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Wanderer
Nov 5, 2006

our every move is the new tradition

fadam posted:

I like the handful of Marvel comics I read just fine but I can't imagine a company I'm less interested in seeing fighting game characters from than Modern Marvel lmao.

The early word is that the game has more to do with the MCU than the comics. They've already announced an Iron Man who appears to be Tony and a Captain America who's visibly Steve.

It wouldn't surprise me to see an All-New, All-Different DLC pack or something, but for right now, it's probably safe to assume all the future characters will be the "classic" versions.

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Wanderer
Nov 5, 2006

our every move is the new tradition

The REAL Goobusters posted:

At least Strider is back, but Chris??? Really??????????????????????????????

I believe in Chris!

I'm a little surprised it's not Chris in more of an RE6 outfit, but RE5 is the best-selling game in the history of Capcom, so he's probably stuck like that for the time being.

Wanderer
Nov 5, 2006

our every move is the new tradition

Cabbagepots posted:

It's because they used 1:1 mocap for all the animations and didn't bother to tweak them afterwards. No one told these amateur idiots that you have to spend a lot of time touching up the animations to make sure they don't produce that uncanny valley effect.

I'm not going to listen to any accusations of amateurism from the Gigamaidens guy. Could you maybe never post again?

Wanderer
Nov 5, 2006

our every move is the new tradition

Zand posted:

games like this can't survive without the core audience. capcom isn't appealing to those "hundreds and thousands" or the "autistic nerds" and that's kind of their issue. like I said before, other devs aren't having this big a problem

Here's your first problem.

You feel strongly enough about fighting games that you paid $10 to post about them on an Internet message board. You're automatically an enthusiast. You are in no way "core."

The "core audience" for a Marvel vs. Capcom game in 2017 will be fans of the MCU, of Marvel comics, or of Capcom's other franchises (and Resident Evil, at least, is having a very good year, so it makes sense that Chris is the single most prominent Capcom character in the story trailer). That will account for, at a guess, 90% of the game's overall lifetime sales: dorm room warriors who just want to pick the Hulk and smack Thor around. Any professional competitive circuit that the game develops is basically gravy. It's a bonus, it will move DLC, and if it makes it onto television, so much the better.

A consistent problem with "gamers" as an audience is that they always, always overestimate just how crucial they are to the development process. The hardcore fringe of a game's audience are certainly useful and welcome, but they don't move units by themselves. They help to produce the community that keeps a game relevant and vibrant, so they have a role, but gamers have a tendency to act like they've somehow managed to get a hand on the wheel.

Wanderer
Nov 5, 2006

our every move is the new tradition

Zand posted:

take it from the genius, david sirlin, himself:

Wanderer
Nov 5, 2006

our every move is the new tradition

Zelder posted:

in defense of capcom I don't think anyone could do marvel 2 again. it was largely a happy accident right?

Wasn't MVC2 just every sprite they had thrown together in a blender? I don't think it'd be anywhere near as well-regarded as it is if not for the 2D fighter drought of the '00s.

Wanderer
Nov 5, 2006

our every move is the new tradition

Bloodly posted:

I admit that he carries a similar amount of firepower. I forget how he is physically, though. Would he just be Chris+Speed?

Leon does more dual-wielding and kick attacks, plus he can suplex dudes. They'd also be missing out if they didn't have at least one super where Leon accidentally crashes a vehicle.

Wanderer
Nov 5, 2006

our every move is the new tradition

cams posted:

i did not play re7, was chris in it? wondering if there's more reason to have him in than already existing assets making it easy

It's a bit of a spoiler. There's a guy in the game's ending for about thirty seconds who claims to be Chris, but he's wildly off-model and appears to be working for Umbrella. This is supposedly going to be followed up on in the free DLC, "Not A Hero," which was recently delayed. Chris is also appearing in a new CGI movie in June, Resident Evil: Vendetta.

Since Chris is wearing his RE5 outfit in MVCI, I think it's a lot more likely that he's just there as the face of the franchise. RE5 is Capcom's best-selling game of all time.

