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Danimo posted:welp, surprise goon warham matchup That was a good game. I should have taken a few pictures of it. I beat up on the Sisters player right after you did, before our game, and your report explains why he was so depleted already. Yeah, the boards could be a little awkward, particularly the asteroid/space station, but the effort in them was pretty apparent and while I may not play on them regularly (if they were available), they were great for one day. I really enjoyed the event despite the organizational issues. Thanks again for being a good sport about deployment in our game. It made for a really interesting game and you still came out ahead in a roundabout way. But yeah, man, if you want a game of 40k, hit me up. I don't always bring a full army when I head down, I usually bring stuff to paint (that I never seem to get around to), but I'm looking to use my Tyranids with the launch of 8th. At least while I tweak my 30k Dark Angels to be cross-compatible. I'm typically there on Friday and Saturday unless I've got anything else going on and the store's pretty friendly. You shouldn't have any trouble finding a game on the weekends or you can just bring something to build or paint and hang out at one of the tables.
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# ¿ Jun 28, 2017 08:07 |
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# ¿ May 14, 2024 16:34 |
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tallkidwithglasses posted:Is there a good way to transport them or are they fine just footslogging? SRM, please strap grav-chutes to your ogryns and drop them out of a plane.
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# ¿ Jun 28, 2017 23:07 |
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OMG sriracha pudding! posted:The Warp Talons don't have any options though! For 5 models, they can't cost any more than 140 points / 9 power. The other units have the same issue: if you max out the unit you still end up paying ~30 pts more than you'd expect based on the 20pts = 1 Power thingy. Poor warp talons =(
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# ¿ Jun 29, 2017 20:47 |
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panascope posted:Carl come back
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# ¿ Jun 29, 2017 23:02 |
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goose willis posted:Which one of you nerds is responsible for this
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# ¿ Jun 30, 2017 05:36 |
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I've played a couple of games of 8th now and the rules for targeting characters has bitten me in the rear end both times. I didn't think it would come up much at all, but In both games, I've had an enemy character completely in the open and the closest visible target except for an enemy unit in close combat. They weren't even near each other, the squad in combat just happened to be slightly closer so my units couldn't fire at a character standing around like an idiot. It's loving dumb. It should have been the closest visible, viable target. There are a few cases like this where the game would have been improved with an additional sentence, or even a single word, added in the right place. I also liked how GW addressed modifiers and re-rolls in their little commentary and there is absolutely nothing in the rulebook to indicate where this decision came from. I mean, it's fine, it's not hard to work out, but it really should have been in the rulebook.
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# ¿ Jun 30, 2017 17:47 |
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Pendent posted:The reroll/modifiers interaction is absolutely in the rulebook. It's spelled out pretty clearly in a blurb on the side of one of the pages. I don't have the book with me to provide a page number since I'm at work but I can completely guarantee it's in there. No one else in my store knew that statement was there either. I played a game of 8th last night and that came up in conversation afterwards. Weird. Safety Factor fucked around with this message at 18:04 on Jun 30, 2017 |
# ¿ Jun 30, 2017 17:59 |
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Corrode posted:How much more prominently can it really feature? It's a single paragraph of text which is the whole rules for re-rolls.
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# ¿ Jun 30, 2017 18:13 |
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Got a rules question: A hive crone has a minimum move of 10" and a maximum of 30". It doesn't fly high, isn't hard to hit, can charge, can be charged, etc. If it is in close combat at the start of its owner's turn, is it forced to leave combat thanks to its minimum move?
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# ¿ Jun 30, 2017 20:40 |
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The Bee posted:Oh, seriously? That sucks. Honestly, the only fun thing about capital-F Fliers in this game is the part where jump pack troops can assault them. And the poor Hive Crone doesn't even get that decency.
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# ¿ Jun 30, 2017 22:10 |
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PantsOptional posted:[*]While Bikes cost a lot, they're completely loving insane. Rolling up with 4 Bikes and dropping 22 bolter shots on top of the special weapons was completely ridiculous. Bumping them up to 2 Wounds also made a huge difference, as both of our Bike units just held on forever. Deptfordx posted:I had somehow completely failed to notice bikers were 2 wounds and had rapid fire 2 on there bike bolters now. Guess I'm going to have to finish painting that bike squad that's been sitting half-painted in a box for about 2 years.
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# ¿ Jul 2, 2017 11:00 |
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So I guess GSC Purestrain Genestealers are 10 points now. That's less than Tyranids' 12 and they get Cult Ambush out of the deal. They also manage to be cheaper than Acolytes. What the gently caress?
