|
The game's good as it is, and it will be the best if it'll just have better net code and frame rates.
|
# ¿ May 16, 2017 17:17 |
|
|
# ¿ May 11, 2024 19:09 |
|
The SKS is not a great long-range sniper rifle, it has only slightly more damage than the AKM with a much higher recoil and less ammo capacity. That being said, it's decent at close range, and its iron sights aren't bad.
|
# ¿ May 16, 2017 17:59 |
|
PantsBandit posted:Not sure if anyone else gets this but every once in a while (once every 1-2 games) my fps absolutely tanks, down to 1-2 fps, for about 5 seconds then goes back to normal. It hasn't really boned me yet but I know there'll come a day when that happens in the final 2 or something. Anyone know why that's happening or how to fix? You probably have a background process hogging up your CPU cycles, antiviruses tend to do this a lot.
|
# ¿ May 16, 2017 21:01 |
|
We should be able to put scopes on the revolver.
|
# ¿ May 17, 2017 16:41 |
|
Games like PUBG are heavily CPU & memory speed dependent, and it sucks that this part of hardware only increases in performance about 5% per generation while GPUs are about 45% faster.
|
# ¿ May 18, 2017 19:03 |
|
Olewithmilk posted:Anyone tell me what I was doing wrong here?! Can't seem to put my finger on it: Are you talking about the dead body you kept shooting?
|
# ¿ May 18, 2017 21:04 |
|
The crossbow fits that niche just fine, though. Having a silent ranged weapon in the melee slot would probably be unbalanced, though I guess it does give you the choice of that or the almighty pan.
|
# ¿ May 23, 2017 20:03 |
|
Do they stop when they hit a player as well?
|
# ¿ May 23, 2017 20:39 |
|
Vintersorg posted:How about rocket launchers. I don't think they would taste very good.
|
# ¿ May 23, 2017 20:58 |
|
Bandages are good, and fit their purpose well when you're hurt but not <25% health bad. Drink a couple sodas and spam 9, doesn't take long.
|
# ¿ May 24, 2017 19:20 |
|
BobHoward posted:The thing which makes me think neither is cheating with a second monitor or whatever is how often they get surprised and popped anyways. They're good, but it seems like human good, not machine assisted good. Yep, the haters in here seem to conveniently forget that Grimmmz plays aggressively and dies a lot.
|
# ¿ May 24, 2017 21:56 |
|
So are non-KO kills in duos and squads going to stay in the game or is that a bug?
|
# ¿ May 28, 2017 05:50 |
|
Stan Taylor posted:I just picked this up yesterday and played two solo games. Came in 4th on my second one and got three kills Hold down right-click, and you'll be aiming down the sight but looking in third person over your guy's shoulder. If you want first person aiming, you'll need to single-click the right mouse button.
|
# ¿ May 30, 2017 17:21 |
|
Neon Belly posted:Is there a reason to do the hold-down method? Switching to first-person takes longer, the FOV in that perspective is locked to a hilariously low level so you could accidentally lose track of your target, and locking your view in that mode puts you at a disadvantage.
|
# ¿ May 30, 2017 18:21 |
|
Deviant posted:"Ok i'm gonna kill him and take his stuff since he crashed." I hope the takedowns they add in the game work on friendlies.
|
# ¿ May 30, 2017 18:46 |
|
SSJ_naruto_2003 posted:I believe he plays on a 1440p 120hz monitor but only streams at 720p 30fps 720p/60fps. I think the only answer he's been giving when asked why he doesn't stream at 1080p is that 720p is just fine.
|
# ¿ Jun 1, 2017 21:44 |
|
Gumbel2Gumbel posted:Comcast is throttling him You'd think that having over 3k subscribers would be reason enough to switch to a dedicated line. Like $1k/mo would be 1 day of his earnings for the month. Nfcknblvbl fucked around with this message at 23:07 on Jun 1, 2017 |
# ¿ Jun 1, 2017 23:04 |
|
Cinara posted:Grimmmz is making decent money but nowhere near 30k a month, but even just going to a business line would often provide better service. I believe he is looking at moving to somewhere with Google Fiber though. Texas I think, when you're making your money as a streamer it's probably best to live where property value is the lowest since you live at home.
|
# ¿ Jun 1, 2017 23:26 |
|
It's about 3.5mbps at 720 or 6 mbps at 1080 so he's probably limited to 5 or so.
|
# ¿ Jun 2, 2017 00:50 |
|
cyanidewolf posted:There's actually two ways to get credited with a kill when you DBNO someone. https://clips.twitch.tv/AthleticCarelessFriseeGivePLZ
|
# ¿ Jun 2, 2017 15:00 |
|
Party Plane Jones posted:Shotguns not utterly shredding people inside of 10m is the biggest and dumbest change. That guy ate an entire shell to the face. That clip's over 2 weeks old, he lived despite getting shot by a pre-nerf shotgun.
