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Zakmonster
Apr 15, 2010
After spending a few months ignoring everything to do with Andromeda, I finally decided to watch some of the reveal trailers and gameplay videos, mainly because there's already a release date. The combat looks as exciting as ever, and considering I spent some 350 hours on ME3MP, I am certain I'll spend even more on ME:A's MP. Like, gently caress the SP, its probably gonna suck, but I'll finally be able to scratch that co-op sci-fi shooter itch Warframe wasn't quite able to satisfy.

Also, I did not miss how the Salarian pilot paused meaningfully before saying 'invited' in that latest Tempest/Nomad trailer.

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Zakmonster
Apr 15, 2010
I spent about $100 buying booster packs for ME3MP, typically just getting like $50 worth so I could open a bunch of crates when a patch dropped.

I am not ashamed.



EDIT: I also pre-ordered Mass Effect: Sci-Fi Battlefield 4.

Zakmonster fucked around with this message at 03:56 on Jan 14, 2017

Zakmonster
Apr 15, 2010
Glad to do my part.

Honestly, as a long-time MMO player, $100 over 350-odd hours of play on the multiplayer is honestly not that big a deal. I know people who spend more on alcohol every weekend.

Zakmonster
Apr 15, 2010

dazoner posted:

I am thinking(hoping?) the new enemy aliens are going to be what the protheans were their cycle. Which will be pretty cool. A step back from the cosmic horrors but still a legitimate threat.

I hear they're not going to be out and out evil bad guys, just guy you maybe clash with once in a while. So... Batarians, maybe? Just with more power/influence on their side, and not just an entire race of slavers, hopefully.

Zakmonster
Apr 15, 2010

Phrosphor posted:

So I am not sure if it is a bug, or a bad bit of DLC but after picking up Citadel and Leviathan I had some Bioware(tm) points leftover so I decided to grab one of the Firepower packs. In the pack I picked up is a full auto version of the Mattock.

If I hold down the trigger instead of feathering it, the gun seems to fire SO FAST that the game can't keep up and I enter a weird metaphysics universe where all sound effects get doubled, then tripled and then start echoing and doubling over and over again, and the gun seems to just fire faster and faster. At the same time, things like singularity and warp get all messed up and don't trigger properly. Thankfully it has a small magazine and this ends when the clip needs to be replaced but it is the Weirdest thing. I have tried other rapid fire guns, like the Geth SMG and haven't run into this issue, just with this Mk2 Mattock thing.

You speak of the Cerberus Harrier, the most glorious of assault rifles, one half of the overpowered beast that is the Turian Ghost Infiltrator. Honestly, going into Gold and Platinum on multiplayer, the Harrier is the only assault rifle that has a consistent performance and doesn't rely on a gimmick or specific class to do well.

EDIT: But the thing you're talking about is probably a bug. I've never encountered it.

Zakmonster
Apr 15, 2010

Complete with freeze-frame jump-in-the-air ending.

chiasaur11 posted:

Right, because when I think "Pet character for a new writer making GBS threads all over all past work", I think "Character from the previous head writer's novels who gets his rear end kicked in the last act."

Kai Leng sucks, but he's obviously meant to be the villain you get mad at and want to kill. It's just he draws the wrong kind of heat most of the time.

loving hell, why do people get so stupid about the vase pisser? If you want to point at an obvious writer's pet, Aria is right there.

Yeah, I never saw Kai Leng as a writer self-insert. Sure, he had the best armor in the game, but that was just to give you a person to be pissed off at, because the Reapers are too large and too impersonal to have a hate-boner for.

Also, remember Wrex's story about that Asari he went toe-to-toe with until a space station exploded or something? Wasn't that supposed to be Aria I-keep-a-pet-Krogan T'loak?

Zakmonster fucked around with this message at 10:30 on Jan 16, 2017

Zakmonster
Apr 15, 2010
Only Quarian male worth a drat is Kal'reegar.

And the multiplayer Quarian infiltrator because he had the best grenade.

Zakmonster
Apr 15, 2010
I'd prefer something light and easy, like Fallout 4's weapon/armor modding system. Something along the lines of Inquisition's system wouldn't be too bad either.

Zakmonster
Apr 15, 2010
Remembering DAI crafting has me revising my initial opinion. The menus were pretty poo poo, although the system was fine.

I'd still prefer if crafting was just weapon/armor mods though. Change the scope on something, or maybe even something cosmetic. It's nice to tinker around with small customisation options like that.

Zakmonster
Apr 15, 2010

marshmallow creep posted:

Eh, I think that sort of stuff depends on how narrowly you define "actual game," and that's not something everyone is going to agree on. Some people are going to say that the game is about the characters, and want more conversations or more companion missions. Others want more places to explore. Others want more things to shoot and more stuff to shoot them with. For others yet, it's Fashion Souls.

