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Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.




Wolfenstein is a series of FPS games based around an alternate history WW2 involving a mix of crazy technology and the occult. In all games you play as BJ Blazkowicz, an American spy, who uncovers and stops the most dangerous schemes of the Waffen SS.

The Games

https://www.youtube.com/watch?v=Sn8cePe-qgI
This is a motion comic attempting to reconcile the wild timeline of Wolfenstein (up to the fourth game). Uh, spoilers though? I guess?


1992

The first game in the series, and one of the first FPS games in general (please don’t :sperg: about this), Wolfenstein 3D was a huge success when it was released. The plot is pretty straightforward; BJ was trying to find plans about a secret Nazi weapon, and got captured. So then you escape Castle Wolfenstein and find the secret weapon, revealed to be undead cyborgs. You kill the mad scientist in charge of that operation, then for kicks, decide to infiltrate Hitler’s bunker and kill him, too.



Did your history teacher skip the part where Hitler had a mech with chainguns on it? :eng99: The American education system fails more students…

Thanks for Elliotw2 for reminding me that you can play the entire first game in your browser! Head to http://3d.wolfenstein.com/game_NA.php to do so! GET PSYCHED


1992

This is a prequel to Wolf 3D, released the same year. I’m a horrible jerk because I’ve never played it. Anyway, Nazis have stolen the Spear of Destiny and BJ goes to get it back.


2001 (PC)/2003 (PS2/Xbox)

A sort-of reboot, in RtCW, BJ finds himself investigating the Waffen SS Paranormal division, headed by Helga Von Bulow. He and another agent, Agent One, are captured and taken to Castle Wolfenstein, where his companion dies, but BJ escapes and hooks up with a German resistance cell. He goes on to investigate Von Bulow, who is investigating legends of ancient mystical warriors...and manages to piss them off. So they come back to life (naturally) and you have to fight through the tombs and kill one of the more powerful ones, but not before Von Bulow gets killed by it.

After this, BJ is sent to investigate Oberführer Wilhelm Strasse, AKA Deathshead, the head of the SS Special Projects division. BJ infiltrates Strasse’s secret facility, where all kinds of hosed up experiments are happening, mostly involving cyborg type of stuff. Strasse escapes, however, and BJ pursues to another facility, this one with completed Übersoldaten, a horrific mash-up of man and metal. BJ puts an end to that project, but Strasse escapes.

The final leg of the game involves plans for something Von Bulow was working on called Project Resurrection. The plan was to resurrect (or more accurately, free from an eternal prison) an ancient warlock, Saxon King Heinrich I. BJ finds himself returning to Castle Wolfenstein (:v:), where the excavation for Heinrich’s tomb is underway. You fight your way to a ritual being conducted by an SS psychic, who raises spirits to turn Übersoldaten into Heinrich’s lieutenants, and eventually raise Heinrich himself. The psychic dies, you kill all the evil undead, and Heinrich Himmler peaces out, kinda pissed that you ruined his good time.

The console versions added a level at the beginning of the game, where BJ and Agent One investigate Von Bulow’s presence at a tomb in Egypt. This level serves to explain how BJ and Agent One got captured in the first place.

A huge part of Return, however, was the multiplayer. It was a team-based system, with teams having objectives (usually destroy or defend something) in order to win. There was a class system, where you could choose to be a soldier, medic, lieutenant, or engineer, each with its own weapon loadouts (different for Allies and Axis teams) and special abilities-medics could heal, lieutenants could resupply ammo, for example. The multiplayer was hugely popular but I never played it, as I had the game on Xbox but not Xbox live. I was too busy playing Phantasy Star Online anyway.


2009

Wolfenstein (usually called Wolfenstein 2009/Wolf ‘09) is a sequel to RtCW. BJ gets ahold of a magical artifact (the Thule Medallion) that harnesses the power of the Dark Sun dimension. The Nazis, of course, want this power for themselves. Wilhelm Strasse is back, and boy is he pissed. He’s building weapons using the Dark Sun’s power, and it’s up to BJ and the German resistance to stop him.

Since the last thread I actually beat this game! It's awesome! It's also too bad Steam doesn't sell it any longer. The gimmick with the medallion is a gimmick, and I think the game would be better without it, but it’s not too bad. Something new to the series is an overworld, and side missions, and that’s all handled really well. In true Wolfenstein fashion, you can find secrets and treasure in levels, and then use those to unlock upgrades for your guns or Thule Medallion. Pretty cool system, overall.


2014

A sort-of reboot (see below), the game starts as BJ leads an assault on Strasse’s fortress, but is critically injured and slips into a coma. While BJ is out, the Nazis develop the atom bomb, and win the war and take over the world. BJ wakes up in a mental asylum in the 1960s-just in time to stop the Nazis from killing him like they did almost everyone else in it, having used them for experiments and now being done with them. BJ finds the last vestiges of the German resistance, and convinces them the time is now to strike at Strasse and bring down the Nazi global regime.
I'm spoiler tagging this next bit for anyone who hasn't played TNO, you absolutely should. Like right now. If you haven't played it, you're missing out on not just a great Wolfenstein game but a great game in general!
The game just takes off from there, leading you all over the world...and somewhere else. The fuckin' Moon. Anyway, you eventually you strike at Strasse directly and finally kill this old fucker in his fuckin mech suit. Just to make sure, your buds in the resistance nuke the gently caress out of the place. Game ends with you wondering: Can BJ survive a nuclear blast? Apparently so, because BJ is back in the next installment.


2015

This standalone xpac to TNO acts as both a direct prequel to TNO and a retelling/retcon of sorts of RtCW. The first part of the game sees BJ breaking into Castle Wolfenstein, attempting to find the location of Strasse's fortress (for the upcoming assault as seen in the first level of TNO). Unfortunately he gets captured and must escape from Castle Wolfenstein. In the second half, BJ finds himself opposite one Helga van Schabbs, a Nazi archaeologist hellbent on-get this-resurrecting an ancient evil to assist the Nazi war machine. It's different enough from RtCW to feel new, yet familiar.


2017

https://www.youtube.com/watch?v=xHht8480cEo
Yeah, that's the good poo poo. Just announced, the direct sequel to TNO is due out this October! Details are scarce right now, but from the trailer, we can gather that this game takes place relatively soon after the previous one, and Frau Engel is pissed. No empire falls in a day, so even with Strasse dead, the Nazi empire is still powerful and consuming. This game takes the fight to America, and BJ seems to be trying to unite his (European) resistance with the American resistance. Meanwhile, Frau Engel is back and she is pissed, hunting BJ all over America and trying to end him and his resistance. BJ even gets to be a villain in the Nazi version of the GI Joe dolls action figures, and you can have one!


Returning to Wolfenstein are weapon upgrades!

Not a lot of specific details yet, but every weapon has a few upgrades.

