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kingcom
Jun 23, 2012

Rygar201 posted:

The pic she posted on twitter is great, go check it out

Yeah https://twitter.com/HBS_thratchen?lang=en

Also the walk through of building a level was pretty cool and seeing a bit of the toolset.

I'm gonna link this every time someone talks some bs about star citizen open development lol.

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kingcom
Jun 23, 2012

Great Beer posted:

Yo is this game ever coming out or what?

You dont understand game development (yeah first half of next year is the goal)

kingcom
Jun 23, 2012

Harebrained Schemes' Battletech: Thinkin' bout dem robots

kingcom
Jun 23, 2012

Psion posted:

but then my default assumption about most everything this game is boils down to "what they did with Dragonfall/HK, except robots"

Lets do this.

kingcom
Jun 23, 2012

Paingod556 posted:

Flail, no. But the MC animations are still the gold standard AFAIC



Hell yeah, also the mechs balance and motor functions are set up and adjusted based on the neurohelmet and the feedback the human pilot's brain is passing on to it, so giant bipedal robots should walk like a human.

kingcom
Jun 23, 2012

A.o.D. posted:

Microbrain:. Give game
Normal brain: What features will be in at launch
Galaxy Brain: DORN WHEN


Zaodai posted:

The true XCOM experience.

kingcom
Jun 23, 2012

Psion posted:

that's battletech!

:xcom:

kingcom
Jun 23, 2012

Freakazoid_ posted:

Orchestral music is overused af and does not get me pumped to punch another machine in the face with my punch machine.

lol?

kingcom
Jun 23, 2012

Random rear end in a top hat posted:

Because the player isn't actually a pilot in this (barring some last-minute plot twist), I was kind of assuming/hoping that the player's ancestral mech was some kind of lovely deathtrap light that the PC took one look at and said 'lol nope, someone else can hop in that thing, I like being alive.'

Um yeah you are a pilot, you make a character at the start and thats representing you as you're running around the battlefield. They even have special audio cues that go off when you take actions as opposed to anyone else.

kingcom
Jun 23, 2012

Galaga Galaxian posted:

I am not knocking the Argo, its a loving awesome ship and so well thought out (I'd love to see more ships with folding hab sections like the Argo's).


But maybe for my second game I wanna just play random hard scrabble mercs in a crappy Union. :v:

Overlord :getin:

kingcom
Jun 23, 2012

Xarbala posted:

Being a BA with a support PPC was hilarious in MWLL

We call them heroes.

kingcom
Jun 23, 2012

Eej posted:

I thought the original was supposed to be garbage until they found lostech to fix it.

In any case the best version of the Raven had cool black paint with red trim and a super sharp beak but was only found in MPBT3025 (again with the setting being too early...) but that game died such a fast death I can't even find the loadscreen with the burning Raven.

It's also a mech with Electronic Warfare components so it adds a potential new and unique tool to the game if it can show up. Yeah it sucks until the game techs up but its a unique mech and is an iconic Liao mech which is one of the big players on the boarder you are fighting on.

kingcom
Jun 23, 2012

Galaga Galaxian posted:

Its not in specifically because they haven't figured out a satisfying way to do E-War yet.

Yes, I know. I was responding to the person who asked:


Eej posted:

So is the Raven supposed to be coming as DLC? What's with everyone trying to shoehorn it into the 3025 setting anyway

They were wondering why people want it in and I was saying why people wanted it in.

kingcom
Jun 23, 2012

Paingod556 posted:

What HBS needs to do is give Beaglerush a copy to stream now that he's broken up with XCOM

FRIENDSHIP ended with XCOM
Now BATTLETECH is my BEST FRIEND

And then he spends half an hour using the priority system to Beaglewatch a single Commando

lol and super accurate.

Also FilthyRobot might be a solid streamer to hand the game to, hes a huge rear end in a top hat type but is amazing at squeezing optimal play out of any turnbased strategy game.

kingcom
Jun 23, 2012

isildur posted:

I want Beagle to play the game, but I'm also terrified of him playing because I know he'll be savage if he doesn't like it. :ohdear:

Also he will spend waaaay too long figuring out how best to manipulate the reserve system.