Hell, it's been a common complaint in the past that certain modes detract from the "actual game." I know that several players of games like Call of Duty and Battlefield wonder aloud why the singleplayers are included when, to them, the actual game is the multiplayer, but if you take a game like Dead Space or Mass Effect, the "actual game" is the single player and the multiplayer is at first blush a mind-boggling addition. In Mass Effect's case it worked great, but if it hadn't people would bitch "why did they waste resources on it instead of working on the 'actual game?'"

The story I heard was the MP mode was actually meant to be a complete standalone game, but they ran out of resources to finish it, so they just decided to slap it onto ME3, because why waste all that work?

Not sure if this is actually true or one of those internet stories.


Mike the TV posted:

Witcher 3 was a good game because it stripped all the dumb bs out of a typical RPG, and could have been even better if they had removed crafting as well.

Witcher crafting, while pretty streamlined, was really disappointing for me when it came to the armor. I loved the look of the Ursine and Wolven sets, but didn't like the playstyle it promoted. Sure I built Geralt the way I wanted to play him and just wore the armor even though it wasn't the most optimal but was the prettiest, but I do prefer a crafting system that lets me look the way I like and have the stats I want.

Its the reason why wardrobe options have gotten so popular in MMOs even - no one wants to wear a clownsuit just because it has the best stats.

Zakmonster fucked around with this message at 07:19 on Jan 18, 2017

Zakmonster
Apr 15, 2010

SubponticatePoster posted:

If you give me an actual clownsuit I will wear it even if it has the worst stats :colbert: (also Dragon's Dogma actually did this)

Only one of the many reasons why that game was wonderful.

Zakmonster
Apr 15, 2010

Cythereal posted:

It can be, but things are getting too over the top for my taste. An emergency melee option like the omniblade, okay I can accept that, but I'd be happier if Bioware would dial things back down some.

Fun as those segments of Space Marine were, I do not associate that stuff with Mass Effect and am not pleased to see it here.

Krogan Warlord in MP made a lot of sense, with his big fuckoff hammer. Maybe just let your Krogan crewmate use a hammer.

I'm also pretty sure there are other melee weapon options that are less OTT.

Zakmonster
Apr 15, 2010
On the topic of gear, I was always mildly disappointed that the ME Universe had all these weapon/armor manufacturers, but they had no identity or backstory to them. They were just names Bioware shoved in so they could make you run around a few different shops to get your guns and upgrades instead of just one guy.

It would be if the manufacturers had distinct design ideologies and it was reflected in the gameplay, like the ones in Borderlands 2.

Zakmonster
Apr 15, 2010

Cythereal posted:

Ditto Hahn-Kedar, which is the Alliance's main equipment supplier and indeed your default guns and armor in every game in the series are Hahn-Kedar products.


DarkHorse posted:

If I remember right, Elkoss Combine stuff is usually cheap but mediocre stuff, as would be expected from mass-produced crap.


Cythereal posted:

There are. One of the armor manufacturers, for example, is fluffed as mainly making hazardous environment armor. Lo and behold, on planets with Hazards (the ticking timer outside the Mako), they ignore Level 1 Hazard and treat Level 2 and 3 Hazard worlds as one step lower.

This is mostly ME1 stuff? It's been a while since I played that.

But yeah, this stuff is in the game, but the identity of these manufacturers aren't really obvious. Sorry to bring up the Borderlands 2 reference again, but each manufacturer had a distinct brand identity, which doesn't exist for the ME manufacturers. An Elkoss Combine weapon looks the same as a Hahn-Kedar weapon (at least in ME1 where I had a lovely computer and every weapon looked same-y).

I admit that in ME3 I wasn't paying that much attention to the manufacturers, even though the different weapons all had very distinct appearances.

Zakmonster
Apr 15, 2010

Crustashio posted:

Adept with james+squad explosive ammo and liara is loving hilarious. Shoot with AR to set them on fire, hit with warp, hit with carnage, hit with second warp, then repeat. By the time your bullets set them on fire again, powers are usually recharged. The time to kill on brutes is ridiculous on insanity.

I really liked how ME3 just went hogwild with combos and powers. "I am a biotic god" indeed.

One of the reasons I didn't enjoy DA:I as much was because of the relatively lack of power interactions and combos as compared to ME3.

Especially in MP when you'd be playing characters that might not be able to combo on their own and you had to work with your team. DA:I had much less of that, although it did have the more classic tank/DPS/support roles in its MP.

