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I love this game but the ‘objective and reinforcements are too close together to engage separately’ thing really sucks. 2 cats, a trebuchet, a griffin, a spider, and a locust vs my jager, shadow hawk, vindicator, and centurion
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# ¿ Dec 23, 2019 00:31 |
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# ¿ May 14, 2024 06:09 |
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Cyrano4747 posted:Circle around and come at it from a different angle. It's very rare when I end up doing both at the same time, and it usually means I hosed up. Klyith posted:A battle like this where the AI has a decent unit comp is IMO often harder than one where they have more weight but don't work together well. 2 heavies, 2 mediums, 2 lights should generally be a pretty easy fight by the time you've got a heavy yourself. But this time they rolled a set of LRMs and spotters. I refit my lance according to some of the popular suggestions in the thread and came back to it and the spawn was different enough I could get through, but essentially I had spawned in a corner of the map, with the reinforcements on a 45deg line out of the corner, and the target area was about a 15deg line. I ended up hugging the map boundary to my right so at least everybody was in front of me. My successful attempt it was a 'hawk, griffin, centurion, some locusts and firestarters. I assume the enemy lance changes with tonnage since besides the refit the only thing I did was take out 4 tuned up mediums instead of dragging a Jager along. Edit- on a positive note, two missions later I busted up a hunchback and got his boomstick Edit edit- Here's my medium lance + a jager if anyone wants to offer input; I tried to base it more or less on what I was seeing in the thread. https://imgur.com/a/bn6Kpke Edit edit edit- Also just picked up a Wolverine 6K and a Griffin if they'd be good replacements for anything in my lineup. I'm still not sure how the light-meds vs heavy-meds stack up in capability but the WVR seems like it could do what my laser Vindicator does but sturdier the yeti fucked around with this message at 16:48 on Dec 24, 2019 |
# ¿ Dec 24, 2019 14:36 |
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Klyith posted:Nope, enemy selection in normal missions is totally disconnected from your team. You can take four assaults to a 1 skull mission and you get lights to stomp on. What happened the first time was you rolled a 1/100 chance to have a pair of heavies show up. A 2.5 skull mission can have a "small" lance -- where small means 3 mechs instead of 4 -- that calls in a light, med, & heavy. You got two of them. Then you rolled something even less likely that both heavies were catapults. Invest in lottery tickets. Well I'll be goddamned. I was salivating over one cat, but two plus the rest ruined me Klyith posted:Centurion & Jager with 100% rear armor is bad, they don't need it because the Cent is fire-support and the Jager loadout is what I call in my teams a midfielder. IE not a tank brawler but can close to finish stuff off. (I start to go lighter on rear armor with midfielders, and cheat harder with the fire support snipers.) The centurion needs more LRMs. Also LRM10s are the worst LRM. Two 10s is 10 tons and 20 heat, a 15+5 is 9 tons and 21 heat, one 20 is 10 tons and 18 heat. I think I fixed the back armor thing with those mechs some time after posting but I"ll go back and check. I do need to either shop more or do different missions because 10's are the biggest LRMs I have right now. Klyith posted:Are you playing with the difficulty mode that you don't get any upgraded weapons? If so cool, but that's IMO one of the harder options to turn on. No difficulty change, just tbh I'm being really careful about taking harder missions til I'm more practiced because I got bodied the first time I picked the game up I have a couple + MLas's and that's it. Also I just pilot-jello'd my way into a WHM-7D It comes with a damage buff to energy weapons so I'm assuming I need to turn it into a LLas boat unless I completely redo its configuration.
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# ¿ Dec 25, 2019 15:59 |
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That scans to me cause any mission I’ve run with SRM carriers always has approximately eighty SRM6 up for salvage.
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# ¿ Dec 26, 2019 16:06 |
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SpookyLizard posted:"Oh look it's an Urbanmech--- HE'S GOT A GUN." I kinda like the training day missions for this reason Edit while I’m here — My brawler shadowhawk has an empty and consequently very lightly armored arm that tends to pop off like a crash dummy. Aside from being more careful about facing should I just accept the repair cost or is it worth bringing overall armor down to buff it up a little? the yeti fucked around with this message at 14:28 on Jan 3, 2020 |
# ¿ Jan 3, 2020 14:20 |
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Klyith posted:The centurion needs more LRMs. Also LRM10s are the worst LRM. Two 10s is 10 tons and 20 heat, a 15+5 is 9 tons and 21 heat, one 20 is 10 tons and 18 heat. I get that LRM15s are supposed to be better but I can't help but feel like my Centurion is made of tissue paper when I upgun it. I guess I could drop that LLas and some heatsinks and get a lot of tons back. the yeti fucked around with this message at 04:49 on Jan 5, 2020 |
# ¿ Jan 5, 2020 04:47 |
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I just double legged a marauder and my cat promptly stepped on my pc’s power button
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# ¿ Jan 5, 2020 23:55 |
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OctaMurk posted:New sensor contact, Mad Cat I replayed and got it again, so yay two pieces of that beautiful death machine. On my first go the AI overheated it to shutdown, first time I’ve seen that bad of heat management from the op for. the yeti fucked around with this message at 00:44 on Jan 6, 2020 |
# ¿ Jan 6, 2020 00:41 |
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Now that I’m running into heavies on the reg my shadowhawk brawler is feeling a little fragile and light on the damage. Is there a logical next step for close up laser/srm/punch fun?