Also the game will not be hard enough for him.

Look, I'm just going to be a nervous wreck for the next two weeks, ok?

Multiple streamers have openly said the game is extremely addictive and they are having trouble stopping themselves from playing.

kingcom
Jun 23, 2012


loving perfect.

kingcom
Jun 23, 2012

JacksLibido posted:

It would be beyond foolish to not incorporate HBS's overworld/merc campaign style. It's already built and looks absolutely phenomenal.

:psyduck: What?

kingcom
Jun 23, 2012

Baron Porkface posted:

Are private feudal wars permitted in Succesor states (other than Free Worlds where its apparently the national pasttime)?

No but they happen anyway and constantly.

kingcom
Jun 23, 2012

The Chad Jihad posted:

What was the mech that had an advanced targeting system that wouldn't let it fire unless it was actually going to hit, though it would still incur heat as if it had shot? I remember thinking that this completely pointless unless you're roleplaying collateral damage but I'm not too familiar with TT play

So thats how Streak SRM launchers work in general. Its not crazy good mostly because you can't load all the good custom SRM ammo into the launchers. They can be pretty handy in the right circumstances and lets you get the most out of pushing your heat (but not wasting the heat) as well as being able to under ammo your mech because you know each salvo is going to count. Basically it just depends on the mechs that actually are built with this in mind.

kingcom
Jun 23, 2012

Baron Porkface posted:

So apparently Dark Age was it's own game system? Was it more streamlined in the ways that posters were discussing that BattleTech is not?

Post more Hieronymus Bosch demon mechs plz.

Dark Age was poop. It was one of those systems where advancing was punishing and so artillery was king of the battlefield. 99% of the Battlemechs were awful and you avoided them at all costs, while your main armies usually consisted of shitloads of peasant/light infantry building human walls around artillery positions and a couple of fast vehicles/vtols/the one or two good mechs in the game that would try and get past their lines to hit their arty.

How about the mech that has a tank on its back. The Goliath.




Also remember that time Shredder was a battlemech.

kingcom fucked around with this message at 01:32 on Apr 20, 2018

kingcom
Jun 23, 2012

Ciaphas posted:

In TT or HBS is there a conception of overriding heat-related shutdown and risking injury/destruction like you can in the MechWarrior games?

Kinda. There are 2 heat thresholds, the first causes internal damage to your mech, the second shuts your mech down. Your pilots have a Guts skill which increases the 1st threshold to be higher and higher, representing your pilots being able to better ride the heat line.

kingcom
Jun 23, 2012

Ciaphas posted:

So you can't override the shutdown in the name of desperation (or at least wanting to make the enemy victory Pyrrhic), you have to turn off at the second threshold? Rats. Guess that simplifies things though.

Well, you're not really supposed to be in direct control of everyone. Going over that first heat threshold is your pilot overriding your shutdown by default as you start taking internal damage. The second threshold is the reactor starting to go critical and safety systems just shutting you down, its been something that every mechwarrior game has had except MWO.

kingcom
Jun 23, 2012

Ciaphas posted:

Can pilots be harmed by overheating in game?

Nah not really and thats a good thing cause theres a lot of sources of pilot damage already. Not to mention internal damage is something you want to try and avoid at all costs as in the campaign you get armour repaired instantly and for free while anything internal takes up time and money where the mech is out of commission while undergoing repairs. Pushing the head threshold is basically pushing the short term success for taking the mech out of action after its over.

Xarbala posted:

I was curious, can you progress past rank 4 in a skill if you already have all your special abilities defined?

Like if you're already Tactics 8/Guts 5, can you still buy Gunnery 5 for the passive to-hit bonus or is that tree forever locked because the rank is tied to a special ability?


Yep absolutely. You can become a 10/10/10/10 pilot if you grind enough but you just wont get the special abilities.

kingcom
Jun 23, 2012

Ravenfood posted:

How many skills can you get in total?