Zakmonster
Apr 15, 2010

Super No Vacancy posted:

I would be ok with one protagonist of a set gender but only if it was a heavily muscular woman

Everyone would end up cosplaying Zarya.

Zakmonster
Apr 15, 2010

Kurieg posted:

I see absolutely zero downsides with this plan.

Unless the game has a gravity gun, or someone can mod that into the game, all Zarya cosplay is incomplete.

Zakmonster
Apr 15, 2010
Yeah, I don't think I ever had that. I tended to just stick with the Cain or the Missile Launcher, if I bothered with heavy weapons at all.

Speaking of which, I hope heavy weapons make a comeback, or even become a standard weapon class (instead of a special thing you pull out to shoot the big monster).

Zakmonster
Apr 15, 2010

Pattonesque posted:

what I'm thinking is:

PeeBee: Sentinel
Cora: Vanguard
Vetra: Engineer
Liam: Infiltrator? Soldier?
Drack: Soldier? Adept?
Jaal: Adept? Infiltrator?

A bit late to the party, but Liam will most likely be a soldier. According to the stats page, his favorite ability is Havoc Strike, which is a power that was used by the Turian Havoc Soldier in ME3MP. It's kind of like Biotic Charge, but you use a jetpack instead of biotics.

So basically both Liam and Cora will be Vanguards, just different flavors of.

Zakmonster
Apr 15, 2010
Lim Peh Ryder.

Zakmonster
Apr 15, 2010
In respect to my culture and my people, my first playthrough will be with Siti Nur Ryder.

Zakmonster
Apr 15, 2010

The MSJ posted:

Marvel beat you to it.

I will only play as Richard Ryder if I can name my sibling Robbie.

Zakmonster
Apr 15, 2010
My problem with Sera is not that she's 'zany and quirky and has a weird sense of humour'. MY problem is that she's a moron who's just doing things because gently caress the man, I guess?

If Peebee ends up being a character who's overall got her head on straight and is a constant barrage of bad one-liners, I'm okay with that.

Like an Asari Jake Peralta.

Zakmonster
Apr 15, 2010

You laugh, but those Nerf guns were a major reason why I played a Bounty Hunter in SWTOR.

Zakmonster
Apr 15, 2010

DancingShade posted:

*pulls out space revolver, weird funky external wires gets caught on belt*

Just give me a minute, don't start the gunfight yet.

Easy solution: don't wear a belt. Or pants.

Makes the post-gunfight banging more convenient.

Zakmonster
Apr 15, 2010

isk posted:

There's some fuckery going on in that. The timestamp in the upper right skip quickly from 20 to 19 right after the charge. Might've been a simple edit for aesthetics, but seems weird.

Possibly ripped out a few frames to make it faster. Happens too fast to notice unless you decide to nitpick, though.

Krogans getting Nova is basically the best thing. Prepare for Murdertrains Andromeda edition.

Zakmonster
Apr 15, 2010
Joker didn't want to gently caress robots. He wanted to gently caress his ship - which conveniently ended up getting a sexy robot body.

Zakmonster
Apr 15, 2010

Serf posted:

Just once I'd like to see one of these AAA fantasy games have American accents. Dwarves sound like rednecks or something. Starcraft will always have a special place in my heart not just as a great RTS but also as the first game where I heard people who sound like me.

Bolo Santosi from Just Cause 2 had an exaggerated version of my region's accent, which is sad and amusing at the same time.

Zakmonster
Apr 15, 2010

Crabtree posted:

Oh, so its a scouter. I can't wait to learn the intricacies of jowl creature power levels before I shoot the thing they're talking about in the head and be done with it.

Maybe its the Google Glasses and jowl-cat is straight up surfing porn.

Zakmonster
Apr 15, 2010

chiasaur11 posted:

Yeah, the more I think about it, the less I like Ryder's whole Rookie Fuckstick thing.

Like, the newbie hero with a Secret Destiny? That's every RPG ever, more or less. It's how you justify the world relying on the level 1 rear end in a top hat who just left bumblyburg instead of a veteran.

Shep was a welcome change of pace, since she was established as a shitkicker from the drop. If the universe needed saving, she'd be humanity's pick for a representative from minute one, game one, and that meant you didn't get the same plot beats as every other RPG ever made.

Yeah, there was the Beacon thing, and people kept hyping up Shepard like any other RPG, but mostly it was "Here is a badass. If you want to know why they are being called on to solve every problem, it is because he or she is a badass. Any questions?"

I'm not entirely fond of going back to factory default, you know?

Apparently its not really a 'save-the-universe' deal, though, and Rookie Fuckstick works better on a small scale - especially if the conceit is exploring the new galaxy and building communities with your fellow space-travelers.

