Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sandwich Anarchist
Sep 12, 2008
People need to pay more attention to the music and sound design of Legend, because it is sublime.

Adbot
ADBOT LOVES YOU

Sandwich Anarchist
Sep 12, 2008

Lichtenstein posted:

Endless Legend got me to buy a music DLC and I'm not feeling a single bit of shame about it.

My wife didn't believe that the Broken Lords music was video game music when I was listening to it one day. She's a music teacher.

Sandwich Anarchist
Sep 12, 2008
How do I repair ships in ES2 aside from upgrading them to a new model?

Sandwich Anarchist
Sep 12, 2008

Tree Bucket posted:

Hmm, Unfallen for my first playthrough, I think.

Anyway I bought Endless Legend on a whim and dived in without knowing much about it, and I've had a great time gradually working out that it is a work of sci-fi rather than just weird fantasy....

Yeah it's pretty neat. All of the Endless games take place in the same universe, auriga is actually a planet you can find an endless Space 1. There is also a game called dungeon of the endless which takes place on auriga starring a cast of characters who crash-land there in a spaceship.

Sandwich Anarchist
Sep 12, 2008
They are cool, go for it.

Sandwich Anarchist
Sep 12, 2008
Is there still nothing I can do with all these loving luxuries I have laying around aside from system upgrades?

Sandwich Anarchist
Sep 12, 2008

Cease to Hope posted:

you can use them to encourage the growth of certain pop species, but that's useless, so you dump them on the market

How do you sell on the market? I only see options to buy.

Sandwich Anarchist
Sep 12, 2008
poo poo, the last update tanked my frame rate. I can't break 10 fps now, wth

Sandwich Anarchist
Sep 12, 2008
How am I supposed to do anything with the Voydani? I quickly find minor races, and then a faction quest starts that populates that system with pirates, and I end up throwing like 4 scouts at them before I finally drop them, but each one takes like 9 turns to build. It's turn 28 and I have 1 pop and no buildings.

Sandwich Anarchist
Sep 12, 2008

Cease to Hope posted:

You've got that you want to leech off of a subdued minor civ, but you're trying to use scout ships to as combat escorts, which is never going to work.

Vodyani should research the combat ship tech (left-hand tree, second tier near the top) earlier than most other civs. You'll want to park some combat ships to protect your leecher ships from the pirates that spawn on unconquered minor civs. This is what you want to do with your hero early on (upgrade his ship as soon as you can afford it), then later protect your leechers with a 1-2 small tank ships and 2-4 small DPS ships.

Don't worry about hurrying to finish your quest to kill those pirates. It can wait until you've built your first proper fleet of a tank ship and three DPS ships. It can probably even wait until you've researched the second-tier military tech to increase your fleet cap from 4 to 7 (top tree, left of center, look for a little tank icon). Vodyani can't rush to finish their storyline, since you'll need dreadnaughts for one of the last stages of it.

Also, build industry buildings first in every colony, always, for every civ in the game but Unfallen.

My starting science and industry is so patheticly low that I take like 8 turns to get the base techs in a tree, and building a scout takes 6 or 7 turns. I need essence to get more pops, and I can't get essence because there are pirates sitting on the only minor faction near me.

Getting the ship design tech and building one would take me something like 30 turns, during which I'm sitting at 1 pop. Did I just get a bad galaxy roll or something?

Sandwich Anarchist
Sep 12, 2008

Clarste posted:

My problem with the Vodyani is that their plot quest spawns a bunch of pirates at the beginning and that's incredibly insurmountable.

Fixed

Sandwich Anarchist
Sep 12, 2008

Click Advanced in the battle set up screen. You need a certain amount of CP in the fleet tho

Sandwich Anarchist
Sep 12, 2008
Yeah the Riftborn are totally resonating with me, not even just mechanically.

Sandwich Anarchist
Sep 12, 2008
YOU'RE a shape!

