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I almost thought a thread for this didn't exist because it was 5 pages back. I'm surprised the thread isn't getting more attention, I absolutely love this game. Just the right level of challenging for me, tough but not too tough. I think I'm starting to wrap up, with 2 of the 3 Dreamers dead, and the achievements for all stations and all maps. Nonetheless, a friend who just started messaged me that he got into an area he didn't think he was supposed to and killed a boss. He sent me a screenshot. I have about 20 hours in and I have no idea what boss that is. It's amazing how big this game is.
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# ¿ Apr 13, 2017 11:58 |
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# ¿ Apr 28, 2024 21:36 |
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Beat the game this morning. I'd have liked to do the good ending, but I don't want to deal with the nightmare bosses. Can you get to 1800+ Essence without it?
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# ¿ Apr 14, 2017 13:59 |
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Lakbay posted:I keep hearing about this game, is it PC only? Currently PC/Mac/Linux, a Switch version is announced but has no concrete release date. It sounds like the devs are exploring other console options but nothing's been announced.
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# ¿ Apr 14, 2017 14:25 |
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Obligatum VII posted:Alright, I'm totally lost right now. if someone could point me in the right direction, it'd be appreciated: As far as I know the Midwife won't do anything except say a bunch of stuff and then eventually try to eat you. You can't kill her, either, she'll just go hide. Similarly, nothing to do in the Weaver's Den. Supposedly Hornet is being added as a playable character down the road, and the theory is that these places might be more relevant then. There's definitely a double jump but I would expect you to have that already by the time you're in Deepnest. If not, it's in the Ancient Basin, I believe. There is an upgrade that should be accessible to you now for surviving the acid water. It's in Isma's Grove, which you can access from Royal Waterways now that you have the dash -- remember that place in the descent to the Ancient Basin with the broken elevator, where there's a spiky path with doors on each side that you can't get to from the main shaft there? You can boost across it from the sides. It's also possible to time the dash cancel to fall back down the main shaft without dying, but it's tricky and there's not an easy re-entry -- just useful if you're in the wrong place and want to get there fast. Sgt. Cosgrove posted:I am almost always lost in this game, so I've been looking at a map and just collecting stuff. Can I get both endings in one playthrough btw? Yes, you can just reload from the save point right before and go do whatever. No need for a replay.
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# ¿ Apr 22, 2017 18:31 |
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Yeah I had no framerate drops at any time. My computer is solid but it's a couple years old and was solid but not top-of-the-line components when I bought it. For reference, it's a i5-4670K (3.4Ghz, no overclocking), 16GB of RAM, and a GTX 760.
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# ¿ Apr 29, 2017 17:14 |
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Internet Kraken posted:Do I need some sort of ability to bounce of these purple mushrooms high enough to progress? This is the one thing that well and truly stopped me. I had to look it up and I felt like an idiot.
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# ¿ May 1, 2017 22:52 |
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Chard posted:The second, faster Crystal Beam Guy can gently caress completely off. I found him very hard until later. I ignored him and made do without that bench, then came back when my Nail was way stronger and I didn't have to survive as long. It helps that by then I was better, too, but the second time was basically just me killing him first.
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# ¿ May 2, 2017 11:32 |
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Internet Kraken posted:Is Failed Champion supposed to be absurdly hard or am I just even worse than I thought? You almost certainly know this, but just in case, it's one of the "Nightmare" bosses and you aren't supposed to beat it til endgame, and it's still supposed to be very hard.
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# ¿ May 3, 2017 11:28 |
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Obligatum VII posted:Oh geez, I must have missed the scene you folks are talking about. Anyone have a link to a clip of it? Increasing spoilers as you go down: He's in a bunch of places. You can unlock an achievement and a special scene in the ending by doing his "quest." You need the Spore Charm equipped to talk to him. You need to talk to him in a specific order for it to work. Guide here, including information on where the riddle is and how to read it, in case you want to puzzle out the actual locations yourself: http://hollowknight.wikia.com/wiki/Mister_Mushroom
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# ¿ May 3, 2017 15:45 |
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Strong GOTY candidate for me as well. Is the game doing well for you guys? I really hope so, it's the most fun I've had with any game in quite a while.