That said, Rookie Fuckstick is a very fantasy trope, while sci-fi traditionally has always had more experienced lead characters.

Zakmonster
Apr 15, 2010

BARONS CYBER SKULL posted:

"the developer doesn't have to do work because we'll do it for them"

Good to see Bioware is becoming Bethesda for weirdo obsessive fans.

I dunno man, the facemaking in Fallout 4 was pretty good and intuitive to use. I mainly accidentally created several good-looking characters, spending about 20 minutes on each.

Zakmonster
Apr 15, 2010

Milky Moor posted:

Pfft. I don't see why you'd ever think that's a problem. Why, don't we just look at the Bioware Facebook page to make it clear that everything will be just fi-

oh

oh no



In defense of Bioware, their fanbase spawns a ton of memes out of their games, but BW themselves have never really exploited memes for cheap laughs. A few fanservice-y throwaway references, but that's really all.

Zakmonster
Apr 15, 2010

Milky Moor posted:

They could've made Drax a lady Krogan, which might have allowed for a unique character, but Bioware has this thing where you need to want to gently caress every female in the primary cast.

Well then people ITT will start unfavorably comparing her to Eve (lady-Krogan in ME3).

Zakmonster
Apr 15, 2010

Eponymous posted:

Really, the Geth seem like the race that'd be easiest to sneak onto the Andromeda project. They just need to sneak however many programs they can into some corner of a huge government project, then they can 3D print themselves new bodies when they arrive. Or en route, maybe we get all the new tech from bored AI brainstorming jetpacks for a couple centuries.

Geth do not infiltrate.

Zakmonster
Apr 15, 2010

MadBimber posted:

sorta cool but combat isn't gonna flow super well if you're pausing and swip swapping all the time


On PC you can hotkey your favorites, so you don't have to pause to swap. In any case, I remember pausing (using the tactical menu) in ME2 and ME3 relatively often to make one of my squad members use a specific power on a specific target. I expect similar rhythms for this game.

Zakmonster
Apr 15, 2010

Decius posted:

Class/Skill-switching during combat. Why bother with limited skills at all then if I can have everything anyway? Seems to me like the whole skill thing is made rather arbitrarily with this. Even in basically pure action games like Tomb Raider I have to select my skills and stick with them.

It's not really everything, though. You can have 12 out of a maximum of 25(?). Switching favorites also seem to switch your weapon loadouts, but we're still not sure if there's that weight-to-cooldown thing in the game still - if each of your favorites has 4 different weapons in the loadout, does that mean you're carrying 16 weapons around, or the 12 'unequipped' weapons magically disappear?

Also, each of the skill categories has passives, which I assume will strengthen active skills within that category, which will then skew your selection of powers one way instead of the other.

Zakmonster
Apr 15, 2010

Serf posted:

I guess I'll roll with Drack and... Peebee? Maybe?? Possibly Vetra. Liam seems chill, maybe I'll bring him along, I dunno. The fat-neck catman and Cora can stay on the ship if only because there's no garbage heap to toss them in.

According to one of those early impressions articles, Drack is pretty much Wrex/Zaeed, Vetra is more similar to Tali, Liam is Cockney and apparently an easy-going bro. Peebee is 'spiky', whatever the gently caress that means and Cora is the serious one.

All in all, exactly what you expected when you saw them.

Zakmonster
Apr 15, 2010

Zore posted:

Uh they're literally coming out tomorrow so...

A bunch of sites already have their early impressions (based on ~4 hours of gameplay they got) out. Posted no more than an hour ago.


EDIT: Plenty of them have unkind things to say about the human faces and the awkwardness of the facial animations. The infamous clip of Sara Ryder was apparently 'fixed', though.

Zakmonster
Apr 15, 2010

AlternateAccount posted:

A few of them sound like we're getting what we feared: Mass Effect: Inquisition

I'm not too fussed about that. Combat in ME is far more engaging than DA, so running around shooting mans will not get old.

And scanning for/gathering resources, which is my biggest gripe these games - a duping glitch was discovered in the first week of DA:I, which made resource gathering in the game redundant. I'm assuming some similar workaround will also happen for Andromeda.

exquisite tea posted:

Here's something substantial from the IGN preview:


Don't worry though, I'm sure it'll all be fixed in a day one patch.

Does Origin allow refunds? I don't think any developer wants to be Arkham Knight part 2.

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Zakmonster
Apr 15, 2010

Fangz posted:

If it doesn't run on your computer you'll be able to refund, so...

I'm not worried about my computer being unable to meet specs - I was going to upgrade my system anyway. I'm worrying about crippling game bugs like what happened in Arkham Knight - I still haven't played that game, to this day.



Awesome.

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