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porfiria
Dec 10, 2008

by Modern Video Games
Haha that Valeera patch note reads like it was churned out in a 10 second panic. They use "reduce" twice in the first sentence and the second sentence...isn't a sentence. Outright deleting a talent without a replacement feels weird. She was probably OP in QM but I feel like pushing her in a slightly more sustained damage direction with a smaller attendant nerf was probably a better idea. Yeah I played a lot of Valeera, so what?

Also her Eviscerate damage in game at level 1 reads as 88 where its 85 in the notes. Is that a genuine discrepancy or some weird stat fuckery?

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porfiria
Dec 10, 2008

by Modern Video Games
Probius has a weirdly high winrate on hotslogs despite his insane squishiness and lack of escapes. I guess he just does insane damage?

porfiria
Dec 10, 2008

by Modern Video Games
Nova, Zeratul, and now Valeera have low or mediocre winrates in QM, so I'm not sure what people are complaining about, and they're either marginally better or even worse in draft. None of them is capable of 100-0 even the squishest heroes until like level 20 (sometimes) so as long as you have some map awareness the stealth isn't really that relevant--you should always be able to retaliate/retreat reasonably. Both Nova and Valeera are sort of all in when attacking out of stealth. Zeratul can do crazy blink attacks...but he's literally the second worst hero in QM.

porfiria
Dec 10, 2008

by Modern Video Games

Kalko posted:

You would think he plays like Valla but the lack of any mobility really makes him incredibly vulnerable to being out of position. People often underestimate how hard he hits and I end up chasing them as they run away because they're like 1-2 hits from dying, but then whoops I'm dead instead.

He kind of feels like a ranged Samuro in that he's bad for solo QM because you really need other heroes to CC for you so you can get any time on target. But if you can stand there and hit something it's going to die.

According to HOTSLogs he's top 10 in both QM and Ranked. I find him pretty strong because he doesn't really need a healer to hang out in lane and if you can land his Q he chunks people down pretty fast. His ult makes it basically impossible for anyone to 1v1 you. Use his trait judiciously. He's bad if the enemy team is like Li Ming, Hammer, Jaina I guess. He slaughters tanks.

porfiria
Dec 10, 2008

by Modern Video Games
New hero concept:

I don't know what it is (Overmind? Deathwing?), but something so powerful that it takes up 5 slots so you just play solo against an entire team. No more complaining about ELO hell!

porfiria
Dec 10, 2008

by Modern Video Games
March is good on maps where teams have to maneuver through awkward corridors for objectives--like on Cursed Hollow if they're in the boss arena or in certain approaches toward the tribute. Also good for zoning around forts.

porfiria
Dec 10, 2008

by Modern Video Games
Keep in mind DOTA2 was also intended to get people to install Steam; Valve would probably be the black with it even if the game itself weren't monetized at all.

porfiria
Dec 10, 2008

by Modern Video Games

Avalerion posted:

Tried free Murky on a whim, then actually got him from his levelup chest... and he's actually kind of fun and I won all games so far. ...is he actually secretly good?

Also some guy bitched at me for focusing on pushing rather than teamfights, was I wrong? Thought that's how you are supposed to play him.

Murky's very strong.

Whether you should have been pushing or with the team is situational. Murky's a bit weird in that his teamfighting early on is really, really bad. Once you get some talents, especially his ult, he becomes a lot stronger, and eventually he's able to contribute almost as much as a regular hero...except killing him doesn't do much.

In general it's probably ok to ignore the first objective if you think you can get an xp advantage out of it. On a map like Cursed Hollow where the first objective does absolutely nothing until a team gets 2 more, yeah, it's often a good idea to just push. Tell you're team what you're doing though. Overall though you should try to stick with your team as the game goes on--that's true of pretty much every hero in the game. Splitpushing is only kinda sorta a thing--you can pull it off in certain spots but you should pretty much never spend the whole game grinding down a lane.

porfiria
Dec 10, 2008

by Modern Video Games
I've found that since the mega nerf the most effective thing is picking up every single Q talent and just stun-Q-Q-E-Q-Q until they die.

porfiria
Dec 10, 2008

by Modern Video Games
Valeera, Zeratul, and Nova are all mediocre to bad across all skill levels in both Hero League and Quickplay.

porfiria
Dec 10, 2008

by Modern Video Games

No Wave posted:

And The Butcher is very high everywhere. The cool kids all call the Butcher bad though, so my programming is conflicted here.

However, to get an idea of how unreliable hots logs is, Cho allegedly has a 61.5% winrate at Masters and Gall allegedly has a 52% winrate. (I had no idea the site was that dire until now.)

Hmm, yes, I wonder how that could be other than unreliability...

porfiria
Dec 10, 2008

by Modern Video Games

Midnightghoul posted:

Why would they reveal Kel'thuzad at an event in China when they are afraid of ghosts

They're afraid of skeletons, baka.