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# ¿ Jul 2, 2017 19:44 |
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Master Twig posted:Well, with the new point values, I have constructed the list I will bring to a 2000 point tournament on Saturday.
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# ¿ Jul 2, 2017 21:06 |
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xtothez posted:Purestrains can't take toxin sacs for that awesome double-damage rending, and only gain morale immunity from a Patriarch rather than any synapse unit. I'd argue that purestrains should be a little more thanks to the cult ambush rule, but I guess I'm not a games designer. While 18 vs. 12 was a bit of skew, I expected normal genestealers to get a slight bump, not purestrains getting a discount.
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# ¿ Jul 2, 2017 23:04 |
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The Kingfish posted:You still have to pay a point cost equivalent to the full strength unit. You could bring one grot as a troop choice but you'd have to pay the cost of a full squad. The answer, of course, is to not play with understrength units.
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# ¿ Jul 3, 2017 02:39 |
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The Bee posted:Yeah, they just errata'd it out for matched play, probably to be fair for people going "gee I only have 29 Tacticals and not 30." And then the cheese emerged. 21
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# ¿ Jul 3, 2017 02:43 |
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chutche2 posted:This is an actual 2000 point list
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# ¿ Jul 3, 2017 17:26 |
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TKIY posted:Some guy just went 5-0 in a UK GT with this list: Godspeed, bird army.
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# ¿ Jul 4, 2017 16:50 |
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I'm kind of excited about the CSM book. I never played my Night Lords in 6th or 7th for a variety of reasons and never got to try them out with their legion rules. The chaos index is too bland for me to bother with, but Night Lords-specific rules will probably change that for me. Maybe Fear won't be useless trash. I would be interested in the normal marine book, but Dark Angels are still going to be separate so . I am left wondering if it would be worth picking up just to update the generic units available to me, but I doubt tacticals and dreadnoughts are going to change all that much.
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# ¿ Jul 5, 2017 16:48 |
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chutche2 posted:Maybe one day we'll get a world eaters rhino with a buzzsaw on the front.
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# ¿ Jul 5, 2017 18:42 |
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chutche2 posted:Was that really a thing? That's amazing. I don't know how good it actually was, but it was there and the book even had that example in it. Back when GW promoted conversions.
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# ¿ Jul 5, 2017 18:56 |
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Hummingbird James posted:Just an FYI, destroyer blades were a thing in the last codex, still described as having whirring blades, and will probably be back in the next codex. They gave the tank D6 automatic S5 hits on any units it tank shocked, 2D6 if the unit being shocked decides to do Death or Glory. One of my favourite things to do was put it on a Rhino and give it the Legacy from IA:13 that gave destroyer blades an AP value equal to the tank's current hull points, so I'd just deposit a squad of dudes and then just start beep-beeping my way through dudes before it finally went down in flames. That combo sounds pretty great though. I love the idea of the Galaxy's Meanest Rhino just driving around and murdering dudes with welded-on sawblades and poo poo. Safety Factor fucked around with this message at 19:31 on Jul 5, 2017 |
# ¿ Jul 5, 2017 19:28 |
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Why would you upgrade every member of a squad? I always build in basic dudes to act as bullet catchers for the upgraded guys. Especially for melee squads. A unit is never going to make it across the board unscathed and even with 8th if you make it in with a lucky deep strike, you're going to start losing models pretty quickly. Better to lose bolt pistol/chainsword mooks than an upgraded model with a thunder hammer/storm shield. This approach is probably why I will never do a Deathwatch army.
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# ¿ Jul 6, 2017 00:17 |
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Xarlaxas posted:I thought it was just the Intercessors, but I guess some of the other jump pack troops get to a 1 in 6 chance of causing Mortal Wounds on the charge, to represent their crazy falling from the sky antics.
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# ¿ Jul 6, 2017 01:28 |
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Xarlaxas posted:Those are the ones! Got Intercessors and Inceptors mixed up. MasterSlowPoke posted:I wouldn't build any with the double chainswords until the codex comes out. I'd give it 50/50 shot that survives the real book.
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# ¿ Jul 6, 2017 01:36 |
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I, for one, like that the bumblemarines are so fat that they have a special rule to represent them getting lucky and crushing an enemy under their corpulent, armored bulk.
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# ¿ Jul 6, 2017 05:55 |
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Proletariat Beowulf posted:Biovores are one of the better sources of Mortal Wounds, it appears. Stack a full squad in a Tyrannocyte and watch them go to town.
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# ¿ Jul 6, 2017 17:14 |
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They're trash.