Oh did I mention Bethesda is actually great and is totally egging on the actual real-life Nazi fucks that were getting mad about this game?
https://twitter.com/wolfenstein/status/916075551382585344
The Wolfenstein Twitter is full of stuff like this, and Bethesda is pretty clear about it:

Bethesda VP of marketing and PR Pete Hines posted:

We don't feel it's a reach for us to say Nazis are bad and un-American. And we're not worried about being on the right side of history here.
:patriot:

Launch Trailer:
https://www.youtube.com/watch?v=bmy4WW8TqL8

I'm not sure trying to reconcile the Wolfenstein timeline is possible or even necessary. BJ has been captured and broken out and returned to Castle Wolfenstein multiple times; he's fought multiple ancient evils and occult monsters; he's to Wolfenstein's world what the Marine is to Doom's. Just kick back and enjoy some Nazi killin' :c00l:

Other Stuff

Check out the previous thread if you absolutely need all the details of the pre-TNO hype, back before we knew it was going to be good and it had been 6 years since a Wolfenstein game came out!

Also in the last thread, Xenomrph made a huge effortpost (reproduced below) about "Weird War 2" stuff to check out. Feel free to contribute your own recommendations as well!

Finally, one of my favorite things they did for TNO was make actual full length songs of the 60s in a Nazi world, and that's too cool to let die so here it is again:

https://www.youtube.com/watch?v=VnioYhknoR8
https://www.youtube.com/watch?v=wv4Ey0gdhcM

The website they previously had to host the full songs is throwing security warnings at me now, so. End of a fake era, I guess.

They've revived Neumond by creating fake TV shows for TNC!
https://www.youtube.com/watch?v=45quOTuvsNc
You can find the others on Bethesda's Wolfenstein site.

Also, science!

TaurusTorus posted:

The question now is how does BJ compare to a tank? He is armored by the equivalent of 20 stahlhelms as evidenced by his maximum armor capacity. A 1918 stahlhelm is approximately 1 cm thick, therefore A armored BJ is equivalent to a tank with 200 mm armor plating according to Google a M4 Sherman has 76mm armor on the front glacis, putting BJ well ahead there.

But what of the Nazi tanks? A Panzer IV is the most produced Nazi tank of the war, and has 80mm front armor, well behind BJ. “But TaurusTorus” I hear you say, “that’s from the ‘30’s, what about the late war tanks?” Well to answer your question, a Panzer VIII Maus, the largest Nazi tank, has 220mm front armor, edging out New Order BJ by 20mm. Notice I said New Order, in Old Blood BJ can acquire up to 125 armor or 25 stahlhelms, or 250 mm armor, handily beating the Maus.

But a tank is more than its armor, it also has to kill things, and so does BJ. Let’s compare: a 76mm HVAP round from a Sherman can penetrate 178mm armor, a King Tiger’s 8.8cm gun can penetrate 238mm of armor. BJ’s armaments are more difficult to find statistics on, so let’s start with an easy one, in Wolf ‘09 BJ uses a Panzershreck, capable of penetrating 160mm armor, good but not exceptional. Luckily for BJ he has more in his arsenal, like the Lichenfaust. Now this, I’ll admit, is a bit of a stretch, but experimentally the Lichenfaust is the only weapon that can oneshot the Altered enemies, which can survive at least two Panzershreck rockets, to me that sounds like it is at least twice as good, placing BJ’s armor defeating capabilities at 320mm, besting the Tiger.

Other posters have pointed out that there are logistical components to a tank’s qualities, so let’s compare reliability and mobility through harsh terrain. On the first point, Tigers had a notoriously unreliable final drive requiring constant maintenance. BJ on the other hand requires only dog food for maintenance, and is capable of operating with no logistical support, and, as is seen in New Order, can kill Nazis while unconscious, waking up running them over.

As to terrain, as the Nazis discovered on the eastern front, mud is a powerful enemy to tanks, miring them, neutralizing them. BJ has never been defeated by mud, and in fact is capable of operating underwater and in space, a feature demonstrated by no tank on either side of the war.

In conclusion, the Allies had the supreme tank of WWII: BJ Blazkowicz.

Let's

Humerus fucked around with this message at 14:05 on Oct 22, 2017

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Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Xenomrph posted:

In celebration of the launch of Wolfenstein: The New Order, I might as well post up my completely ridiculous Weird War II library.

Weird War II stuff tends to span a few broad sub-genres:

- Occult: factions of the war engaging in "dark arts" in order to harness supernatural powers for various purposes. Summoning demons from hell, acquiring holy relics, attempting to access other dimensions, or using other forms of "arcane knowledge", etc. Some of this has basis in fact - Nazi Germany had several occult groups of which many prominent Nazi officials were members, and they legitimately believed they could tap into hidden knowledge of the supernatural in order to help them win the war. Expeditions were actually sent to locate relics around the world.

- Super-science: Scientific breakthroughs were plentiful during the war, but what if the factions were equipping really weird poo poo? Particle weapons, teleportation, flying saucers, time-travel, freakish medical experiments, etc. Again this has some basis in fact - as the war continued (and especially as Germany got more and more desperate) scientists engaged in increasingly off-the-wall experiments and ideas. There was a great deal of experimental technology that didn't get past the drawing board for various reasons - lack of funding, materials, facilities, practicality, or the fact that the war ended and there wasn't a need for it anymore.

- Alternate-history: what if things had played out differently, a different decision was made somewhere that changed the course of the war? What if the Nazis had won the war, what would the world be like today? What if we had been forced to engage in a land-war with Japan? This has a sort of sub-category to it as well:

- Conspiracy-theory: did Hitler *really* commit suicide in his bunker? Have high-ranking Nazis been in positions of power since the war's end? Do we really know everything about the war?

Beyond this, Weird War II stuff tends to fall into one of three types:

- Fiction: exactly what it sounds like. Jetpack-wearing Nazis with deathrays spilling out of UFOs to combat Allied mech-walkers armed with tesla weapons, poo poo like that. The tone can be all over the place, from depressingly apocalyptic to two-fisted pulp-action to nail-biting suspense-thriller and anything in between. Weird War II is broad enough that it can really accommodate any tone or style an author might want to implement.

- Non-fiction: obviously more mundane than fiction, but not necessarily less interesting. Historical accounts of expeditions to recover holy relics, technical discussions of war-time breakthroughs, thought experiments about alternate courses of the war with an eye for historical accuracy and plausability, etc

- "Non-fiction": alternative-publisher accounts of war-time activities, basically likely-fiction written as if it's non-fiction. Conspiracy theories about postwar Nazi organizations, Nazi contact with extraterrestrials, government coverups of secret experiments, stuff that the authors really want you to believe because it'll completely destroy everything you thought you knew about the world. Even if it's totally bonkers, it's still fun to think about.

