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NorgLyle posted:BESM is a fantastic game as long as you don't use any of the rules. Sit around the table in a group, make up characters, write down some stuff about them on paper and every time someone tries to do anything roll 2d6 and make up a result vaguely based around what they rolled; it's not meaningfully different than playing actual by-the-book BESM and it means you never have to think about the way damage works. The key to understanding BESM is knowing that Mark MacKinnon loves Amber Diceless and doesn't believe that game designers have any power to help with things like game balance.
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# ¿ Jan 7, 2017 04:00 |
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# ¿ Apr 29, 2024 08:25 |
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There was also the thing that MacKinnon fought tooth and nail against switching to a roll-over mechanic for BESM until David L. Pulver grabbed him, sat him down, and forced him to play out a combat with two guys with really high combat stats to see how miserable it was. Of course, that only happened in 3rd Edition, which only saw a limited print run because White Wolf rescued it from the dumpster fire that was Guardians of Order going out of business. If the general concept of BESM as a relatively light universal RPG with anime flair appeals to you, then OVA is by far the better choice. OTOH I've realized that if you want to do anime-inspired RPG stuff, the thing to do is to stop thinking of anime as "special" and just sit down an analyze it like you would any other source material. It's also good to not limit yourself to anime for inspiration, especially since the better anime creators aren't doing that either.
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# ¿ Jan 8, 2017 18:58 |
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I still find it just bonkers that Paizo decided to go from "never did anything with video games before" to "let's make an MMO!" The ridiculously obvious thing would be to start with smaller Pathfinder-branded games in genres that aren't ludicrously difficult to succeed in, and maybe eventually do an MMO if the intervening games do well enough.
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# ¿ Feb 6, 2017 16:40 |
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Alien Rope Burn posted:Shinobigami is interesting so far of what I've read and played of the alpha version, though the final version isn't out yet. It's modern ninja but you could probably move it over to a historical setting with little effort.
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# ¿ Feb 17, 2017 04:40 |
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Ettin posted:This is why I got Ironicus to make a Breakfast Cult audio book Also Kagegami High is out in PDF and I am very tired. It's anime schoolgirl Welcome to Night Vale by way of a Maid RPG variant with lots and lots of tables.
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# ¿ Feb 28, 2017 16:03 |
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Alien Rope Burn posted:I'm going to point out, since Cluney didn't, that The World of Millennium Blades art book also just came out to backers. I mention this because it includes Duel Questers, a short RPG written by Cluney set in the Millennium Blades universe. (You still need a copy of Millennium Blades itself to play it, of course.)
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# ¿ Mar 1, 2017 05:04 |
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Since people were asking I emailed Brad Talton and he said the Millennium Blades art book should be going up for sale on Friday.
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# ¿ Mar 2, 2017 03:12 |
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Agent Rush posted:Hey, this is going on the Level 99 store, right? I haven't seen it yet, either it's not up or I'm looking in the wrong place. https://www.level99games.com/shop/the-world-of-millennium-blades
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# ¿ Mar 9, 2017 17:44 |
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Ferrinus posted:The really crucial thing here is that this is an outright lie on Alexander's part. The "only answer" was that martial exploits represented moves so physically and mentally taxing that you needed a long rest before you could attempt them again, same as every other non-magical per-day ability that's been in D&D. You could have raised the same bullshit objection to stunning fist or barbarian rage back in the day. 4E did have some actual problems that needed fixing, but Essentials totally ignored them in favor of failed attempts to placate the kind of people who held 4E book burnings. But then personally, after playing it for a decade or so, I pretty much feel like I've done enough D&D, regardless of the edition.
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# ¿ Mar 27, 2017 21:54 |
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The other day I remembered about the 2d6 Feet in a Random Direction podcast, which it turns out last put out an episode in 2014. Are there any good RPG podcasts people would recommend? I'm mainly interested in, like, industry news and designer interviews.
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# ¿ Apr 5, 2017 23:36 |
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Man, I still have this and all of the supplements for it. White Wolf really had no idea how to deal with Japanese fighting game characters, but in some ways that just made it even more amazing.
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# ¿ Apr 11, 2017 18:21 |
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EverettLO posted:Except in the Planescape book where it turns out she's a daughter of Poseidon and fled an arranged marriage before making herself into the inscrutable arbiter of Sigil. Her motives were to avoid ever going back. If I remember it right. It was like the Metroid: Other M of genre fiction. Man, they never should have written that. The Planescape novels were not good, and were really weird. The major thing I remember is that one of the heroes got shrunk down and was like building a kingdom with insects and pieces of dandruff and stuff. I may be misremembering, because that was literally about 20 years ago.
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# ¿ Apr 17, 2017 23:36 |
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The other day I picked up a copy of the AD&D1e DMG from a used book store, and today I noticed the receipt. https://twitter.com/nekoewen/status/857261671714217984
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# ¿ Apr 26, 2017 18:21 |
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The other day I made one of those dumb "1 Like = 1 X" Twitter memes, but about game design, and a bunch of people have done it since, putting a lot of really interesting commentary out there: https://storify.com/Genesisoflegend/wisdom-from-game-design
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# ¿ Jun 19, 2017 13:34 |
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Arivia posted:Sorry, I should have said heart. And I don't like Zak but that's still a good post.