|
# ¿ Jun 2, 2017 15:13 |
|
frank.club posted:Say what you will about shotguns but there are few greater joys than jumping off a ledge and splattering someone as you come down. Or jumping to get a shot through a window.
|
# ¿ Jun 7, 2017 21:07 |
|
If they force the pickup animation again I think they should do it by allowing the players to freely move around in the mean time as long as they remain in pickup range while going through it.
|
# ¿ Jun 8, 2017 20:19 |
|
Placing the micro uzi in the handgun slot would make it the only weapon of choice there, just like the pan is the only good choice for the melee slot.
|
# ¿ Jun 20, 2017 00:16 |
|
https://clips.twitch.tv/ObliviousSplendidPepperFUNgineer And the end of the game: https://clips.twitch.tv/NeighborlyRefinedSashimiTheRinger Nfcknblvbl fucked around with this message at 07:21 on Jun 20, 2017 |
# ¿ Jun 20, 2017 07:18 |
|
Cicadalek posted:You can't really compare a single-map game like Dota to this. In games like Dota the variety comes from having a million different possible combinations of heroes on both teams, plus what items they buy, plus what tactics they use etc. Whereas in PUBG it's always a bunch of people shooting each other with a small choice of guns, and the variety comes from being forced into different parts of a big map by the circle. It's definitely true that you start to 'learn' parts of the map after a while, but I don't think that means that adding more maps will be bad for the game. I used to think Rocket League would flourish with a large variety of maps but the pro scene fought back, and they never compete on non-standard ones.
|
# ¿ Jun 20, 2017 16:08 |
|
https://clips.twitch.tv/FaintLachrymoseCobraTwitchRPG
|
# ¿ Jun 20, 2017 16:32 |
|
It happens too often where a developer will have a clear plan on adding content to their game but a small and very loud community of players will fight back, and the devs tend to give in. Adding maps to PUBG that differ wildly from the first map we get might anger only a few players but they'll be spamming every forum they can to get their old game back.
|
# ¿ Jun 20, 2017 17:06 |
|
https://clips.twitch.tv/TrustworthyOriginalFalconShazBotstix
|
# ¿ Jun 20, 2017 17:41 |
|
When you're hunting a crate down, try to mark the map where you think it's landing in case you have to make a detour.
|
# ¿ Jun 20, 2017 19:38 |
|
https://clips.twitch.tv/PricklyLaconicYogurtCoolStoryBro The VSS's crosshair is a bit busy to me, and I mistaken the poo poo on the left portion as the center.
|
# ¿ Jun 21, 2017 15:11 |
|
Well placed grenades can knock down crates, cook it a bit and let it go!
|
# ¿ Jun 22, 2017 14:19 |
|
https://clips.twitch.tv/ScaryZealousTruffleRickroll
|
# ¿ Jun 25, 2017 07:26 |
|
I played on the Asian servers last weekend as well, and I've noticed a lot of players there tend to go prone when they're getting shot and refuse to move, it's weird.
|
# ¿ Jun 26, 2017 18:21 |
|
Neon Belly posted:Don't the streamers all stand still and hold breath for medium-range? Not really, the meta is currently built around making the other guy miss his shots, then return them so side-stepping in the middle of a firefight keeps you alive long enough to get the killing shot in.
|
# ¿ Jun 26, 2017 19:29 |
|
The SCAR-L certainly seems to be pretty common at the moment, I will miss it!
|
# ¿ Jun 26, 2017 19:43 |
|
"If you reload into game while in a parachute, you will still be in the parachute." What does this mean? I'm pretty sure we wouldn't be able to rejoin games we leave, right?
|
# ¿ Jun 27, 2017 17:54 |
|
CascadeBeta posted:What benefit would there even be to randomizing the door state? Chaos would reign!
|
# ¿ Jun 27, 2017 19:43 |
|
the bitcoin of weed posted:also can you not punch someone if they're prone? I got into a weird standoff with someone who managed to grab a pistol before I could punch them out and went prone at my feet but couldn't aim upwards enough to actually shoot me so I was just jumping on their butt for like a full minute, crouching didn't seem to let me punch at all, then their teammate came upstairs and killed me No, sadly. Takedowns are coming to this game, however, and you'll be able to get kills with a cool animation when your opponent's prone.
|
# ¿ Jun 27, 2017 20:55 |
|
|
# ¿ May 11, 2024 19:09 |
|
I don't see why that new pistol needs to be rare, the time to kill with it isn't so quick.
|
# ¿ Jun 29, 2017 04:12 |