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# ¿ Jun 8, 2017 11:36 |
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I hate multi-phase fights, everyone feels like they have to do them. I'm just as glad Hollow Knight wasn't a massive exercise in frustration.
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# ¿ Jun 18, 2017 14:01 |
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Awesome! posted:i am ashamed at how long it took me to figure out how the bouncy mushrooms work That is the one thing I had to look up.
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# ¿ Jun 27, 2017 12:38 |
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yergacheffe posted:Wow I didn't know you could fit more charms in than you have notches by just mashing on the charm until you jam it in. You can but there's a penalty: you take double damage.
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# ¿ Jul 4, 2017 20:06 |
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I wore the Compass badge for the entire game and I regret nothing
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# ¿ Nov 18, 2017 13:34 |
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Yeah that nerf seems unwarranted. Deepnest should be terrifying, and it's not like they're especially difficult to dispose of safely once you learn how they work.
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# ¿ Mar 24, 2018 12:50 |
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Kalsco posted:I also just lost a cool 3500 geo thanks to the """"""bank"""""" just up and leaving. gently caress me. I just found out entirely missed out on the charm shop and have been 4 notches down this whole time. Could only afford two thanks to that. This is so mean but it cracks me up every time. I love that it's in there.
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# ¿ Apr 12, 2018 10:26 |
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veni veni veni posted:The lack of stag stations is really getting to me. Finding the one in Kings station and realizing it’s broken was borderline insulting. There's a working one right above it.
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# ¿ Jun 24, 2018 11:50 |
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Watcher Knights is such a brutal fight. Last time I think I just played well enough to beat them -- though it took me a lot of tries, as I recall -- but this time I couldn't be bothered. I tried a spell build with Soul Eater and Shaman Stone, but it didn't work for me, although I got close. Ended up just equipping Quick Slash and Stalwart Shell, plus Quick Focus for healing and facetanking them while slashing as fast as possible and that saw me through. I did make use of Shadow Dash to avoid damage from the rolling Knights, and I definitely healed when I could. I still kind of think that fight is a bit too brutal. But hey, it's done again.
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# ¿ Jun 26, 2018 00:28 |
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Ambivalent posted:Watcher Knight fight can be brutal depending when you take it. In the glitchless speedrun you fight them with no extra masks and 0 or 1 nail upgrade and it is a harsh skill check in terms of combat especially since youre trying to be fast. Yeah, I already knew about the chandelier and I can't blame being underequipped. I have two or three extra masks and I'm using the +3 Nail. That fight is just really hard for me, and on my first playthrough I beat most of the bosses on the first try, including Soul Master (not Tyrant). Something about this one just kills me.
