel and the like. I was wondering how to make it so I don't need perks to do this since melting things in the ~my immersion~ world shouldn't require the same skills as making something out of the thing you are melting. In the comments section of his Ars Metallica mod he's just making GBS threads on people with legit criticisms and god what a loving rear end. These dudes were everywhere in the Minecraft modding community until they were pushed down because of the rise of modpacks and it makes me v. angry to see him not getting slapped around.
Anyway the point is my hatred of the dude's online persona has forced me to work out how to remove his whack-rear end perk requirements from the item -> ingot recipes within SEEedit and :feelsgood:


Pakled posted:

Isn't there a big divide in preferred faction between people who've played TES games before and people whose first TES game was Skyrim? Like, you're thrown into the game about to be executed by "The Empire" and you learn that the native Nord people are rebelling for independence and religious freedom. If you've never played another TES game, the civil war looks at first like a basic conflict between good vs evil, at least until you get later in the game and start learning about the Stormcloaks' elf-racism and the delicate political situation with regard to the White-Gold Concordat and the Thalmor, and by that point there's a good chance the player's already picked a side.

Playing through Skyrim now post-US election really highlights a lot of the Stormcloak politics for me, their supporters and the language that's used. Heck I bet there is a Gizmondo article waiting to be written about it!

KakerMix fucked around with this message at 01:16 on Dec 10, 2016

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Orcs and Ostriches posted:

I went Stormcloak the first time because of the intro stuff. And I never really pegged the entirety of the Stormcloaks as racists, being that they were ok with my Redguard character. You can also find random non-nord NPCs travelling to Windhelm to join up.

Yeah, the citizens of Windhelm are lovely, but I didn't really see the Stormcloaks in the same light. Ulfric's also a huge jerk, but he's not the huge jerk that tried to execute me. Then they replaced Balgruuf as jarl of Whiterun with some rear end in a top hat, and that soured me on them since.

Pretty sure it's less that the Stormcloaks are OK with your not-Nord character and more like Bethesda never wants to lock players out of anything. How can you be the Arch Mage, Dragonborn, Companions leader and thane of every hold but NOT fight for the Stormcloaks because you're a dark elf?

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

GunnerJ posted:

In this context though what counts is how they operate as a fighting force, and "insurgency" basically means "has to use asymmetric tactics because they don't have a conventional military backed by a strong state." They don't have to make recourse to asymmetric warfare because they already have the allegiance of like half the semi-autonomous governments of Skyrim.

eta: All of this is to say that this is a revolt by the vassals of an elective feudal kingdom in a controversy over both the succession and the kingdom's subservience to a larger empire, the sort of thing where feudal armies rather than scrappy freedom fighters are the main force.

This officially ends my semi-serious examination of the political and military situation of a fake fantasy kingdom. :v:

All my jarls have tits

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Hollow Talk posted:

"We're gonna build a wall, and we'll have the Thalmor pay for it!"

"We're gonna drain this swamp!"

"You have people come in and I'm not just saying Argonians, I'm talking about people that are from all over, that are killers and rapists and they're coming to this country,"

"When Elsweyr sends it people, they're not sending their best. They're not sending you. They're sending people that have lots of problems, and they're bringing those problems with us. They're bringing drugs. They're bringing crime. They're rapists. And some, I assume, are good people..."

Posted on Shoutr by @realUlfricStormcloak

lmao but also :(
Who wants to crack open the construction kit and make a half-assed Trump to replace Ulfric and replace his voice lines with poorly-recorced quips from Trump's rallies? Artmoor will make SURE it becomes a ~hot file~

A.o.D. posted:

I, too, installed the skyrim bird mod.

The best immersion mod there is, truly.


idiot of the legal system posted:

Are there any books in Skyrim that talk about the Things the Thalmor Actually Believe, i.e. the whole final solution their way into godhood stuff? I played casually the first time and only read a few of the books and never really got the vibe. I also haven't played the other ES games, mind.