You can get 2x Tier 1 talents and then one Tier 2 talent from one of the two lines you have picked a Tier 1 talent from.

kingcom
Jun 23, 2012

Ravenfood posted:

Do the mechanics do enough to encourage you to bring a more balanced lance than just the heaviest mechs you can field? I feel like putting a skilled pilot in a light mech is asking to get it pasted by something heavy-hitting putting your pilot in the medbay and light mechs, with their lighter armor, seem like they might end up costing you more over time. If they get hit for the same damage, they might take internal damage while a heavier mech would just take the hit to the armor that's free.

I've watched some streams and the initiative phase system might do something, but it seems like a light mech would eventually just become a liability unless there's enough of a reason to bring something speedy.

So heres the thing about battletech, mechs have roles as well as weight classes. A Spider for example is a mech thats designed to be very mobile hunting down light mechs. The thing is, there are heavy and assault mechs that fill that same role. They arent quite as fast but in return carry WAY more armour and firepower. The initiative system means going all assault puts you at some disadvantages but by end game you're not using a light anymore. Instead you are using a fast heavy mech, like a Dragon, which is as fast as any medium and some lights and is doing far more damage and has a huge wall of armour you need to push through to take down.

In tabletop the use is that you have far more light mechs than you have of other weight classes but given you are limited you 4 mechs in a mission, you want the biggest bang and life-span for your buck. Again this means you are using heavier mechs that still fill the same role as those light mechs, they just sacrifice a little speed for a lot of everything else.

EDIT: To point out a hyper pilot in a Dragon is going to be going in initiative slot 3 with medium mechs and still be gunning around as fast as any of them while being a goddamn zombie wall you can use to punch stuff in the face with.

In multiplayer however, a spider is going to be a hilarious mobile mech that is just going to be able to move/backstab or sensor lock/backout lock all day for a minimal cost.

kingcom fucked around with this message at 03:02 on Apr 20, 2018

kingcom
Jun 23, 2012

Xarbala posted:

The Spider has a more obvious niche in multiplayer with deployment/c-bill limits since it's a cheap as gently caress filler (letting you splurge on something more expensive and harder-hitting) that can still do serious work if you game the initiative system right.


In campaign it's filler till you get something better and you know what, that's fine by me.

Ironically thanks to HBS being good devs, the charger would be an amazing natural path from a Light mech pilot to end up in as it would be a terrifying melee mech that is also going to be a powerful mobile scout/backstabber/senor locker.




Also Xarbala is there any non-awful art of the Charger and so how do we fix this.

kingcom
Jun 23, 2012

Ciaphas posted:

is that mech loving giving me the finger

No hes holding a gun (small laser)

kingcom
Jun 23, 2012

Galaga Galaxian posted:

And then there is Banshee "Six Fingers" McCoolShades.



:dealwithit:

kingcom
Jun 23, 2012

TheParadigm posted:

That, or people who have seen more than one streamer get the event/choices. I hadn't considered there's multiple possibilties per choice though! is that a thing too?

So that first event about the loans I'm fairly sure has fixed outcomes as its your tutorial of the event system. After that I think each choice has some FTL style randomness to it but the 'use skill/trait/argo position' will give you a higher weighting to a positive outcome.

kingcom
Jun 23, 2012

Aramoro posted:

XCom tells you that you have cover from the left, right, front etc. Battletech does not. In that clip it would not be unreasonble to think that the if the locust moved to where it did then it wouldn't be able to shoot because there's a building in the way.

Nah whenever you are moving you can see a big giant red line from the mech to the target. No red line means no line of sight.

kingcom
Jun 23, 2012

RBA Starblade posted:

Wow the Blackjack is trash. Overheats instantly, can't move, arms constantly blow off. What an heirloom! :allears:

Also on this moon mission I thought I understood initiative but I clearly don't. The shadowhawk escort DFA's my BJ, then two rounds in the same turn later punches me to kill my Blackjack. I thought you could only go once a turn? How do I double up? It went round two then round 4.

Okay so the Blackjack is a 45 tonne medium so its actually just barely above a light mech, also on that moon mission you have penalties to heat sinks so anything that has some heat issues will be crippled by it on that map type.