Here's a ridiculous list of the myriad stuff I've got, listed with title and author:

Books
Fiction
Alternate History
1945, Newt Gingrich & William R Forstchen
Adolf Hitler's Plot for World War Three, Tomas Voigt *
Adolf in Wonderland, Carlton Mellick III
The Afrika Reich, Guy Saville
After Dachau, Daniel Quinn
Aftermath, Ladislas Farago
Against the Day, Michael Cronin
All Evil Shed Away, Archie Roy
American Under Attack: An Alternative History of World War Two, Jeff Kildow *
rear end Goblins of Auschwitz, Cameron Pierce
Axis of Time: Weapons of Choice, John Birmingham
Axis of Time: Designated Targets, John Birmingham
Axis of Time: Final Impact, John Birmingham
Bitter Seeds, Ian Tregillis
Borrowed Time, David Rose *
Budspy, David Dvorkin
A Change of Regime, J. N. Stroyar
ChangingUniverse: SS World, Terrance Dicks
The Children's War, J. N. Stroyar
Clash of Eagles, Leo Rutman
Collaborator, Murray Davies
Cracken at Critical, Brian W. Aldiss
Das Death, Luis Samways **
Declare, Tim Powers
The Devil's Gold, Steve Berry *
The Divide, William Overgard
Fatherland, Robert Harris
Fox on the Front, Douglas Niles & Michael Dobson
Fox on the Rhine, Douglas Niles & Michael Dobson
Free Zone, Charles Platt
Glow, Richard Robertson **
Gotterdammerung, Grey Wolf *
Himmler's War, Robert Conroy
Hitler Invades England, George Crall **
Hitler Victorious, Gregory Benford & Martin Harry Greenberg
Hitler's Ashes: How Hitler's Assassination Leads to the Development of Germany's Atomic Bomb, John T. Cox
The Illuminatus! Trilogy, Robert Shea & Robert Anton Wilson
In the Morning, Michael Cronin
In the Presence of Mine Enemies, Harry Turtledove
The Iron Dream, Norman Spinrad **
Knights of the White Camelia: The Evolution of the Fourth Reich, James Hester
The Leader, Guy Walters
Making History, Stephen Fry
The Man in the High Castle, Philip K Dick
The Man with the Iron Heart, Harry Turtledove
Moon of Ice, Brad Linaweaver
North Reich, Robert Conroy *
Order of the Black Sun, Jack Follett *
Origin, Alexander Julien *
Pax Brtiannia: El Sombre, Al Ewing
Pax Britannia: Gods of Manhattan, Al Ewing
Pax Britannia: Anno Frankenstein, Jonathan Green
Pax Britannia: Pax Omega, Al Ewing
The Plot Against America, Philip Roth
The Proteus Operation, James P. Hogan
Retromancer, Robert Rankin
The Second Great War, Alex Night *
Seelowe Nord, Andy Johnson
Sideslip, Ted White, Dave Van Arnam
Sniper Elite: Target Hitler, Scott K. Andrews *
The Sound of His Horn, Sarban
SS-GB, Len Deighton
Swastika Night, Katherine Burdekin
Tannhauser: Operation Night Eagle, Blaine Lee Pardoe
Through the Night, Michael Cronin
Time's Tapestry: Weaver, Stephen Baxter
Timewyrm: Exodus, Terrance Dicks
To Say Nothing of the Dog, Connie Willis
Two Dooms, C. M. Cornbluth
The Ultimate Solution, Eric Norden
War in the West, Brian Clarke *
Wolf Hunt: The Burning Ages, Sebastian P. Breit
Worldwar: In the Balance, Harry Turtledove
Worldwar: Tilting the Balance, Harry Turtledove
Worldwar: Upsetting the Balance, Harry Turtledove
Worldwar: Striking the Balance, Harry Turtledove
World War II 1939-1948, Bem Allen
X-men: The Chaos Engine Trilogy: Red Skull, Steven A. Roman

Conspiracy Theory
The Apocalypse Watch, Robert Ludlum
Area 217, Gary Gamage
Axis Mundi, David Saxe
The Berkut, Joseph Heywood
The Bormann Testament, Jack Higgins
The Charlemagne Pursuit, Steve Berry
Edelweiss, Nathan Price **
Fifth Column, Christopher Remy **
The Fourth Reich, Mitchel Matovich **
Fourth Reich Death Squad, Jerry Ahern **
Fourth Reich Rising, Tom Schwartz *
The Fuhrer Document, Jerry Barksdale
A Game for Heroes, Jack Higgins
Hitler: The Last Conspiracy, Revel Barker **
Hitler: The Secret, Spencer Ratcliffe **
The Hitler Diaries, Jim Williams *
The Hitler Project, John Brinling *
The Hitler Virus: The Insidious Legacy of Adolf Hitler, Peter Wyden
Hitler's Treasure of the Ancient World, Wendelle Stevens *
The Holcroft Covenant, Robert Ludlum
In Pursuit of Platinum, Vic Robbie **
The Last Great Secret of the Third Reich, Arthur O. Naujoks, Lee Nelson
Lost Treasure of the Fourth Reich, Barrett J. Clisby *
The Metal Man, Ben Stevens **
The Nazi Conspiracy, Scott Strosahl **
The Odessa File, Frederick Forsyth
The Portage to San Cristobal of A. H, George Steiner
Rising Sons, Michael Kline **
The Seventh Secret, Irving Wallace
Shadow Warrior: Destiny of a Mutant, Larry Townley *
Time Reich, David Healey, *
The Valhalla Exchange, Harry Patterson
The Wewelsburg Covenant, John Braun
Who Will Watch the Watchers, Edwin Fadiman Jr.

Occult/Supernatural
Accursed, G Johanson **
Ahriman's Light, Mike Eldredge
The Agarthi Conspiracy: The Fist of God, M.E. Brines *
The Agarthi Conspiracy: The Unholy Grail, M.E. Brines *
Atlantis God, David Gibbins
The Atrocity Archives, Charles Stross
Black Camelot, Duncan Kyle
Blood of the Reich, William Dietrich
Blood Reich, Brian Jackson **
Blood Tithe, Glenn Soucy *
The British Alien, John Lewis *
Caballistics, Inc.: Hell on Earth, Mike Wild
Codename Richard, Renee Pawlish **
Dagger Magic, Katherine Kurtz & Deborah Turner Harris
Dark Victory, Michele Lang
Death Knell, C. Terry Cline Jr.
Delta Green: Denied to the Enemy, Dennis Detwiller
The Demon Cross, Nathan Shumate **
Demon Reich, T. L. Rice
The Devils of D-Day, Graham Masterson
Division of the Damned, Richard Rhys Jones *
Dogs of War, Steve Ruthenbeck
Ezcape from Sobibor, David Fischler *
Fiends of the Eastern Front, David Bishop
The Fourth Reich, Robert Van Kampen
Gods of Atlantis, David Gibbins
Golem, Greg Vilk
Good and Evil, I.M. Spartacus **
Hardluck Hannigan: Curse of the Kill Devil, Bill Craig
Hardluck Hannigan: River of the Sun, Bill Craig
Hardluck Hannigan: The Spear of Goliath, Bill Craig
Indiana Jones and the Army of the Dead, Steve Perry
Indiana Jones and the Hollow Earth, Max McCoy
Indiana Jones and the Mystery of Mount Sinai, J. W. Rinzler
Indiana Jones and the Pyramid of the Sorcerer, Ryder Windham
The Keep, F. Paul Wilson
Konig's Fire, Marc Schooley
Lady Lazarus, Michele Lang
Lammas Night, Katherine Kurtz
The Lost Journal of Indiana Jones
Lycanthropos, Jeffrey Sackett **
The Mbuji Juju, Gary Towner **
Merlin's Awakening, Tom Larcombe **
The Midnight Guardian, Sarah Jane Stratford
The Moonlight Brigade, Sarah Jane Stratford
The Nazi Occult, Kenneth Hite
Nazi Werewoofs, Karl Larew **
Nazi Zombie Army: Gotterdammerung, Jonathan Green *
The Night Boat, Robert R. McCammon
Night Fighters, Rob Smith **
The Night the Nazis Came to Dinner, Sean McLachlan *
Nostradamus Ate My Hamster, Robert Rankin
Occupation, Jeff L Dawson *
Panzer Spirit, Tom Townsend
The Seventh Sanctuary, Saniel Easterman
Shadows in the Mist, Brian Moreland
The Sixth Key, Adriana Koulias *
Sniper Elite: Nazi Zombie Army: Gotterdammerung, Jonathan Green *
The Spear of Destiny (A Lance Chambers Mystery), Jason E. Thummell **
The Statement of Andrew Doran, Matthew Davenport **
The Summons, David Whish-Wilson
The Sisterhood of the Rose, Jim Marrs
The Spear, James Herbert
The Spear of Destiny, Julian Noyce *
The Spear of Destiny, ME Brines *
Strange Conflict, Dennis Wheatley
They Used Dark Forces, Dennis Wheatley
The Third Realm, Cliff Wallace *
Tomb of the Lost, Julian Noyce *
Underland, Mick Farren
The Vril Codex, Ben Manning **
The Vril Codex II, Ben Manning **
The Werewolf's Tale, Richard Jaccoma
The Werewolf's Revenge, Richard Jaccoma
WerewolveSS, Jerry Ahern, Sharon Ahern **
Wolf Hunter, J.L. Benet **
The Wolf's Hour, Robert R. McCammon
Whargoul, Dave Brockie *
World War of the Dead, Eric S. Brown **