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# ¿ Jan 6, 2020 04:50 |
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I dunno if the PPC variant of the catapault is actually any good but whew it’s a nice model Re: my shadowhawk upgrade question, I’ve actually not got any heavies besides a warhammer and jager could I finagle a Wolverine or hunchback into doing any better in close?
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# ¿ Jan 6, 2020 16:04 |
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Gwaihir posted:The Warhammer and Jager are totally fine good heavies, they're not crappy like the Dragon and Quickdraw. Oh yeah I meant I have roles for them I’m happy with already is all. Right now my jager is an AC20+ headhunter and the ‘ham is packing 3 LL’s, they’re death machines albeit slow ones. it seems like the sandpapery-ness of the srm-heavy shadowhawk is just doing less now that I’m seeing tougher mechs and getting it fired on much more heavily. Might be my skill level though—-I could try playing safer with it and dancing around the edge of SRM range instead of closing. Edit- although putting a bulwark’d behemoth in a hunchback might be fun the yeti fucked around with this message at 16:42 on Jan 6, 2020 |
# ¿ Jan 6, 2020 16:36 |
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Klyith posted:Against bigger mechs the SRM shadowhawk, kintaro, or griffin can all still have a lot of value, but you have to use them as flankers not straight brawlers. Side-shots minimize the sandpaper effect by putting all the damage into 3 locations. You know this gels a lot, especially 'run them out ahead of the fatties' which I definitely got in the bad habit of doing when the shadowhawk could just vaporize the first light/vehicle contact ETA: God it's satisfying when Glitch headshot's something with an AC/20 the yeti fucked around with this message at 02:40 on Jan 7, 2020 |
# ¿ Jan 7, 2020 02:34 |
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I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired
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# ¿ Jan 7, 2020 04:18 |
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And Tyler Too! posted:You will never take my machine guns away from me. Seek all the crits, explode all the ammo. As pretty as the disco is nothing entertains me more than a tiny shot chain-exploding 3 tons of missile ammo and making all the limbs fly off
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# ¿ Jan 7, 2020 16:03 |
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sean10mm posted:Always fill all the support hardpoints on the Grasshopper with some mix of MG/SL/ERSL/SPL. 100% commit to support weapon spam, it's what sets the Grasshopper apart from all the other heavies but the rare 6b Black Knight. Gotcha—I was trying to keep closer to being able to mlas all day and hold max armor but I’ll give this a try.
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# ¿ Jan 7, 2020 16:31 |
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Have I got it right that AC/5 and /20 are where it’s at, and the other sizes are subpar?
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# ¿ Jan 10, 2020 15:34 |
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Yeah I meant the plain Jane ones—- I like my ac/20 jager but I was thinking that multiple ac/5’s might be better since I could have a strong alpha but also cycle giving one a break to ease up the recoil penalty. Breaching shot wouldn’t be nearly as fun though so maybe I need to add a ballistic fire support mech instead
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# ¿ Jan 10, 2020 16:31 |
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Finally bagged a cat-c4 :woot: Does this look ok? I felt like it was pretty underarmored stock.
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# ¿ Jan 11, 2020 03:44 |
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Zore posted:Ditch the Jump Jets and armor until you can rock LRM x 80 Then you'd get what...3 volleys per 2 tons of ammo?
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# ¿ Jan 11, 2020 04:04 |
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Edit-- goddamn windows 10 is junk, some audio service decided to start going nuts over my unused onboard sound and was causing this. After getting that working I have two new toys: Ballistic fire support Zeus, thinking of trying this instead of the cat-c4 Black knight, dunno how good it actually is but I love the model the yeti fucked around with this message at 08:32 on Jan 11, 2020 |
# ¿ Jan 11, 2020 06:01 |
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Jedit posted:The C4 is better than the Zeus for almost anything you care to name. Friends don't let friends use 80T assaults. Are the 80 ton class suboptimal because tons free or something else?
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# ¿ Jan 11, 2020 15:52 |
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Thanks y’all; I think I knew most of those things piecemeal but hadn’t connected it all together intuitively as a gap in performance
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# ¿ Jan 11, 2020 16:38 |
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New beefy toys I think I need to pull all the DHS I took out of the Highlander and put 'em in that Awesome, don't I? Soon as I get some snubs I'll PPC the Awesome back up Edit- with this my "seriousest of business" lance is the highlander, awesome, and two of warham, pault, and jager the yeti fucked around with this message at 21:44 on Jan 11, 2020 |
# ¿ Jan 11, 2020 21:39 |
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I'm not real sure what to do with a Banshee--it's not quite a big rear end grasshopper but I guess I could throw it in storage til I have to close and brawl with things as big and slow as it is
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# ¿ Jan 16, 2020 02:24 |
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Rules As-Written?