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# ¿ Jul 6, 2017 19:55 |
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I still want to know why that one guy puts biovores into a tyrannocyte.
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# ¿ Jul 6, 2017 20:12 |
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Beer4TheBeerGod posted:It looks like the Primaris Captain has a bunch of options so I am curious as to how they turn out. I hope it's not indicative of the options in the codex.
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# ¿ Jul 6, 2017 22:09 |
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The Bee posted:What would it take to make Primaris / Heresy-style Marines work on a 40k context? Would the basic bolter need to be way better for Intercessors more than warm bodies, or is the specialist/heavy too essential? Basically, while 10-20 basic bolter marines may sound boring, there's a lot more going on there than it might seem. Their primary role is capturing objectives, obviously, but they can provide some solid weight of fire and are not too shabby in melee. Safety Factor fucked around with this message at 23:01 on Jul 6, 2017 |
# ¿ Jul 6, 2017 22:50 |
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goose willis posted:Shadowsword is one of the dumbest loving names for a gigantic tank I've ever seen and is another symptom of the loving lazy "NounNoun" naming scheme that has plagued science fiction and fantasy ever since the advent of Warcraft
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# ¿ Jul 7, 2017 00:55 |
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TKIY posted:The lack of a HellSword is unforgivable.
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# ¿ Jul 7, 2017 01:15 |
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jng2058 posted:Is that a Tyrannid thing? Because I don't see Heavy Weapons being unable to Overwatch in either the rules for Heavy Weapons or Overwatch.
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# ¿ Jul 7, 2017 02:43 |
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So I guess everyone's going to ignore the solid boost in melee capability and just focus on the slight drop in ranged efficiency? Biglys are fine. Right now they're suffering from a lack of options and the need for normal marines to shore up the holes in an army, but I expect that to change quite a bit with the actual codex. Intercessors might stay bolters only, but there will be other unit types to help out.
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# ¿ Jul 7, 2017 03:36 |
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chutche2 posted:The fact that the tac sergeant can take a power axe or something probably makes up for the attack deficit. 96 points gets you 6 S4 attacks and 2 power axe attacks, vs 100 getting you 11 S4 attacks. Better against a lovely horde of something but the tac squad can give you better attack quality where it counts. And yeah we'll see melee biglys eventually but melee biglys will compare to assault marines or vanguard or terminators, not to tacticals. Intercessors compare to tacticals. chutche2 posted:Oh? The tactical squad you mentioned and the intercessor squad line up fairly well against each other vs. marines. Tacticals: 1.26 wounds Intercessors: 1.222 wounds That difference may as well be insignificant in a real game as we all know odds never work out quite that way. The math works out more in the tacticals' favor against 2+ saves, but both squads put up such poor numbers there that it's a pretty futile fight. Biglys still fine. Safety Factor fucked around with this message at 04:00 on Jul 7, 2017 |
# ¿ Jul 7, 2017 03:49 |
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TheChirurgeon posted:The thread needs more cool hobby poo poo. Ok, so I've talked up this army for a while as something I'm excited to bust out in 8th edition so I thought I would finally take a few pictures of them. They've been sitting in storage for too long and while this doesn't represent all the models I have built, it's a pretty good sample of what I'm going for with the army. I haven't touched them in at least a couple of years and I stripped and disassembled the one squad I had painted to customize them more. They're still in pieces. All of these models were built back when 25mm bases were the norm, for an idea of how long I've had them. I rebased as soon as 32mm bases were available; mashed fishing weights weren't enough to keep my raptors from tipping over, but the larger bases seemed to fix it. The basic concept for the army is a Night Lords warband similar to the one portrayed in ADB's series. The marines are not dedicated to any of the gods, they steal everything not nailed down, and utilize a ton of looted wargear, mostly out of necessity. The leaders are a bit more into chaos as a means to gain more power, but calling it worship would be going a little too far. However, my raptor lord is built to emulate the basic shape of a winged demon prince with the two-pronged sword and large left claw. The intent is for the models to represent the same character at different points. Let's move on to these cynical bastards: Chaos Marine Squad: These guys have an identically-equipped sister (brother?) squad; it's the one that's currently in pieces. Both units will have rhinos to ride around in and I have one built with FW legion doors and spiky treads I got from Skull and Blood Industries on ebay. I have enough for a second rhino just waiting on a chassis though I may go with a deimos for variety. I probably should switch out the champion's bolter for a combi-plasma given the changes