Probably, but the reason you didn't get that vibe is because Morrowind (which put all this stuff in everyone's minds because it was Bethesda's first huge smash hit popular TES game) is loving nuts in comparison to say, Oblivion, because Bethesda was different when Morrowind was being made. When Morrowind came out Cyrodiil was still this hosed up jungle swamp thing and then a writer left (???) and Oblivion came out with a 'Pocket Guide to The Empire' which told of that cool jungle Cyrodiil while you stared at a by-the-numbers design of Euro-fantasy. Cannon is ~chim~ which is also ???. When people bitch about Bethesda not being able to write this is a part of it, such rich and cool history about what the Thalmor are actually doing, what their culture is like, same with Argonians and Kahjit and even wood elves who are cannibalistic insane things and we just get quips. This is why Fallout New Vegas is lauded for being a real and true RPG with a rich story and intrigue and characters and Fallout 4 is the text version of this

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Pakled posted:

The Stormcloaks would definitely accept the help of someone as powerful as the player character regardless of race, you'd just be considered "one of the good ones." It'd be nice if the game did more to signal to a Dunmer/Khajiit/whatever Dragonborn who sides with the Stormcloaks that your people consider you a collaborationist bastard but hey.

Yeah but if you are a Khajiit you shouldn't even be allowed inside any of the major cities because they are explicitly not allowed inside yet ol' player character can just waltz on in. I've never done it but what's that first interaction you see in Windhelm with those two Nords giving poo poo to that dark Dunmer woman like if you yourself are a dark elf? I bet absolutely zero difference.

A neat playthrough would be as a Khajiit, open cities and a mod to make it so you commit a crime every time you are spotted inside the major cities.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Decus posted:

Accidentally steal an old lady's pants? She was hiring hitmen to take your life.


*frantically hides sexlab from installation before posting load order asking for help*

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

wiegieman posted:

Yes, actually. They burn you for it.

Not a crime within the College, just don't do it in front of the ~ignorants~

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Svanja posted:

For Skyrim SE, is anyone using Immersive Armors? I noticed in the mod's postings that the author is saying to not use the spell menu mechanic (seems using it a second time is crashing some people's games), so I'm a bit nervous about adding in the mod. Just checking to see other people's opinions on it!

I have it in my current game and haven't had any issues with it and wouldn't you know it I've opened that spell menu exactly one time. I'd say it's safe.

cams posted:

i like ordinator more than sperg.

sorry.

Same, fite me ivr

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Gay Horney posted:

Then people would be bitching ITT about how Bethesda doesn't know how to write nuanced factions and it's a laughable choice between good and evil and fallout new begans was just so much better, you guys

Sean???? SEAN!

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

doctor 7 posted:

Skyrim feels like basically the 2016 election and I'm ashamed to say I sided with Ulfric Trumpcloak because holy poo poo gently caress the Thalmor.

That's just it tho Thalmor are stronger with a divided enemy. Ulfric is not going to be able to protect Skyrim from them if the entire Empire (which includes Skyrim) could not.
Does Ulfric have ~the voice~ because they start off by saying he shouted the high king apart but did he really?

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Cat Mattress posted:

But he didn't bring an arcade cabinet!

The dude that gets beheaded in Solitude specifically said the game was Fair Kombat, do you know how rare those are?

EDIT
Here is a dual wield blocking mod for SSE

KakerMix fucked around with this message at 18:08 on Dec 11, 2016

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Another SSE heads up, Skyrim Unbound

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KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Ynglaur posted:

Now all we need is Mod Organizer, SPERG, and the various SkyProc patchers. Though I wonder: Didn't SkyProc just create an ESP file? If so, could we import that ESPN file and save it in the new construction set?

I was reading up on those outside-the-game tools and patchers and from what I could tell there isn't anything stopping them from working for Special Edition besides them being hard-coded to look for Oldrim? Something like that? It's quite difficult to find this sort of information right now.
EDIT
Looking for ASIS information:

ASIS thread on Nexus posted:

Another reason it doesn't work is because even if you install it in the special edition folder, it seems to read from the regular Skyrim directory.

ASIS kept telling me masters weren't activated for certain ESPs because they didn't exist/weren't active in my regular Skyrim folder.

another post posted:

The source files for the patcher for EBD are posted and clearly show that the patcher is coded to look in and copy information to specific vanilla Skyrim folders. Is only a few lines that have the references and it would be easy to edit those lines to point to the SSE locations and registry entries. If that is ALL that needs to be done to get the patcher working it would be a very easy port.

KakerMix fucked around with this message at 20:32 on Dec 11, 2016

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