Super-Science
4th Reich of Antarctica, Cotton Levi Grove *
'48, James Herbert
The Alien Factor, Stan Lee, Stan Timmons
Area 52: Space Nazis, Edward M Grant
Atlantis Found, Clive Cussler
Atlantium: Nazi Time Machine, Roc Hatfield *
Black Order, James Rollins
The Black Sun, James Twining
Blood Toys, Floyd Wray *
The Boys from Brazil, Ira Levn
The Contraption, Rita Villa
The Crisis Pendant, Charlie Patterson
The Day After Tomorrow, Allan Folsom
Death Bell, Peter Francis *
The Destroyer: Brain Storm, Warren Murphy & Richard Sapir
The Destroyer: The Empire Dreams, Warren Murphy & Richard Sapir
The Destroyer: Failing Marks, Warren Murphy & Richard Sapir
Echo of the Reich, James Becker
The Eldridge Conspiracy, Stephen Ames Berry *
Empire of Ice, Emma Daniels *
The Executioner: Devil's Guard, Don Pendleton
The Experiment, Barbara Kyle *
The Furies, Bill Napier
Hardluck Hannigan: Peril in the North, Bill Craig
Hardluck Hannigan: The Sky Masters, Bill Craig
Hitler's Bomb, Chris Scott
Hitler's Bomb From Hell, John J. Leary **
Hitler's Last Gasp, Manfred Krutein
Hitler's New Millennium, Otto Martin Wolf *
Hollow Earth, Dave & Sharon Oester, **
How They Stopped Hitler's Nuclear Weapons Program, Bohdan O. Szuprowicz *
The Hunt for the Fourth Reich, James Berg *
Ice Reich, William Dietrich
Inception, W. A. Harbinson
Journey to the Giant, Dustin Jones *
The Last Way Station: Hitler's Final Journey, Jon Reisfeld *
Lightning, Dean Koontz
Lost World Found, Robert Larrison
Melt Zone, Simon Rosser *
The Nazi Time Machine: 2014, Mike Crade **
Nazi Werewolf Zombie Inferno, Chris Bradshaw, Karl Jull *
Necrocide, Jonathan Davison *
Night of the Nazi Zombies, Michael G. Thomas **
One Thousand Years, Randolph Beck *
Ooparts, Keith Osmond *
Operation Devil's Fire, Ronn Munsterman **
Operation: Montauk, Bryan Young *
Operation Sepsis, Christian Fletcher *
OSS Commando: Hitler's A-Bomb, Charles Sasser
Overlords of Mars, Giuseppe Filotto
Patton's Spaceship, John Barnes
The Rays of the Black Sun, William Sly, David Capuano *
Reichbahn Six-Nine, Tom Townsend
Rockets of the Reich, Kim Kinrade *
Secondworld, Jeremy Robinson
Secret World Chronicles: Invasion, Mercedes Lackey
Secret World Chronicles: World Divided, Mercedes Lackey
Shadow Project, Scott Mariani
The Sky Club, Ian Feldman
Sniper Elite: Spear of Destiny, Jasper Bark
Space Nazis Vs. EXOTROOPERS!, David N. Brown *
Sun of the Sleepless, Patrick Horne *
Swastika, Michael Slade
There Ain't Gonna Be No World War Three, Dominic Green **
A Thousand Suns, Alex Scarrow
Time Travel Exituss, Sterling Geiger *
The Twins, Sheldon Cohen *
Vertical Run, Joseph Garber
Von Neumann's Last Experiment, James Pratt *
Wunderwaffe, Ian Sales *
Zombies vs Nazis, Scott Kenemore

Non-Fiction
Alternate History
Disaster at D-Day, Peter Tsouras
Hitler: The Victory That Nearly Was, Bruce Quarrie
Hitler Triumphant: Alternate Decisions of World War II, Peter Tsouras
How Hitler Could Have Won World War II, Bevin Alexander
If Hitler Had Won, Richard E. Osborne
Luftwaffe Over America, Manfred Griehl
Target America: Hitler's Plan to Attack the United States, James P. Duffy
Third Reich Victorious, Peter G. Tsouras
Tomorrow the World: Hitler, Northwest Africa, and the Path Toward America, Norman J. W. Goda
What if?: Strategic Alternatives of World War II, Harold Deutsch & Dennis Showalter
The World Hitler Never Made, Gavriel D. Rosenfeld

Conspiracy Theory
Alliance of Enemies: The Untold Story of the Secret American and German Collaboration to End World War II, Agostino von Hassell, Sigrid MacRae
The Axmann Conspiracy: The Nazi Plan for a Fourth Reich and How the U.S. Army Defeated It, Scott Andrew Selby
Hitler, The Survival Myth, Donald M. McKale
Hitler's Werewolves, Charles Whiting
Inside the Fourth Reich, Erich Erdstein & Barbara Bean
Order of Battle: Hitlers Werewolves, Ib Melchior
Secrets of the S.S., Glenn B. Infield