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# ¿ Aug 19, 2017 16:49 |
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The thing about sexual stuff in RPGs is that the people who truly want it will put that into their RP regardless of what the game designer did or didn't put into the book, and anything sexual that the designer does put in there will be a glaring source of discomfort for a lot of people, even if it's perfectly mature and consensual, among other things because most people RP with friends who they don't have that kind of relationship with. I tend to avoid putting stuff with sexual connotations in my games, but to me it feels less like a creative limitation and more like taking into account the kind of experience I want to design for. I don't think it should be strictly PG-13, but the medium does seem to have a bit more than its share of weird sex stuff given the type of activity it is.
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# ¿ Aug 23, 2017 02:51 |
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http://moehistory.tumblr.com/
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# ¿ Aug 24, 2017 18:11 |
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ProfessorCirno posted:Trust me - the Japan one is way, way funnier. Hobby Japan licensed D&D 3rd and 4th Editions, and put in a lot of work to make them a success in a country where they don't get to dominate by virtue of having the words "Dungeons & Dragons" on the cover, so of course WotC canceled all of the licensing agreements for foreign language editions and then after multiple years of silence on the issue told everyone to negotiate new contracts with Gale Force Nine from scratch, which is how Pathfinder started getting more foreign-language editions. Ratoslov posted:Also, Sword World, from what I've gathered, is basically a D&D modified to be sufficiently legally distinct from D&D to win a infringement lawsuit in Japanese court. With 80's anime artwork, so it's superior to the original in that regard, I guess. Kwyndig posted:Most japanese games use 2d6 because the other polyhedrons are a bitch to find sometimes in Japan. It's not like they have FLGS over there.
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# ¿ Sep 13, 2017 17:09 |
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hyphz posted:There is a legit kids MLP game, isn't there?
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# ¿ Sep 24, 2017 00:50 |
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gradenko_2000 posted:is there a particular way you should read a normal d6 to sub it in as a Fate die? My book of Inverse World Fate finally arrived and I don't have the special stuff A few Fate games also just adopted a d6-d6 thing, where you have a positive die and a negative die, and you roll them both and subtract the negative from the positive. The probabilities are a bit different, but it's fairly quick and easy. Of course, if Inverse World Fate uses dice tricks that specifically require the special dice to work, none of that will really help much.
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# ¿ Oct 27, 2017 19:44 |
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occamsnailfile posted:I do remember this brief window in time and it was something that made me happy for that reason...until they went and ruined it. Also the show's creator kind of ruined the show IIRC but I actually never watched it. Mostly I just watch stuff and ignore the fandoms, and the internet keeps making that it seem to be the right decision.
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# ¿ Oct 31, 2017 16:12 |
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Evil Mastermind posted:(Squirrel Girl is still cool and good because it deliberately ignores every megaevent and is purposefully positive.) At some point I want to make an RPG about superheroes who mainly help people and redeem villains.
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# ¿ Oct 31, 2017 17:19 |
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Getsuya posted:The Saikoro Fiction rolling mechanic is really nice but I can just picture some rear end in a top hat GM ruining it. The main concept is that every action skill is on a grid, and roll difficulty is determined by the number of slots between the target action and an action your character is trained in. If you have that skill the difficulty is 5 on a 2D6. Then for each slot between your skill and the target skill you add 1 to the difficulty. Arivia posted:Can we call this like devsplaining or something? Ewen was the translator on GSS, I'm pretty sure. And one of my too-many projects is a system that's a weird hybrid of GSS and PbtA that I'm calling "Powered by Dreams," which is what I'd probably use for the friendly superheroes game if I ever get around to it. (I even bought a bunch of little wooden lightning bolt tokens on the off-chance that I might use them for that.)
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# ¿ Oct 31, 2017 22:29 |
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Alien Rope Burn posted:Nah, they just get generally marketed more towards a bookstore audience than the core comic readership, where things are more likely to vanish amongst the far larger market. They're now saying that a really successful superhero comic issue will only sell around 50,000 copies total, but then we've still got the issue that we have no idea what the digital sales are actually like, which is the one area where superhero comics seem to be growing rather than retreating into being an IP farm for blockbusters.
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# ¿ Nov 6, 2017 23:09 |
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Alien Rope Burn posted:Well, I think one of the problems with GURPS was just leaning hard into catering to the hardcore fandom rather than trying to develop something that might grow the game. 4th edition got me to walk; I was a deep GURPS fan when I was young, but deep enough to see most of the issues and to be disappointed when they got, at most, a band-aid on them.
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# ¿ Nov 15, 2017 17:27 |
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Alien Rope Burn posted:I can't say I've ever heard anything about that, but it has gotten accusations of having a conservative bent due to its lionization of the Imperial Japanese Navy and leanings towards historical revisionism re: WWII. But yeah, I'd describe Kancolle as insensitive more than anything. It's hard to overstate how terrible the actions of the imperial Japanese military were. (Though of course there's a Kancolle TRPG, and it's by Toichiro Kawashima, the brilliant designer who did Meikyuu Kingdom and Shinobigami.)
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# ¿ Nov 18, 2017 19:07 |
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# ¿ Apr 29, 2024 08:25 |
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Desiden posted:Wait, is manga better for this? Asking seriously; I just assumed it would be like western comics vs. movies where the comics tended to crawl up their own asses and have lots more bizarro poo poo while the movies tried to streamline everything into a coherent narrative. That's probably not especially helpful in terms of needing to sift through the crap to find the gems, but it's for different reasons than with anime.
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# ¿ Nov 19, 2017 21:26 |