Your point stands, obviously.

porfiria
Dec 10, 2008

by Modern Video Games
I'm a little annoyed by the surfeit of Overwatch heroes given how literal the kit translations tend to be (although I guess they'll have to do something interesting with Junkrat), but I can't really blame them given how popular that game is right now.

porfiria
Dec 10, 2008

by Modern Video Games

Macaluso posted:

Do you want them to release Overwatch characters once a year or something or what :confused:

Nah but assuming Ana and Junkrat are coming up Overwatch will have been about 1/3rd of releases in the last year which is a lot. I like Overwatch and all but the character designs are kind of vanilla and the kits seem a bit faithful to me. Genji is fun but unbalance-able.

porfiria fucked around with this message at 19:36 on Aug 21, 2017

porfiria
Dec 10, 2008

by Modern Video Games

biznatchio posted:

And yet Zeratul's sitting at 44% winrate and they didn't buff him, Sonya's Wrath of the Berserker enjoys a huge pick rate and win rate advantage and Leap hasn't been adjusted to make it competitive, and the talent selection button to choose Hammer's BFG might as well be a "I want to lose the video game" button; and yet none of those have been addressed so it looks like this broken clock sure also doesn't match up with the devs' own internal data a lot, weird. Or maybe win rates aren't the only factor in their design decisions. It's almost like you can cherry pick specific anecdotes to support whatever narrative you want to push!

This feels like a weak argument. Like yeah, duh, there's always going to be stuff out of whack and underpowered heroes and talents, but the point is that when Blizzard does flat nerf or buff stuff it's almost always consonant with Hotslogs winrates. If they straight up nerf Tychus or Zeratul or buff Nazeebo maybe you'll have a point.

porfiria
Dec 10, 2008

by Modern Video Games

Toady posted:

I don't recall anyone saying winrates have no effect. The argument is that if Blizzard's decisions may or may not consider winrates to varying degrees, and they not only make changes not predicted by the data but also don't always make changes that are suggested by the data, then Hotslogs is as useless as people say it is beyond being an indicator of certain top-level trends. This can be interesting to look at, but it's not an objective indicator of the game's overall balance or a reliable predictor.

Was anyone claiming that HOTSLOGS was valuable because it...predicted Blizz's balancing changes? People use it to track their own stats and see what heroes/talents are most powerful. There's every indication the HOTSLOGS data is roughly accurate.

porfiria
Dec 10, 2008

by Modern Video Games

Toady posted:

Scroll up.

As far as I can tell the only claim was that straight nerfs and buffs almost always landed on strong/weak heroes per Hotslogs, and so Hotslogs is probably reflective of actual winrates. Which is true.

Also, you said Hotslogs "is as useless as people say it is beyond being an indicator of certain top-level trends." I guess you're saying that the site's sample is biased toward higher level play? Which is probably true but I don't think that means it's "useless." I don't even see how those thoughts are connected.

There was a guy on here a few weeks ago who said Hotslogs' data on Tychus, for example, was only a couple of points from Blizzard's internal numbers for what that's worth.

porfiria
Dec 10, 2008

by Modern Video Games

Aaod posted:

Would you invest lots of money/more money in a game with a very small player base that was pretty much dead on arrival despite a few attempts to increase the amount of players? Hell no leave it on life support/maintenance mode and suck it dry with as little effort as possible.

I'm not sure the playerbase is especially small, unless we're comparing it to PubG or whatever. In any event they're certainly not in "maintenance mode"--there's a new hero every 3/4 weeks, quite a few skins, balance changes and feature additions. Blizzard has a pretty large team on HoTs afaik.

porfiria
Dec 10, 2008

by Modern Video Games
As a dirty former Valeera player, I'm curious to see if the stealth rework doesn't just completely destroy her. With the other stealth heroes, stealth is a defensive tool, but, for example, Nova would still be at least vaguely playable if her stealth were just straight up removed (which the rework kinda is). Valeera absolutely needs to be in stealth to execute anything at all, and she needs it to get in close. I know they said they're giving her stealth abilities a gap closing element, but if she's easy to spot it's going to be trivial to knock her out and then she's capable of jack and poo poo.

porfiria
Dec 10, 2008

by Modern Video Games
I mean is it possible the ammo change actually buffs specialists since they're the only ones with any hope of smashing down towers early game under the right circumstances?

porfiria
Dec 10, 2008

by Modern Video Games
Nova seems like she'll benefit the most from the rework since she's least hurt by the stealth nerf and they gave her a bunch of new poo poo.

porfiria
Dec 10, 2008

by Modern Video Games
I mean it's good if it's ungameable and if it actually puts you at your "true" MMR faster. If.

porfiria
Dec 10, 2008

by Modern Video Games
Do we know when the stealth/laning/tower rework is coming out? Next week?

porfiria
Dec 10, 2008

by Modern Video Games
I want to know spoilers so, even though I previously had no intention of feeding, I would begin to feed as hard as possible.

porfiria
Dec 10, 2008

by Modern Video Games
Nova seems insanely strong now.

porfiria
Dec 10, 2008

by Modern Video Games
Nova is absolutely gross right now. Only Tracer stands a chance. Nerfs incoming.