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# ¿ Jan 19, 2020 02:28 |
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PoptartsNinja posted:The tabletop game suffers from late 80s game design pretty badly Dude I've followed your BTech threads since the beginning, that's an understatement. I've only played about two hours of the original TT total but it's good to hear there's a revamped ruleset in testing. Content: My atlas stole some cues from Nier, I think Edit: Darius: "Your escorts will stick close for protection" Escortee: *races ahead* Escortee: "We're killing our engines til you come back" Escortee: *races ahead* the yeti fucked around with this message at 18:41 on Jan 19, 2020 |
# ¿ Jan 19, 2020 17:50 |
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In the vanilla game I have glitch w/ called shot mastery riding one with 3 AC/5s and an LLas and she’s an executioner in it.
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# ¿ Jan 20, 2020 00:13 |
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That gauss seaplane at least /sounds/ neat, but a vstol could do just as well I guess. (Are there gauss armed vstols or ASFs?)
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# ¿ Jan 23, 2020 20:52 |
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And Tyler Too! posted:If I could choose to field a SRM Carrier in place of a mech I totally would. 3 SRM carriers and a Demolisher How do I even cyclops
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# ¿ Jan 24, 2020 05:06 |
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Organ Fiend posted:As others have pointed out, the cyclops is at a disadvantage, as it is an overengined assault. You can use them, but you have to play to their advantages over 75/70 ton mechs that have the same speed and more available tonnage. Thanks for all that! I mocked it up with SRMs and it just looked so drat hot I swapped back over to LRMs I do have a +40 arm mod I could wedge in there too if that’s a good use of tonnage on the SRM build.
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# ¿ Jan 24, 2020 19:46 |
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Just got all the DLC and noticed 2 things right off the bat-- My game hitches about a second almost every time i pull the trigger on a UAC/20 Urban maps are stuttery garbage, and one just crashed on me. The game's played more or less fine up to that point (With a few exceptions, dropships on screen make it stutter like crazy but I figured that was the game engine crying)
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# ¿ Jan 25, 2020 05:33 |
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And Tyler Too! posted:I don't mind the urban maps despite how system-chuggy they can get. I always set max salvage because roughly half of the opposition will JJ on top of a building so I can shoot it out from under them. It's like they're volunteering to get double-legged. I was so happy to figure out I could do that
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# ¿ Jan 25, 2020 21:42 |
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Warmachine posted:This is a rough approximation of what getting your first Marauder is like, by the way--you get it, and suddenly you have three full lances of assault mechs. Then you
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# ¿ Jan 29, 2020 19:52 |
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Wafflecopper posted:Anyone else with performance or memory leak issues with this game? I can run plenty of (what look to be) more graphically demanding games than this perfectly well but after a couple of missions Battletech gets really stuttery and slow, even just navigating menus gets painful, especially loading the mission list screen Bentai posted:Try deleting a lot of your old savegames. IIRC there can be an issue where too many old saves ends up bogging the game down. sean10mm posted:Also when it starts bogging down after a few missions exit the game and start it again. It seemingly has a memory leak that's never been fixed. I’ve read that selling down your inventory can help (e.g., your 900 medium lasers, etc) My experience is that the game hates getting alt-tabbed and hates anything going on a second monitor as well.
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# ¿ Jan 30, 2020 15:17 |
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I seem to now have a permanent Itrom story mission now. First time i did the mission, didn't get a cutscene after. Quit out, verified steam files, did the mission again, and at least the game progressed but the mission is still stuck there at the top and afaik I can actually go play it again.
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# ¿ Jan 31, 2020 04:50 |
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What’s the medium equivalent to a marauder headhunter?
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# ¿ Jan 31, 2020 15:33 |
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PoptartsNinja posted:This is a trick question, the real answer is a Firestarter with 2 +60 melee damage arm mods and some ER Small Lasers. that’s terrifying
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# ¿ Jan 31, 2020 16:29 |
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I was thinking of a ‘ham build like that but giving up one of the lasers to get a TAG on there for more bonus damage
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# ¿ Feb 5, 2020 19:05 |
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pmchem posted:What's the best all-around level 2 mechwarrior ability to get the most often on your mechwarriors? coolant vent? or maybe breaching shot? I'd say absolutely one of those two
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# ¿ Feb 8, 2020 17:22 |
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# ¿ May 14, 2024 06:09 |
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Am I the only one who does a double take each time the Argo flies somewhere backwards
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# ¿ Feb 8, 2020 19:37 |