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Arcsquad12 posted:Did they add back naval combat yet or is the Manowar Corsair game eating up Warhammer naval video game copyright?
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# ¿ Sep 26, 2017 19:43 |
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# ¿ May 17, 2024 20:37 |
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I was always going to play Kroq-Gar first. This was solidified by his character portrait during faction/lord selection. He roars at the camera, then quiets down, turns, and pats Grymloq's muzzle as it enters the frame. Kroq-Gar: Friend to the Dinosaurs
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# ¿ Sep 26, 2017 21:38 |
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2:30 am CST here.
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# ¿ Sep 27, 2017 23:45 |
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One of my oldbloods is named Klo'aca. My only complaint so far is that they've somehow made the diplomacy menu more clunky. Other than that, everything has been fantastic and lizardmen are everything I wanted them to be.
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# ¿ Sep 28, 2017 18:37 |
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Are intervention armies useless or something? I've sent two 10k stacks at the skaven and dark elves and they just die immediately. Wish I'd known that before I wasted 20k on them. This is just the first ritual and I'm only on Hard.
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# ¿ Sep 28, 2017 19:27 |
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Who the hell are all these elf-lovers?GaussianCopula posted:He has a traditional looking faction (Elves) whose is easy to understand (shoot people with bows), an "easy" start and is a melee lord, who were often more fun in the first game - it's obvious why people are playing him first.
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# ¿ Sep 29, 2017 10:10 |
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Mightypeon posted:I need to find out if a Skink Chief can use his stealth skills (he gets vanguard deployment and hide anywhere eventually) while riding an ancient stegadon, because this would be totally hilarious. thatdarnedbob posted:Unfortunately the Beast path and the Stealth path exclude each other. I found this out amongst great weeping and gnashing of teeth. There's probably no reason a mod won't eventually be able to 'fix' that though. Stealthadon, you were too good for this world.
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# ¿ Sep 29, 2017 19:14 |
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Mans posted:Man I love this game but the diplomatic screen is awful. Why does everything have this gigantic chromatic color? Why does it auto scroll to Lustria isntead of just zooming out above my domain?`
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# ¿ Oct 2, 2017 03:25 |
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Panfilo posted:Thinking about the missing Skaven units they could later add: Or something boring like a mortar team. That said, I'd really like to have Ikit Claw in the game, but I'd also be happy with Throt the Unclean. Moulder-wise, they could even go for wolf-rats as a skaven equivalent to warhounds or dire wolves. They could also just come up with some other horrible rat monsters like the brood horror I'm willing to bet they're going to go Skryre first as I feel like more of their roster is missing, but there is definitely room to expand Moulder as well.
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# ¿ Oct 3, 2017 22:53 |
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Mordja posted:Give me Spess Mehreen rats or give me death The little brain-rat fetuses attached to their backs can stay though.
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# ¿ Oct 3, 2017 23:17 |
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How soon we forget the Black Orcs with TWO great weapons.
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# ¿ Oct 4, 2017 04:28 |
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Q8ee posted:What are naval battles like in this game? I don't think I've ever fought a single Naval battle in Warhammer 1 / 2. I'm avoiding them in 2 because I'm scared they'll be absolutely poo poo like they were in Rome 2 / Attila. loving elves.
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# ¿ Oct 5, 2017 03:39 |
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My second Oldblood after Kroq-gar is named Klo'aca. He's a champ. I'm glad CA has kept up the lizardmen tradition of goofy-rear end names that are really just references to pop culture or simple lizard jokes.
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# ¿ Oct 6, 2017 08:18 |
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Deified Data posted:The only thing I can imagine for TWW3 is bringing back all the old factions, reinventing some as necessary to remain competitive, and throwing them into a big End Times scenario.
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# ¿ Oct 6, 2017 23:14 |
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I'm still hoping for Tenenhauin, but he's originally from Chaqua. Don't get me wrong, Kroak is 100% acceptable. I'd just love to see a lizardmen equivalent to Skarsnik's Crooked Moon. No sauruses allowed. Plus, he ties in very nicely with most of the missing units like jungle swarms, salamanders, razordons, etc. If they do Kroak, I hope they stick to his one spell and his spell tree just makes it more and more insanely powerful. Safety Factor fucked around with this message at 21:57 on Oct 8, 2017 |
# ¿ Oct 8, 2017 21:54 |
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Pendent posted:Hearing Organ Guns described as being like the gattling guns of yore has me pretty pumped for the combined map. I'm hoping Dwarfs are at least Skaven tier for their artillery if not better.
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# ¿ Oct 10, 2017 19:30 |
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toasterwarrior posted:Those giant skeletons with appropriately giant bows look rad as gently caress, like they're Dark Souls giants or something. And of course, the giant scorpion.
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# ¿ Oct 12, 2017 23:27 |
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Pokeylope posted:
Autoresolve's borked.
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# ¿ Oct 25, 2017 01:40 |
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Xae posted:I'de buy it.
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# ¿ Oct 30, 2017 00:03 |
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toasterwarrior posted:TBH, after playing this long, an endgame Chaos-equivalent for the bad guys has some appeal to it, even if they're loving Sigmarines. Make it a unified front of men, elves, dwarfs, etc. End Times and Age of Sigmar should stay where it belongs. In the trash.
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# ¿ Nov 29, 2017 15:37 |
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Kainser posted:Possibly the greatest mod since the deformed kislev bears:
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# ¿ Dec 5, 2017 22:48 |
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Remember when we thought the Experiment might be a fleshed out Vampire Coast faction?
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# ¿ Dec 7, 2017 17:00 |
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Oh my god, everything in that trailer is great, but those loving eye lasers on that hierotitan.
