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Pendent posted:As a Blood Angels player I think I have more to fear because any change to slam captains is likely to cripple the rest of the army as badly as the FAQ, if not worse. It's going to be like how Guilliman causes a huge point increase to razorbacks and stormravens for non-ultramarines. Their solution to fix something broken makes it so the non-broken versions of an army are even less competitive through collateral damage.
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# ¿ Sep 1, 2018 01:56 |
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# ¿ May 14, 2024 15:28 |
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Eifert Posting posted:Not to mention ap5 is so much better vs hordes than the modern -0 bolter. S5 Ap4 weapons used to wound guardsmen on 2s and give them no save. Now they wound on 3s and get a 6+. The same weapons wounded marines on 3s and they got a 3+, now it's on 3s with a 4+. Didn't guardsmen get cheaper, too? I think they were 50 points before.
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# ¿ Sep 4, 2018 01:07 |
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Beer4TheBeerGod posted:I did a thing that looks at the efficiency of Troop units against all the other troop units. It looks like Scouts have guardsman stats
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# ¿ Sep 5, 2018 23:44 |
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Fake James posted:It totally ruled, and that guy was drunkenly ecstatic the rest of the night. Very, very drunkenly. This shirt is now worth thousands of dollars.
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# ¿ Sep 6, 2018 03:13 |
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I play Taranis fight me
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# ¿ Sep 6, 2018 22:04 |
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The PL of the rogue trader guys is wonky. She's PL4 but actually costs 46. They have some pretty cool stuff. The admech guy gives them all a 5++, you deploy the whole detachment as one drop and can spend 1 cp to deep strike everyone. With a 1cp strat the death cult lady is doing 4 S4 ap-2 d3 damage attacks rerolling misses and has a 2+ poisoned pistol. chutche2 fucked around with this message at 16:29 on Sep 9, 2018 |
# ¿ Sep 9, 2018 16:24 |
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Jack B Nimble posted:For the Kill Team starter box, am I crazy or does Mechanicus total ~100 points while GSC doesn't get much above 50? Mechanicus hits 100 with 9 dudes
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# ¿ Sep 9, 2018 22:39 |
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Warglaives are fun but not very good. Helverins are incredible. They're great at killing T7/3+ armor models, good against flyers, and stuff whose wounds are multiples of 3 have a bad time usually. My helverins hosed down a good chunk of a custodes list because of the 3 damage shots. They're not going to be great at fighting the current knight meta but they still do decent damage.
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# ¿ Sep 9, 2018 23:48 |
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Beer4TheBeerGod posted:Armigers work fantastic with a Preceptor. How's that going for you?
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# ¿ Sep 10, 2018 00:15 |
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Beer4TheBeerGod posted:I love it. Especially with Warglaives and the Helm that gives nearby Armigers +1 to hit. Combine with the House Raven ability and you have a fast, hard hitting force that can easily get in range and nuke nearly anything. Glad to hear it's working for you. I'm going to use a warglaive and 2 helverins, the helverins will have to play farther forward than I like so I'll have to keep them protected.
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# ¿ Sep 10, 2018 11:49 |
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PierreTheMime posted:Why have to play forward? They move fast enough, but a 60” range is fine to sit back in most instances. Are they going to be following along with a mobile assault army? Because they have stay in range of the preceptor.
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# ¿ Sep 10, 2018 14:09 |
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RE terminators, I'd also like to see chainfists usable again. They're hideously overpriced.
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# ¿ Sep 12, 2018 23:28 |
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Got the pics back of my mediocre and yet fully painted 2000 points. https://imgur.com/a/bUFXqwe
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# ¿ Sep 14, 2018 23:26 |
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There's also the FW knight with a volkite.
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# ¿ Sep 15, 2018 00:44 |
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My dev squads are usually 2 HB, 1 lascannon, 1 missile and maybe an extra bolter boi to soak up pot shots. Sometimes replace 1 HB with a second lascannon but I feel that starts making them too big of a target.
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# ¿ Oct 4, 2018 13:47 |
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Yeah idk between knights, leviathans, and plaguebursts S8 missiles aren't very good right now. Take one for flakk but don't take 4 of them
chutche2 fucked around with this message at 17:44 on Oct 4, 2018 |
# ¿ Oct 4, 2018 17:41 |
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# ¿ May 14, 2024 15:28 |
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Give them some crazy volkite poo poo. An actual non-psyker source of mortal wounds. You could have hellblaster equivalents with volkite calivers at 30 inch heavy 2 S6 Ap-1 2 damage 6+ to wound is 1 mortal, or have bigger guys with culverins at 45 inch heavy 4 S6 AP-1 2 damage 6+ to wound is d3 mortal. chutche2 fucked around with this message at 18:46 on Oct 4, 2018 |
# ¿ Oct 4, 2018 18:09 |