Occult
Astrology: A Recent History Including the Untold Story of its Role in World War II, Ellic Howe
Black Sun: Aryan Cults, Esoteric Nazism, and the Politics of Identity, Nicholas Goodrick-Clarke
The Black Sun Agenda, Jack Ashcraft
The Black Sun Unveiled: Genesis and Development of a Modern National Socialist Mythos, James Pontolillo
Hammer of the Gods: The Thule Society and the Birth of Nazism, David Luhrssen
Himmler's Crusade: The Nazi Expedition to Find the Origins of the Aryan Race, Christopher Hale
Hitler and the Occult, Ken Anderson
Hitler's Holy Relics, Sidney D. Kirkpatrick
Hitler's Master of the Dark Arts: Himmler's Black Knights and the Occult Origins of the SS, Bill Yenne
The Master Plan: Himmler's Scholars and the Holocaust, Heather Pringle
The Nazis and the Occult, D. Sklar
The Nazis and the Occult: Dark Forces Unleashed by the Third Reich, Paul Roland
The Nazi Occult, Kenneth Hite
The Nazi Occult War: Hitler's Compact with the Forces of Evil, Michael FitzGerald
Nazi Secrets: An Occult Breach in the Fabric of History, Frank Lost
Nazisploitation!: The Nazi Image in Low-Brow Cinema and Culture, Elizabeth Bridges, et al
Occult and the Third Reich: The Mystical Origins of Nazism and the Search for the Holy Grail, Jean-Michel Angebert
The Occult Roots of Nazism: Secret Aryan Cults and Their Influence on Nazi Ideology, Nicholas Goodrick-Clarke
Otto Rahn and the Quest for the Grail: The Amazing Life of the Real "Indiana Jones", Nigel Graddon
Prophecies about the War in Europe 1941, Clarence Reed
The Secret King: The Myth and Reality of Nazi Occultism, Stephen E. Flowers & Michael Moynihan
Unexplained Mysteries of World War II, William B Breuer
Unholy Alliance, Peter Levenda

Super-Science
German Air Projects: 1935-1945 Volume 4, Marek Rys
German & Allied Secret Weapons of World War II, Ian V. Hogg & J. B. King
The German Atomic Bomb: The History of Nuclear Research in Nazi Germany, David Irving
German Secret Weapons: Blueprint for Mars, Brian Ford
German Secret Weapons of World War II, Ian V Hogg
Germany's Secret Weapons in World War II, Roger Ford
Germany's Secret Weapons in World War II (2nd ed), Roger Ford
Hitler's Suppressed and Still-Secret Weapons, Science and Technology, Henry Stevens
Hitler's Terror Weapons: From Doodlebug to Nuclear Warheads, Geoffrey Brooks
The Hunt for Zero Point, Nick Cook
Last Talons of the Eagle: Secret Nazi Technology Which Could Have Changed the Course of World War II, Gary Hyland & Anton Gill
Luftwaffe Advanced Aircraft Projects to 1945, Vol. 2: Fighters & Ground-Attack Aircraft, Lippisch to Zeppelin, Ingolf Meyer
Luftwaffe Secret Projects: Fighters 1939-1945, Walter Schick & Ingolf Meyer
Luftwaffe X-Planes: German Experimental and Prototype Planes of World War II, Manfred Griehl
My Tank Is Fight!, Zack Parsons
The Mystery of U-33: Hitler's Secret Envoy, Nigel Graddon
Nazi Science: Myth, Truth, and the German Atomic Bomb, Mark Walker
Secret Aircraft Designs of the Third Reich, David Myhra
Secret Weapons: Death Rays, Doodlebugs and Churchill's Golden Goose, Brian Ford
Secret Weapons: Technology, Science, and the Race to Win World War II, Brian J. Ford
Secret Weapons of World War II, William B Breuer
Secret Weapons of World War II, Bill Yenne
Secret Wonder Weapons of the Third Reich: German Missiles 1934-1945, J. Miranda & P. Mercado
Strange Company: Military Encounters with UFOs in World War II, Keith Chester **
The Truth About The Wunderwaffe, Igor Witkowski
U-boat!: The Rare Type, Harry Cooper
Vengeance: Hitler's Nuclear Weapon : Fact or Fiction?, Philip Henshall
World War II Data Book: Hitler's Secret Weapons, David Porter

“Non-Fiction”
Conspiracy Theory
Escape from the Bunker: Hitler's Escape From Berlin, Harry Cooper
Grey Wolf: The Escape of Adolf Hitler, Simon Dunstan & Gerrard Williams
Hitler's Escape, Ron T. Hansig
Hitler's Fate: The Final Story, H. D. Baumann
The Murder of Adolf Hitler: The Truth About the Bodies in the Berlin Bunker, W. Hugh Thomas
The New Germany and the Old Nazis, T. H. Tetens
Neusinger of the Fourth Reich, Charles R. Allen Jr.
The Rise of the Fourth Reich: Secret Societies that Threaten to Take Over America, Jim Marrs

Occult
The Black Sun: Montauk's Nazi-Tibetan Connection, Peter Moon
Hitler's Occult War, Michael Fitzgerald
Invisible Eagle: The Hidden History of Nazi Occultism, Alan Baker
The Mark of the Beast, Trevor Ravenscroft & Tim Wallace-Murphy
The Morning of the Magicians, Louis Pauwels & Jacques Bergier
The Occult Reich, J. H. Brennan
One Foot in Atlantis: The Secret Occult History of World War II and Its Impact on New Age Politics, William Henry
Satan and the Swastika, Francis King
The Secrets of the Third Reich: The Opening of the Parapsychological Abilities, Sergey Matyushkov *
The Secrets of the Third Reich: The Practice of Achieving Tranced State, Sergey Matyushkov *
The Spear of Destiny, Trevor Ravenscroft

Super-Science
Arktos: The Polar Myth in Science, Symbolism and Nazi Survival, Joscelyn Godwin
Blue Fires: The Lost Secrets of Nazi Technology, Gary Hyland
Dark Star, Henry Stevens
Hitler's Flying Saucers: A Guide to German Flying Discs of the Second World War, Henry Stevens
Hitler's Flying Saucers: A Guide to German Flying Discs of the Second World War (New Edition), Henry Stevens
Hitler's Miracle Weapons: vol 1 The Luftwaffe and Kriegsmarine, Friedrich Georg
Hitler's Miracle Weapons: vol 3 From the America Rocket to an Orbital Station, Friedrich Georg
Man-Made UFOs 1944-1994: 50 Years of Suppression, Renato Vesco & David Hatcher Childress
Man-Made UFOs: WWII's Secret Legacy, Renato Vesco & David Hatcher Childress
Nazi International: The Nazi's Postwar Plan to Control Finance, Conflict, Physics, and Space, Joseph P. Farrell
The Omega Files: Secret Nazi UFO Bases Revealed!, Branton
The Philadelphia Experiment: Project Invisibility, William L. Moore
The Present Threat of Nazi UFOs and World War Three: The United States and Germany's UFOs from 1917 to the Present Day, vol 1 (4th ed), Maxemillien de Lafayette *
The Present Threat of Nazi UFOs and World War Three: The United States and Germany's UFOs from 1917 to the Present Day, vol 2 (4th ed), Maxemillien de Lafayette *
Projekt UFO: The Case for Man-Made Flying Saucers, W. A. Harbinson
Reich of the Black Sun: Nazi Secret Weapons & the Cold War Allied Legend, Joseph P. Farrell
Roswell and the Reich: The Nazi Connection, Joseph P. Farrell
Saucers, Swastikas and Psyops: A History of A Breakaway Civilization: Hidden Aerospace Technologies and Psychological Operations, Joseph P. Farrell
Second Coming of Adolph Hitler, Dylan Clearfield *
Secrets of the Unified Field: The Philadelphia Experiment, The Nazi Bell, and thew Discarded Theory, Joseph P. Farrell
The SS Brotherhood of the Bell: The Nazis' Incredible Secret Technology, Joseph P. Farrell
UFO'S Nazi Secret Weapons?, Mattern Friedrich