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# ¿ Jun 26, 2018 11:49 |
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I haven't fought Traitor Lord since release when he was way easier. Holy crap he's hard now. His patterns are pretty straightforward, but the fight is just so punishing -- he does two masks of damage per hit now, and there's virtually no opportunities to heal because as far as I can tell he doesn't have any of the usual points where after enough damage he's stunned you can heal a few masks. Any advice? I read about cheesing it with some crazy minion build but I tried it and it doesn't work anymore, there's nowhere safe to hide. I've also tried facetanking with Joni's Blessing -- not like I have time to heal anyway -- and of course a more conventional Nail build which is how I fight most bosses (various combinations of Steady Body, Quick Slash, Longnail, Mark of Pride, Unbreakable Strength). I think I also tried killing him with Descending Dark but it wasn't enough to take him out. I know you can dash through all of his stuff, dashing and even just avoiding his attacks normally is pretty easy. It just requires that you do it perfectly for so long, and it's very frustrating. I think he's a bit overtuned now -- but I actually think it's close to right. I'd like stun breaks to heal and maybe his non-melee attacks shouldn't do two masks of damage. Everything else seems pretty fair. EDIT: Never mind, I killed him by abusing Flukenest + Shaman Stone guppy fucked around with this message at 18:06 on Jun 26, 2018 |
# ¿ Jun 26, 2018 17:39 |
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100YrsofAttitude posted:So I finally got to what I'm assuming is the "final" boss. Beat the 3 masks and broke into the Black Egg only to face the Hollow Knight . It was a fantastic ride, and while I'm sure there are tons more to go, I think I'm done playing blind. Just too much backtracking, and less things being discovered. In case you get tired of hunting and want it made explicit: What it is, what it does: You don't break the black gates, you just go through them. The upgrade that allows that is the Shade Cloak, which modifies your dash to let you dash through the black gates. It also lets you dash through stuff without taking damage. (Note that the cooldown on this is longer than on the regular dash -- you can still dash, you just won't be invincible when you do until the longer Shade Cloak cooldown elapses. Dashmaster does not affect the Shade Cloak cooldown.) Where it is: Go down into the Abyss, go to the right at the bottom. If you haven't already, go up the lighthouse and turn on the light with the switch. Afterward, or if you have already, crystal dash off to the right from the lighthouse across the black sea. Follow the path around to the item.
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# ¿ Jun 27, 2018 11:46 |
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Ursine Catastrophe posted::h5: Oh god really? I had no idea Do you just... walk away instead? I feel terrible now. I have kicked some rear end today other than that deep shame. Beat the White Palace, which I never unlocked in my first playthrough -- definitely hard but not nearly as hard as I thought it would be. The early sawblade part where you have to dash between them took me the longest but I was done in probably an hour. (I used Hiveblood so I wouldn't have to worry about limited attempts.) I opened Path of Pain but haven't done it. I also beat Soul Tyrant and non-dream Grimm, which were easier than I thought they'd be. Lost Kin is my last dream fight, I'm dreading it a bit. I did Delicate Flower for the first time too. It took me four tries because I kept forgetting that the infected fly corpses explode, but it was easier than I thought it would be. Definitely helps that I saved it for late game.
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# ¿ Jun 28, 2018 01:54 |
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Most people love the game (and they are objectively correct), but I have heard complaints about traversal from more than one person, and I don't know if they just have a low tolerance for it or if we take fundamentally different approaches to the game. It's hard to tell because I can't usually see them play. Yes, there is only one stag station per area (a few don't have them at all, but they're tiny and they're connected to places that do). But just because you want to go, say, somewhere in Greenpath doesn't mean that the station in Greenpath is the fastest way to get there. Sometimes you want to go to a stag station that's in another zone but is close to the place you're trying to get to. Sometimes there are multiple routes and one route is better than the others. Sometimes there's a shortcut you can open from the other side, or that you need a specific ability to use. Sometimes (rarely) the tram is the most efficient path. I don't want to invalidate other people's experiences but if it's taking you more than a couple minutes to get somewhere you are probably missing something, or you are extremely inefficient at traversal. It just does not take very long to get anywhere in the game.
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# ¿ Jun 28, 2018 10:52 |
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The Mantis Lords are dead and the mantises bow to me. If I attack them (because I need more mantis kills for the Hunter's Journal) will it do anything besides make that specific mantis that I attacked aggro? Like will the rest of the mantises hate me again? I tried Path of Pain and wasn't able to make it to the second statue in half an hour or so. I'm sure eventually I could get it but I don't think it's worth it. I watched a video of it being run by an expert and it just looks like a nightmare, and I like hard platforming. Cowcaster posted:yeah, one of the areas i was thinking of without a convenient stag station is deepnest, but i feel the justification for that is "it's deepnest" The other thing about it is that for all the other parts of Deepnest, there are several entrances and another Stagway station is probably close to the one you need.