I feel like Valeera kinda sucks. It's just too hard to get without dropping invisibility. She's disgusting if she can get the drop though.

porfiria
Dec 10, 2008

by Modern Video Games

AlmightyBob posted:

they also hosed up the team balance, last qm I played before work had no support or tanks at all

Uh....

porfiria
Dec 10, 2008

by Modern Video Games
I really don't get the attachment to Performance Based MMR. I mean I get why it would be nice to have, and I get that whiny terrible players think they're unfairly stuck in Bronze or whatever. BUT:

1) The bads are still going to be stuck in Bronze even if the system works.
2) You're very likely going to create perverse incentives

porfiria
Dec 10, 2008

by Modern Video Games

Kai Tave posted:

Performance-based MMR is one of those things that sounds great on paper...why wouldn't you want to give players more SR for playing the game "well?" It encourages people to use good strategies and do useful things, right? But the problem, as it always is, remains that any performance-based MMR system is only as good as the people who program it. In other words, what performance-based MMR means is that you're relying on a bunch of Blizzard programmers to understand how to "properly" play the game and program the system accordingly and this never, ever, ever, ever, ever works in practice because there's a pretty significant gap between what a bunch of programmers like to think is the "right" way to play and how things actually work, especially as players get more skilled.

Like the example that got brought up earlier re: tanks, to some guy at Blizzard it probably makes perfect sense that tanks should be graded on soaking damage and using cooldowns as often as possible, but it's not hard to imagine that actually it's probably a sign of better, more efficient play for tank players to not soak a bunch of damage they don't have to and to save their important abilities for when they're most impactful, but if Blizzard decides that their vision of the game is the correct one then guess what that means?

It's also possibly the case that metrics do an OK job separating mediocre players from horrible ones--someone who walks into towers and is dead 40% of the game is fairly easy to see statistically. But separating mediocre from good or really good seems way harder.

porfiria
Dec 10, 2008

by Modern Video Games

Kai Tave posted:

I will admit I'm a little surprised that Valeera is getting across the board buffs.

It's the standard buff to the inferior talents, which may not end up being much of a functional buff at all if they're still inferior to the top talent.

porfiria
Dec 10, 2008

by Modern Video Games
Based on my highly conclusive single QM game taking mostly the buffed Valeera talents--it's way worse than the Garrote build. Valeera's just not good if you try to do sustained damage--it's way too easy to miss a Sinister Strike or for your opponent to just blink/jump/dash away. There's a reason the best melee heroes are bursty (Zeratul/Kerrigan) or have strong poke (Thrall/Greymane).

porfiria
Dec 10, 2008

by Modern Video Games
Re: the Epic Maiev skins that will Only Be Available in the Bundle You have to Buy With Gems:

1) Will those always be Bundle Only?
2) Is the Bundle a limited time thing?
3) Do the skins drop from lootboxes?

porfiria
Dec 10, 2008

by Modern Video Games

GTO posted:

One observation about this game, the queue times for QM are ridiculously short, often less than 5 seconds (Europe) so the player base must be fairly healthy.

This is true although based on HOTSLOGS and my own anecdotal experience the matchmaker is pretty loose as far as MMR goes.

porfiria
Dec 10, 2008

by Modern Video Games

Orange Crush Rush posted:

It kinda makes me wonder if it actually is possible to make a hero that counters hyper mobility without taking a giant poo poo on literally everything else in the game. Like if someone really is strong enough to consistently shut down Genji andTracer (Hanzo to an extent, he’s mostly about retarded range though) doesn’t that usually mean they absotely poo poo on slower melee heroes or immobile casters.

Valeera was actually fairly balanced and shat on Genji and Tracer with her long silence effect. Then the nerfed her into oblivion.

porfiria
Dec 10, 2008

by Modern Video Games

Orange Crush Rush posted:

But the problem with that silence duration was that it meant Valeera shat on everyone else just as hard as she did to Overwatch assassins.

She was fairly well balanced though. I get that it feels unfun or whatever, and severely punished bad positioning which tends to attract a lot of hate.

porfiria
Dec 10, 2008

by Modern Video Games
Blackheart's is okay but for whatever reason it feels unusually snowball-y. Maybe because the objective is guaranteed to get good value?

porfiria
Dec 10, 2008

by Modern Video Games

Toady posted:

I didn't know Grubby wasn't streaming HOTS anymore. Here's the message from his Discord:



It's pretty funny that more people watch him playing Warcraft III than HOTS.

porfiria
Dec 10, 2008

by Modern Video Games
It's not even clear to me what a well-designed mobile game looks like. Hearthstone, I guess?

porfiria
Dec 10, 2008

by Modern Video Games

Macaluso posted:

Are they really not doing a spotlight video

There's probably like 8 people working on this game at this point.

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porfiria
Dec 10, 2008

by Modern Video Games
By playing this game you're:

Supporting the snuffing of human rights

Playing a lovely dead game

LOL.

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