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Star Citizen is my favourite non-game.
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# ¿ Dec 2, 2016 13:49 |
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# ¿ Apr 29, 2024 13:09 |
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Beer4TheBeerGod posted:So the new Caterpillar looks interesting: DRAK Caterpillar.
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# ¿ Dec 5, 2016 00:22 |
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skaboomizzy posted:I'm a stupid PC noob, but what possible reason could anyone have for that setup besides "I have literally nothing and nobody else in my life to spend money on"? Yeah that's about it. SLI and Crossfire are for chumps with too much money to waste. I bet he's got RAID 0 SSDs too.
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# ¿ Dec 5, 2016 09:32 |
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https://www.youtube.com/watch?v=A21wxZKiao8 If you meet me online by Grubs Tavern I will show you where the treasure is hidden.
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# ¿ Dec 6, 2016 10:36 |
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Laopooh posted:I know it's rude to judge by appearance but these two look like grade A douchebags. Is Forrest the guy mentioned in that one letter by a leaver as the guy 'stomping around in his dad's boots'? Yeah that's him. Also the same guy who stormed out in a huff only to come back to work when Crobber chased after him and offered more money.
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# ¿ Dec 8, 2016 11:43 |
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I'm still tickled by the parking sensor. So dumb, so star citizen. Elite provides a wireframe 3d display showing your alignment and proximity when docking. Star citizen uses a gun sized sensor bolted to your spaceship with the words "parking sensor" printed on it. Parking sensor. On a loving spaceship.
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# ¿ Dec 10, 2016 15:03 |
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A Neurotic Corncob posted:
By deleting NPCs they are well on their way to getting that 9:1 NPC/player ratio. This is good for star citizen. A Neurotic Corncob posted:https://forums.robertsspaceindustries.com/discussion/comment/7354623/#Comment_7354623 Star Citizen: I just want my $3500 video game
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# ¿ Dec 15, 2016 14:51 |
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TheAgent posted:how many days late are they for releasing 2.6 to live now Didn't you hear? Nobody cares about 2.6 anymore, we're all about 3.0. Coming in two weeks.
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# ¿ Dec 15, 2016 20:47 |
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Derek has tweeted something of substance: Egosoft are working on X4, and appear to have learnt lessons from Rebirth. Ego are gonna release two space games before Clown imperium manages one. e: 3 if you count Rebirth VR.
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# ¿ Dec 15, 2016 23:57 |
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Fatkraken posted:
Curse you tiny spaceship.
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# ¿ Dec 16, 2016 12:38 |
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A million people have bought it already (no they haven't) so it's going to sell loads! This motherfucker dumb. He dumb as hell.
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# ¿ Dec 16, 2016 18:23 |
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HKS posted:A single player game that was supposed to come out 2 years ago, has nothing to show except 2 guys talking about a hypothetical game. Did he actually say this?
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# ¿ Dec 16, 2016 21:54 |
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Crobber is a goddamn loving idiot. "yah we just have to put the code down over the ideas and we're basically done! It's that easy!" Everyone giving this shower of cunts money is also dumb af.
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# ¿ Dec 16, 2016 22:09 |
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Erenthal posted:Crobber is telling us that the 2,8 km long Vandull Kingship will be fully modelled with interiors and being able to explore it. And really by saying that he's done all the hard work. It's basically 90% finished now, they just need to build the map and layer on the code.
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# ¿ Dec 16, 2016 22:34 |
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Cao Ni Ma posted:Wait wait customer support is now in austin? I thought they moved that to LA. No wonder we havent been seeing the regulars, they are probably being relocated CS moved to Austin? They're hurting for money bad if that's true. Maybe they're only shifting a few staff where it makes sense to save on salaries (pay is lower in Austin I assume) but I wonder if this isn't the start of LA closing. Even clown stimperium games could figure out that a very expensive LA office housing some of the most useless dead weight in your organisation could be closed to save a lot of money without impacting the actually important work (what little there is of it so far anyway).