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# ¿ Jun 28, 2018 21:25 |
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The best advice I can give for bosses generally is to stay calm during the fights. When I get tense I make mistakes, I push lots of buttons trying to dodge and I get hit. Most of the bosses have a small number of relatively simple patterns, and it's a matter of staying cool, identifying which pattern is happening, and knowing how to avoid the attack and when my window to counterattack is. It's okay if it takes a few tries to get through the fight, use that time to try different tactics to dodge the attacks. That said, I don't think I have the patience for Nightmare King Grimm. I actually thought regular Grimm was pretty straightforward after a couple of attempts to learn the fight, but Nightmare King is a different ball of wax. It's very fast-moving and you don't have a lot of margin for error.
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# ¿ Jun 29, 2018 11:28 |
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100YrsofAttitude posted:Also is the delicate flower quest as frustrating as it looks? I'm not even sure where that grave she wants me to go to is located. Here's the route I took if you're interested and a tip or two about charms: Resting Grounds -> Blue Lake (you can just Crystal Dash all the way across -> Forgotten Crossroads -> Fog Canyon (NOT Fungal Wastes) -> Queen's Gardens -> Straight across to the Traitor's Grave. It's only a few screens. It still took me 4 tries because I kept getting hit in dumb ways (mostly by forgetting, repeatedly, that Infected Vengeflies explode on death) but I was done in 15 minutes or so. I set a Dream Gate right by the Mourner's house in anticipation of loving up and I recommend it. I used Unbreakable Strength, Quick Slash, and Shaman Stone; being able to one-shot the mantises in Queen's Garden with shadow hadouken before they knew I was there was helpful. You can do without Unbreakable Strength but I find Quick Slash pretty indispensable for killing the Infected Vengeflies safely.
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# ¿ Jun 30, 2018 11:19 |
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veni veni veni posted:Is there some way to get that mantis to open the bench door by mantis lords? What a dick move. The boss run sucks The guy will stop slamming it in your face... after you kill the Mantis Lords. IIRC the Mantis Lords just have "one guy fights you" and then "two guys fight you." (Is this really a spoiler?) It's neat how everyone's experiences with boss fights different; as long as you have a dash I've found the Mantis Lords incredibly easy in both of my playthroughs, but the re-worked Nosk kicked my rear end around the room until I found a mostly-safe place to stand. My first time through I had no problems with either Hornet fight and my second time through the second fight took me a lot of tries.
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# ¿ Jul 1, 2018 10:58 |
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veni veni veni posted:I've played this game enough to know it's probably gonna make me want to throw my controller out the window, so I just opted to do other stuff for a bit before trying it. The second one was a bitch, but in a good way. I really like this game the most when it's tough but gives me a split second to breath once in a while, and so far Trial of Fools has been the best example of that in the game. I fought the new fight for the first time last week. Here is a super cheesy way to kill him that I used after getting fed up with the fight: Make sure you have Shade Soul (the upgraded Vengeful Spirit). Equip Flukenest and Shaman Stone, and I recommend something like Soul Catcher to make sure you can keep casting. Fill out any other charms however you want. You will still want to try your best to dodge and slash him if you can, but he will be dead in 5 casts or so if you hit him with all of it. It does a ludicrous amount of damage.
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# ¿ Jul 2, 2018 11:00 |
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Grubfather endgame: Both now and at launch I saw people talking about the Grubfather eating the grubs or whatever. When I went back with all the grubs he just gave me the rewards and nothing happened. I left and came back and they were all just chilling there. Is there something I have to do to make whatever everyone else is seeing happen, happen?
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# ¿ Jul 2, 2018 21:21 |
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Cowcaster posted:i’m going to guess you’re missing a grub or you hit a bug (lol). did you get the badge? Yeah, I definitely have all grubs. I'll try it having rested at a bunch as the post above yours suggested. Thanks.