Wanderer
Nov 5, 2006

our every move is the new tradition

boxcarhobo posted:

it could be a fake out, but i believe Nakanishi when he says it is chris and they just made him look different to match the style of the game, old style chris would look like a mutant

Apparently part of it is that the new RE Engine actively requires motion capture, so they had to effectively recast Chris.

Wanderer
Nov 5, 2006

our every move is the new tradition

fadam posted:

How come Injustice 2 seems to resonate with normies more than the VS series?

WB Games is very good at marketing. Capcom has its moments, but doesn't seem like it's putting any real thought or force into marketing MVCI right now, and even MVC3 seemed like they were letting the mere presence of Marvel carry most of the mail.

Wanderer
Nov 5, 2006

our every move is the new tradition

The REAL Goobusters posted:

Marketing. Capcom has no idea how to market this at all. Or anything for that matter.

RE7 got a pretty savvy push.

I suspect that someone high up at Capcom is trying to save money by letting the FGC do the work for them, which looks like a smart move on paper but is also the kind of thing you would only come up with if you know almost nothing about the FGC.

Wanderer
Nov 5, 2006

our every move is the new tradition

Shiki Dan posted:

Exactly how many non X-Men female Marvel characters are both interesting and recognizable enough to warrant a spot on the roster?

That's been a problem for Marvel for years. If you want female Marvel characters and you exclude the X-Men and Susan Richards, you're down to a relative handful. Even so, you'd think they'd have added Quake or Black Widow.

Wanderer
Nov 5, 2006

our every move is the new tradition

Xeremides posted:

Wasn't there a big deal about Marvel not making Black Widow toys, too? It seems like someone has it out for the character.

It's not the character, it was her gender. There used to be a deeply conservative old guard in charge at Marvel Studios that were big into specifically gender-targeted markets, and they considered Marvel tie-in products to be a boys' market. For a while, licensed products for Marvel just kind of pretended MCU Black Widow didn't exist.

The guy who was apparently most responsible for that, Isaac Perlmutter, isn't overseeing Marvel Studios anymore, so there's been some forward motion on that. You can probably trace a lot of the most risk-adverse practices at Marvel back to Perlmutter, who's a notorious penny-pincher; reportedly, he used to obsess over people in the Marvel offices wasting paper clips.

With MVCI, it's hard to say what their justification is. I can see them nixing Black Widow on the basis that she'd be replicating a lot of what Chris and Chun-Li bring to the table already, but just within the MCU there's probably a half-dozen other characters who'd work just fine. MCU Scarlet Witch is, if anything, better-suited to a fighting game than her comics equivalent.

Wanderer
Nov 5, 2006

our every move is the new tradition

Xeremides posted:

I mean, it could have been her gender, but they've been pushing Danvers hardcore for the last few years. I used to actually really like her but they decided she needed to be a flagship character, and put her in absolutely everything. Then they decided who she was wasn't good enough as is, so they completely and utterly destroyed her as a character (especially after Civil War 2).

Yeah, Danvers is getting a wholly inorganic push. There are probably a lot of reasons for it, but at the end of the day, it's because literally all the female flagship characters at Marvel who are worth talking about are either on the X-Men or are Susan Richards. They needed somebody they still owned the rights to, and Carol was what they had. There are a fair few decent characters on the Avengers besides her, but they tend to be non-powered (Widow, Mockingbird), low-powered (Wasp), obscure as all hell (Firebird, Firestar, Quake before "Agents of SHIELD"), or have lots of truly unfortunate character baggage (Scarlet Witch, Jocasta).

The bitch of it is that she's not a bad character at all, but they aren't letting her be as complicated as she used to be. Carol's an alcoholic, she's got a terrible temper, and she used to have a pretty bone-deep cynicism because her brother died in Vietnam. It's difficult to imagine '70s/'80s Carol ever wanting to so much as work for Alpha Flight, let alone command it.

Wanderer
Nov 5, 2006

our every move is the new tradition

Race Realists posted:

i feel like the whole alcoholic thing didnt come along until Busiek's run on Avengers

Yeah, Busiek had her drinking to help her cope with being dramatically depowered.

That was nearly 20 years ago, which blows my mind, but it's stuck around a bit. She goes to an AA meeting in one of Bendis's issues of Iron Man.