So initiative can allow you to reserve mechs between different phase and move mechs around in different phases. Did the shadowhawk get hit by a precision strike or get knocked over or get hit by a pilot with the 2nd Guts skill? Did any of your mechs get knocked down?

You definitely cant go twice in the one turn but you can say, go in round 4, then when the next turn starts, trigger off in round 2. What happened between the enemy shadowhawk's two turns?

kingcom
Jun 23, 2012

RBA Starblade posted:

e: I...guess my Incapacitated pilot can just stand up and keep going? Does "Incapacitated" not mean anything?

Incapacitated pilots are out, you should not be able to control them in any way. I'm not sure whats happening in your game but I've not heard anyone else report this issue before.

kingcom
Jun 23, 2012

RBA Starblade posted:

I get there are penalties but it's never approached overheating. The hawk didn't reserve it's turn, it attacked then attacked again. In round 2, the hawk DFA'd my BJ. In round 4, my locust moved and attacked. In round 4, the hawk melee'd and attacked. This ended the turn. The next turn, my Incapacitated Pilot stood up and punched it back.

Are you sure its not just being knocked down and the pilot is just wounded? Because the stand up button is specifically for mechs being knocked over. How many wounds does this pilot have underneath their picture?

kingcom
Jun 23, 2012

RBA Starblade posted:

It's now blood red so a lot, but it said on screen Pilot Incapacitated as the mech fell over and got the knocked down status. :shrug:



So its got 1 pip left? In the picture above we can see Glitch has 3 health left. I'm just wondering if you got like the wrong message or you got a god mode pilot lol.

kingcom
Jun 23, 2012

RBA Starblade posted:

I guess just the wrong message, though it was the main character pilot if that impacts things like that. I know they can't die at least.

I'd be more annoyed about the bj going away but it never really accomplished anything and kept losing body parts lol

Yeah so the BJ really needs to be kept back and when you get a chance yank one of the Medium lasers off of it and pump up its armour. By default it starts very low. Alternatively, replace the AC/2s with 1 AC/5 and beef up armour, maybe strip a Medium Laser too if you need it. You want a blackjack at the back and the shadowhawk way in the front.

kingcom
Jun 23, 2012

Beer4TheBeerGod posted:

How do you equip yours?

6 Flamers, bunch of medium lasers, max jump jets.

kingcom
Jun 23, 2012

Unzip and Attack posted:

Can the Dragon be redeemed in any way?

2x Flamer, Max Jump Jets, DFA damage reduction mods, Final Destination

kingcom
Jun 23, 2012

Xae posted:

This reinforcements poo poo so you have to fight double to triple your lance weight at the same time is stupid as gently caress and the game is getting unplayable.

Is there a mod that fixes it yet?

Why are you dont withdrawing when you are fighting these things? The reinforcement horde is game working as intended, its just the the 'reinforcement' term is incorrect and not clearly saying you walked into a mission way hotter than intelligence said it was.

kingcom
Jun 23, 2012

Argas posted:

I mean, it makes sense. The others didn't really lose anything because of Kamea's actions. If anything, they're pretty big on the "it's business" side of things despite having a long history with her.

But this guy, it's personal for this guy.

He never asked for this.

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kingcom
Jun 23, 2012

Pirate Radar posted:

Could go wrong with court management there, though.

“For your great service to the realm, I have decided to reward you with... ((oh hang on wait what do I have lying around... well, I don’t want to part with that Thunderbolt... definitely keeping the Kitano...))

...reward you with this, uh, Locust.

May it forever be your family’s most treasured heirloom.”

'My Liege I call in a favour to grab me a boon'

1. 'Take this system. [Lose system of New Avalan]'

2. 'Take my Ancestral Battlemech! [Lose your Atlas]'

3. [High Diplomacy] 'Err...here this brand new battlemech, fresh off the production line with a brand new variant, it is called a Wasp!'



My Khan! The Inner Sphere is in turmoil and Terra is exposed, now is our chance to seize the holy land!

1. Deus Vult!

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