Tabletop Games
Tannhauser
Dust Tactics

Video Games
Blazing Angels 2: Secret Missions of World War II
Bloodrayne
Call of Duty: World at War
Call of Duty: Black Ops
Captain America: Super Soldier
Dino D-Day
Hellboy: The Science of Evil
Iron Sky: The iOS Game
Mortyr
Mortyr II
Outpost Defense
Return to Castle Wolfenstein
The Saboteur
Sniper Elite: Nazi Zombie Army
Turning Point: Fall of Liberty
Ubersoldier
Ubersoldier II
War Front: Turning Point
Wolfenstein
Wolfenstein 3D
WolfenstenRPG
Wolfenstein: The New Order

RPG/Wargame Books
AE-WWII Core Rulebook
AE-WWII: Basra 1946
AE-WWII: Occult Expansion
The Day After Ragnarok
Gear Krieg Rulebook
Gear Krieg: African Theater
Gear Krieg: Allies Sourcebook
Gear Krieg: Axis Sourcebook
Gear Krieg: Luft Krieg
Gear Krieg: Superscience
Gear Krieg: The Roleplaying Game
Gear Krieg: Wargaming Companion
Gurps WWII: Weird War II
Hollow Earth Expedition: Secrets of the Surface World
NUTS!: War Without End
Reich Star
Secrets of the Third Reich
Secrets of the Third Reich: Doomsday
Weird Wars: Weird War II
Weird War II: Afrika Korpse
Weird War II: Blood on the Rhine
Weird War II: Dead from Above
Weird War II: Hell in the Hedgerows
Weird War II: Hell Freezes Over
Weird War II: Horrors of Weird War II

DVDs
The Aldebaran Mystery & the Eisenhower Briefing Papers
Below
Blood Creek
Bloodrayne: The Third Reich
The Bunker
Captain America
Company of Heroes
Dead Snow
Death Ship
The Devil's Rock
The Devil's Keep
FDR: American Badass
First Squad: The Moment of Truth
Frankenstein's Army
Hellboy
Hitler's Britain
Hitler's Secret Flying Saucers
Horrors of War
Indiana Jones and the Raiders of the Lost Ark
Indiana Jones and the Last Crusade
Iron Sky
Nazis at the Center of the Earth
Nazi UFOs How They Fly: Exposing German Tesla Free Energy Program
Nazi UFO's The Illuminati Conspiracy
Nazi UFO Legacy And The Conspiracy
The Occult History of the Third Reich
Outpost
Outpost: Black Sun
Project Chronos: Nazi Hyper-Dimensional Physics and the Bell Project
The Reich Underground
The Rocketeer
Timecop 2
UFO Secrets of the Third Reich
UFO Secrets of World War II
Urda: The Third Reich
War of the Dead
World War II German UFOs

Comics
30 Days of Night: Red Snow, Ben Templesmith
American Vampire vol 3, Scott Snyder & Rafael Albuquerque
Atomic Robo, Brian Clevinger & Scott Wegener
BPRD: 1946, Mike Mignola
BPRD: 1947, Mike Mignola
Captain Gravity and the Power of the Vril, Joshua Dysart & Sal Velluto
Common Foe, Keith Griffen
Creepy #3-4, Dark Horse Comics
Danger Girl, J. Scott Campbell
Dark Axis: Rise of the Overmen, Chris Wheeler
Duke Nukem: Glorious Bastard, Tom Waltz, Xermanico, Luis Antonio Delgado
Dust, Christopher Morrison & Paolo Parente
Dust Wars, Christopher Morrison & Paolo Parente
FUBAR
High Roads, Scott Lobdell, Leinil Yu
Indiana Jones and the Fate of Atlantis,
Indiana Jones and the Iron Phoenix, Joe Pinney, Hal Barwood
Indiana Jones and the Spear of Destiny, Elaine Lee, Will Simpson
Indiana Jones and the Tomb of the Gods, Rob Williams, Steve Scott
The Iron Ghost, Chuck Dixon, Sergio Cariello
Iron Man Noir, Scott Snyder, Manuel Garcia
Iron Siege, James Abraham, Andrew Hong, & Trevor Goring
The Keep, F. Paul Wilson & Matthew Dow Smith
The Life Eaters, David Brin & Scott Hampton
Light Brigate, Peter J. Tomasi
Lobster Johnson: Iron Prometheus, Mike Mignola
Lost Squad, Chris Kirby & Alan Robinson
The Manhattan Projects, Jonathan Hickman
Marvel Zombies Destroy!, Frank Marraffino, et al
Miss Fury, Tarpe Mills
Miss Fury (reboot), Rob Williams, Jack Herbert, Marcio Abreu
Nazi Zombies, Joe Wight
Obergeist Director's Cut, Dan Jolley
Resident Evil, Ricardo Sanchez, Kevin Sharpe
The Rocketeer, Dave Stevens
Shanna: The She Devil #1-7, Frank Cho
Showcase Presents: Weird War Tales Vol. 1
Time Bomb, Jimmy Palmiotti, Justin Gray, & Paul Gulacy
Top 10: The Forty-Niners, Alan Moore, Gene Ha
Uber, Kieron Gillen, Caanan White
War of the Undead, Bruan Johnson & Walter Flanagan
Weird War Tales vol 1, Joe Kubert

Stuff with * means it's e-book only, stuff with ** means print editions exist, I just happen to have the e-book version.

And a photo of what all this poo poo looks like on a shelf:


:suicide:

Humerus fucked around with this message at 23:18 on Jun 12, 2017

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Fulchrum posted:

So, does anyone know why there was a cat headed monkey watching trailers in the new trailer? Like, was that an element I missed in the last game, one of Death Heads experiments?


I wouldn't say that really helped. The Mysical elements were never stronger than in the 2008 Wolfenstein Reboot, and that game sucked.

The monkey-cat thing people are predicting is a tie-in to BJ possibly having his head on a new body. There's a shot in the trailer where BJ has a metal seam looking thing on his neck, but that could also be the power armor from the first game. Maybe.

And Wolf '09 ruled. The farm level! Crashing a Zeppelin!

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


I totally go in for the super science stuff more than the occult, like all the weird poo poo in Strasse's lab was way cooler than the zombie stuff in the later part of the game. But even then in Wolf '09 remember that Strasse was trying (and succeeding) to harness the Dark Sun energy for more super science shannanigans over just, I guess, directly unleashing the Dark Sun beasts (even though that ended up happening).

Bolow posted:

I'm sad that the bad rear end resistance lady is very likely dead in the new game :smith:

I'm like fairly sure she had the power armor at the end of the last game, so there's hope. She was supposedly dead at the end of '09 too.

Humerus fucked around with this message at 00:55 on Jun 13, 2017

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


poptart_fairy posted:

I love it's canon Hitler got sick of all this magic poo poo wasting time, so just gave Strasse a blank cheque for robots.

The Old Blood implies that BJ did kill Hitler and he was resurrected as a zombie, probably a figure head more than anything.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Fresh content, collector's edition comes with Terror Billy action figure:
https://www.youtube.com/watch?v=BM5shE229v0
Along with the Terror-Billy action figure, the Wolfenstein II Collector’s Edition includes the full game in a steelbook case and a double-sided poster, all in an amazing box that recalls some of our favorite childhood toys. Available for pre-order right now, the Collector’s Edition will retail for $99.99 (£89.99 GBP | $169.95 AUD). Wolfenstein II: The New Colossus will release on October 27, 2017, on Xbox One, PlayStation 4 and PC.

Cheaper than the collector's edition of TNO and it actually includes the game this time! Wowzers, what a deal!

Weird that Engel doesn't have the swastika, probably so they can sell one item across all territories, but maybe it means something. Probably not though.

Fulchrum posted:

Sounds about right. There are logs in New Order where they nearly put the Beatles to death for not Heiling Hitler before a concert, but that doesn't necessitate hi m being alive.

THough you'd wonder why their first idea would be "zombies" and not, I dunno, a body double?

Imagine "That's XCOM" but with Strasse saying "That's WOLF"

Humerus fucked around with this message at 01:24 on Jun 13, 2017

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


It was in the Old Blood, actually. A letter from a Nazi officer who met the Fuhrer and shook his hand and said he looked really pale. Also there was a news article about how the Fuhrer is totally fine and don't worry about these rumors an American broke into his compound and killed him, that's all a lie.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Personally I love Return, but it is rather dated these days. Health and ammo carry over between most missions so if you barely squeeze by in one you may start off screwed on the next. And obviously graphics wise it's a PS2 era game.

2009 was pretty good but the only way to play it is to find a disc-it's not sold digitally. It's also the one with the most mixed feelings.

Like I'm going to say play Return but nobody would blame you for starting with The New Order. Just depends on how much you can handle older games.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Humerus posted:

I'm not sure trying to reconcile the Wolfenstein timeline is possible or even necessary. BJ has been captured and broken out and returned to Castle Wolfenstein multiple times; he's fought multiple ancient evils and occult monsters; he's to Wolfenstein's world what the Marine is to Doom's. Just kick back and enjoy some Nazi killin' :c00l:

No really though, don't worry too much about it. Caroline was shot by Strasse at the end of '09 and was never shown as surviving until she shows up in TNO. And the Grosse stuff and TOB and RtCW being so similar with an SS officer named Helga so obsessed with the occult....

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


https://www.youtube.com/watch?v=PUFryhE5rwA

There's maybe a little more information here, but nothing super new/surprising.

Oh also if you feel you must have a faux leather replica of BJ's yellow jacket, Bethesda has you covered for $98!

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Filthy Monkey posted:

Playing New Order right now, because gently caress it, I have some time. I have to say, it is quite good. One thing that just put a big smile on my face was the 'nightmare'. I played the original Wolfenstein back when it was new, so that was a nice callback.

So far, I am basically split between stealth killing with throwing knives, and mowing down people with double rifles/shotguns. Very fun. Game looks great too.

I feel like the weakest part of the game is the cutscenes. They aren't particularly high quality, and I am not a fan of taking control away from a player in order to tell story.

The greatest thing about the stealth in TNO was you never had to. You could and it was very effective, but if you got spotted it wasn't like "darn, better reset to the last checkpoint" it was more like "well, time to bust out double assault rifles and go to town." I hope TNC is exactly the same.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


The stuff with the sub and revisiting levels sounds like a better version of Wolf '09's hubworld, which was kinda cool but became kind of a pain to traverse every time you wanted to go from Level A to Level B.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


kefkafloyd posted:

Elite Hans is a riff on GI Joe, it's the name of the toy line.

I hope they actually work some of the Nazi TV into the game. You can't make a character like Blitzmensch and NOT have BJ give some running commentary on it. I'm not sure I want to know what the "...or Else!" is, though. :scared:

There were a couple news articles in TNO about the not-Beatles so we'll probably have something similar here. I certainly hope at least that BJ gets to see the Terror Billy action figure, it would be a huge missed opportunity if not.

In other news, there's a lengthy article about the first level of The New Colossus, don't click if you abhor spoilers for the first 20 minutes of a game: http://www.gameinformer.com/games/w...ody-sequel.aspx

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


White Coke posted:

We don't know for certain that she's dead yet though. The chances aren't good, but if the resistance only has one suit of power armor it makes sense to prioritize BJ.

I mean, yes, but at the same time it would have made more sense to prioritize BJ having the suit at the end of TNO and Caroline still got it then.

Like I want to believe she's still alive but...

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Werix posted:

And you will. The only complaint I ever had is the hub area starts to get a little Far Cry 2 where you've fought though this area (checkpoint) three times already and oh my god I just want to get to the next mission.

Though if memory serves as the game goes on stronger and stronger enemies populate the hub world, so it won't feel too samey.

That may actually make it worse, imo, because by the end you've got those plasma guys with the backpacks you have to slow time and snipe out to kill (easily). The hub world was really my only negative experience with the game.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


It would be pretty cool for Dr. Seuss to be part of the resistance. He could make posters and graffiti and stuff.



Fair warning if you didn't know about Seuss and WW2 the stuff he did depicting the Japanese was pretty racist and he was clearly pro-internment. Just fyi.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


uber_stoat posted:

during the Fergus arc he gives you poo poo for saving him as he is an old dude approaching the end of his life and Wyatt had his whole life ahead of him.

He basically tells BJ to save Wyatt at the time too, doesn't he? Something like "it's ok, BJ, it's a war and people die."

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Try verifying the files through Steam. It will take a while because the game is so large but if one or two files got weird during download it can cause problems. Also, just for fun, check GPU driver updates. It can't hurt.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Kibayasu posted:

Even assuming the new body theories are true, BJ ain't gonna use no loving Nazi's body.

Yeah, his body would reject a Nazi body. Maybe they'll put in cloning, but just clone him a new body.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


It's almost like racism doesn't follow any logic at all!

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


IIRC the big guy (ex-Nazi's brother) was rescued from the Ubersoldat program. So some of them are hurt/brink of death (like in RtCW) or from an asylum kind of situation like in TNO. Regardless I don't think there's really a "volunteer" situation going on with the Ubersoldats.

Edit: for anyone who didn't play RtCW:



That was the Ubersoldat. They've actually been pretty good at the progression leading up to the dudes in TOB and eventually TNO.

Humerus fucked around with this message at 00:54 on Jul 18, 2017

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


As funny as I think the new thread title may be, I didn't set it to that because I don't like political drama however dumb either side may be. Now that it's in the game, basically? Can I change it myself or does a mod need to do it?

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


sebmojo posted:

If you're ok with the change I'll ask Videogames! to do it.

Yeah sure, more people want it than not and it would only be appropriate to treat this thread like a democracy right?

Later when I'm back on an actual computer I'll put that video up in the OP as well.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Arcsquad12 posted:

I had a thought about aesthetics and Wolfenstein. Despite beginning as a WW2 shooter, Wolf has never really felt like an actual WW2 game. It has the really weird mix of super science, medieval castles and contemporary 1940s firearms, but beyond that the only thing that makes it WW2 is the Nazis.

I wonder how America will look and fit in with the Wolfenstein art style, since North America isn't exactly known for big medieval castles or occult zombies. The game will definitely veer onto the Super Science robots approach that New Order has, but Old Blood was such a wonderful mashup of their megastructures and spooky ghosts stuff from the earlier games that I want more of it.

If you haven't played Wolf '09 you need to. There's tons of stuff like that. RtCW as well, but '09 has some of my favorite level designs in the franchise.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Quicksilver6 posted:

I'm hype as hell for this game, and have been trying to get my fix with some of the alternatives mentioned here such as The Saboteur. There's also a standalone Doom mod called Wolfendoom: Blade of Agony. Despite the title being rather generic sounding, it's a pretty fun Wolfenstein game made by fans in the Doom engine. It doesn't require anything though! You can just download and play.

Brief review: Starts out Medal of Honor, ends up Indiana Jones, complete with boulders and comically huge robo-nazis. The second episode came out last month, strongly recommended!

Also I really, really am hoping that if we get The Second US Revolution as promised in the preview blurb, we get to hear something like the Battle Hymn of the Republic. Somehow I feel like that song basically describes BJ in a nutshell, if you replace "His truth" with "His never ending thirst for nazi blood".

fake edit: Blade of Agony also features Mighty Boot functionality for maximum Nazi Stomping

gently caress yes

I loved using the boot in RtCW, even though (iirc) it was on the Black button on the Xbox the First controller and so it was kinda awkward to use. But you better believe if there was a door that needed opening, I was kicking that poo poo in.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


That was basically my experience as well, mostly dual assault rifles in TNO but more of a mixture in TOB but generally not dual wielding at all.

Also there's Quakecon sales afoot, so Steam has sales on the Wolfenstein games available (so not 2009)! I know of a PSN sale but I haven't checked it, I would assume TNO and TOB are on sale there as well.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


In case anyone is on the fence, DLGamer has the game (including the Deluxe edition!) for 20% off. They're a legit site, but they are European so my card kept getting declined so I paid through Paypal. I also got a "VIP" bonus so it was 22%, not sure if it's just for logging in or for having an account with purchases on it already...but the deluxe edition was only $62 with that. Pretty good, I'd say.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Grand Fromage posted:

I wonder if they're going to try to make a crazy level to top the fuckin' moon or not. I don't see how you do better than Nazi moonbase.

Nazi Venus base!



As an aside, the Humble Monthly for next month includes Quake Champions access and gives you BJ as a champion, so if you were interested in Quake Champions but not $30 interested, here it is for $12. Just make sure to cancel before it charges again if you're not interested in random games every month.

As another aside, I've been doing nothing but playing Guild Wars 2 lately but I'm actually working on updating the OP with info and videos. Getting seriously excited! Less than a month to go!

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Bolow posted:

So two things in that trailer I noticed

1. Is that the loving Beatles?

2. Don't click this if you don't want to be spoiled One of those Beatles is looking pretty loving swole :unsmigghh:

They were in TNO, in newspaper clippings and maybe a couple of songs you can hear (definitely in the prerelease stuff for the music). They were like a propaganda thing, one of the articles mention they didn't heil before a show and they got in hot water over it.


Thanks, this is my new FB cover picture.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Xenomrph posted:

To be fair, between the occult stuff and the super-science stuff, it was the occult stuff that almost succeeded in both Return to Castle Wolfenstein and Wolf09 - were it not for a certain Polish-American curb stomping every Nazi in a 20 mile radius, of course.

SirSamVimes posted:

The occult stuff may have almost succeeded, but the super-science stuff did succeed.

Xenomrph posted:

Sure, but Deathshead in RtCW and Wolf09 didn't know that. Deathshead in 1946 and onward had reason to be smug and talk down to his occult counterparts, Deathshead in 1944-1945 did not.

To chime in on this a couple pages late, I think Wolf09 had the best melding of the science and occult. In RtCW, Strasse and Helga were working on two completely different ideas, whereas in 09, Strasse was using the occult to achieve superscience superiority. I guess the failure there is what made Strasse completely give up on the occult, but maybe how close it came in RtCW was what gave him the idea?

Strasse was a good villain. I'm hoping they can make Engel as interesting. We'll see in LESS THAN A WEEK!

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Oh hey 300 new posts in the Wolf thread wonder what's.....

Sigh.

At least the people seemed to have got it out of their system or something. Real great reading non-tagged spoilers for a game's ending before the game is even out though!

I'm at work now but basically all night I'll be playing. The assholes can't get me down, I'm psyched as hell for this!

It sucks there's apparently so many problems though. Anyone else got an i5-35xx and a GTX970? How's it running for you?

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


I'm having a very similar issue actually (late game spoilers):

Looking for Wyatt, after the party. People tell me to talk to Paris Jack. Well I find him but decide to unlock and upgrade the other contraptions first, so I do that and quit. I go to play again and it tells me because the save is from an older version of the game, I have to start the mission I'm on over. No choice so I just go through with it. Now Paris Jack is no where to be found, despite everyone telling me to talk to him. I even get the announcement from Grace about looking for him when I go back to the cabins. The Cantina is empty, Paris Jack isn't in Club Kreisau, and I don't know what to do. Thoughts?

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Thanks to the advice earlier I finally beat the game. Overall I liked it a lot, but it definitely felt "two steps forward, one back" in a lot of ways. Pacing for sure, and difficulty curve (more like plateau). One of the hardest levels for me was the District Farmhouse, mostly because I couldn't see anyone for poo poo. The lighting engine seems...off in this game. Turning the brightness up just hurt my eyes more than anything.

As for the huge fuckoff robots, just dual assault rifles with all upgrades takes them out real quick on Bring Em On. Honestly I started on Do or Die but it was unfun, so I turned it down, but with the upgrades for the rifle and shotgun it became almost too easy. Ah well, I had a lot of fun and I'm hoping they implement some kind of new game + for playing the other timeline.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.



I'm sure they handled it as well as Star Trek ToS did 10 years earlier...

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


I still wake up in cold sweats hearing the Space Quest narrator...



:negative:

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Minimum specs are usually for 1080, they're playing at 1440x900 so that graphics card may be ok. Worst case is you can buy TNC from Steam and refund if it doesn't play well (2 hour window).

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Fyi the Steam summer sale starts on Thursday so you can definitely get it at a discount then.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


I said it before TNO came out and I'm sticking to it: time travel. The reveal trailer for TNO has BJ saying "they stole our future" as if he could look into another timeline...I'm thinking the 3rd game (not Youngblood) is going to reconcile the two timelines and maybe even send BJ back to the 40s, though I'm not counting on that. They have a very unique alt-history thing going on as is.

Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


The third Machinegames entry could still pull out a wild time travel/alt dimension thing to reconcile not just pre-TNO games but also the two timelines from TNO.

Basically Enter the Spider-verse but with 5 BJs and a hell of a lot of dead nazis

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Humerus
Jul 7, 2009

Rule of acquisition #111:
Treat people in your debt like family...exploit them.


Well regardless I pre-ordered Youngblood from DLGamer for 20% off. FYI though it looks like if you buy the PC version from anywhere except Steam you only get a Bethesda launcher key. Doesn't bother me but just so you know.

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