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# ¿ Jul 2, 2018 21:29 |
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Bogart posted:Paths that I never used since I had the stagways open? It just makes getting to Salubria a pain. It used to annoy me too but if you go through the pathway that has the tram it's almost the same distance. You can also get there via Blue Lake from the Resting Grounds. Unlucky7 posted:EDIT: Oh dang, using dreamgate costs essence?! For what it's worth, only placing the gate costs essence, using it is free. BIG BUFF MAN posted:Edit: when/where do I get double jump? I got to the Teacher’s Archive in Fog Canyon but I can’t get the loving map for Fog Canyon without double jump!!! Ancient Basin
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# ¿ Jul 5, 2018 11:27 |
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Darox posted:Other way around, placing the gate is free but warping costs 1. Really? poo poo, I burned more essence than I realized. Oh well, I didn't even notice. BIG BUFF MAN posted:I think I read you need some kind of key to get into the area underneath that one? Where is it? You're talking about getting into the Abyss? You need the King's Brand, which is in Kingdom's Edge IIRC. Frankston posted:On the topic of essence, I'm at 1500 and need 300 more to unlock the thing but I've done all the warrior graves and the trees and I'm not sure where or how to get more essence? There are three bosses (well, originally, now there are a few more) you can Dream Nail to fight harder versions of themselves, each gives several hundred essence. They are: False Knight -> Failed Champion, this one is a little hidden, there's a breakable wall on the right above where his body is Soul Master -> Soul Tyrant Broken Vessel -> Lost Kin These are lategame/endgame fights, be decked out before trying them. Not that you can't do it earlier but you will have to be better longer since you do less damage/have less health/etc.
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# ¿ Jul 5, 2018 13:00 |
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My first time through I rescued Zote and everything but my second playthrough I didn't remember where he was. I passed through the area where he's being attacked but didn't actually see him, and I guess I had the sound low at the time or something so I didn't hear him. I was really bummed when I stumbled across his corpse way later.
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# ¿ Jul 7, 2018 11:21 |
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SirSamVimes posted:That is a real dumb opinions because the movement in this game is so precise and fluid and it deserves a serious platforming challenge. I think the controls are really precise too but I've heard more than one person complain that the controls aren't precise enough. I don't know how they could be improved any more. The last time I heard this complaint it was from someone who felt the game was unfair because the controls were too imprecise to navigate the environmental hazards. Additionally -- I swear I am not making this up -- they felt it was unfair that you take damage when you touch an enemy, which is how virtually every Metroidvania game ever made works. This same person specifically professed an affection for Castlevania. I don't know how to respond to these complaints. The smart answer is probably to say nothing and let it go, because it's no skin of my teeth and I strongly suspect the real answer is that they are dogshit at platforming games yet are prepared to blame everyone but themselves for their poor performance, but I hate to see people miss out on the game.
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# ¿ Jul 13, 2018 21:25 |
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I found Ori a little disappointing. It's very pretty, and the introduction gave me Feelings, but the combat is just horrifically bad. The exploration stuff is quite nice.
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# ¿ Jul 13, 2018 22:06 |
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My first time through I almost never got hit by Primal Aspids and I didn't get the fuss. My second time through I absolutely could not stop getting tagged by the spit. I have no idea what changed but if you don't have a plan to deal with them figured out they're a big pain in the rear end.
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# ¿ Jul 22, 2018 03:02 |
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snoremac posted:Beat this - loved it to bits. It makes me wanna play another Metroidvania immediately so I bought Castlevania SOTN. It’s probably my fave 2017 game (alongside Prey) and the first game in a while where the sense of adventure is so good. I am kind of jonesing for a SOTN port to Switch myself. I've played it before but I haven't played it to death -- I only really played the 360 port -- and I'd love to play it again.
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# ¿ Jul 22, 2018 11:23 |
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I missed him the second time through, after I already knew he was there -- I found him no problem the first time -- because I didn't remember where he was and I had sound off at the time. Didn't realize my mistake til it was much too late.
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# ¿ Jul 30, 2018 10:08 |
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Dung Defender is the absolute best. He is just so cheerful.
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# ¿ Aug 7, 2018 23:42 |
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# ¿ Apr 28, 2024 21:36 |
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If you don't care about completion %, I just did it to the Strength one because I didn't have the need or the charm notches to use more than that with the other ones I wanted to use.
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# ¿ Aug 10, 2018 10:45 |