Wanderer
Nov 5, 2006

our every move is the new tradition

CharlestonJew posted:

that and apparently advancing guard now reflects projectiles so RIP zoning

Chris is still an effective zoner because his Magnum can't be reflected. It now has to be reloaded, though.

Wanderer
Nov 5, 2006

our every move is the new tradition

The REAL Goobusters posted:

Lmao I don't even know why they have to lie about the xmen characters not being in the game when we all know the true reason. I really want to see the contract between capcom and marvel now lol.

We don't all know the true reason. Rosas is speaking to the casuals, and saying, "Hey, I know you probably played a lot of the X-Men characters, but we made sure that other characters would fit their various niches, so you should find somebody else you like to play." I assume this is why Iron Man has a rekka now, for example; he's meant to be the "new Magneto."

This is all marketing-speak. Yeah, if you know fighting-games and you're active in the FGC, even just as a stream monster, you can see it as the focus-group bullshit it is, but they aren't talking to you. They're talking to the millions of casual fans who will make up the bulk of this game's sales, whether or not it succeeds, and they're willing to put up with the mockery from the hardcore scene in order to help sell the game to its primary audience.

Never assume something's malicious when it could just be stupid, and in video games, never assume something's stupid when it could just be marketing.

Wanderer
Nov 5, 2006

our every move is the new tradition

Endorph posted:

ah, yes, casuals, know for their indepth knowledge and devotion towards certain movesets, instead of playing whoever their favorites are

seriously that might be the dumbest post ive ever seen. your average casual doesn't even know what a rekka is

Dunning-Kruger rears its ugly head again. Nice going, champ.

It's really not that hard to understand what Rosas was going for, although his phrasing was awful. If you picked a character in UMVC3 for a particular style of play that they represented, he's saying they tried to represent that style in the reshuffled cast, which is why Iron Man rushes poo poo down now, Cap has Taskmaster's counter, Rocket can summon Groot to cover about as much ground as Sentinel could, etc.

Players may have preexisting character loyalty, but if they stick with a game for a while, even if it's just for couch play or dorm match-ups or whatever, they'll pick up other characters who might play better, especially when it's a team-based game. There are a lot of casual players who couldn't give a poo poo about Magneto or Doom as characters, but they still find their way onto a lot of players' teams because they're easy to use and effective. Conversely, there's a good half of the cast where there's no reason to use them besides character loyalty (why pick Iron Man when Doom exists, unless you just happen to like Iron Man?), and a lot of those guys came back for the sequel, so the developers are trying to thread that needle.

The REAL Goobusters posted:

Yes we do, marvel just wants to promote the characters from the film franchise they own the rights for, they don't own the X-men film license. This game is essentially just an AD for the Marvel Cinematic Universe. Its not malicious, its just marketing but they shouldn't treat their audience like they have no idea what is actually going on.

90% of their audience doesn't know what's going on. 90% of their audience are casual players who will pick this up on week one from the Wal-Mart electronics aisle because it says "Marvel" on the cover.

If you are into the hobby to such an extent that you discuss the hobby on online message boards, you are part of a hardcore 10% and are in no way reflective of the vast majority of the gaming audience. That's something a lot of enthusiasts don't realize, but once you know that, a lot of what developers and publishers do makes a lot more sense.

Wanderer fucked around with this message at 20:50 on Jun 25, 2017

Wanderer
Nov 5, 2006

our every move is the new tradition

Endorph posted:

i dont think you understand who the 'casual' marvel players are.

I guarantee you don't. The entire objection here is rooted in an assumption: that a theoretical casual player of Marvel will stick with a character even when he or she kinda stinks, because they're buying the game specifically to play as that character, and that nobody ever branches out to the rest of the cast. That'd be a stupid assumption to make in a 1v1 game, let alone a team game.

The fact that Rosas even thought this was worth talking about at all suggests that he knows such is not the case. He's the community manager; he's the guy with the data. I guarantee you that for whatever mistakes he's made, he knows more about how his audience is playing the game than you do. That's half the reason why achievements/trophies exist, after all; it's a treasure trove of voluntarily-submitted gameplay data.