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# ¿ Dec 19, 2017 16:12 |
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Dongattack posted:no, so keep your voice down
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# ¿ Dec 19, 2017 16:47 |
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The first two books of the End Times were mostly fine and would have been a good base for moving the world forward. I mean, that's what we thought it was all about. A tweaking of the setting as a lead-up to 9th edition. Some legacy characters were killed off, Nagash and Vlad were brought back, etc. I was actually excited about what 9th edition would bring and was onboard with Nagash being the new Big Bad. It was a nice change from the usual chaos invasions. WHFB was entirely salvageable and what really killed it wasn't the setting. It was 8th edition's focus on magic, monsters, and huge blocks of infantry. Not only were you incentivized to run blocks of 40+ models, they also jacked up the prices so you'd end up spending $200 to run 40 Witch Elves. Cavalry, in particular, was mostly invalidated and only monstrous cavalry like demigryph knights or mournfang cavalry was worth taking. 8th also lacked real support. It was like 8-9 months after its release before the first army book showed up. Just before the end it looked like they were supporting the game again with some solid supplements and army books, but then the End Times happened and here we are.
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# ¿ Dec 19, 2017 19:36 |
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Panfilo posted:My only concern with TK is rust being so isolationist that you'll seldom fight them unless you are one of their direct neighbors. Maybe have more end times scenarios.
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# ¿ Dec 19, 2017 20:08 |
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I think the official reason was something like all the horrible things that the Empire fights on a routine basis don't give a poo poo about pikes and they need the halberds to crack open their armor, hide, shell, or what have you. I have no idea if this is how halberds work in reality.
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# ¿ Dec 20, 2017 00:30 |
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Terrible Opinions posted:Your impression was right. However the reason for this is that their rules were always crap. The army was consistently bottom tier in every single edition. As a result no one played them and thus no one bought the models. When a tomb king equivalent came out in Kings of War, a game with actual competitive balance to a degree, they were the highest selling army for the entire model line. Night10194 posted:Similarly, I think Bretonnia didn't get a rules update since what, 5th edition? It wasn't a problem with the models or army concept so much as them just being so wildly out of date.
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# ¿ Dec 20, 2017 07:04 |
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Randarkman posted:Really? According to a little I read on Araby and such it seems that in that case the Tomb Kings have mostly just completely destroyed a number of Arabyan cities.
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# ¿ Dec 20, 2017 15:10 |
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Fuligin posted:e; oh i do think they lost flayed ones in the transition, that kind of sucks New Necrons are great though. Trazyn is one of the best characters they've come up with.
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# ¿ Dec 20, 2017 19:55 |
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Blooming Brilliant posted:Warhammer Fantasy survives as a bunch of floating football pitches in space, ran by a fickle god of luck. I am okay with this. Nuffle be praised.
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# ¿ Dec 28, 2017 17:18 |
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Gejnor posted:http://store.steampowered.com/app/735420/Total_War_WARHAMMER_II__Tretch_Craventail/
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# ¿ Jan 22, 2018 16:37 |
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Junkenstein posted:So Warhammer lore is based around people sending in the results of games they've played?
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# ¿ Feb 8, 2018 18:54 |
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MilitantBlackGuy posted:I just hope they're
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# ¿ Feb 9, 2018 22:49 |
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Mordja posted:But I don't want to play as Hungary.
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# ¿ Apr 24, 2018 17:55 |
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But I don't want to play elfs!
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# ¿ May 17, 2018 04:31 |
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Norsca was mostly covered under the Warriors of Chaos books. Marauders and marauder horsemen were included, but they definitely weren't the focus. CA expanded them quite a bit though, as mentioned, they did take a few units from Forge World's supplements like the skinwolves, mammoth, and fimir. Well, fimir are actually really, really old lore/models, but the design in the game is based off of Forge World's work. Safety Factor fucked around with this message at 21:48 on May 18, 2018 |
# ¿ May 18, 2018 21:46 |
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Gay Horney posted:AOS is actually really good now for what that's worth MAYBE second edition will fix some stuff, but it'll still be AoS.
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# ¿ May 22, 2018 22:12 |
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Avasculous posted:I never played Fantasy, but feel like I always heard it was cleaner/better-balanced than 40k. Was it just hosed in the same way? The inherent impossibility of balancing a game for a bunch of competitive grognards with 20+ armies that each have an entire BOOK of units/equipment, many of them dreamt up and arbitrarily-costed by whatever single person happened to working that day? Things were looking up before the end though with some solid supplement releases and new army books. Then the End Times hit. I was pretty hopeful for the first two books and thought a 9th edition was on the way. The return of Nagash promised a big bad other than chaos and some rules changes like combined statlines for mounts and their riders were welcome. Then everything went to poo poo in 3-5 and, well, here we are.
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# ¿ May 22, 2018 23:49 |
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# ¿ May 17, 2024 20:37 |
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MonsterEnvy posted:Also they appear to be bringing back Fantasy in a new project called Warhammer Legends. Only the Dark Elves have been done so far however. And I think if they released a cool book for it both games could exist alongside each other. At this point they could bring back WHFB as its own thing. I mean, they're still selling most of the old legacy models barring Tomb Kings and Bretonnia, it would just require a ruleset. AoS is differentiated enough by now with its own releases that it would still be its own distinct game without those models if they decided to go that route. An alternate future/universe like Blood Bowl, maybe. They'd have to actually support a new edition instead of just squeezing something out and letting it wither like they did with 8th. The design studio already seems pretty stretched so I'd be hesitant about their capability to do so while balancing a relatively new edition of 40k and an upcoming edition of AoS. It would also dilute their product lines further so I don't see it happening any time soon.
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# ¿ May 23, 2018 04:52 |