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# ¿ Dec 17, 2016 01:26 |
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Rad Russian posted:Various ship anti theft devices you can install to lower your monthly insurance bills We've seen their attempt at a parking sensor so I've got an idea what that's going to look like
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# ¿ Dec 17, 2016 01:35 |
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They've dug such a big hole with that lti poo poo they've had to promise anti theft devices to lower insurance costs and sell more jpegs. Can't get rid of lti, but by retaining it and not having it on every ship you might be putting off potential customers who don't want to pay for a virtual item they could lose permanently. So they need to really press home the message that insurance isn't a big deal while still being able to sell lti pictures for extra cash.
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# ¿ Dec 17, 2016 01:47 |
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Why is clown stimperium smashing monitors?
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# ¿ Dec 17, 2016 14:32 |
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Daztek posted:https://www.twitch.tv/starcitizen/v/107852817?t=01h05m10s They were right to make that video private. It's loving embarrassing.
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# ¿ Dec 17, 2016 14:44 |
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Awesome. Thanks CIG for giving us new gifs and the word 'vandull'. Merry christmas everyone.
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# ¿ Dec 17, 2016 16:54 |
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Probate everyone who earnestly responds to the zero effort trolling imo
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# ¿ Dec 21, 2016 01:03 |
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Their claims of most open development ever ring even more hollow when it turns out they've been working on an engine change for a year. And they announced it on a Friday before Christmas, of all days. CIG should get into politics with tactics like that. But if you're gonna do an engine change at this point, why swap to another iteration of CryEngine? Is Lumberjack more able to support the kind of huge spaces and number of players they would need to make this pie in the sky game? If not, haven't they just created a lot more work and retained many of the issues that have dogged them so far? And loving lol at any shitizen that ever tried to defend clown stimperium by bringing up starengine and how it was heavily modified and nothing else would do the job.
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# ¿ Dec 24, 2016 15:38 |
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Crazy_BlackParrot posted:No that's just it, the engine is even less suitable for mmo games. Isn't it just GameLift that's not suitable for MMOs? They can still use AWS (that's separate from the GameLift feature, no?) or their own servers (but then that's an expensive proposition). Whatever they choose though, there's still the fact that the networking side of things for the game as proposed is a huge, perhaps insurmountable, problem. My guess is that the MVP is going to feature standard instancing with a normal number of players at once (24-64). And that would be perfectly sensible, except for the fact they've pre-sold ships on the basis of supporting many crew members and taking part in huge battles.
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# ¿ Dec 24, 2016 15:54 |
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GreenElephant posted:I took a look at the latest .exe and dlls and as far as I can tell (by scanning for strings and function names) there are zero references to Lumberyard specific things being used. No AWS/cloud API stuff, No Geppetto, no GridMate, no "Gems" system. They still seem to use Scaleform for the UI, instead of the thing Lumberyard replaced it with. This effortless code merging strikes me as a proper load of bollocks. I'm not a coder and I'm happy to be schooled on it, but it seems like an impossibility that you could combine lumberyard and whatever cig has crobbled together without any problems. Even if lumberyard is only a tiny bit different, does it really seem likely they just slammed these two branches of ce into each other without any issues (and therefore expended money and resources)? If they really have been working on it for a year that doesn't suggest smooth sailing.
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# ¿ Dec 25, 2016 09:26 |
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Pimblor posted:If you had two codebases, both with the same ancestor, that had both been under active, independent development for more than say, a week. Merging them back together or switching from one to the other would be like, "lol gently caress no, you guys are nuts". I mean, the TFS diff too still freaks out and shits itself if you use ReSharper to clean up a file and merge it in on top of some other guys change. The paid diff/merge tools aren't much better and do wacky poo poo too that requires hours of head scratching and pulling in the guys that made the changes to figure out what really should be in this branch versus that branch. Even if it did only take two people a day to swap (maybe the same whizz kids who built the space door from a garage door opener?) it's still loving cryengine. It's still a shambling bag of decay chock full of bugs that's totally unsuited to the game they want to make.
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# ¿ Dec 25, 2016 10:07 |
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Two days for two developers to copy some txt files and add the lumberyard logo to their splash screen? Seems about right for CIG.
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# ¿ Dec 29, 2016 11:45 |
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D_Smart posted:These are all immaterial because what's in the works completely eclipses all of the above (whether true or not). I know I said December 31st 2012 would be the end of the world but this time it's really happening. All the signs are there. Just wait. Two weeks.