Wanderer
Nov 5, 2006

our every move is the new tradition

CharlestonJew posted:

also I can't really trust any assumption of the guy that thinks Magneto has a rekka

Iron Man has a stronger rushdown game in this one, including a rekka, because theoretically they're trying to get him to appeal to guys who played Magneto in MVC3. I did not say Magneto had a rekka, or that casuals would know what the gently caress it was. You guys are so recreationally salty over this game that you aren't actually reading posts.

Dias posted:

Nah, people will play MvC:I because it's the new game. The only way it gets dropped is if Capcom drops its support for the scene or if the meta evolves into something unbearable (and even then it has to be cross jab levels of idiotic).

Yeah, DBFZ is too far out to pose an immediate threat to MVC:I. I'm sure that it'll blow up the world when it comes out, but they were saying at E3 that DBZF is 20% done. I wouldn't be surprised to see it slide to 2019, or ship with a relatively limited roster at first.

Endorph posted:

okay you're right, people don't know who the x-men are, that's why the most recent x-men movie made more money than several of the movies that are represented in this game

Which ones? A casual Google says Logan made $660 million or so, which is well below every MCU movie besides the second Thor.

Besides, still not the point I'm making. Character loyalty's important with licensed games, but it's not the only concern, especially with a team-based fighting game that encourages people to branch out.

Wanderer
Nov 5, 2006

our every move is the new tradition
Huh. That sounds a lot like TJ Rotolo as Frank again.

Fellblade posted:

And some Mind Stone stuff, can't really tell what the surge is but the storm is the same as leaked, it creates a sougenmu-like illusion.

edit: Maybe it's a command grab for characters that don't have one like the power stone is the wall bounce?

It looks like the Surge is the same thing the Mind Gem did in MSH: it maxes out your hyper gauge.

Wanderer
Nov 5, 2006

our every move is the new tradition

Dias posted:

It's not that it's more iconic, it's that it's a skin-tight bodysuit.

I think it's a combination of that and that it's what Jill was wearing in their single best-selling game of all time.

Wanderer
Nov 5, 2006

our every move is the new tradition

Captain Baal posted:

I got tired of making GBS threads on the game so I'm trying to be optimistic about what I've seen that I do like but it ain't a lot and the game outside of some of the combo stuff doesn't look super interesting to watch others play.

I'm basically holding out until I see a real match that Yipes is commentating. That tends to be my pass/fail on whether I can stand to watch somebody else play a game or not.

Wanderer
Nov 5, 2006

our every move is the new tradition

Shiki Dan posted:

The fact that they couldn't even pay for Laura Bailey this time is fairly good indicator of how much effort and cash was spent on developing this game.

I'd imagine it probably has more to do with timing than budget, given the rest of the cast. Roger Craig Smith is a bit of a "get" these days, and there are a surprising number of returning cast members.

I wouldn't be surprised if Bailey was simply up to her neck in Uncharted: The Lost Legacy.

Wanderer
Nov 5, 2006

our every move is the new tradition

CubsWoo posted:

I can't find any solid plans for either a physical guide or an app with frame data. I know Brady made the UMvC guide but I don't think they exist anymore

Brady and Prima's respective parent companies merged a few years ago. The merger took a while to filter down to them, but eventually it kicked in. The current Prima Games is the result.

Source: I do some freelance work for them. As far as I know, there will not be a paper guide for Infinite.

Wanderer
Nov 5, 2006

our every move is the new tradition

Bloodly posted:

I've realised something.

Any sequel or added content is gonna revolve around the Cancerverse.

Consider. Thanos is facing off against Death. Death being killed off was one of the triggers for those 'Many Angled ones' to show up. But the game notes that the Reality Stone is cracked. That means the potential for holes in reality. Will probably attract them sooner rather than later, Death or no Death.

I think the vague Lovecraft pastiche from a dead universe is probably a little too esoteric a villain for a T-rated fighting game like this one.

Although it would give them a cheap opportunity for in-game mirror matches.

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Wanderer
Nov 5, 2006

our every move is the new tradition
I thought it was kind of obvious from context that Bruce Banner was the primary scientist and Ryu was along for the ride because he and Hulk get along.

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