Sandwich Anarchist
Sep 12, 2008

Clarste posted:

That is how you do it, but it takes time and I'm impatient. If you have enough of an advantage in terms of deployment limits or troop upgrades, you can just invade immediately and even with Conscription they won't be able to defend two turns in a row. When I wrote that I assumed Cravers had a larger deployment limit (in addition to their bigger fleets), but apparently I misremembered. They have a tiny 10% bonus to troop strength which is.. eh? On the other hand, because of the way they need to leverage an early advantage they're the only faction I don't feel bad about prioritizing the military tree with.

Edit: For what it's worth, get tanks ASAP and abuse Chain Gang for the extra manpower to switch over.

There seems to be very little talk of goons outfitting support ships with Titanium Slugs. If you park like 2 of those around a planet, a small ship will clear like 75 troops off the planet per turn. I invade against a token conscription force after shelling them into Hades, using a support ship with a troop carrier.

Specialize your ships, people.

Sandwich Anarchist
Sep 12, 2008

Angry Diplomat posted:

Even in Endless Space 1, where you can feasibly make one all-purpose kinetic/beam/missile combat ship that will fairly consistently win battles if you just send out a whole bunch of them, conquering planets in a sane timeframe is another matter entirely and requires sending out specialized invasion and/or bombardment ships.

It's fine if you don't like micromanaging the ship designer, but you do need to at least glance at it occasionally over the course of a game. Trying to brute-force everything with one or two bog-standard ship layouts is like trying to win a game of Endless Legend using only your starting infantry unit with no trinkets or equipment upgrades. Every Endless game has required (or at least Strongly Encouraged) abit of tinkering and forethought with regards to your units' armaments and specialized roles.

This. What Endless games (space specifically) lack in direct control of combat, they make up for with deep unit customization. It encourages you to play the big game, planning your forces and equipping them to deal with situations as they arise. It isn't like Civ where you hit a new level of unit tech and just do everything with that unit until it's obsolete.

Sandwich Anarchist
Sep 12, 2008

Clarste posted:

I just put like 1 Titanium Slugs mod on every single one of my ships, so I don't have to worry about specializing. And, well, I don't have the patience to wait 2-3 turns to clear out 500 troops per turn out of 1500. It just makes war super tedious either way.

It beats the hell out of throwing hundreds of manpower at a well defended planet and then waiting multiple turns for it to refill.

Sandwich Anarchist
Sep 12, 2008

Antti posted:

How do you send pops from one system to another? I can really break the game with riftborn if you can do that.

Once you upgrade a system to level 2 with the appropriate tech and luxuries, it gets a spaceport slot that lets you send pops out on little ships with.

Sandwich Anarchist
Sep 12, 2008

Clarste posted:

I have more manpower than you can possibly imagine.

Ok

Sandwich Anarchist
Sep 12, 2008

nessin posted:

You might have just had a bad start or didn't connect the dots between your available nearby planet types and the research needed to colonize them. The initial expansion is slow and the first 30-40 turns can drag, but by turn 90 you should be riding the edge of your over-extension penalty with a good base across all your systems even on a small map.

He is talking about Endless Legend

Sandwich Anarchist
Sep 12, 2008
Also, you should go take care of villages one way or another. If you let them sit, they will just constantly spawn armies to ruin your life.

Sandwich Anarchist
Sep 12, 2008
What galaxy shape are you all playing on? Spiral seems to end up with me having met a single empire by like turn 80 and it is boring af.

Sandwich Anarchist
Sep 12, 2008

Restrained Crown Posse posted:

Are there any guides for unit design, or does the auto design work well enough? I'm really enjoying what I've played so far, but I always bounce hard off of having to worry about the minutiae of my units.

in my experience, missiles on everything, and defensive modules to counter your current enemy.

Sandwich Anarchist
Sep 12, 2008
It may not be as important, but ES2 has WAY better music and art direction than Stellaris, too.

Sandwich Anarchist
Sep 12, 2008
Cygnus and Axial Tilt Zero on the ES2 soundtrack get me cyber hard

Also Zolya is the best theme in EL. Fight me.