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# ¿ Jan 5, 2017 18:03 |
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Hav posted:I'm under the impression that Elite does a stripped down version of this, or did. It does. You can target and destroy components, and some weapons have better hull penetration so are more effective at it. It's not needed on small ships aside from wrecking the cargo bay door to make them spit out whatever they're carrying, but handy against bigger craft as you can cripple essential systems to make them easier to take down.
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# ¿ Jan 5, 2017 23:37 |
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TheAgent posted:that looks sick as hell You can use a controller to fly on PC too...
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# ¿ Jan 5, 2017 23:47 |
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MedicineHut posted:Interesting analysis posted in that thread: https://forums.robertsspaceindustries.com/discussion/comment/7435907/#Comment_7435907 Moma said he'd played 40 hours but the leaderboard shows the top player is that drunken pua streamer twat with 30 hours. Moma why you gotta lie, it hurts us bad.
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# ¿ Jan 7, 2017 12:47 |
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ManofManyAliases posted:Prove otherwise big boy. Hey man, if someone expresses doubt in the idea that you've fallen under the spell of a mushmouthed charlatan to the point you've spunked 8k on a lovely tech demo, you should run with it, because the alternative is you look staggeringly stupid.
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# ¿ Jan 8, 2017 02:01 |
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Kosumo posted:No different than CiG and the song Full Burn being in their data (PTU 1.3.0 files) that they released and then them saying "oh, someone must have just put that in there", I mean have they ever come out and claimed they commissioned that song or is it just a random song that they have included in their data that they have released commercially without due credit or money given to the artist? Yeh that's about it. Song was found in SC files and brushed off as something that a developer left in there, even though the band has not yet been identified and its full of shart shitizen references. They definitely commissioned it.
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# ¿ Jan 8, 2017 12:19 |
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Chin posted:And if they had done the performance capture after nailing down models and design specifications. Despite many examples of their incompetence I still can't quite believe clown stimperium games messed up this badly. When did the mocapping start? 2014? And 3 years later not only is there little to no evidence of a game that uses it, they're still building and rebuilding ships and maps and apparently having to do even more mocap to make up for the total lack of planning and forethought. It's a colossal gently caress up and had to be a huge waste of money. Crobber's a loving liability. Ghostlight posted:Why would they need an engine suitable for an MMO? They unironically say things like "best of all possible worlds" and nerds still gave them $140m.
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# ¿ Jan 9, 2017 15:01 |
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Added another KS success story to go alongside the belt.
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# ¿ Jan 11, 2017 12:44 |
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So you're working on How It Works: the 4th stimpire, yeah?
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# ¿ Jan 14, 2017 12:41 |
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The Titanic posted:It's like the immersion animations. Sure it's cool two or three times, but after that if it takes longer than 1 second you're mashing the button to skip them. I've been replaying Far Cry 4 and am so loving bored of seeing the animations for skinning an animal and looting bodies. They only last a second but if there was a dlc that removed them I'd be all over it. Actually...I've got an idea for star citizen to generate revenue after release* *will never be released
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# ¿ Jan 16, 2017 15:19 |
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Mokinokaro posted:You can in Primal for sure and I'm almost positive four has the option. Thank gently caress for that.
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# ¿ Jan 16, 2017 16:33 |
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TrustmeImLegit posted:Excuse me if I don't take your word on what is and isn't funny. Surfacedetail show us your hairy balls* *please don't
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# ¿ Jan 16, 2017 16:57 |
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ManofManyAliases posted:You know what, yeah - kind of. Microshit bought out Freelancer so that could be released, but at least kept him on to consult. What exactly did Crobber do in his consulting role? What did he actually contribute to the development? Because his credits according to moby are "concept" and "special thanks". Doesn't suggest he had a lot of input. Traditionally the title of consultant in this context is code for "we booted them out and wanted nothing more to do with them but didn't want to just come out and say it because it might look bad and we still need to make a profit".
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# ¿ Jan 16, 2017 23:19 |
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# ¿ Apr 29, 2024 13:09 |
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Moma please answer my question. What precisely did Crobber do as a consultant on Freelancer.
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# ¿ Jan 17, 2017 10:07 |