in 8th. Raptor Squad: I built two different aspiring champions because there'll eventually a second squad. I've just lumped them all together for now. HQs: The chaos lord with the axe is a simple conversion, but is one of my favorite models. He was going to represent a lord with the insane Khorne murder axe from the 6th edition book. The arms and haft of the weapon are stolen from the 40k Deathwing kit while the axe comes from the plastic aspiring champion. Said champion was used to make my raptor lord who was very, very involved and another of my favorites. I even replaced the fingers on his powerfist and his goddamn toes. I noticed the jump pack was at an angle after I took these pictures. Seems like the glue/greenstuff bond had been broken somehow, but the pin had kept it on. It's fixed now. With the pictures out of the way, time for some more commentary. Y'all will have noticed that all of my raptors have metal jump packs. I hate the plastic jump packs because they have spikes growing out of their turbines, among other reasons, and the old metal raptors' packs were rad as hell. I lucked into 30-35 metal raptors for $70 on ebay and decided to go for it. I'm not using the raptor bodies as they're a bit smaller and thinner than most marine models and I can't convert them the way I'd like to. Going plastic lets me work in all sorts of parts. I've used chaos marine, imperial marine, forge world bits, and even some metal Night Lords parts I've had since 3rd or 4th edition. This army is my own, personal converter's dream because I can finally mix and match parts to my hammy heart's content. Future units will incorporate leftover MkIII and MkIV parts from my plastic 30k models. I also have some MkV armor which is my favorite, but unfortunately I don't have a use for it in my 30k army. These guys actually predate my 30k DA by quite a bit so I'm glad I picked some up back then. I even experimented with jeweler's chain as can be seen on the two chaos lords and will continue to work it onto champions, demon engines, etc. My basic game plan for the army is to run two chaos marine squads in rhinos, a backfield cultist squad, a bunch of deep-striking raptors, terminators, and maybe even warp talons, with two maulerfiends to (hopefully) draw fire. The maulerfiends are (maybe, eventually) going to be painted as if they're from other legions such as the Iron Warriors or Word Bearers and have been hastily painted blue over an existing paint job. I don't see these guys as having the means to make such things themselves. Fortunately, they're shameless thieves. I need to get through a fair chunk of my 30k DA before I can justify returning to this army, but I'm really looking forward to it. The CSM codex is coming soon and I'm hoping for some solid legion rules. And bolter/chainsword chaos marines.
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# ¿ Jul 7, 2017 06:02 |
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Genghis Cohen posted:This is a loving cool army mate. I love to play against people who have a real vision for what their force is. TheChirurgeon posted:These are awesome! I may copy your Raptor champion/Aspiring champion conversion to do another NL raptor champion of my own. I already have most of those bits lying around, but I'll probably keep up my "winged raptors" theme. I've always been a big fan of the winged helmets despite how goofy they are. Unfortunately, I was looking at them on GW's site and they're now finecast. I don't see the wings faring too well with that material (and Texas heat) which is too bad. Luckily, I still have 4-5 of them so as long as I stick to aspiring champions and characters I should be fine. I was going to use them for my raptor champions, but thought the FW heads might be a bit more aerodynamic. I might have to rip them off and replace them with the winged ones because gently caress it. Hats with wings are Expect an update on these guys in like two years. I'm currently musing on bases for the army and I think I might actually go with GW's Sector Imperialis sets. They're fairly cheap compared to other custom bases and these guys would totally be terrorizing an urban center. I really did not need this distraction from my 30k DA. Maybe I'll alternate units... Safety Factor fucked around with this message at 21:43 on Jul 7, 2017 |
# ¿ Jul 7, 2017 21:41 |
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I like how the Dark Angels bigly librarians get the Deathwing keyword and the Unforgiven ability, but don't actually get access to their unique psychic lore. Blood Angels don't either.
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# ¿ Jul 8, 2017 21:26 |
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# ¿ May 14, 2024 16:34 |
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Are furies trash? They cost 12 points each for this: They seem like trash. However, I've been trying to think how I can work some into my Night Lords (when I get back around to them) as a gimmick summoned unit. My plan would be to use the WHFB Spirit Hosts and split them up so each base would be three separate furies. 9 from each box. I'd paint them up in a bunch of dark greys to look like shadowy spookghosts. I don't know what else I could count them as, the rules for furies fit almost perfectly, but having to set aside 12 points per spookghost looks like a rip off. Am I wrong? Not like it really matters. The idea is to be thematic, not necessarily good. This just seemed like a cool idea and I'd like it to be at least moderately effective. I'm going to do it regardless
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# ¿ Jul 10, 2017 02:07 |