Sandwich Anarchist
Sep 12, 2008

OzFactor posted:

I picked up EL in the Steam sale because it's always looked really interesting to me. I haven't played a Civ game since 4 (and I really didn't play much of that, even) but I've always loved Alpha Centauri and I was told that this was similar. Mostly I'm just bookmarking this thread by posting in it, but here's a question: I ran through the tutorial and it was very informative... except it never actually told me what the winning conditions are. Are they unique to particular factions? And are the Vaulters supposed to be the newbie faction? That's what the tutorial uses.

The main win condition is "complete your quest", which has different goals for each faction. You can also kill everyone else, but eh.

I would say Wild Walkers would be the best newbie faction, they are basically just production centered elves. Vaulters are the main science faction and kind of the posterchild for the Endless games, hence the use of them in the tutorial, but they have some more complicated mechanics.

Sandwich Anarchist
Sep 12, 2008
I feel like Legend as a setting would be more interesting than Space, really. Honestly, there isn't much unique or interesting in Space; it's just an original sci fi setting, of which we have loads (Mass Effect, Star Trek, etc.). While Legend is a very neat blend of low technology and magic, with high technology and advanced poo poo mixed in, almost like Numenara.

Sandwich Anarchist
Sep 12, 2008
Especially considering that "magic" is just manipulation of said nano machines.

loving Viking people with crossbows made from advanced modern alloys, and shields with futuristic stripe designs on them, fighting a cult of marionettes possesed by an ancient precursor race alien is dope af

Edit: plus, as an argument for Legend as the setting, it is mechanically built with hero units who level up and have gear. It would be cool if whatever system this cat created for the setting involved gear working in a similar way as Legend, providing levels of bonuses that you would mix and match, almost like monster hunter.

Sandwich Anarchist fucked around with this message at 21:40 on Jul 22, 2018

Sandwich Anarchist
Sep 12, 2008

Defiance Industries posted:

I think there's a lot interesting in the race concepts and the mini-stories that come from them. I like the Unfallen and their whole sentience being built around the dual role of fire in plant growth especially. Legend does have a lot stronger core story and presentation to it, thanks to being on a planet and all. It's a lot easier to build something for audiences to wrap their head around since that's also where we live.

Well sure, Space has some awesome interesting stuff, but without a focus on smaller scale personal narrative, it's hard to imagine a fleshed out table top setting coming from it. The game is focused on such macro things like large scale interplanetary population control in the trillions, and entire fleets of ships crewed by large nameless crews. Even ground troops are a resource number.

Legend is much more focused on narrative, as you said, with more being put into smaller scale things. Space feels detached and dead compared to Legend for this reason.

Sandwich Anarchist
Sep 12, 2008
It's hard to imagine making radical mechanical features for a collection of cultures that are all the same biological race, though. Venice in Civ V was the closest I've seen to something like that.

Sandwich Anarchist
Sep 12, 2008
People keep talking about ES2 being better. Can anyone detail a little bit as to how or what changed?

Sandwich Anarchist
Sep 12, 2008
Endless Legend is closer in form to Civilization, what with the hex grid, unit movement, etc. It is set in a high fantasy world (which is actually an alien planet full of high technology and cast offs from an ancient civilization), with all the trappings that involves.

Endless Space 2 is closer to Master of Orion, with node based moment and hands-free fleet combat. The scale of ES2 feels much grander, but that also means it feels more empty and soulless, in my opinion anyway.

Both are great, and operate under a lot of the same core concepts. So it really comes down to "fantasy or sci-fi".

Sandwich Anarchist
Sep 12, 2008
Let's not forget that both games have some of the best soundtracks and sound design in the industry

Sandwich Anarchist
Sep 12, 2008

Azran posted:

I think my only real complaint setting-wise is that hero names tend to be word salads most of time.

Raudd Klapatch
Rhync Raggiodri
Lunabarxes
Caxalxsixox Druse
Eighth of Fifteenth of Karval
Yelchin Ordara-Arrakyo
Asaroenni Dzulmaran

Yeah, that checks out.

Sandwich Anarchist
Sep 12, 2008
Stellaris and ES2 are p much the competing space 4x games right now.

Adbot
ADBOT LOVES YOU

Sandwich Anarchist
Sep 12, 2008
If there is one thing I have absolute faith in Amplitude to do well, its create interesting and unique mechanics for a race.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply