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A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Aurigan coalition? Endless mode confirmed!

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A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Strobe posted:

Too tall. But that's a scale problem that's been happening with MWO and the MechWarrior 5 video that PGI is trying to make, too, so I'm not surprised it showed up here.

never mind. That image has some real layering issues.

A.o.D. fucked around with this message at 03:13 on May 30, 2017

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Better PPCs would discourage LRM kiting as well.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
You know what's nice about this game? Lights have to respect bigger mechs at point blank range.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Skoll posted:

From a TT Standpoint? Nightstar.

This man got it right. It's got an unassailable loadout that is good at all ranges, and every single one of its weapons, of which it can keep most of them firing on a turn by turn basis, are a threat of instant death for any mech. It's basically the problem of assault battlemech design solved, and as such it is inherently degenerate in TT play. It's basically the equivalent of a card that needs to be banned in something like Magic.

Skoll posted:

Protomechs were baaaad.

I feel everything after 3040 was a mistake.


This man got it wrong. If we end the timeline at 3040, we don't get the Piranha, the Alacorn, or the Yellowjacket.

(or the tarantula, or the scarabus, or the)

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

wiegieman posted:

You guys mean the Hellstar, the abomination with 4 cERPPCs and 30 DHS, although the Nightstar is a perfectly solid mech as well.

You're absolutely correct. I thought he meant the hellstar.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Zaodai posted:

The second effective currency will be gourmet chocolates, which you will use to bribe technicians and backwater nobles of all sorts.

So bribing all sorts of people with all sorts?

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Amechwarrior posted:

just simply attaching an exuberant cost

That Atlas is just so exited to cost 12 million C-bills!

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
It's a shame HG is trying to make a Copyright case and not a Trademark case.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Rygar201 posted:

So they're not even good IP trolls?

You go to court with the filings you have, not the filings you want.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Major Spag posted:

Yes, that is correct. Atlas has always been an "original" battletech design.

I'm guessing that HG is hoping to make the case that the entire Battletech IP infringes, not just a few select designs. It's more a negotiating tactic for a settlement than a serious ploy to take ownership of the whole property. They just want money.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Skoll posted:

I mean it's obvious they want a quick settlement, but I think it's a little out of the realm of sanity that they'd think they could get it decided the entire Battletech IP is infringing.

You don't have to win all of your points to score a victory. A lot of civil action is just throwing stuff out there and seeing what sticks.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Sky Shadowing posted:

An unfortunate thing for this game is I'm afraid HG might try to say "we're contesting this product, it cannot be released until the lawsuit is resolved" and the game will be delayed until the lawsuit is resolved, and then the possibility of the appeals process taking a while.

Though I imagine HBS could take out the 'Mechs that are under protest.

HG's protest is such that basically any game that contained giant bipedal robots infringes on their IP.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
A better comparison is that C-bills are more like the Solidus of the dominate era Roman empire and the various House currencies are like the denarius of various eras, either relatively valuable or inflated garbage depending on the economy of the time, relative to the absolute stability of the c-bill.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Prav posted:

ah, finally a comparison that relates to my life experiences

I wracked my brain to come up with the nerdiest real-world comparison I could manage.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Strobe posted:

That "absolute stability" gets thrown in the garbage post-3132 though. So much for that. :v:

There's a Byzantine analogy for that too!

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Xarbala posted:

If you feed an Urbanmech a super mushroom, will it turn into an Imp?

flashman. You need a mega mushroom to turn into an imp.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Taerkar posted:

At least that would be thematically appropriate.

and if we're being honest, completely believable in the setting.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

PoptartsNinja posted:

A lot of the "favorite" 'Mechs in the Inner Sphere that have completely garbage armaments make a lot more sense once you realize they're the ones best able to capture a human range of motion.

The stock Shadow Hawk is one of the worst medium 'Mechs ever designed but it's still everywhere and Mechwarriors love it because it's easy to pilot and has internal components tough enough to let it move and fight with minimal to no pre-battle maintenance after being half-buried in sand and/or submerged in salt water for 150+ years.

You also don't have to get into the middle of a brawl in order to use it, so if things start looking ugly, you can just walk away faster than almost every non light in the game.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

vorebane posted:

You can also go with 'we've been keeping this targeting computer from a different mech going with bubblegum and tinfoil' 'all my weapons are festooned about my mech's body and we don't have good enough tools to properly align them anymore' and 'I shoot my weapons one at a time so I don't miss with everything at once.' Not sure what the clans' excuse will be though.

With targeting computers and pulse lasers, no excuses are necessary.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Microbrain:. Give game
Normal brain: What features will be in at launch
Galaxy Brain: PORN WHEN

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

MilkmanLuke posted:

Yeah, I'm with you on this. Battletech is definitely a thing that is not well served by discussions of combined arms tactics or realism.

Except when it is.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Blazing Ownager posted:


Honestly if I was in some dream world where I could make my own BattleTech game, what I'd do is go total Alien Isolation with making everything looks 70s/80s, and then when the Clans show up, they'd have like.. plasma screen TVs from the 2000s and look so much more high tech.

:hai:

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Galaga Galaxian posted:

I just want to say, I appreciate logic like this. Even if I may hate it once I'm playing the game. :v:

[edit] Don't forget Steiner variants are probably similarly uncommon! :D

Actually no. Unlike the production starved Draconis combine, The Lyran Alliance has always had a surplus of production. In fact, if you see a new battlemech in the southern periphery, if it's not a Free Worlds model, it's most likely a Steiner.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Koorisch posted:

Man, I can't wait to make a Punch-bot to tear my enemies asunder.

Sadly, triple strength myomer is lostech and hatchets have yet to make it off the drafting table (in the real world sense).

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Baron Porkface posted:

Those are some dudes who got together during the clan era, I was asking about the foundation of successor state warfare.

One the feudal topic: what was the military basis of the Lyran Alliance? An army split or a feudal rebellion?

The basis was Katherine Steiner-Davion seizing onto the first excuse to come her way to sieze power and recruit enough Noble malcontents to effect a secession from the Commonwealth and kick off another generation of war.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

RabidWeasel posted:

removed AoD

Excuse you?!

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
A win for PGI in this case is a win for all of Battletech.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Radio Free Kobold posted:

If PGI manages to make Very Bad Things happen to Harmony Gold, I will celebrate.

If that were to happen, I'd feel compelled to forgive PGI all of their past misdeeds.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

RabidWeasel posted:

I'd like the mechs to be actually sane sizes so that assaults aren't literally 50 feet tall or whatever, I don't know much about 3D modeling so I don't know how difficult it would be to fix.


But.. the biggest assaults really are literally 50 feet tall.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
It's 2018 and mechs still have their arms pinned to their sides bent at a stiff 90 degrees.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Man, this sure does have some load times, doesn't it?

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Impermanent posted:

Feudalism isn't some sort of 'default' governing mode for societies that are cut off from a larger network of societies. It's a specific reaction to circumstances, primarily economic. "Only having access to one planet" isn't exactly that huge of an informational, economic, or cultural gap, considering that, for example, we currently don't live in feudalism.

The number of planets that are as hospitable to human life as Earth can be counted on one hand in the Inner Sphere. This results in worse agricultural outcomes, smaller arable regions and greater labor needed just for survival. Furthermore, even though FTL comms and travel exists, you can't fax a loaf of bread, and interstellar shipping if non luxury/high-value goods doesn't exist. Drop ships can't carry enough staples to make a difference, and routine travel takes weeks, even for adjacent systems. Worlds in battletech are more physically isolated from their neighbors than historical Feudal entities. You can petition your Lord for a replacement Water purifier, but even if he's inclined to help and has what you need on hand and wastes no time getting it to you, it can still take months for aid to arrive.

Battletech has a lot of implausible crap in it, but Feudalism is not even close to the worst of its sins.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Every time an enemy Light strays too close to one of my larger 'mechs and gets ruined by a melee attack I shout "THE WEAK SHOULD FEAR THE STRONG" at the top of my lungs.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Flipswitch posted:

It might be me being poo poo, but I'm getting plastered at this game, it feels like my mechs are in repairs 24/7 and I'm launching missions just to stave off being bankrupt.

10/10 small time Merc sim

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Here are my issues with the game's graphics and UI. These are all non-bug issues, so I'm not complaining about day one problems, but rather design choices made by the developers that I'd hope to see improved in a future release.

1. Important units and buildings do not pop enough against the environment. Finding a light mech in heavy cover can be a bit like playing a pixel search game.

2. There's just not enough contrast in general in the textures.

3. You cannot zoom out far enough to get an all inclusive picture of your local area of the battlefield.

4. You don't have a radar or minimap to help with navigation or situational awareness.

5. I'm only on the first play through, but the first three tutorial/story missions were pretty damned long, and I don't recall seeing a way to skip them.

With that said, I finally have the Argo and the game has opened up and I'm really enjoying the gameplay loop. Fight fools, kill fools, take some of their stuff, parlay that into better stuff so you can fight fools harder.

A.o.D. fucked around with this message at 12:13 on Apr 28, 2018

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
Double AC/10 on a Jaegermech, yea or nay?

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A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Phi230 posted:

Nah, it's undergunned. AC20

What do you do with the rest of the tonnage, and what you do about being badly outranged?

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